Files
Project-Reboot-3.0/Project Reboot 3.0/FortBotNameSettings.h
Milxnor 33433ea9de respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
2023-05-20 10:22:47 -04:00

36 lines
697 B
C++

#pragma once
#include "reboot.h"
#include "Text.h"
enum class EBotNamingMode : uint8 // idk if this changes
{
RealName = 0,
SkinName = 1,
Anonymous = 2,
Custom = 3,
EBotNamingMode_MAX = 4,
};
class UFortBotNameSettings : public UObject
{
public:
EBotNamingMode& GetNamingMode()
{
static auto NamingModeOffset = GetOffset("NamingMode");
return Get<EBotNamingMode>(NamingModeOffset);
}
FText& GetOverrideName()
{
static auto OverrideNameOffset = GetOffset("OverrideName");
return Get<FText>(OverrideNameOffset);
}
bool ShouldAddPlayerIDSuffix()
{
static auto bAddPlayerIDSuffixOffset = GetOffset("bAddPlayerIDSuffix");
return Get<bool>(bAddPlayerIDSuffixOffset);
}
};