mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix issue with teams, add loot, fix building bug, added something properly, fix issue with ai, add end event c2 but doesnt really work
42 lines
2.2 KiB
C++
42 lines
2.2 KiB
C++
#pragma once
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#include "FortAthenaMutator.h"
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#include "GameplayAbilityTypes.h"
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#include "reboot.h"
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struct FFortPieSliceSpawnData
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{
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FScalableFloat SpawnDirection; // 0x0000(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat SpawnDirectionDeviation; // 0x0020(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat MinSpawnDistanceFromCenter; // 0x0040(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat MaxSpawnDistanceFromCenter; // 0x0060(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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};
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struct FHeistExitCraftSpawnData : public FFortPieSliceSpawnData
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{
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FScalableFloat SpawnDelayTime; // 0x0080(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat SafeZonePhaseWhenToSpawn; // 0x00A0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat SafeZonePhaseWhereToSpawn; // 0x00C0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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};
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class AFortAthenaMutator_Heist : public AFortAthenaMutator
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{
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public:
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/* TArray<FHeistExitCraftSpawnData>& GetHeistExitCraftSpawnData()
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{
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static auto HeistExitCraftSpawnDataOffset = GetOffset("HeistExitCraftSpawnData");
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return Get<TArray<FHeistExitCraftSpawnData>>(HeistExitCraftSpawnDataOffset);
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} */
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float& GetSpawnExitCraftTime()
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{
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static auto SpawnExitCraftTimeOffset = GetOffset("SpawnExitCraftTime");
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return Get<float>(SpawnExitCraftTimeOffset);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaMutator_Heist");
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return Class;
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}
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}; |