Files
Project-Reboot-3.0/Project Reboot 3.0/EngineTypes.h
2023-03-04 15:06:07 -05:00

12 lines
216 B
C

#pragma once
#include "Object.h"
enum class ESpawnActorCollisionHandlingMethod : uint8
{
Undefined,
AlwaysSpawn,
AdjustIfPossibleButAlwaysSpawn,
AdjustIfPossibleButDontSpawnIfColliding,
DontSpawnIfColliding
};