{
  "find": "Find a setting",
  "on": "On",
  "off": "Off",
  "resetDefaultsContent": "Reset",
  "resetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
  "resetDefaultsDialogSecondaryAction": "Close",
  "resetDefaultsDialogPrimaryAction": "Reset",
  "authenticatorName": "Authenticator",
  "authenticatorConfigurationName": "Authenticator configuration",
  "authenticatorConfigurationDescription": "This section contains the authenticator's configuration",
  "authenticatorConfigurationHostName": "Host",
  "authenticatorConfigurationHostDescription": "The hostname of the authenticator",
  "authenticatorConfigurationPortName": "Port",
  "authenticatorConfigurationPortDescription": "The port of the authenticator",
  "authenticatorConfigurationDetachedName": "Detached",
  "authenticatorConfigurationDetachedDescription": "Whether the embedded authenticator should be started as a separate process, useful for debugging",
  "authenticatorInstallationDirectoryName": "Installation directory",
  "authenticatorInstallationDirectoryDescription": "Opens the folder where the embedded authenticator is located",
  "authenticatorInstallationDirectoryContent": "Show Files",
  "authenticatorResetDefaultsName": "Reset authenticator",
  "authenticatorResetDefaultsDescription": "Resets the authenticator's settings to their default values",
  "authenticatorResetDefaultsContent": "Reset",
  "hostGameServerName": "Game server",
  "hostGameServerDescription": "Provide basic information about your game server for the Server Browser",
  "hostGameServerNameName": "Name",
  "hostGameServerNameDescription": "The name of your game server",
  "hostGameServerDescriptionName": "Description",
  "hostGameServerDescriptionDescription": "The description of your game server",
  "hostGameServerPasswordName": "Password",
  "hostGameServerPasswordDescription": "The password of your game server, if you need one",
  "hostGameServerDiscoverableName": "Discoverable",
  "hostGameServerDiscoverableDescription": "Make your server available to other players on the server browser",
  "hostShareName": "Share",
  "hostShareDescription": "Make it easy for other people to join your server with the options in this section",
  "hostShareLinkName": "Link",
  "hostShareLinkDescription": "Copies a link for your server to the clipboard (requires the Reboot Launcher)",
  "hostShareLinkContent": "Copy Link",
  "hostShareLinkMessageSuccess": "Copied your link to the clipboard",
  "hostShareIpName": "Public IP",
  "hostShareIpDescription": "Copies your current public IP to the clipboard (doesn't require the Reboot Launcher)",
  "hostShareIpContent": "Copy IP",
  "hostShareIpMessageLoading": "Obtaining your public IP...",
  "hostShareIpMessageSuccess": "Copied your link to the clipboard",
  "hostShareIpMessageError": "An error occurred while obtaining your public IP: {error}",
  "hostResetName": "Reset game server",
  "hostResetDescription": "Resets the game server's settings to their default values",
  "hostResetContent": "Reset",
  "browserName": "Server Browser",
  "noServersAvailableTitle": "No servers are available right now",
  "noServersAvailableSubtitle": "Host a server yourself or come back later",
  "joinServer": "Join Server",
  "noServersAvailableByQueryTitle": "No results found",
  "noServersAvailableByQuerySubtitle": "No server matches your query",
  "findServer": "Find a server",
  "copyIp": "Copy IP",
  "hostName": "Host",
  "matchmakerName": "Matchmaker",
  "matchmakerConfigurationName": "Matchmaker configuration",
  "matchmakerConfigurationDescription": "This section contains the matchmaker's configuration",
  "matchmakerConfigurationHostName": "Host",
  "matchmakerConfigurationHostDescription": "The hostname of the matchmaker",
  "matchmakerConfigurationPortName": "Port",
  "matchmakerConfigurationPortDescription": "The port of the matchmaker",
  "matchmakerConfigurationAddressName": "Game server address",
  "matchmakerConfigurationAddressDescription": "The address of the game server used by the matchmaker",
  "matchmakerConfigurationDetachedName": "Detached",
  "matchmakerConfigurationDetachedDescription": "Whether the embedded matchmaker should be started as a separate process, useful for debugging",
  "matchmakerInstallationDirectoryName": "Installation directory",
  "matchmakerInstallationDirectoryDescription": "Opens the folder where the embedded matchmaker is located",
  "matchmakerInstallationDirectoryContent": "Show Files",
  "matchmakerResetDefaultsName": "Reset matchmaker",
  "matchmakerResetDefaultsDescription": "Resets the matchmaker's settings to their default values",
  "matchmakerResetDefaultsContent": "Reset",
  "matchmakerResetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
  "matchmakerResetDefaultsDialogSecondaryAction": "Close",
  "matchmakerResetDefaultsDialogPrimaryAction": "Reset",
  "playName": "Play",
  "playGameServerName": "Game Server",
  "playGameServerDescription": "Helpful shortcuts to find the server where you want to play",
  "playGameServerContentLocal": "Your server",
  "playGameServerContentBrowser": "{owner}'s server",
  "playGameServerContentCustom": "{address}",
  "playGameServerHostName": "Host a server",
  "playGameServerHostDescription": "Do you want to create a game server for yourself or your friends? Host one!",
  "playGameServerHostContent": "Host",
  "playGameServerBrowserName": "Browse servers",
  "playGameServerBrowserDescription": "Find a discoverable server hosted on the Reboot Launcher in the server browser",
  "playGameServerBrowserContent": "Browse",
  "playGameServerCustomName": "Join a Custom server",
  "playGameServerCustomDescription": "Type the address of any server, whether it was hosted on the Reboot Launcher or not",
  "playGameServerCustomContent": "Enter IP",
  "settingsName": "Settings",
  "settingsClientName": "Client settings",
  "settingsClientDescription": "This section contains the dlls used to make the Fortnite client work",
  "settingsClientConsoleName": "Unreal engine console",
  "settingsClientConsoleDescription": "This file is injected to unlock the Unreal Engine Console",
  "settingsClientAuthName": "Authentication patcher",
  "settingsClientAuthDescription": "This file is injected to redirect all HTTP requests to the launcher's authenticator",
  "settingsClientMemoryName": "Memory patcher",
  "settingsClientMemoryDescription": "This file is injected to prevent the Fortnite client from crashing because of a memory leak",
  "settingsClientArgsName": "Custom launch arguments",
  "settingsClientArgsDescription": "Additional arguments to use when launching the game",
  "settingsClientArgsPlaceholder": "Arguments...",
  "settingsServerName": "Game server settings",
  "settingsServerSubtitle": "This section contains settings related to the game server implementation",
  "settingsServerFileName": "Implementation",
  "settingsServerFileDescription": "This file is injected to create a game server & host matches",
  "settingsServerPortName": "Port",
  "settingsServerPortDescription": "The port used by the game server dll",
  "settingsServerMirrorName": "Update mirror",
  "settingsServerMirrorDescription": "The URL used to update the game server dll",
  "settingsServerMirrorPlaceholder": "mirror",
  "settingsServerTimerName": "Update timer",
  "settingsServerTimerSubtitle": "Determines when the game server dll should be updated",
  "settingsUtilsName": "Launcher utilities",
  "settingsUtilsSubtitle": "This section contains handy settings for the launcher",
  "settingsUtilsInstallationDirectoryName": "Installation directory",
  "settingsUtilsInstallationDirectorySubtitle": "Opens the installation directory",
  "settingsUtilsInstallationDirectoryContent": "Show Files",
  "settingsUtilsBugReportName": "Create a bug report",
  "settingsUtilsBugReportSubtitle": "Help me fix bugs by reporting them",
  "settingsUtilsBugReportContent": "Report a bug",
  "settingsUtilsResetDefaultsName": "Reset settings",
  "settingsUtilsResetDefaultsSubtitle": "Resets the launcher's settings to their default values",
  "settingsUtilsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
  "settingsUtilsResetDefaultsContent": "Reset",
  "settingsUtilsDialogSecondaryAction": "Close",
  "settingsUtilsDialogPrimaryAction": "Reset",
  "addVersionName": "Version",
  "addVersionDescription": "Select the version of Fortnite you want to use",
  "addLocalBuildName": "Add a version from this PC's local storage",
  "addLocalBuildDescription": "Versions coming from your local disk are not guaranteed to work",
  "addLocalBuildContent": "Add build",
  "downloadBuildName": "Download any version from the cloud",
  "downloadBuildDescription": "Download any Fortnite build easily from the cloud",
  "downloadBuildContent": "Download",
  "cannotUpdateGameServer": "An error occurred while updating the game server: {error}",
  "launchFortnite": "Launch Fortnite",
  "closeFortnite": "Close Fortnite",
  "updateGameServerDllNever": "Never",
  "updateGameServerDllEvery": "Every {name}",
  "selectPathPlaceholder": "Path",
  "selectPathWindowTitle": "Select a file",
  "defaultDialogSecondaryAction": "Close",
  "stopLoadingDialogAction": "Stop",
  "copyErrorDialogTitle": "Copy error",
  "copyErrorDialogSuccess": "Copied error to clipboard",
  "defaultServerName": "Reboot Game Server",
  "defaultServerDescription": "Just another server",
  "updatingRebootDll": "Downloading reboot dll...",
  "updatedRebootDll": "The reboot dll was downloaded successfully",
  "updateRebootDllError": "An error occurred while downloading the reboot dll: {error}",
  "updateRebootDllErrorAction": "Retry",
  "uncaughtErrorMessage": "An uncaught error was thrown: {error}",
  "launchingHeadlessServer": "Launching the headless server...",
  "usernameOrEmail": "Username/Email",
  "usernameOrEmailPlaceholder": "Type your username or email",
  "password": "Password",
  "passwordPlaceholder": "Type your password, if you want to use one",
  "cancelProfileChanges": "Cancel",
  "saveProfileChanges": "Save",
  "startingServer": "Starting the {name}...",
  "startedServer": "The {name} was started successfully",
  "startServerError": "An error occurred while starting the {name}: {error}",
  "stoppingServer": "Stopping the {name}...",
  "stoppedServer": "The {name} was stopped successfully",
  "stopServerError": "An error occurred while stopping the {name}: {error}",
  "missingHostNameError": "Missing hostname in the {name} configuration",
  "missingPortError": "Missing port in the {name} configuration",
  "illegalPortError": "Invalid port in the {name} configuration",
  "freeingPort": "Freeing port {port}...",
  "freedPort": "Port {port} was freed successfully",
  "freePortError": "An error occurred while freeing port {port}: {error}",
  "pingingRemoteServer": "Pinging the remote {name}...",
  "pingingLocalServer": "Pinging the {type} {name}...",
  "pingError": "Cannot ping the {type} {name}",
  "joinSelfServer": "You can't join your own server",
  "wrongServerPassword": "Wrong password: please try again",
  "offlineServer": "This server isn't online right now: please try again later",
  "serverPassword": "Password",
  "serverPasswordPlaceholder": "Type the server's password",
  "serverPasswordCancel": "Cancel",
  "serverPasswordConfirm": "Confirm",
  "joinedServer": "You joined {author}'s server successfully!",
  "copiedIp": "Copied IP to the clipboard",
  "selectVersion": "Select a version",
  "noVersions": "Please create or download a version",
  "missingVersion": "This version doesn't exist on the local machine",
  "deleteVersionDialogTitle": "Are you sure you want to delete this version?",
  "deleteVersionFromDiskOption": "Delete version files from disk",
  "deleteVersionCancel": "Keep",
  "deleteVersionConfirm": "Delete",
  "versionName": "Name",
  "versionNameLabel": "Type the new version name",
  "newVersionNameConfirm": "Save",
  "newVersionNameLabel": "Type the new version name",
  "gameFolderTitle": "Game folder",
  "gameFolderPlaceholder": "Type the new game folder",
  "gameFolderPlaceWindowTitle": "Select game folder",
  "gameFolderLabel": "Path",
  "openInExplorer": "Open in explorer",
  "modify": "Modify",
  "delete": "Delete",
  "build": "Build",
  "selectBuild": "Select a fortnite build",
  "fetchingBuilds": "Fetching builds and disks...",
  "unknownError": "Unknown error",
  "downloadVersionError": "Cannot download version: {error}",
  "downloadedVersion": "The download was completed successfully!",
  "download": "Download",
  "downloading": "Downloading...",
  "extracting": "Extracting...",
  "buildProgress": "{progress}%",
  "buildInstallationDirectory": "Installation directory",
  "buildInstallationDirectoryPlaceholder": "Type the installation directory",
  "buildInstallationDirectoryWindowTitle": "Select installation directory",
  "timeLeft": "Time left: {timeLeft, plural, =0{less than a minute} =1{about {timeLeft} minute} other{about {timeLeft} minutes}}",
  "localBuildsWarning": "Local builds are not guaranteed to work",
  "saveLocalVersion": "Save",
  "embedded": "Embedded",
  "remote": "Remote",
  "local": "Local",
  "checkServer": "Check {name}",
  "startServer": "Start {name}",
  "stopServer": "Stop {name}",
  "startHosting": "Start hosting",
  "stopHosting": "Stop hosting",
  "startGame": "Start fortnite",
  "stopGame": "Close fortnite",
  "waitingForGameServer": "Waiting for the game server to boot up...",
  "gameServerStartWarning": "The headless server was started successfully, but the game server didn't boot",
  "gameServerStartLocalWarning": "The game server was started successfully, but other players can't join",
  "gameServerStarted": "The game server was started successfully",
  "checkingGameServer": "Checking if other players can join the game server...",
  "checkGameServerFixMessage": "Other players can't join the game server as port {port} isn't open",
  "checkGameServerFixAction": "Fix",
  "infoName": "Help",
  "emptyVersionName": "Empty version name",
  "versionAlreadyExists": "This version already exists",
  "emptyGamePath": "Empty game path",
  "directoryDoesNotExist": "Directory doesn't exist",
  "missingShippingExe": "Invalid game path: missing FortniteClient-Win64-Shipping",
  "invalidDownloadPath": "Invalid download path",
  "invalidDllPath": "Invalid dll path",
  "dllDoesNotExist": "The file doesn't exist",
  "invalidDllExtension": "This file is not a dll",
  "emptyHostname": "Empty hostname",
  "hostnameFormat": "Wrong hostname format: expected ip:port",
  "emptyURL": "Empty update URL",
  "missingVersionError": "Download or select a version before starting Fortnite",
  "missingExecutableError": "Missing Fortnite executable: usually this means that the installation was moved or deleted",
  "corruptedVersionError": "Corrupted Fortnite installation: please download it again from the launcher or change version",
  "missingDllError": "The dll at {path} doesn't exist",
  "corruptedDllError": "Cannot inject dll: {error}",
  "tokenError": "Cannot log in into Fortnite: authentication error",
  "unknownFortniteError": "An unknown error occurred while launching Fortnite: {error}",
  "serverNoLongerAvailable": "{owner}'s server is no longer available",
  "serverNoLongerAvailableUnnamed": "The previous server is no longer available",
  "noServerFound": "No server found: invalid or expired link",
  "settingsUtilsThemeName": "Theme",
  "settingsUtilsThemeDescription": "Select the theme to use inside the launcher",
  "dark": "Dark",
  "light": "Light",
  "system": "System",
  "settingsUtilsLanguageName": "Language",
  "settingsUtilsLanguageDescription": "Select the language to use inside the launcher"
}
