Released 9.2.5

This commit is contained in:
Alessandro Autiero
2024-08-18 20:29:09 +02:00
parent 582270849e
commit 4c3fe9bc65
21 changed files with 503 additions and 383 deletions

View File

@@ -0,0 +1,265 @@
import 'dart:async';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
import 'package:http/http.dart' as http;
import 'package:path/path.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/main.dart';
import 'package:reboot_launcher/src/messenger/abstract/info_bar.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:url_launcher/url_launcher.dart';
import 'package:version/version.dart';
import 'package:yaml/yaml.dart';
class DllController extends GetxController {
static const String storageName = "dll_storage";
late final GetStorage? _storage;
late final String originalDll;
late final TextEditingController gameServerDll;
late final TextEditingController unrealEngineConsoleDll;
late final TextEditingController backendDll;
late final TextEditingController memoryLeakDll;
late final TextEditingController gameServerPort;
late final Rx<UpdateTimer> timer;
late final TextEditingController url;
late final RxBool customGameServer;
late final RxnInt timestamp;
late final Map<String, Future<bool>> _operations;
late final Rx<UpdateStatus> status;
InfoBarEntry? infoBarEntry;
Future<bool>? _updater;
DllController() {
_storage = appWithNoStorage ? null : GetStorage(storageName);
gameServerDll = _createController("game_server", InjectableDll.reboot);
unrealEngineConsoleDll = _createController("unreal_engine_console", InjectableDll.console);
backendDll = _createController("backend", InjectableDll.cobalt);
memoryLeakDll = _createController("memory_leak", InjectableDll.memory);
gameServerPort = TextEditingController(text: _storage?.read("game_server_port") ?? kDefaultGameServerPort);
gameServerPort.addListener(() => _storage?.write("game_server_port", gameServerPort.text));
final timerIndex = _storage?.read("timer");
timer = Rx(timerIndex == null ? UpdateTimer.hour : UpdateTimer.values.elementAt(timerIndex));
timer.listen((value) => _storage?.write("timer", value.index));
url = TextEditingController(text: _storage?.read("update_url") ?? kRebootDownloadUrl);
url.addListener(() => _storage?.write("update_url", url.text));
status = Rx(UpdateStatus.waiting);
customGameServer = RxBool(_storage?.read("custom_game_server") ?? false);
customGameServer.listen((value) => _storage?.write("custom_game_server", value));
timestamp = RxnInt(_storage?.read("ts"));
timestamp.listen((value) => _storage?.write("ts", value));
_operations = {};
}
TextEditingController _createController(String key, InjectableDll dll) {
final controller = TextEditingController(text: _storage?.read(key) ?? _getDefaultPath(dll));
controller.addListener(() => _storage?.write(key, controller.text));
return controller;
}
void resetGame() {
gameServerDll.text = _getDefaultPath(InjectableDll.reboot);
unrealEngineConsoleDll.text = _getDefaultPath(InjectableDll.console);
backendDll.text = _getDefaultPath(InjectableDll.cobalt);
memoryLeakDll.text = _getDefaultPath(InjectableDll.memory);
}
void resetServer() {
gameServerPort.text = kDefaultGameServerPort;
timer.value = UpdateTimer.hour;
url.text = kRebootDownloadUrl;
status.value = UpdateStatus.waiting;
customGameServer.value = false;
timestamp.value = null;
updateGameServerDll();
}
Future<bool> updateGameServerDll({bool force = false, bool silent = false}) async {
if(_updater != null) {
return await _updater!;
}
final result = _updateGameServerDll(force, silent);
_updater = result;
return await result;
}
Future<bool> _updateGameServerDll(bool force, bool silent) async {
try {
if(customGameServer.value) {
status.value = UpdateStatus.success;
return true;
}
final needsUpdate = await hasRebootDllUpdate(
timestamp.value,
hours: timer.value.hours,
force: force
);
if(!needsUpdate) {
status.value = UpdateStatus.success;
return true;
}
if(!silent) {
infoBarEntry = showRebootInfoBar(
translations.downloadingDll("reboot"),
loading: true,
duration: null
);
}
timestamp.value = await downloadRebootDll(url.text);
status.value = UpdateStatus.success;
infoBarEntry?.close();
if(!silent) {
infoBarEntry = showRebootInfoBar(
translations.downloadDllSuccess("reboot"),
severity: InfoBarSeverity.success,
duration: infoBarShortDuration
);
}
return true;
}catch(message) {
infoBarEntry?.close();
var error = message.toString();
error = error.contains(": ") ? error.substring(error.indexOf(": ") + 2) : error;
error = error.toLowerCase();
status.value = UpdateStatus.error;
showRebootInfoBar(
translations.downloadDllError("reboot.dll", error.toString()),
duration: infoBarLongDuration,
severity: InfoBarSeverity.error,
action: Button(
onPressed: () => updateGameServerDll(
force: true,
silent: silent
),
child: Text(translations.downloadDllRetry),
)
);
return false;
}finally {
_updater = null;
}
}
(File, bool) getInjectableData(InjectableDll dll) {
final defaultPath = canonicalize(_getDefaultPath(dll));
switch(dll){
case InjectableDll.reboot:
if(customGameServer.value) {
final file = File(gameServerDll.text);
if(file.existsSync()) {
return (file, true);
}
}
return (rebootDllFile, false);
case InjectableDll.console:
final ue4ConsoleFile = File(unrealEngineConsoleDll.text);
return (ue4ConsoleFile, canonicalize(ue4ConsoleFile.path) != defaultPath);
case InjectableDll.cobalt:
final backendFile = File(backendDll.text);
return (backendFile, canonicalize(backendFile.path) != defaultPath);
case InjectableDll.memory:
final memoryLeakFile = File(memoryLeakDll.text);
return (memoryLeakFile, canonicalize(memoryLeakFile.path) != defaultPath);
}
}
String _getDefaultPath(InjectableDll dll) => "${dllsDirectory.path}\\${dll.name}.dll";
Future<bool> downloadCriticalDllInteractive(String filePath, {bool silent = false}) {
log("[DLL] Asking for $filePath(silent: $silent)");
final old = _operations[filePath];
if(old != null) {
log("[DLL] Download task already exists");
return old;
}
log("[DLL] Creating new download task...");
final newRun = _downloadCriticalDllInteractive(filePath, silent);
_operations[filePath] = newRun;
return newRun;
}
Future<bool> _downloadCriticalDllInteractive(String filePath, bool silent) async {
final fileName = basename(filePath).toLowerCase();
log("[DLL] File name: $fileName");
InfoBarEntry? entry;
try {
if (fileName == "reboot.dll") {
log("[DLL] Downloading reboot.dll...");
return await updateGameServerDll(
silent: silent
);
}
if(File(filePath).existsSync()) {
log("[DLL] File already exists");
return true;
}
final fileNameWithoutExtension = basenameWithoutExtension(filePath);
if(!silent) {
entry = showRebootInfoBar(
translations.downloadingDll(fileNameWithoutExtension),
loading: true,
duration: null
);
}
await downloadCriticalDll(fileName, filePath);
entry?.close();
if(!silent) {
entry = await showRebootInfoBar(
translations.downloadDllSuccess(fileNameWithoutExtension),
severity: InfoBarSeverity.success,
duration: infoBarShortDuration
);
}
return true;
}catch(message) {
log("[DLL] Error: $message");
entry?.close();
var error = message.toString();
error = error.contains(": ") ? error.substring(error.indexOf(": ") + 2) : error;
error = error.toLowerCase();
final completer = Completer();
await showRebootInfoBar(
translations.downloadDllError(fileName, error.toString()),
duration: infoBarLongDuration,
severity: InfoBarSeverity.error,
onDismissed: () => completer.complete(null),
action: Button(
onPressed: () async {
await downloadCriticalDllInteractive(filePath);
completer.complete(null);
},
child: Text(translations.downloadDllRetry),
)
);
await completer.future;
return false;
}finally {
_operations.remove(fileName);
}
}
}
extension _UpdateTimerExtension on UpdateTimer {
int get hours {
switch(this) {
case UpdateTimer.never:
return -1;
case UpdateTimer.hour:
return 1;
case UpdateTimer.day:
return 24;
case UpdateTimer.week:
return 24 * 7;
}
}
}