mirror of
https://github.com/Auties00/Reboot-Launcher.git
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Final version
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130
gui/lib/src/page/implementation/info_page.dart
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130
gui/lib/src/page/implementation/info_page.dart
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:flutter/gestures.dart';
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import 'package:reboot_launcher/src/page/abstract/page.dart';
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import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
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import 'package:reboot_launcher/src/page/abstract/page_type.dart';
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import 'package:reboot_launcher/src/util/translations.dart';
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import 'package:reboot_launcher/src/util/tutorial.dart';
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import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
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class InfoPage extends RebootPage {
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const InfoPage({Key? key}) : super(key: key);
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@override
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RebootPageState<InfoPage> createState() => _InfoPageState();
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@override
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String get name => translations.infoName;
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@override
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String get iconAsset => "assets/images/info.png";
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@override
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bool get hasButton => false;
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@override
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RebootPageType get type => RebootPageType.info;
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@override
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List<PageSetting> get settings => [];
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}
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class _InfoPageState extends RebootPageState<InfoPage> {
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@override
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Widget? get button => null;
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@override
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List<SettingTile> get settings => [
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SettingTile(
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title: 'What is Project Reboot?',
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subtitle: 'Project Reboot allows anyone to easily host a game server for most of Fortnite\'s seasons. '
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'The project was started on Discord by Milxnor. '
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'The project is no longer being actively maintained.',
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titleStyle: FluentTheme
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.of(context)
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.typography
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.title,
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contentWidth: null,
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),
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SettingTile(
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title: 'What is a game server?',
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subtitle: 'When you join a Fortnite Game, your client connects to a game server that allows you to play with others. '
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'You can join someone else\'s game server, or host one on your PC by going to the "Host" tab. ',
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titleStyle: FluentTheme
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.of(context)
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.typography
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.title,
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contentWidth: null,
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),
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SettingTile(
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title: 'What is a client?',
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subtitle: 'A client is the actual Fortnite game. '
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'You can download any version of Fortnite from the launcher in the "Play" tab. '
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'You can also import versions from your local PC, but remember that these may be corrupted. '
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'If a local version doesn\'t work, try installing it from the launcher before reporting a bug.',
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titleStyle: FluentTheme
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.of(context)
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.typography
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.title,
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contentWidth: null,
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),
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SettingTile(
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title: 'What is an authenticator?',
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subtitle: 'An authenticator is a program that handles authentication, parties and voice chats. '
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'By default, a LawinV1 server will be started for you to play. '
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'You can use also use an authenticator running locally(on your PC) or remotely(on another PC). '
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'Changing the authenticator settings can break the client and game server: unless you are an advanced user, do not edit, for any reason, these settings! '
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'If you need to restore these settings, go to the "Settings" tab and click on "Restore Defaults". ',
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titleStyle: FluentTheme
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.of(context)
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.typography
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.title,
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contentWidth: null,
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),
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SettingTile(
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title: 'Do I need to update DLLs?',
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subtitle: 'No, all the files that the launcher uses are automatically updated. '
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'You can use your own DLLs by going to the "Settings" tab, but make sure that they don\'t create a console that reads IO or the launcher will stop working correctly. '
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'Unless you are an advanced user, changing these options is not recommended',
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titleStyle: FluentTheme
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.of(context)
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.typography
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.title,
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contentWidth: null,
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),
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SettingTile(
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title: 'Where can I report bugs or ask for new features?',
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subtitle: 'Go to the "Settings" tab and click on report bug. '
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'Please make sure to be as specific as possible when filing a report as it\'s crucial to make it as easy to fix/implement',
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titleStyle: FluentTheme
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.of(context)
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.typography
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.title,
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contentWidth: null,
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),
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SettingTile(
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title: 'How can I make my game server accessible for other players?',
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subtitle: Text.rich(
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TextSpan(
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children: [
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TextSpan(
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text: 'Follow ',
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style: FluentTheme.of(context).typography.body
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),
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TextSpan(
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text: 'this tutorial',
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mouseCursor: SystemMouseCursors.click,
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style: FluentTheme.of(context).typography.body?.copyWith(color: FluentTheme.of(context).accentColor),
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recognizer: TapGestureRecognizer()..onTap = openPortTutorial
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)
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]
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)
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),
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titleStyle: FluentTheme
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.of(context)
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.typography
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.title,
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contentWidth: null,
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)
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];
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}
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