This commit is contained in:
Alessandro Autiero
2025-03-08 17:06:01 +01:00
parent b319479def
commit 90448eeaa1
22 changed files with 589 additions and 670 deletions

View File

@@ -1,87 +1,89 @@
import 'dart:io';
import 'dart:collection';
import 'package:args/args.dart';
import 'package:reboot_cli/src/game.dart';
import 'package:reboot_cli/src/reboot.dart';
import 'package:reboot_cli/src/server.dart';
import 'package:reboot_common/common.dart';
class Parser {
final List<Command> commands;
late String? username;
late bool host;
late bool verbose;
late String dll;
late FortniteVersion version;
late bool autoRestart;
Parser({required this.commands});
void main(List<String> args) async {
stdout.writeln("Reboot Launcher");
stdout.writeln("Wrote by Auties00");
stdout.writeln("Version 1.0");
kill();
var parser = ArgParser()
..addOption("path", mandatory: true)
..addOption("username")
..addOption("server-type", allowed: ServerType.values.map((entry) => entry.name), defaultsTo: ServerType.embedded.name)
..addOption("server-host")
..addOption("server-port")
..addOption("matchmaking-address")
..addOption("dll", defaultsTo: rebootDllFile.path)
..addFlag("update", defaultsTo: true, negatable: true)
..addFlag("log", defaultsTo: false)
..addFlag("host", defaultsTo: false)
..addFlag("auto-restart", defaultsTo: false, negatable: true);
var result = parser.parse(args);
dll = result["dll"];
host = result["host"];
username = result["username"] ?? kDefaultPlayerName;
verbose = result["log"];
version = FortniteVersion(name: "Dummy", location: Directory(result["path"]));
await downloadRequiredDLLs();
if(result["update"]) {
stdout.writeln("Updating reboot dll...");
try {
await downloadRebootDll(kRebootDownloadUrl);
}catch(error){
stderr.writeln("Cannot update reboot dll: $error");
CommandCall? parse(List<String> args) {
var position = 0;
var allowedCommands = _toMap(commands);
var allowedParameters = <String>{};
Command? command;
CommandCall? head;
CommandCall? tail;
String? parameterName;
while(position < args.length) {
final current = args[position].toLowerCase();
if(parameterName != null) {
tail?.parameters[parameterName] = current;
parameterName = null;
}else if(allowedParameters.contains(current.toLowerCase())) {
parameterName = current.substring(2);
if(args.elementAtOrNull(position + 1) == '"') {
position++;
}
}else {
final newCommand = allowedCommands[current];
if(newCommand != null) {
final newCall = CommandCall(name: newCommand.name);
if(head == null) {
head = newCall;
tail = newCall;
}
if(tail != null) {
tail.subCall = newCall;
}
tail = newCall;
command = newCommand;
allowedCommands = _toMap(newCommand.subCommands);
allowedParameters = _toParameters(command);
}
}
position++;
}
return head;
}
stdout.writeln("Launching game...");
var executable = version.shippingExecutable;
if(executable == null){
throw Exception("Missing game executable at: ${version.location.path}");
}
Set<String> _toParameters(Command? parent) => parent?.parameters
.map((e) => '--${e.toLowerCase()}')
.toSet() ?? {};
final serverHost = result["server-host"]?.trim();
if(serverHost?.isEmpty == true){
throw Exception("Missing host name");
}
final serverPort = result["server-port"]?.trim();
if(serverPort?.isEmpty == true){
throw Exception("Missing port");
}
final serverPortNumber = serverPort == null ? null : int.tryParse(serverPort);
if(serverPort != null && serverPortNumber == null){
throw Exception("Invalid port, use only numbers");
}
var started = await startServerCli(
serverHost,
serverPortNumber,
ServerType.values.firstWhere((element) => element.name == result["server-type"])
Map<String, Command> _toMap(List<Command> children) => Map.fromIterable(
children,
key: (command) => command.name.toLowerCase(),
value: (command) => command
);
if(!started){
stderr.writeln("Cannot start server!");
return;
}
}
writeMatchmakingIp(result["matchmaking-address"]);
autoRestart = result["auto-restart"];
await startGame();
class Command {
final String name;
final List<String> parameters;
final List<Command> subCommands;
const Command({required this.name, required this.parameters, required this.subCommands});
@override
String toString() => 'Command{name: $name, parameters: $parameters, subCommands: $subCommands}';
}
class Parameter {
final String name;
final bool Function(String) validator;
const Parameter({required this.name, required this.validator});
@override
String toString() => 'Parameter{name: $name, validator: $validator}';
}
class CommandCall {
final String name;
final Map<String, String> parameters;
CommandCall? subCall;
CommandCall({required this.name}) : parameters = {};
@override
String toString() => 'CommandCall{name: $name, parameters: $parameters, subCall: $subCall}';
}