This commit is contained in:
Alessandro Autiero
2024-05-20 17:24:00 +02:00
parent 7c2caed16c
commit 9f5590d41c
562 changed files with 3303 additions and 156787 deletions

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for /f "tokens=5" %%a in ('netstat -aon ^| find ":3551"') do taskkill /f /pid %%a

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for /f "tokens=5" %%a in ('netstat -aon ^| find ":8080"') do taskkill /f /pid %%a

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net stop winnat
net start winnat

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[Code]
// https://github.com/DomGries/InnoDependencyInstaller
// types and variables
type
TDependency_Entry = record
Filename: String;
Parameters: String;
Title: String;
URL: String;
Checksum: String;
ForceSuccess: Boolean;
RestartAfter: Boolean;
end;
var
Dependency_Memo: String;
Dependency_List: array of TDependency_Entry;
Dependency_NeedToRestart, Dependency_ForceX86: Boolean;
Dependency_DownloadPage: TDownloadWizardPage;
procedure Dependency_Add(const Filename, Parameters, Title, URL, Checksum: String; const ForceSuccess, RestartAfter: Boolean);
var
Dependency: TDependency_Entry;
DependencyCount: Integer;
begin
Dependency_Memo := Dependency_Memo + #13#10 + '%1' + Title;
Dependency.Filename := Filename;
Dependency.Parameters := Parameters;
Dependency.Title := Title;
if FileExists(ExpandConstant('{tmp}{\}') + Filename) then begin
Dependency.URL := '';
end else begin
Dependency.URL := URL;
end;
Dependency.Checksum := Checksum;
Dependency.ForceSuccess := ForceSuccess;
Dependency.RestartAfter := RestartAfter;
DependencyCount := GetArrayLength(Dependency_List);
SetArrayLength(Dependency_List, DependencyCount + 1);
Dependency_List[DependencyCount] := Dependency;
end;
<event('InitializeWizard')>
procedure Dependency_InitializeWizard;
begin
Dependency_DownloadPage := CreateDownloadPage(SetupMessage(msgWizardPreparing), SetupMessage(msgPreparingDesc), nil);
end;
<event('PrepareToInstall')>
function Dependency_PrepareToInstall(var NeedsRestart: Boolean): String;
var
DependencyCount, DependencyIndex, ResultCode: Integer;
Retry: Boolean;
TempValue: String;
begin
DependencyCount := GetArrayLength(Dependency_List);
if DependencyCount > 0 then begin
Dependency_DownloadPage.Show;
for DependencyIndex := 0 to DependencyCount - 1 do begin
if Dependency_List[DependencyIndex].URL <> '' then begin
Dependency_DownloadPage.Clear;
Dependency_DownloadPage.Add(Dependency_List[DependencyIndex].URL, Dependency_List[DependencyIndex].Filename, Dependency_List[DependencyIndex].Checksum);
Retry := True;
while Retry do begin
Retry := False;
try
Dependency_DownloadPage.Download;
except
if Dependency_DownloadPage.AbortedByUser then begin
Result := Dependency_List[DependencyIndex].Title;
DependencyIndex := DependencyCount;
end else begin
case SuppressibleMsgBox(AddPeriod(GetExceptionMessage), mbError, MB_ABORTRETRYIGNORE, IDIGNORE) of
IDABORT: begin
Result := Dependency_List[DependencyIndex].Title;
DependencyIndex := DependencyCount;
end;
IDRETRY: begin
Retry := True;
end;
end;
end;
end;
end;
end;
end;
if Result = '' then begin
for DependencyIndex := 0 to DependencyCount - 1 do begin
Dependency_DownloadPage.SetText(Dependency_List[DependencyIndex].Title, '');
Dependency_DownloadPage.SetProgress(DependencyIndex + 1, DependencyCount + 1);
while True do begin
ResultCode := 0;
#ifdef Dependency_CustomExecute
if {#Dependency_CustomExecute}(ExpandConstant('{tmp}{\}') + Dependency_List[DependencyIndex].Filename, Dependency_List[DependencyIndex].Parameters, ResultCode) then begin
#else
if ShellExec('', ExpandConstant('{tmp}{\}') + Dependency_List[DependencyIndex].Filename, Dependency_List[DependencyIndex].Parameters, '', SW_SHOWNORMAL, ewWaitUntilTerminated, ResultCode) then begin
#endif
if Dependency_List[DependencyIndex].RestartAfter then begin
if DependencyIndex = DependencyCount - 1 then begin
Dependency_NeedToRestart := True;
end else begin
NeedsRestart := True;
Result := Dependency_List[DependencyIndex].Title;
end;
break;
end else if (ResultCode = 0) or Dependency_List[DependencyIndex].ForceSuccess then begin // ERROR_SUCCESS (0)
break;
end else if ResultCode = 1641 then begin // ERROR_SUCCESS_REBOOT_INITIATED (1641)
NeedsRestart := True;
Result := Dependency_List[DependencyIndex].Title;
break;
end else if ResultCode = 3010 then begin // ERROR_SUCCESS_REBOOT_REQUIRED (3010)
Dependency_NeedToRestart := True;
break;
end;
end;
case SuppressibleMsgBox(FmtMessage(SetupMessage(msgErrorFunctionFailed), [Dependency_List[DependencyIndex].Title, IntToStr(ResultCode)]), mbError, MB_ABORTRETRYIGNORE, IDIGNORE) of
IDABORT: begin
Result := Dependency_List[DependencyIndex].Title;
break;
end;
IDIGNORE: begin
break;
end;
end;
end;
if Result <> '' then begin
break;
end;
end;
if NeedsRestart then begin
TempValue := '"' + ExpandConstant('{srcexe}') + '" /restart=1 /LANG="' + ExpandConstant('{language}') + '" /DIR="' + WizardDirValue + '" /GROUP="' + WizardGroupValue + '" /TYPE="' + WizardSetupType(False) + '" /COMPONENTS="' + WizardSelectedComponents(False) + '" /TASKS="' + WizardSelectedTasks(False) + '"';
if WizardNoIcons then begin
TempValue := TempValue + ' /NOICONS';
end;
RegWriteStringValue(HKA, 'SOFTWARE\Microsoft\Windows\CurrentVersion\RunOnce', '{#SetupSetting("AppName")}', TempValue);
end;
end;
Dependency_DownloadPage.Hide;
end;
end;
#ifndef Dependency_NoUpdateReadyMemo
<event('UpdateReadyMemo')>
#endif
function Dependency_UpdateReadyMemo(const Space, NewLine, MemoUserInfoInfo, MemoDirInfo, MemoTypeInfo, MemoComponentsInfo, MemoGroupInfo, MemoTasksInfo: String): String;
begin
Result := '';
if MemoUserInfoInfo <> '' then begin
Result := Result + MemoUserInfoInfo + Newline + NewLine;
end;
if MemoDirInfo <> '' then begin
Result := Result + MemoDirInfo + Newline + NewLine;
end;
if MemoTypeInfo <> '' then begin
Result := Result + MemoTypeInfo + Newline + NewLine;
end;
if MemoComponentsInfo <> '' then begin
Result := Result + MemoComponentsInfo + Newline + NewLine;
end;
if MemoGroupInfo <> '' then begin
Result := Result + MemoGroupInfo + Newline + NewLine;
end;
if MemoTasksInfo <> '' then begin
Result := Result + MemoTasksInfo;
end;
if Dependency_Memo <> '' then begin
if MemoTasksInfo = '' then begin
Result := Result + SetupMessage(msgReadyMemoTasks);
end;
Result := Result + FmtMessage(Dependency_Memo, [Space]);
end;
end;
<event('NeedRestart')>
function Dependency_NeedRestart: Boolean;
begin
Result := Dependency_NeedToRestart;
end;
function Dependency_IsX64: Boolean;
begin
Result := not Dependency_ForceX86 and Is64BitInstallMode;
end;
function Dependency_String(const x86, x64: String): String;
begin
if Dependency_IsX64 then begin
Result := x64;
end else begin
Result := x86;
end;
end;
function Dependency_ArchSuffix: String;
begin
Result := Dependency_String('', '_x64');
end;
function Dependency_ArchTitle: String;
begin
Result := Dependency_String(' (x86)', ' (x64)');
end;
function Dependency_IsNetCoreInstalled(const Version: String): Boolean;
var
ResultCode: Integer;
begin
// source code: https://github.com/dotnet/deployment-tools/tree/main/src/clickonce/native/projects/NetCoreCheck
if not FileExists(ExpandConstant('{tmp}{\}') + 'netcorecheck' + Dependency_ArchSuffix + '.exe') then begin
ExtractTemporaryFile('netcorecheck' + Dependency_ArchSuffix + '.exe');
end;
Result := ShellExec('', ExpandConstant('{tmp}{\}') + 'netcorecheck' + Dependency_ArchSuffix + '.exe', Version, '', SW_HIDE, ewWaitUntilTerminated, ResultCode) and (ResultCode = 0);
end;
procedure Dependency_AddDotNet35;
begin
// https://dotnet.microsoft.com/download/dotnet-framework/net35-sp1
if not IsDotNetInstalled(net35, 1) then begin
Dependency_Add('dotnetfx35.exe',
'/lang:enu /passive /norestart',
'.NET Framework 3.5 Service Pack 1',
'https://download.microsoft.com/download/2/0/E/20E90413-712F-438C-988E-FDAA79A8AC3D/dotnetfx35.exe',
'', False, False);
end;
end;
procedure Dependency_AddDotNet40;
begin
// https://dotnet.microsoft.com/download/dotnet-framework/net40
if not IsDotNetInstalled(net4full, 0) then begin
Dependency_Add('dotNetFx40_Full_setup.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Framework 4.0',
'https://download.microsoft.com/download/1/B/E/1BE39E79-7E39-46A3-96FF-047F95396215/dotNetFx40_Full_setup.exe',
'', False, False);
end;
end;
procedure Dependency_AddDotNet45;
begin
// https://dotnet.microsoft.com/download/dotnet-framework/net452
if not IsDotNetInstalled(net452, 0) then begin
Dependency_Add('dotnetfx45.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Framework 4.5.2',
'https://go.microsoft.com/fwlink/?LinkId=397707',
'', False, False);
end;
end;
procedure Dependency_AddDotNet46;
begin
// https://dotnet.microsoft.com/download/dotnet-framework/net462
if not IsDotNetInstalled(net462, 0) then begin
Dependency_Add('dotnetfx46.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Framework 4.6.2',
'https://go.microsoft.com/fwlink/?linkid=780596',
'', False, False);
end;
end;
procedure Dependency_AddDotNet47;
begin
// https://dotnet.microsoft.com/download/dotnet-framework/net472
if not IsDotNetInstalled(net472, 0) then begin
Dependency_Add('dotnetfx47.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Framework 4.7.2',
'https://go.microsoft.com/fwlink/?LinkId=863262',
'', False, False);
end;
end;
procedure Dependency_AddDotNet48;
begin
// https://dotnet.microsoft.com/download/dotnet-framework/net48
if not IsDotNetInstalled(net48, 0) then begin
Dependency_Add('dotnetfx48.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Framework 4.8',
'https://go.microsoft.com/fwlink/?LinkId=2085155',
'', False, False);
end;
end;
procedure Dependency_AddDotNet481;
var
Version: Cardinal;
begin
// https://dotnet.microsoft.com/download/dotnet-framework/net481
if not RegQueryDWordValue(HKLM, 'SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full', 'Release', Version) or (Version < 533320) then begin
Dependency_Add('dotnetfx481.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Framework 4.8.1',
'https://go.microsoft.com/fwlink/?LinkId=2203304',
'', False, False);
end;
end;
procedure Dependency_AddNetCore31;
begin
// https://dotnet.microsoft.com/download/dotnet-core/3.1
if not Dependency_IsNetCoreInstalled('-n Microsoft.NETCore.App -v 3.1.32') then begin
Dependency_Add('netcore31' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Core Runtime 3.1.32' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/de4b3438-24a2-4d1d-a845-97355cf97b71/515abb880478b49f7c1bced8fbf07b16/dotnet-runtime-3.1.32-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/476eba79-f17f-49c8-a213-0f24a22cd026/37c02de81ff5b76ac57a5427462395f1/dotnet-runtime-3.1.32-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddNetCore31Asp;
begin
// https://dotnet.microsoft.com/download/dotnet-core/3.1
if not Dependency_IsNetCoreInstalled('-n Microsoft.AspNetCore.App -v 3.1.32') then begin
Dependency_Add('netcore31asp' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'ASP.NET Core Runtime 3.1.32' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/63b482d2-04b2-4dd4-baaf-d1e78de80738/40321091c872f4e77337b68fc61a5a07/aspnetcore-runtime-3.1.32-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/98910750-2644-472c-ab2b-17f315ccb953/c2a4c223ee11e2eec7d13744e7a45547/aspnetcore-runtime-3.1.32-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddNetCore31Desktop;
begin
// https://dotnet.microsoft.com/download/dotnet-core/3.1
if not Dependency_IsNetCoreInstalled('-n Microsoft.WindowsDesktop.App -v 3.1.32') then begin
Dependency_Add('netcore31desktop' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Desktop Runtime 3.1.32' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/3f353d2c-0431-48c5-bdf6-fbbe8f901bb5/542a4af07c1df5136a98a1c2df6f3d62/windowsdesktop-runtime-3.1.32-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/b92958c6-ae36-4efa-aafe-569fced953a5/1654639ef3b20eb576174c1cc200f33a/windowsdesktop-runtime-3.1.32-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet50;
begin
// https://dotnet.microsoft.com/download/dotnet/5.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.NETCore.App -v 5.0.17') then begin
Dependency_Add('dotnet50' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Runtime 5.0.17' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/54683c13-6b04-4d7d-b4d4-1f055b50ea43/e99048e2840d57040e8312058853a5b9/dotnet-runtime-5.0.17-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/a0832b5a-6900-442b-af79-6ffddddd6ba4/e2df0b25dd851ee0b38a86947dd0e42e/dotnet-runtime-5.0.17-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet50Asp;
begin
// https://dotnet.microsoft.com/download/dotnet/5.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.AspNetCore.App -v 5.0.17') then begin
Dependency_Add('dotnet50asp' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'ASP.NET Core Runtime 5.0.17' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/4bfa247d-321d-4b29-a34b-62320849059b/8df7a17d9aad4044efe9b5b1c423e82c/aspnetcore-runtime-5.0.17-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/3789ec90-2717-424f-8b9c-3adbbcea6c16/2085cc5ff077b8789ff938015392e406/aspnetcore-runtime-5.0.17-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet50Desktop;
begin
// https://dotnet.microsoft.com/download/dotnet/5.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.WindowsDesktop.App -v 5.0.17') then begin
Dependency_Add('dotnet50desktop' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Desktop Runtime 5.0.17' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/b6fe5f2a-95f4-46f1-9824-f5994f10bc69/db5ec9b47ec877b5276f83a185fdb6a0/windowsdesktop-runtime-5.0.17-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/3aa4e942-42cd-4bf5-afe7-fc23bd9c69c5/64da54c8864e473c19a7d3de15790418/windowsdesktop-runtime-5.0.17-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet60;
begin
// https://dotnet.microsoft.com/download/dotnet/6.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.NETCore.App -v 6.0.20') then begin
Dependency_Add('dotnet60' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Runtime 6.0.20' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/3be5ee3a-c171-4cd2-ab98-00ca5c11eb8c/6fd31294b0c6c670ab5c060592935203/dotnet-runtime-6.0.20-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/3cfb6d2a-afbe-4ae7-8e5b-776f350654cc/6e8d858a60fe15381f3c84d8ca66c4a7/dotnet-runtime-6.0.20-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet60Asp;
begin
// https://dotnet.microsoft.com/download/dotnet/6.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.AspNetCore.App -v 6.0.20') then begin
Dependency_Add('dotnet60asp' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'ASP.NET Core Runtime 6.0.20' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/0e37c76c-53b4-4eea-8f5c-6ad2f8d5fe3c/88a8620329ced1aee271992a5b56d236/aspnetcore-runtime-6.0.20-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/be9f67fd-60af-45b1-9bca-a7bcc0e86e7e/6a750f7d7432937b3999bb4c5325062a/aspnetcore-runtime-6.0.20-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet60Desktop;
begin
// https://dotnet.microsoft.com/download/dotnet/6.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.WindowsDesktop.App -v 6.0.20') then begin
Dependency_Add('dotnet60desktop' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Desktop Runtime 6.0.20' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/0413b619-3eb2-4178-a78e-8d1aafab1a01/5247f08ea3c13849b68074a2142fbf31/windowsdesktop-runtime-6.0.20-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/1146f414-17c7-4184-8b10-1addfa5315e4/39db5573efb029130add485566320d74/windowsdesktop-runtime-6.0.20-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet70;
begin
// https://dotnet.microsoft.com/download/dotnet/7.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.NETCore.App -v 7.0.9') then begin
Dependency_Add('dotnet70' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Runtime 7.0.9' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/305a85f5-2b0d-459b-b2ea-caf71b98d25d/805edc610efa49432e5e268bbba4eacb/dotnet-runtime-7.0.9-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/73058888-02a4-4f6d-b3cd-845531c2d7d0/a785e54b7f12046c00714b2ba759e173/dotnet-runtime-7.0.9-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet70Asp;
begin
// https://dotnet.microsoft.com/download/dotnet/7.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.AspNetCore.App -v 7.0.9') then begin
Dependency_Add('dotnet70asp' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'ASP.NET Core Runtime 7.0.9' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/6ec3b357-31df-4b18-948f-4979a5b4b99f/fdeec71fc7f0f34ecfa0cb8b2b897da0/aspnetcore-runtime-7.0.9-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/edd9c9b1-0c49-4297-9197-9392b2462318/d06fedaefb256d801ce94ade76af3ad9/aspnetcore-runtime-7.0.9-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet70Desktop;
begin
// https://dotnet.microsoft.com/download/dotnet/7.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.WindowsDesktop.App -v 7.0.9') then begin
Dependency_Add('dotnet70desktop' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Desktop Runtime 7.0.9' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/139b19d0-2d39-48ce-b59a-aec437509c20/ea6a2711eec53660c3b14d78b9fb2963/windowsdesktop-runtime-7.0.9-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/7727acb3-25ca-473b-a392-75afeb33cab7/f11f0477fd2fcfbb3111881377d0c9bb/windowsdesktop-runtime-7.0.9-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet80;
begin
// https://dotnet.microsoft.com/download/dotnet/8.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.NETCore.App -v 8.0.3') then begin
Dependency_Add('dotnet80' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Runtime 8.0.3' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/c8d7a77c-5647-4e38-9ed8-edf82328497d/56130e071ac13c3660b0f3a0d60914c7/dotnet-runtime-8.0.3-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/961dfc84-ea72-48a2-b3f4-b82cefc34580/6ac50b6bf244a2c5481ad705a92cf843/dotnet-runtime-8.0.3-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet80Asp;
begin
// https://dotnet.microsoft.com/download/dotnet/8.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.AspNetCore.App -v 8.0.3') then begin
Dependency_Add('dotnet80asp' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'ASP.NET Core Runtime 8.0.3' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/e1efd12b-9598-4b70-ad83-496563ae3f7c/da67696e4232886f52d50bb8ecda5ab1/aspnetcore-runtime-8.0.3-win-x86.zip', 'https://download.visualstudio.microsoft.com/download/pr/e91876a9-1760-42cb-a6f4-97c57e9cca52/b433fcf4768929539f17e1908cb315bf/aspnetcore-runtime-8.0.3-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDotNet80Desktop;
begin
// https://dotnet.microsoft.com/download/dotnet/8.0
if not Dependency_IsNetCoreInstalled('-n Microsoft.WindowsDesktop.App -v 8.0.3') then begin
Dependency_Add('dotnet80desktop' + Dependency_ArchSuffix + '.exe',
'/lcid ' + IntToStr(GetUILanguage) + ' /passive /norestart',
'.NET Desktop Runtime 8.0.3' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/c629f243-5125-4751-a5ff-e78fa45646b1/85777e3e3f58f863d884fd4b8a1453f2/windowsdesktop-runtime-8.0.3-win-x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/51bc18ac-0594-412d-bd63-18ece4c91ac4/90b47b97c3bfe40a833791b166697e67/windowsdesktop-runtime-8.0.3-win-x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddVC2005;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=26347
if not IsMsiProductInstalled(Dependency_String('{86C9D5AA-F00C-4921-B3F2-C60AF92E2844}', '{A8D19029-8E5C-4E22-8011-48070F9E796E}'), PackVersionComponents(8, 0, 61000, 0)) then begin
Dependency_Add('vcredist2005' + Dependency_ArchSuffix + '.exe',
'/q',
'Visual C++ 2005 Service Pack 1 Redistributable' + Dependency_ArchTitle,
Dependency_String('https://download.microsoft.com/download/8/B/4/8B42259F-5D70-43F4-AC2E-4B208FD8D66A/vcredist_x86.EXE', 'https://download.microsoft.com/download/8/B/4/8B42259F-5D70-43F4-AC2E-4B208FD8D66A/vcredist_x64.EXE'),
'', False, False);
end;
end;
procedure Dependency_AddVC2008;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=26368
if not IsMsiProductInstalled(Dependency_String('{DE2C306F-A067-38EF-B86C-03DE4B0312F9}', '{FDA45DDF-8E17-336F-A3ED-356B7B7C688A}'), PackVersionComponents(9, 0, 30729, 6161)) then begin
Dependency_Add('vcredist2008' + Dependency_ArchSuffix + '.exe',
'/q',
'Visual C++ 2008 Service Pack 1 Redistributable' + Dependency_ArchTitle,
Dependency_String('https://download.microsoft.com/download/5/D/8/5D8C65CB-C849-4025-8E95-C3966CAFD8AE/vcredist_x86.exe', 'https://download.microsoft.com/download/5/D/8/5D8C65CB-C849-4025-8E95-C3966CAFD8AE/vcredist_x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddVC2010;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=26999
if not IsMsiProductInstalled(Dependency_String('{1F4F1D2A-D9DA-32CF-9909-48485DA06DD5}', '{5B75F761-BAC8-33BC-A381-464DDDD813A3}'), PackVersionComponents(10, 0, 40219, 0)) then begin
Dependency_Add('vcredist2010' + Dependency_ArchSuffix + '.exe',
'/passive /norestart',
'Visual C++ 2010 Service Pack 1 Redistributable' + Dependency_ArchTitle,
Dependency_String('https://download.microsoft.com/download/1/6/5/165255E7-1014-4D0A-B094-B6A430A6BFFC/vcredist_x86.exe', 'https://download.microsoft.com/download/1/6/5/165255E7-1014-4D0A-B094-B6A430A6BFFC/vcredist_x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddVC2012;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=30679
if not IsMsiProductInstalled(Dependency_String('{4121ED58-4BD9-3E7B-A8B5-9F8BAAE045B7}', '{EFA6AFA1-738E-3E00-8101-FD03B86B29D1}'), PackVersionComponents(11, 0, 61030, 0)) then begin
Dependency_Add('vcredist2012' + Dependency_ArchSuffix + '.exe',
'/passive /norestart',
'Visual C++ 2012 Update 4 Redistributable' + Dependency_ArchTitle,
Dependency_String('https://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU_4/vcredist_x86.exe', 'https://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU_4/vcredist_x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddVC2013;
begin
// https://support.microsoft.com/en-us/help/4032938
if not IsMsiProductInstalled(Dependency_String('{B59F5BF1-67C8-3802-8E59-2CE551A39FC5}', '{20400CF0-DE7C-327E-9AE4-F0F38D9085F8}'), PackVersionComponents(12, 0, 40664, 0)) then begin
Dependency_Add('vcredist2013' + Dependency_ArchSuffix + '.exe',
'/passive /norestart',
'Visual C++ 2013 Update 5 Redistributable' + Dependency_ArchTitle,
Dependency_String('https://download.visualstudio.microsoft.com/download/pr/10912113/5da66ddebb0ad32ebd4b922fd82e8e25/vcredist_x86.exe', 'https://download.visualstudio.microsoft.com/download/pr/10912041/cee5d6bca2ddbcd039da727bf4acb48a/vcredist_x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddVC2015To2022;
begin
// https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist
if not IsMsiProductInstalled(Dependency_String('{65E5BD06-6392-3027-8C26-853107D3CF1A}', '{36F68A90-239C-34DF-B58C-64B30153CE35}'), PackVersionComponents(14, 30, 30704, 0)) then begin
Dependency_Add('vcredist2022' + Dependency_ArchSuffix + '.exe',
'/passive /norestart',
'Visual C++ 2015-2022 Redistributable' + Dependency_ArchTitle,
Dependency_String('https://aka.ms/vs/17/release/vc_redist.x86.exe', 'https://aka.ms/vs/17/release/vc_redist.x64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddDirectX;
begin
#ifdef Dependency_Files_DirectX
ExtractTemporaryFile('dxwebsetup.exe');
#endif
// https://www.microsoft.com/en-us/download/details.aspx?id=35
Dependency_Add('dxwebsetup.exe',
'/q',
'DirectX Runtime',
'https://download.microsoft.com/download/1/7/1/1718CCC4-6315-4D8E-9543-8E28A4E18C4C/dxwebsetup.exe',
'', True, False);
end;
procedure Dependency_AddSql2008Express;
var
Version: String;
PackedVersion: Int64;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=30438
if not RegQueryStringValue(HKLM, 'SOFTWARE\Microsoft\Microsoft SQL Server\MSSQL10_50.MSSQLSERVER\MSSQLServer\CurrentVersion', 'CurrentVersion', Version) or not StrToVersion(Version, PackedVersion) or (ComparePackedVersion(PackedVersion, PackVersionComponents(10, 50, 4000, 0)) < 0) then begin
Dependency_Add('sql2008express' + Dependency_ArchSuffix + '.exe',
'/QS /IACCEPTSQLSERVERLICENSETERMS /ACTION=INSTALL /FEATURES=SQL /INSTANCENAME=MSSQLSERVER',
'SQL Server 2008 R2 Service Pack 2 Express',
Dependency_String('https://download.microsoft.com/download/0/4/B/04BE03CD-EAF3-4797-9D8D-2E08E316C998/SQLEXPR32_x86_ENU.exe', 'https://download.microsoft.com/download/0/4/B/04BE03CD-EAF3-4797-9D8D-2E08E316C998/SQLEXPR_x64_ENU.exe'),
'', False, False);
end;
end;
procedure Dependency_AddSql2012Express;
var
Version: String;
PackedVersion: Int64;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=56042
if not RegQueryStringValue(HKLM, 'SOFTWARE\Microsoft\Microsoft SQL Server\MSSQL11.MSSQLSERVER\MSSQLServer\CurrentVersion', 'CurrentVersion', Version) or not StrToVersion(Version, PackedVersion) or (ComparePackedVersion(PackedVersion, PackVersionComponents(11, 0, 7001, 0)) < 0) then begin
Dependency_Add('sql2012express' + Dependency_ArchSuffix + '.exe',
'/QS /IACCEPTSQLSERVERLICENSETERMS /ACTION=INSTALL /FEATURES=SQL /INSTANCENAME=MSSQLSERVER',
'SQL Server 2012 Service Pack 4 Express',
Dependency_String('https://download.microsoft.com/download/B/D/E/BDE8FAD6-33E5-44F6-B714-348F73E602B6/SQLEXPR32_x86_ENU.exe', 'https://download.microsoft.com/download/B/D/E/BDE8FAD6-33E5-44F6-B714-348F73E602B6/SQLEXPR_x64_ENU.exe'),
'', False, False);
end;
end;
procedure Dependency_AddSql2014Express;
var
Version: String;
PackedVersion: Int64;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=57473
if not RegQueryStringValue(HKLM, 'SOFTWARE\Microsoft\Microsoft SQL Server\MSSQL12.MSSQLSERVER\MSSQLServer\CurrentVersion', 'CurrentVersion', Version) or not StrToVersion(Version, PackedVersion) or (ComparePackedVersion(PackedVersion, PackVersionComponents(12, 0, 6024, 0)) < 0) then begin
Dependency_Add('sql2014express' + Dependency_ArchSuffix + '.exe',
'/QS /IACCEPTSQLSERVERLICENSETERMS /ACTION=INSTALL /FEATURES=SQL /INSTANCENAME=MSSQLSERVER',
'SQL Server 2014 Service Pack 3 Express',
Dependency_String('https://download.microsoft.com/download/3/9/F/39F968FA-DEBB-4960-8F9E-0E7BB3035959/SQLEXPR32_x86_ENU.exe', 'https://download.microsoft.com/download/3/9/F/39F968FA-DEBB-4960-8F9E-0E7BB3035959/SQLEXPR_x64_ENU.exe'),
'', False, False);
end;
end;
procedure Dependency_AddSql2016Express;
var
Version: String;
PackedVersion: Int64;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=103447
if not RegQueryStringValue(HKLM, 'SOFTWARE\Microsoft\Microsoft SQL Server\MSSQL13.MSSQLSERVER\MSSQLServer\CurrentVersion', 'CurrentVersion', Version) or not StrToVersion(Version, PackedVersion) or (ComparePackedVersion(PackedVersion, PackVersionComponents(13, 0, 6404, 1)) < 0) then begin
Dependency_Add('sql2016express' + Dependency_ArchSuffix + '.exe',
'/QS /IACCEPTSQLSERVERLICENSETERMS /ACTION=INSTALL /FEATURES=SQL /INSTANCENAME=MSSQLSERVER',
'SQL Server 2016 Service Pack 3 Express',
'https://download.microsoft.com/download/f/a/8/fa83d147-63d1-449c-b22d-5fef9bd5bb46/SQLServer2016-SSEI-Expr.exe',
'', False, False);
end;
end;
procedure Dependency_AddSql2017Express;
var
Version: String;
PackedVersion: Int64;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=55994
if not RegQueryStringValue(HKLM, 'SOFTWARE\Microsoft\Microsoft SQL Server\MSSQL14.MSSQLSERVER\MSSQLServer\CurrentVersion', 'CurrentVersion', Version) or not StrToVersion(Version, PackedVersion) or (ComparePackedVersion(PackedVersion, PackVersionComponents(14, 0, 0, 0)) < 0) then begin
Dependency_Add('sql2017express' + Dependency_ArchSuffix + '.exe',
'/QS /IACCEPTSQLSERVERLICENSETERMS /ACTION=INSTALL /FEATURES=SQL /INSTANCENAME=MSSQLSERVER',
'SQL Server 2017 Express',
'https://download.microsoft.com/download/5/E/9/5E9B18CC-8FD5-467E-B5BF-BADE39C51F73/SQLServer2017-SSEI-Expr.exe',
'', False, False);
end;
end;
procedure Dependency_AddSql2019Express;
var
Version: String;
PackedVersion: Int64;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=101064
if not RegQueryStringValue(HKLM, 'SOFTWARE\Microsoft\Microsoft SQL Server\MSSQL15.MSSQLSERVER\MSSQLServer\CurrentVersion', 'CurrentVersion', Version) or not StrToVersion(Version, PackedVersion) or (ComparePackedVersion(PackedVersion, PackVersionComponents(15, 0, 0, 0)) < 0) then begin
Dependency_Add('sql2019express' + Dependency_ArchSuffix + '.exe',
'/QS /IACCEPTSQLSERVERLICENSETERMS /ACTION=INSTALL /FEATURES=SQL /INSTANCENAME=MSSQLSERVER',
'SQL Server 2019 Express',
'https://download.microsoft.com/download/7/f/8/7f8a9c43-8c8a-4f7c-9f92-83c18d96b681/SQL2019-SSEI-Expr.exe',
'', False, False);
end;
end;
procedure Dependency_AddSql2022Express;
var
Version: String;
PackedVersion: Int64;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=104781
if not RegQueryStringValue(HKLM, 'SOFTWARE\Microsoft\Microsoft SQL Server\MSSQL16.MSSQLSERVER\MSSQLServer\CurrentVersion', 'CurrentVersion', Version) or not StrToVersion(Version, PackedVersion) or (ComparePackedVersion(PackedVersion, PackVersionComponents(16, 0, 1000, 6)) < 0) then begin
Dependency_Add('sql2022express' + Dependency_ArchSuffix + '.exe',
'/QS /IACCEPTSQLSERVERLICENSETERMS /ACTION=INSTALL /FEATURES=SQL /INSTANCENAME=MSSQLSERVER',
'SQL Server 2022 Express',
'https://go.microsoft.com/fwlink/p/?linkid=2216019',
'', False, False);
end;
end;
procedure Dependency_AddWebView2;
begin
// https://developer.microsoft.com/en-us/microsoft-edge/webview2
if not RegValueExists(HKLM, Dependency_String('SOFTWARE', 'SOFTWARE\WOW6432Node') + '\Microsoft\EdgeUpdate\Clients\{F3017226-FE2A-4295-8BDF-00C3A9A7E4C5}', 'pv') then begin
Dependency_Add('MicrosoftEdgeWebview2Setup.exe',
'/silent /install',
'WebView2 Runtime',
'https://go.microsoft.com/fwlink/p/?LinkId=2124703',
'', False, False);
end;
end;
procedure Dependency_AddAccessDatabaseEngine2010;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=13255
if not RegKeyExists(HKLM, 'SOFTWARE\Microsoft\Office\14.0\Access Connectivity Engine\Engines\ACE') then begin
Dependency_Add('AccessDatabaseEngine2010' + Dependency_ArchSuffix + '.exe',
'/quiet',
'Microsoft Access Database Engine 2010' + Dependency_ArchTitle,
Dependency_String('https://download.microsoft.com/download/2/4/3/24375141-E08D-4803-AB0E-10F2E3A07AAA/AccessDatabaseEngine.exe', 'https://download.microsoft.com/download/2/4/3/24375141-E08D-4803-AB0E-10F2E3A07AAA/AccessDatabaseEngine_X64.exe'),
'', False, False);
end;
end;
procedure Dependency_AddAccessDatabaseEngine2016;
begin
// https://www.microsoft.com/en-us/download/details.aspx?id=54920
if not RegKeyExists(HKLM, 'SOFTWARE\Microsoft\Office\16.0\Access Connectivity Engine\Engines\ACE') then begin
Dependency_Add('AccessDatabaseEngine2016' + Dependency_ArchSuffix + '.exe',
'/quiet',
'Microsoft Access Database Engine 2016' + Dependency_ArchTitle,
Dependency_String('https://download.microsoft.com/download/3/5/C/35C84C36-661A-44E6-9324-8786B8DBE231/accessdatabaseengine.exe', 'https://download.microsoft.com/download/3/5/C/35C84C36-661A-44E6-9324-8786B8DBE231/accessdatabaseengine_X64.exe'),
'', False, False);
end;
end;
[Files]
#ifdef Dependency_Path_NetCoreCheck
; download netcorecheck.exe: https://www.nuget.org/packages/Microsoft.NET.Tools.NETCoreCheck.x86
; download netcorecheck_x64.exe: https://www.nuget.org/packages/Microsoft.NET.Tools.NETCoreCheck.x64
Source: "{#Dependency_Path_NetCoreCheck}netcorecheck.exe"; Flags: dontcopy noencryption
Source: "{#Dependency_Path_NetCoreCheck}netcorecheck_x64.exe"; Flags: dontcopy noencryption
#endif
#ifdef Dependency_Path_DirectX
Source: "{#Dependency_Path_DirectX}dxwebsetup.exe"; Flags: dontcopy noencryption
#endif

View File

@@ -1,268 +0,0 @@
{
"find": "ابحث عن الإعدادات",
"on": "تشغيل",
"off": "تقفيل",
"resetDefaultsContent": "إعادة ضبط",
"resetDefaultsDialogTitle": "هل تريد إعادة تعيين كافة الإعدادات في علامة التبويب هذه إلى قيمها الافتراضية؟ هذا الإجراء لا رجعة فيه",
"resetDefaultsDialogSecondaryAction": "اغلق",
"resetDefaultsDialogPrimaryAction": "إعادة ضبط",
"authenticatorName": "التوثيق",
"authenticatorConfigurationName": "اعدادات التوثيق",
"authenticatorConfigurationDescription": "يحتوي هذا القسم على تكوين التوثيق",
"authenticatorConfigurationHostName": "استضيف",
"authenticatorConfigurationHostDescription": "اسم المضيف للموثق",
"authenticatorConfigurationPortName": "Port",
"authenticatorConfigurationPortDescription": "منفذ الموثق",
"authenticatorConfigurationDetachedName": "منفصل",
"authenticatorConfigurationDetachedDescription": "ما إذا كان يجب بدء تشغيل المصادق المضمن كعملية منفصلة، ​​مفيدة لتصحيح الأخطاء",
"authenticatorInstallationDirectoryName": "مكان التثبيت",
"authenticatorInstallationDirectoryDescription": "يفتح المجلد الذي يوجد به المضمن",
"authenticatorInstallationDirectoryContent": "اظهار الملفات",
"authenticatorResetDefaultsName": "إعادة تعيين التوثيق",
"authenticatorResetDefaultsDescription": "يعيد ضبط إعدادات المصادق على قيمها الافتراضية",
"authenticatorResetDefaultsContent": "إعادة ضبط",
"hostGameServerName": "خادم اللعبة",
"hostGameServerDescription": "قم بتوفير المعلومات الأساسية حول خادم اللعبة الخاص بك لمتصفح الخادم",
"hostGameServerNameName": "اسم",
"hostGameServerNameDescription": "اسم خادم اللعبة الخاص بك",
"hostGameServerDescriptionName": "وصف",
"hostGameServerDescriptionDescription": "وصف خادم اللعبة الخاص بك",
"hostGameServerPasswordName": "كلمة المرور",
"hostGameServerPasswordDescription": "كلمة المرور لخادم اللعبة الخاص بك، إذا كنت في حاجة إليها",
"hostGameServerDiscoverableName": "قابل للاكتشاف",
"hostGameServerDiscoverableDescription": "اجعل الخادم الخاص بك متاحًا للاعبين الآخرين على متصفح الخادم",
"hostShareName": "نشر",
"hostShareDescription": "اجعل من السهل على الأشخاص الآخرين الانضمام إلى الخادم الخاص بك من خلال الخيارات الموجودة في هذا القسم",
"hostShareLinkName": "الرابط",
"hostShareLinkDescription": "نسخ رابط الخادم الخاص بك إلى الحافظة (يتطلب Reboot Launcher)",
"hostShareLinkContent": "انسخ الرابط",
"hostShareLinkMessageSuccess": "نسخ الرابط الخاص بك إلى الحافظة",
"hostShareIpName": "الايبي العام",
"hostShareIpDescription": "نسخ عنوان IP العام الحالي الخاص بك إلى الحافظة (لا يتطلب Reboot Launcher)",
"hostShareIpContent": "نسخ IP",
"hostShareIpMessageLoading": "الحصول على IP العام الخاص بك...",
"hostShareIpMessageSuccess": "تم نسخ الرابط الخاص بك إلى الحافظة",
"hostShareIpMessageError": "حدث خطأ أثناء الحصول على عنوان IP العام الخاص بك: {error}",
"hostResetName": "إعادة تعيين خادم اللعبة",
"hostResetDescription": "يعيد ضبط إعدادات خادم اللعبة إلى قيمها الافتراضية",
"hostResetContent": "إعادة ضبط",
"browserName": "متصفح الخادم",
"noServersAvailableTitle": "لا توجد خوادم متاحة الآن",
"noServersAvailableSubtitle": "قم باستضافة خادم بنفسك أو قم بالعودة لاحقًا",
"joinServer": "انضم للخادم",
"noServersAvailableByQueryTitle": "لم يتم العثور على نتائج",
"noServersAvailableByQuerySubtitle": "لا يوجد خادم يطابق استعلامك",
"findServer": "ابحث عن خادم",
"copyIp": "نسخ IP",
"hostName": "استضيف",
"matchmakerName": "زر ريدي",
"matchmakerConfigurationName": "اعدادات زر الريدي",
"matchmakerConfigurationDescription": "يحتوي هذا القسم على اعدادات زر الريدي",
"matchmakerConfigurationHostName": "استضيف",
"matchmakerConfigurationHostDescription": "اسم المضيف لزر الريدي",
"matchmakerConfigurationPortName": "بورت",
"matchmakerConfigurationPortDescription": "بورت لزر الريدي",
"matchmakerConfigurationAddressName": "عنوان خادم اللعبة",
"matchmakerConfigurationAddressDescription": "عنوان خادم اللعبة الذي يستخدمه زر الريدي",
"matchmakerConfigurationDetachedName": "منفصل",
"matchmakerConfigurationDetachedDescription": "ما إذا كان ينبغي بدء أداة التوفيق المضمنة كعملية منفصلة، ​​مفيدة لتصحيح الأخطاء",
"matchmakerInstallationDirectoryName": "مكان التحميل",
"matchmakerInstallationDirectoryDescription": "يفتح المجلد الذي يوجد به زر ريدي",
"matchmakerInstallationDirectoryContent": "اظهار الملفات",
"matchmakerResetDefaultsName": "إعادة تعيين زر الريدي",
"matchmakerResetDefaultsDescription": "يعيد ضبط إعدادات زر ريدي إلى قيمها الافتراضية",
"matchmakerResetDefaultsContent": "إعادة ضبط",
"matchmakerResetDefaultsDialogTitle": "هل تريد إعادة تعيين كافة الإعدادات في علامة التبويب هذه إلى قيمها الافتراضية؟ هذا الإجراء لا رجعة فيه",
"matchmakerResetDefaultsDialogSecondaryAction": "يغلق",
"matchmakerResetDefaultsDialogPrimaryAction": "إعادة ضبط",
"playName": "العب",
"playGameServerName": "خادم اللعبة",
"playGameServerDescription": "اختصارات مفيدة للعثور على الخادم الذي تريد اللعب فيه",
"playGameServerContentLocal": "الخادم الخاص بك",
"playGameServerContentBrowser": "خادم {owner}.",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "استضافة خادم",
"playGameServerHostDescription": "هل تريد إنشاء خادم ألعاب لنفسك أو لأصدقائك؟ استضافة واحدة!",
"playGameServerHostContent": "استضيف",
"playGameServerBrowserName": "تصفح الخوادم",
"playGameServerBrowserDescription": "ابحث عن خادم قابل للاكتشاف مستضاف على Reboot Launcher في متصفح الخادم",
"playGameServerBrowserContent": "تصفح",
"playGameServerCustomName": "انضم إلى خادم مخصص",
"playGameServerCustomDescription": "اكتب عنوان أي خادم، سواء كان مستضافًا على Reboot Launcher أم لا",
"playGameServerCustomContent": "أدخل IP",
"settingsName": "إعدادات",
"settingsClientName": "إعدادات العميل",
"settingsClientDescription": "يحتوي هذا القسم على ملفات dll المستخدمة لتشغيل عميل Fortnite",
"settingsClientConsoleName": "كونسل",
"settingsClientConsoleDescription": "يتم إدخال هذا الملف لإلغاء قفل Unreal Engine Console",
"settingsClientAuthName": "مصحح التوثيق",
"settingsClientAuthDescription": "يتم إدخال هذا الملف لإعادة توجيه جميع طلبات HTTP إلى مُصادق المُشغل",
"settingsClientMemoryName": "مصحح الذاكرة",
"settingsClientMemoryDescription": "تم إدخال هذا الملف لمنع عميل Fortnite من التعطل بسبب تسرب الذاكرة",
"settingsClientArgsName": "وسائط الإطلاق المخصصة",
"settingsClientArgsDescription": "وسائط إضافية لاستخدامها عند بدء اللعبة",
"settingsClientArgsPlaceholder": "حجة",
"settingsServerName": "إعدادات خادم اللعبة",
"settingsServerSubtitle": "يحتوي هذا القسم على الإعدادات المتعلقة بتنفيذ خادم اللعبة",
"settingsServerFileName": "تطبيق",
"settingsServerFileDescription": "يتم حقن هذا الملف لإنشاء خادم اللعبة واستضافة المباريات",
"settingsServerPortName": "بورت",
"settingsServerPortDescription": "البورت الذي يستخدمه خادم اللعبة dll",
"settingsServerMirrorName": "تحديث المرآة",
"settingsServerMirrorDescription": "عنوان URL المستخدم لتحديث خادم اللعبة dll",
"settingsServerMirrorPlaceholder": "مرآة",
"settingsServerTimerName": "تحديث الموقت",
"settingsServerTimerSubtitle": "يحدد متى يجب تحديث خادم اللعبة dll",
"settingsUtilsName": "المرافق الانشر",
"settingsUtilsSubtitle": "يحتوي هذا القسم على إعدادات مفيدة للانشر",
"settingsUtilsInstallationDirectoryName": "مكان التثبيت",
"settingsUtilsInstallationDirectorySubtitle": "يفتح مكان التثبيت",
"settingsUtilsInstallationDirectoryContent": "اظهار الملفات",
"settingsUtilsBugReportName": "إنشاء تقرير خطأ",
"settingsUtilsBugReportSubtitle": "ساعدني في إصلاح الأخطاء عن طريق الإبلاغ عنها",
"settingsUtilsBugReportContent": "الإبلاغ عن خطأ",
"settingsUtilsResetDefaultsName": "اعادة الضبط",
"settingsUtilsResetDefaultsSubtitle": "يعيد ضبط إعدادات المشغل على قيمها الافتراضية",
"settingsUtilsDialogTitle": "هل تريد إعادة تعيين كافة الإعدادات في علامة التبويب هذه إلى قيمها الافتراضية؟ هذا الإجراء لا رجعة فيه",
"settingsUtilsResetDefaultsContent": "إعادة ضبط",
"settingsUtilsDialogSecondaryAction": "اغلق",
"settingsUtilsDialogPrimaryAction": "إعادة ضبط",
"addVersionName": "إصدار",
"addVersionDescription": "حدد إصدار Fortnite الذي تريد استخدامه",
"addLocalBuildName": "قم بإضافة نسخة من وحدة التخزين المحلية لهذا الكمبيوتر",
"addLocalBuildDescription": "الإصدارات القادمة من القرص المحلي الخاص بك ليست مضمونة للعمل",
"addLocalBuildContent": "أضف تحديث",
"downloadBuildName": "قم بتنزيل أي إصدار من السحابة",
"downloadBuildDescription": "قم بتنزيل أي إصدار من لعبة Fortnite بسهولة من السحابة",
"downloadBuildContent": "تحميل",
"cannotUpdateGameServer": "حدث خطأ أثناء تحديث خادم اللعبة: {error}",
"launchFortnite": "شغل فورتنايت",
"closeFortnite": "إغلاق فورتنايت",
"updateGameServerDllNever": "أبداً",
"updateGameServerDllEvery": "كل {اسم}",
"selectPathPlaceholder": "طريق",
"selectPathWindowTitle": "حدد ملف",
"defaultDialogSecondaryAction": "اغلق",
"stopLoadingDialogAction": "قف",
"copyErrorDialogTitle": "نسخ الخطا",
"copyErrorDialogSuccess": "خطأ في النسخ إلى الحافظة",
"defaultServerName": "Reboot خادم العبه",
"defaultServerDescription": "مجرد خادم آخر",
"updatingRebootDll": "جارٍ تنزيل ملفReboot.dll..",
"updatedRebootDll": "تم تنزيل ملف Reboot dll بنجاح",
"updateRebootDllError": "حدث خطأ أثناء تنزيل ملف Reboot dll: {error}",
"updateRebootDllErrorAction": "أعد المحاولة",
"uncaughtErrorMessage": "تم طرح خطأ لم يتم اكتشافه: {error}",
"launchingHeadlessServer": "إطلاق الخادم بدون رأس...",
"usernameOrEmail": "اسم المستخدم/البريد الإلكتروني",
"usernameOrEmailPlaceholder": "اكتب اسم المستخدم أو البريد الإلكتروني الخاص بك",
"password": "كلمة المرور",
"passwordPlaceholder": "اكتب كلمة المرور الخاصة بك، إذا كنت تريد استخدام واحدة",
"cancelProfileChanges": "الغي",
"saveProfileChanges": "احفظ",
"startingServer": "بدء {name}...",
"startedServer": "تم بدء {name} بنجاح",
"startServerError": "حدث خطأ أثناء بدء {name}: {error}",
"stoppingServer": "إيقاف {name}...",
"stoppedServer": "تم إيقاف {name} بنجاح",
"stopServerError": "حدث خطأ أثناء إيقاف {name}: {error}",
"missingHostNameError": "اسم المضيف مفقود في تكوين {name}.",
"missingPortError": "منفذ مفقود في تكوين {name}.",
"illegalPortError": "منفذ غير صالح في تكوين {name}.",
"freeingPort": "تحرير بورت {بورت}...",
"freedPort": "تم تحرير اليورت {port} بنجاح",
"freePortError": "حدث خطأ أثناء تحرير البورت {port}: {error}",
"pingingRemoteServer": "جارٍ تنفيذ الأمر ping على جهاز التحكم عن بعد {name}...",
"pingingLocalServer": "تنفيذ الأمر ping على {type} {name}...",
"pingError": "لا يمكن تنفيذ الأمر ping على {type} {name}",
"joinSelfServer": "لا يمكنك الانضمام إلى الخادم الخاص بك",
"wrongServerPassword": "كلمة المرور خاطئة: يرجى المحاولة مرة أخرى",
"offlineServer": "هذا الخادم غير متصل حاليًا: يرجى المحاولة مرة أخرى لاحقًا",
"serverPassword": "كلمة المرور",
"serverPasswordPlaceholder": "اكتب كلمة المرور الخاصة بالخادم",
"serverPasswordCancel": "الغي",
"serverPasswordConfirm": "تأكد",
"joinedServer": "لقد انضممت إلى خادم {author} بنجاح!",
"copiedIp": "تم نسخ IP إلى الحافظة",
"selectVersion": "تحديد إصدار",
"noVersions": "يرجى إنشاء أو تنزيل نسخة",
"missingVersion": "هذا الإصدار غير موجود على الجهاز المحلي",
"deleteVersionDialogTitle": "هل أنت متأكد أنك تريد حذف هذا الإصدار؟",
"deleteVersionFromDiskOption": "حذف ملفات الإصدار من القرص",
"deleteVersionCancel": "احفظ",
"deleteVersionConfirm": "احذف",
"versionName": "اسم",
"versionNameLabel": "اكتب اسم الإصدار الجديد",
"newVersionNameConfirm": "احفظ",
"newVersionNameLabel": "اكتب اسم الإصدار الجديد",
"gameFolderTitle": "ملف العبة",
"gameFolderPlaceholder": "اكتب مجلد اللعبة الجديد",
"gameFolderPlaceWindowTitle": "حدد مجلد اللعبة",
"gameFolderLabel": "المسار",
"openInExplorer": "فتح في المستكشف",
"modify": "تعديل",
"delete": "احذف",
"build": "اصدار",
"selectBuild": "حدد اصدار فورت نايت",
"fetchingBuilds": "جارٍ جلب الإصدارات والأقراص...",
"unknownError": "خطأ غير معروف",
"downloadVersionError": "لا يمكن تنزيل الإصدار: {error}",
"downloadedVersion": "تم الانتهاء من التحميل بنجاح!",
"download": "تحميل",
"downloading": "جارى التحميل...",
"extracting": "استخراج...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "مكان التثبيت",
"buildInstallationDirectoryPlaceholder": "اكتب مكان التثبيت",
"buildInstallationDirectoryWindowTitle": "حدد مكان التثبيت",
"timeLeft": "الوقت المتبقي: {timeLeft, plural, =0{less than a minute} =1{about {timeLeft} minute} other{about {timeLeft} minutes}}",
"localBuildsWarning": "الإنشاءات المحلية ليست مضمونة للعمل",
"saveLocalVersion": "احفظ",
"embedded": "مغروس",
"remote": "من بعد",
"local": "محلي",
"checkServer": "يفحص{name}",
"startServer": "يبدأ {name}",
"stopServer": "قف {name}",
"startHosting": "ابدأ الاستضافة",
"stopHosting": "توقف عن الاستضافة",
"startGame": "ابدأ فورت نايت",
"stopGame": "إغلاق فورت نايت",
"waitingForGameServer": "في انتظار تشغيل خادم اللعبة...",
"gameServerStartWarning": "تم بدء تشغيل الخادم بدون رأس بنجاح، ولكن لم يتم تشغيل خادم اللعبة",
"gameServerStartLocalWarning": "تم تشغيل خادم اللعبة بنجاح، لكن لا يمكن للاعبين الآخرين الانضمام",
"gameServerStarted": "تم تشغيل خادم اللعبة بنجاح",
"checkingGameServer": "جارٍ التحقق مما إذا كان بإمكان اللاعبين الآخرين الانضمام إلى خادم اللعبة...",
"checkGameServerFixMessage": "لا يمكن للاعبين الآخرين الانضمام إلى خادم اللعبة لأن البورت {port} غير مفتوح",
"checkGameServerFixAction": "اصلح",
"infoName": "مساعده",
"emptyVersionName": "اسم الإصدار فارغ",
"versionAlreadyExists": "هذا الإصدار موجود من قبل",
"emptyGamePath": "مسار اللعبة فارغ",
"directoryDoesNotExist": "المسار غير موجود",
"missingShippingExe": "مسار اللعبة غير صالح: مفقودFortniteClient-Win64-Shipping",
"invalidDownloadPath": "مسار التنزيل غير صالح",
"invalidDllPath": "مسار dll غير صالح",
"dllDoesNotExist": "الملف غير موجود",
"invalidDllExtension": "هذا الملف ليس DLL",
"emptyHostname": "اسم مضيف فارغ",
"hostnameFormat": "تنسيق اسم المضيف غير صحيح: IP المتوقع: port",
"emptyURL": "عنوان URL للتحديث فارغ",
"missingVersionError": "قم بتنزيل الإصدار أو تحديده قبل بدء لعبة Fortnite",
"missingExecutableError": "ملف Fortnite القابل للتنفيذ مفقود: يعني هذا عادةً أنه تم نقل التثبيت أو حذفه",
"corruptedVersionError": "تثبيت Fortnite تالف: يرجى تنزيله مرة أخرى من المشغل أو تغيير الإصدار",
"missingDllError": "ملف dll الموجود في {path} غير موجود",
"corruptedDllError": "لا يمكن حقن ملف dll: {error}",
"tokenError": "لا يمكن تسجيل الدخول إلى Fortnite: خطأ في المصادقة",
"unknownFortniteError": "حدث خطأ غير معروف أثناء تشغيل Fortnite: {error}",
"serverNoLongerAvailable": "خادم {owner} لم يعد متاحًا",
"serverNoLongerAvailableUnnamed": "الخادم السابق لم يعد متاحا",
"noServerFound": "لم يتم العثور على خادم: رابط غير صالح أو منتهي الصلاحية",
"settingsUtilsThemeName": "سمة",
"settingsUtilsThemeDescription": "حدد السمة التي تريد استخدامها داخل الانشر",
"dark": "داكن",
"light": "ضوء",
"system": "نظام",
"settingsUtilsLanguageName": "لغة",
"settingsUtilsLanguageDescription": "حدد اللغة التي تريد استخدامها داخل المشغل"
}

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@@ -1,251 +0,0 @@
{
"find": "Einstellung suchen",
"on": "An",
"off": "Aus",
"resetDefaultsContent": "Zurücksetzen",
"resetDefaultsDialogTitle": "Möchten Sie alle Einstellungen in diesem Tab auf ihre Standardwerte zurücksetzen? Diese Aktion ist nicht rückgängig zu machen",
"resetDefaultsDialogSecondaryAction": "Schließen",
"resetDefaultsDialogPrimaryAction": "Zurücksetzen",
"authenticatorName": "Authentifizierer",
"authenticatorConfigurationName": "Authentifizierer-Konfiguration",
"authenticatorConfigurationDescription": "Dieser Abschnitt enthält die Konfiguration des Authentifizierers",
"authenticatorConfigurationHostName": "Host",
"authenticatorConfigurationHostDescription": "Der Hostname des Authentifizierers",
"authenticatorConfigurationPortName": "Port",
"authenticatorConfigurationPortDescription": "Der Port des Authentifizierers",
"authenticatorConfigurationDetachedName": "Abgetrennt",
"authenticatorConfigurationDetachedDescription": "Ob der eingebettete Authentifizierer als separater Prozess gestartet werden soll, nützlich für die Fehlersuche",
"authenticatorInstallationDirectoryName": "Installationsverzeichnis",
"authenticatorInstallationDirectoryDescription": "Öffnet den Ordner, in dem der eingebettete Authentifizierer gespeichert ist",
"authenticatorInstallationDirectoryContent": "Dateien anzeigen",
"authenticatorResetDefaultsName": "Authentifizierer zurücksetzen",
"authenticatorResetDefaultsDescription": "Setzt die Einstellungen des Authentifizierers auf ihre Standardwerte zurück",
"authenticatorResetDefaultsContent": "Zurücksetzen",
"hostGameServerName": "Gameserver",
"hostGameServerDescription": "Geben Sie grundlegende Informationen über Ihren Gameserver für den Server-Browser an",
"hostGameServerNameName": "Name",
"hostGameServerNameDescription": "Der Name Ihres Gameservers",
"hostGameServerDescriptionName": "Beschreibung",
"hostGameServerDescriptionDescription": "Die Beschreibung Ihres Gameservers",
"hostGameServerPasswordName": "Passwort",
"hostGameServerPasswordDescription": "Das Passwort Ihres Gameservers, falls benötigt",
"hostGameServerDiscoverableName": "Sichtbar",
"hostGameServerDiscoverableDescription": "Machen Sie Ihren Server für andere Spieler im Server-Browser verfügbar",
"hostShareName": "Teilen",
"hostShareDescription": "Erleichtern Sie anderen Personen das Betreten Ihres Servers mit den Optionen in diesem Abschnitt",
"hostShareLinkName": "Link",
"hostShareLinkDescription": "Kopiert einen Link zu Ihrem Server in die Zwischenablage (erfordert den Reboot Launcher)",
"hostShareLinkContent": "Link kopieren",
"hostShareLinkMessageSuccess": "Link in die Zwischenablage kopiert",
"hostShareIpName": "Öffentliche IP",
"hostShareIpDescription": "Kopiert Ihre aktuelle öffentliche IP-Adresse in die Zwischenablage (erfordert nicht den Reboot Launcher)",
"hostShareIpContent": "IP kopieren",
"hostShareIpMessageLoading": "Ermittlung Ihrer öffentlichen IP...",
"hostShareIpMessageSuccess": "Ihre IP-Adresse wurde in die Zwischenablage kopiert",
"hostShareIpMessageError": "Beim Ermitteln Ihrer öffentlichen IP ist ein Fehler aufgetreten: {error}",
"hostResetName": "Gameserver zurücksetzen",
"hostResetDescription": "Setzt die Einstellungen des Gameservers auf ihre Standardwerte zurück",
"hostResetContent": "Zurücksetzen",
"browserName": "Server-Browser",
"noServersAvailableTitle": "Derzeit sind keine Server verfügbar",
"noServersAvailableSubtitle": "Hosten Sie selbst einen Server oder kommen Sie später wieder",
"joinServer": "Server beitreten",
"noServersAvailableByQueryTitle": "Keine Ergebnisse gefunden",
"noServersAvailableByQuerySubtitle": "Kein Server entspricht Ihrer Anfrage",
"findServer": "Server suchen",
"copyIp": "IP kopieren",
"hostName": "Host",
"matchmakerName": "Vermittler",
"matchmakerConfigurationName": "Vermittler-Konfiguration",
"matchmakerConfigurationDescription": "Dieser Abschnitt enthält die Konfiguration des Vermittlers",
"matchmakerConfigurationHostName": "Host",
"matchmakerConfigurationHostDescription": "Der Hostname des Vermittlers",
"matchmakerConfigurationPortName": "Port",
"matchmakerConfigurationPortDescription": "Der Port des Vermittlers",
"matchmakerConfigurationAddressName": "Gameserver-Adresse",
"matchmakerConfigurationAddressDescription": "Die Adresse des Gameservers, die vom Vermittler verwendet wird",
"matchmakerConfigurationDetachedName": "Abgetrennt",
"matchmakerConfigurationDetachedDescription": "Ob der eingebettete Vermittler als separater Prozess gestartet werden soll, nützlich für die Fehlersuche",
"matchmakerInstallationDirectoryName": "Installationsverzeichnis",
"matchmakerInstallationDirectoryDescription": "Öffnet den Ordner, in dem der eingebettete Vermittler gespeichert ist",
"matchmakerInstallationDirectoryContent": "Dateien anzeigen",
"matchmakerResetDefaultsName": "Vermittler zurücksetzen",
"matchmakerResetDefaultsDescription": "Setzt die Einstellungen des Vermittlers auf ihre Standardwerte zurück",
"matchmakerResetDefaultsContent": "Zurücksetzen",
"matchmakerResetDefaultsDialogTitle": "Möchten Sie alle Einstellungen in diesem Tab auf ihre Standardwerte zurücksetzen? Diese Aktion ist nicht rückgängig zu machen",
"matchmakerResetDefaultsDialogSecondaryAction": "Schließen",
"matchmakerResetDefaultsDialogPrimaryAction": "Zurücksetzen",
"playName": "Spielen",
"playGameServerName": "Gameserver",
"playGameServerDescription": "Hilfreiche Verknüpfungen, um den Server zu finden, auf dem Sie spielen möchten",
"playGameServerContentLocal": "Ihr Server",
"playGameServerContentBrowser": "{owner}'s Server",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Server hosten",
"playGameServerHostDescription": "Möchten Sie einen Gameserver für sich selbst oder Ihre Freunde erstellen? Hosten Sie einen!",
"playGameServerHostContent": "Hosten",
"playGameServerBrowserName": "Server durchsuchen",
"playGameServerBrowserDescription": "Finden Sie einen im Server-Browser gehosteten entdeckbaren Server auf dem Reboot Launcher",
"playGameServerBrowserContent": "Durchsuchen",
"playGameServerCustomName": "Benutzerdefinierten Server beitreten",
"playGameServerCustomDescription": "Geben Sie die Adresse eines beliebigen Servers ein, unabhängig davon, ob er auf dem Reboot Launcher gehostet wurde oder nicht",
"playGameServerCustomContent": "IP eingeben",
"settingsName": "Einstellungen",
"settingsClientName": "Client-Einstellungen",
"settingsClientDescription": "Dieser Abschnitt enthält die DLLs, die verwendet werden, um den Fortnite-Client zu betreiben",
"settingsClientConsoleName": "Unreal Engine-Konsole",
"settingsClientConsoleDescription": "Diese Datei wird injiziert, um die Unreal Engine-Konsole freizuschalten",
"settingsClientAuthName": "Authentifizierungspatcher",
"settingsClientAuthDescription": "Diese Datei wird injiziert, um alle HTTP-Anfragen an den Authenticator des Launchers umzuleiten",
"settingsClientMemoryName": "Speicher-Patcher",
"settingsClientMemoryDescription": "Diese Datei wird injiziert, um zu verhindern, dass der Fortnite-Client aufgrund eines Speicherlecks abstürzt",
"settingsClientArgsName": "Benutzerdefinierte Startargumente",
"settingsClientArgsDescription": "Zusätzliche Argumente, die beim Starten des Spiels verwendet werden sollen",
"settingsClientArgsPlaceholder": "-Beispiel",
"settingsServerName": "Gameserver-Einstellungen",
"settingsServerSubtitle": "Dieser Abschnitt enthält Einstellungen, die sich auf die Umsetzung des Gameservers beziehen",
"settingsServerFileName": "Implementierung",
"settingsServerFileDescription": "Diese Datei wird injiziert, um einen Gameserver zu erstellen und Spiele zu hosten",
"settingsServerPortName": "Port",
"settingsServerPortDescription": "Der von der Gameserver-DLL verwendete Port",
"settingsServerMirrorName": "Update-Spiegel",
"settingsServerMirrorDescription": "Die URL, die verwendet wird, um die Gameserver-DLL zu aktualisieren",
"settingsServerMirrorPlaceholder": "Spiegel",
"settingsServerTimerName": "Update-Timer",
"settingsServerTimerSubtitle": "Bestimmt, wann die Gameserver-DLL aktualisiert werden soll",
"settingsUtilsName": "Launcher-Dienstprogramme",
"settingsUtilsSubtitle": "Dieser Abschnitt enthält nützliche Einstellungen für den Launcher",
"settingsUtilsInstallationDirectoryName": "Installationsverzeichnis",
"settingsUtilsInstallationDirectorySubtitle": "Öffnet das Installationsverzeichnis",
"settingsUtilsInstallationDirectoryContent": "Dateien anzeigen",
"settingsUtilsBugReportName": "Fehlerbericht erstellen",
"settingsUtilsBugReportSubtitle": "Helfen Sie mir, Fehler zu beheben, indem Sie sie melden",
"settingsUtilsBugReportContent": "Fehler melden",
"settingsUtilsResetDefaultsName": "Einstellungen zurücksetzen",
"settingsUtilsResetDefaultsSubtitle": "Setzt die Einstellungen des Launchers auf ihre Standardwerte zurück",
"settingsUtilsDialogTitle": "Möchten Sie alle Einstellungen in diesem Tab auf ihre Standardwerte zurücksetzen? Diese Aktion ist nicht rückgängig zu machen",
"settingsUtilsResetDefaultsContent": "Zurücksetzen",
"settingsUtilsDialogSecondaryAction": "Schließen",
"settingsUtilsDialogPrimaryAction": "Zurücksetzen",
"addVersionName": "Version",
"addVersionDescription": "Wählen Sie die Version von Fortnite aus, die Sie verwenden möchten",
"addLocalBuildName": "Eine Version aus dem lokalen Speicher dieses PCs hinzufügen",
"addLocalBuildDescription": "Versionen von Ihrer lokalen Festplatte sind nicht garantiert, um zu funktionieren",
"addLocalBuildContent": "Version hinzufügen",
"downloadBuildName": "Jede Version aus der Cloud herunterladen",
"downloadBuildDescription": "Laden Sie jede Fortnite-Version einfach aus der Cloud herunter",
"downloadBuildContent": "Herunterladen",
"cannotUpdateGameServer": "Beim Aktualisieren des Gameservers ist ein Fehler aufgetreten: {error}",
"launchFortnite": "Fortnite starten",
"closeFortnite": "Fortnite schließen",
"updateGameServerDllNever": "Nie",
"updateGameServerDllEvery": "Alle {name}",
"selectPathPlaceholder": "Pfad",
"selectPathWindowTitle": "Datei auswählen",
"defaultDialogSecondaryAction": "Schließen",
"stopLoadingDialogAction": "Stopp",
"copyErrorDialogTitle": "Fehler kopieren",
"copyErrorDialogSuccess": "Fehler in die Zwischenablage kopiert",
"defaultServerName": "Reboot Gameserver",
"defaultServerDescription": "Nur ein weiterer Server",
"updatingRebootDll": "Reboot-DLL herunterladen...",
"updatedRebootDll": "Die Reboot-DLL wurde erfolgreich heruntergeladen",
"updateRebootDllError": "Beim Herunterladen der Reboot-DLL ist ein Fehler aufgetreten: {error}",
"updateRebootDllErrorAction": "Erneut versuchen",
"uncaughtErrorMessage": "Ein unbehandelter Fehler ist aufgetreten: {error}",
"launchingHeadlessServer": "Starten des Headless-Servers...",
"usernameOrEmail": "Benutzername/E-Mail",
"usernameOrEmailPlaceholder": "Geben Sie Ihren Benutzernamen oder Ihre E-Mail-Adresse ein",
"password": "Passwort",
"passwordPlaceholder": "Geben Sie Ihr Passwort ein, wenn Sie eins verwenden möchten",
"cancelProfileChanges": "Abbrechen",
"saveProfileChanges": "Speichern",
"startingServer": "{name} wird gestartet...",
"startedServer": "{name} wurde erfolgreich gestartet",
"startServerError": "Beim Starten von {name} ist ein Fehler aufgetreten: {error}",
"stoppingServer": "{name} wird gestoppt...",
"stoppedServer": "{name} wurde erfolgreich gestoppt",
"stopServerError": "Beim Stoppen von {name} ist ein Fehler aufgetreten: {error}",
"missingHostNameError": "Fehlender Hostname in der Konfiguration von {name}",
"missingPortError": "Fehlender Port in der Konfiguration von {name}",
"illegalPortError": "Ungültiger Port in der Konfiguration von {name}",
"freeingPort": "Port {port} wird freigegeben...",
"freedPort": "Port {port} wurde erfolgreich freigegeben",
"freePortError": "Beim Freigeben von Port {port} ist ein Fehler aufgetreten: {error}",
"pingingRemoteServer": "Pinge den entfernten {name} an...",
"pingingLocalServer": "Pinge den {type} {name} an...",
"pingError": "Der {type} {name} kann nicht gepingt werden",
"joinSelfServer": "Sie können Ihrem eigenen Server nicht beitreten",
"wrongServerPassword": "Falsches Passwort: Bitte versuchen Sie es erneut",
"offlineServer": "Dieser Server ist derzeit nicht online: Bitte versuchen Sie es später erneut",
"serverPassword": "Passwort",
"serverPasswordPlaceholder": "Geben Sie das Serverpasswort ein",
"serverPasswordCancel": "Abbrechen",
"serverPasswordConfirm": "Bestätigen",
"joinedServer": "Sie sind erfolgreich {author}'s Server beigetreten!",
"copiedIp": "IP in die Zwischenablage kopiert",
"selectVersion": "Wählen Sie eine Version aus",
"noVersions": "Bitte erstellen oder laden Sie eine Version herunter",
"missingVersion": "Diese Version existiert nicht auf dem lokalen Computer",
"deleteVersionDialogTitle": "Sind Sie sicher, dass Sie diese Version löschen möchten?",
"deleteVersionFromDiskOption": "Version-Dateien von der Festplatte löschen",
"deleteVersionCancel": "Behalten",
"deleteVersionConfirm": "Löschen",
"versionName": "Name",
"versionNameLabel": "Geben Sie den neuen Versionnamen ein",
"newVersionNameConfirm": "Speichern",
"newVersionNameLabel": "Geben Sie den neuen Versionnamen ein",
"gameFolderTitle": "Spielverzeichnis",
"gameFolderPlaceholder": "Geben Sie das neue Spielverzeichnis ein",
"gameFolderPlaceWindowTitle": "Spielverzeichnis auswählen",
"gameFolderLabel": "Pfad",
"openInExplorer": "Im Explorer öffnen",
"modify": "Ändern",
"delete": "Löschen",
"build": "Bauen",
"selectBuild": "Wählen Sie einen Fortnite-Build aus",
"fetchingBuilds": "Baut und Laufwerke abrufen...",
"unknownError": "Unbekannter Fehler",
"downloadVersionError": "Version kann nicht heruntergeladen werden: {error}",
"downloadedVersion": "Der Download wurde erfolgreich abgeschlossen!",
"download": "Herunterladen",
"downloading": "Herunterladen...",
"extracting": "Extrahieren...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "Installationsverzeichnis",
"buildInstallationDirectoryPlaceholder": "Geben Sie das Installationsverzeichnis ein",
"buildInstallationDirectoryWindowTitle": "Installationsverzeichnis auswählen",
"timeLeft": "Verbleibende Zeit: {timeLeft, plural, =0{weniger als eine Minute} =1{etwa {timeLeft} Minute} other{etwa {timeLeft} Minuten}}",
"localBuildsWarning": "Lokale Builds sind nicht garantiert, um zu funktionieren",
"saveLocalVersion": "Speichern",
"embedded": "Eingebettet",
"remote": "Remote",
"local": "Lokal",
"checkServer": "{name} überprüfen",
"startServer": "{name} starten",
"stopServer": "{name} stoppen",
"startHosting": "Hosting starten",
"stopHosting": "Hosting stoppen",
"startGame": "Fortnite starten",
"stopGame": "Fortnite schließen",
"waitingForGameServer": "Warten auf das Hochfahren des Gameservers...",
"gameServerStartWarning": "Der Headless-Server wurde erfolgreich gestartet, aber der Gameserver wurde nicht hochgefahren",
"gameServerStartLocalWarning": "Der Gameserver wurde erfolgreich gestartet, aber andere Spieler können nicht beitreten",
"gameServerStarted": "Der Gameserver wurde erfolgreich gestartet",
"checkingGameServer": "Überprüfen, ob andere Spieler dem Gameserver beitreten können...",
"checkGameServerFixMessage": "Andere Spieler können dem Gameserver nicht beitreten, da Port {port} nicht geöffnet ist",
"checkGameServerFixAction": "Beheben",
"infoName": "Info",
"emptyVersionName": "Leerer Versionsname",
"versionAlreadyExists": "Diese Version existiert bereits",
"emptyGamePath": "Leerer Spiel-Pfad",
"directoryDoesNotExist": "Verzeichnis existiert nicht",
"missingShippingExe": "Ungültiger Spiel-Pfad: FortniteClient-Win64-Shipping fehlt",
"invalidDownloadPath": "Ungültiger Download-Pfad",
"invalidDllPath": "Ungültiger DLL-Pfad",
"dllDoesNotExist": "Die Datei existiert nicht",
"invalidDllExtension": "Diese Datei ist keine DLL",
"emptyHostname": "Leerer Hostname",
"hostnameFormat": "Falsches Hostname-Format: IP:Port erwartet",
"emptyURL": "Leere Update-URL"
}

View File

@@ -7,21 +7,21 @@
"resetDefaultsDialogSecondaryAction": "Close",
"resetDefaultsDialogPrimaryAction": "Reset",
"authenticatorName": "Authenticator",
"authenticatorConfigurationName": "Authenticator configuration",
"authenticatorConfigurationDescription": "This section contains the authenticator's configuration",
"authenticatorTypeName": "Type",
"authenticatorTypeDescription": "The type of authenticator to use when logging into Fortnite",
"authenticatorConfigurationHostName": "Host",
"authenticatorConfigurationHostDescription": "The hostname of the authenticator",
"authenticatorConfigurationPortName": "Port",
"authenticatorConfigurationPortDescription": "The port of the authenticator",
"authenticatorConfigurationDetachedName": "Detached",
"authenticatorConfigurationDetachedDescription": "Whether the embedded authenticator should be started as a separate process, useful for debugging",
"authenticatorConfigurationDetachedDescription": "Whether a separate process should be spawned, useful for debugging",
"authenticatorInstallationDirectoryName": "Installation directory",
"authenticatorInstallationDirectoryDescription": "Opens the folder where the embedded authenticator is located",
"authenticatorInstallationDirectoryContent": "Show Files",
"authenticatorResetDefaultsName": "Reset authenticator",
"authenticatorInstallationDirectoryContent": "Show files",
"authenticatorResetDefaultsName": "Reset",
"authenticatorResetDefaultsDescription": "Resets the authenticator's settings to their default values",
"authenticatorResetDefaultsContent": "Reset",
"hostGameServerName": "Game server",
"hostGameServerName": "Information",
"hostGameServerDescription": "Provide basic information about your game server for the Server Browser",
"hostGameServerNameName": "Name",
"hostGameServerNameDescription": "The name of your game server",
@@ -31,19 +31,21 @@
"hostGameServerPasswordDescription": "The password of your game server, if you need one",
"hostGameServerDiscoverableName": "Discoverable",
"hostGameServerDiscoverableDescription": "Make your server available to other players on the server browser",
"hostHeadlessName": "Headless",
"hostHeadlessDescription": "Runs Fortnite without a graphics to optimize resources usage, may not work for old seasons",
"hostShareName": "Share",
"hostShareDescription": "Make it easy for other people to join your server with the options in this section",
"hostShareLinkName": "Link",
"hostShareLinkDescription": "Copies a link for your server to the clipboard (requires the Reboot Launcher)",
"hostShareLinkDescription": "Copies a link for your server to the clipboard",
"hostShareLinkContent": "Copy Link",
"hostShareLinkMessageSuccess": "Copied your link to the clipboard",
"hostShareIpName": "Public IP",
"hostShareIpDescription": "Copies your current public IP to the clipboard (doesn't require the Reboot Launcher)",
"hostShareIpDescription": "Copies your current public IP to the clipboard",
"hostShareIpContent": "Copy IP",
"hostShareIpMessageLoading": "Obtaining your public IP...",
"hostShareIpMessageSuccess": "Copied your link to the clipboard",
"hostShareIpMessageError": "An error occurred while obtaining your public IP: {error}",
"hostResetName": "Reset game server",
"hostResetName": "Reset",
"hostResetDescription": "Resets the game server's settings to their default values",
"hostResetContent": "Reset",
"browserName": "Server Browser",
@@ -56,8 +58,8 @@
"copyIp": "Copy IP",
"hostName": "Host",
"matchmakerName": "Matchmaker",
"matchmakerConfigurationName": "Matchmaker configuration",
"matchmakerConfigurationDescription": "This section contains the matchmaker's configuration",
"matchmakerTypeName": "Type",
"matchmakerTypeDescription": "The type of matchmaker to use when queueing for a game",
"matchmakerConfigurationHostName": "Host",
"matchmakerConfigurationHostDescription": "The hostname of the matchmaker",
"matchmakerConfigurationPortName": "Port",
@@ -65,47 +67,47 @@
"matchmakerConfigurationAddressName": "Game server address",
"matchmakerConfigurationAddressDescription": "The address of the game server used by the matchmaker",
"matchmakerConfigurationDetachedName": "Detached",
"matchmakerConfigurationDetachedDescription": "Whether the embedded matchmaker should be started as a separate process, useful for debugging",
"matchmakerConfigurationDetachedDescription": "Whether a separate process should be spawned, useful for debugging",
"matchmakerInstallationDirectoryName": "Installation directory",
"matchmakerInstallationDirectoryDescription": "Opens the folder where the embedded matchmaker is located",
"matchmakerInstallationDirectoryContent": "Show Files",
"matchmakerResetDefaultsName": "Reset matchmaker",
"matchmakerInstallationDirectoryContent": "Show files",
"matchmakerResetDefaultsName": "Reset",
"matchmakerResetDefaultsDescription": "Resets the matchmaker's settings to their default values",
"matchmakerResetDefaultsContent": "Reset",
"matchmakerResetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
"matchmakerResetDefaultsDialogSecondaryAction": "Close",
"matchmakerResetDefaultsDialogPrimaryAction": "Reset",
"playName": "Play",
"playGameServerName": "Game Server",
"playGameServerDescription": "Helpful shortcuts to find the server where you want to play",
"playGameServerName": "Multiplayer",
"playGameServerDescription": "See all the available options to start playing",
"playGameServerContentLocal": "Your server",
"playGameServerContentBrowser": "{owner}'s server",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Host a server",
"playGameServerHostDescription": "Do you want to create a game server for yourself or your friends? Host one!",
"playGameServerHostDescription": "Configure a game server on your PC",
"playGameServerHostContent": "Host",
"playGameServerBrowserName": "Browse servers",
"playGameServerBrowserDescription": "Find a discoverable server hosted on the Reboot Launcher in the server browser",
"playGameServerBrowserDescription": "Discover servers hosted by the community",
"playGameServerBrowserContent": "Browse",
"playGameServerCustomName": "Join a Custom server",
"playGameServerCustomDescription": "Type the address of any server, whether it was hosted on the Reboot Launcher or not",
"playGameServerCustomName": "Join a custom server",
"playGameServerCustomDescription": "Join a game server using its public IP address",
"playGameServerCustomContent": "Enter IP",
"settingsName": "Settings",
"settingsClientName": "Client settings",
"settingsClientName": "Client",
"settingsClientDescription": "This section contains the dlls used to make the Fortnite client work",
"settingsClientConsoleName": "Unreal engine console",
"settingsClientConsoleDescription": "This file is injected to unlock the Unreal Engine Console",
"settingsClientConsoleDescription": "Unlocks the Unreal Engine Console",
"settingsClientAuthName": "Authentication patcher",
"settingsClientAuthDescription": "This file is injected to redirect all HTTP requests to the launcher's authenticator",
"settingsClientAuthDescription": "Redirects all HTTP requests to the authenticator",
"settingsClientMemoryName": "Memory patcher",
"settingsClientMemoryDescription": "This file is injected to prevent the Fortnite client from crashing because of a memory leak",
"settingsClientMemoryDescription": "Prevents the client from crashing because of a memory leak",
"settingsClientArgsName": "Custom launch arguments",
"settingsClientArgsDescription": "Additional arguments to use when launching the game",
"settingsClientArgsPlaceholder": "Arguments...",
"settingsServerName": "Game server settings",
"settingsServerName": "Game server",
"settingsServerSubtitle": "This section contains settings related to the game server implementation",
"settingsServerFileName": "Implementation",
"settingsServerFileDescription": "This file is injected to create a game server & host matches",
"settingsServerFileDescription": "Creates a game server to host matches",
"settingsServerPortName": "Port",
"settingsServerPortDescription": "The port used by the game server dll",
"settingsServerMirrorName": "Update mirror",
@@ -113,11 +115,11 @@
"settingsServerMirrorPlaceholder": "mirror",
"settingsServerTimerName": "Update timer",
"settingsServerTimerSubtitle": "Determines when the game server dll should be updated",
"settingsUtilsName": "Launcher utilities",
"settingsUtilsSubtitle": "This section contains handy settings for the launcher",
"settingsUtilsName": "Launcher",
"settingsUtilsSubtitle": "This section contains settings related to the launcher",
"settingsUtilsInstallationDirectoryName": "Installation directory",
"settingsUtilsInstallationDirectorySubtitle": "Opens the installation directory",
"settingsUtilsInstallationDirectoryContent": "Show Files",
"settingsUtilsInstallationDirectoryContent": "Show files",
"settingsUtilsBugReportName": "Create a bug report",
"settingsUtilsBugReportSubtitle": "Help me fix bugs by reporting them",
"settingsUtilsBugReportContent": "Report a bug",
@@ -127,8 +129,12 @@
"settingsUtilsResetDefaultsContent": "Reset",
"settingsUtilsDialogSecondaryAction": "Close",
"settingsUtilsDialogPrimaryAction": "Reset",
"addVersionName": "Version",
"addVersionDescription": "Select the version of Fortnite you want to use",
"selectFortniteName": "Fortnite version",
"selectFortniteDescription": "Select the version of Fortnite you want to use",
"manageVersionsName": "Manage versions",
"manageVersionsDescription": "Manage your Fortnite installations",
"importVersionName": "Import",
"importVersionDescription": "Import a new version of Fortnite into the launcher",
"addLocalBuildName": "Add a version from this PC's local storage",
"addLocalBuildDescription": "Versions coming from your local disk are not guaranteed to work",
"addLocalBuildContent": "Add build",
@@ -148,12 +154,12 @@
"copyErrorDialogSuccess": "Copied error to clipboard",
"defaultServerName": "Reboot Game Server",
"defaultServerDescription": "Just another server",
"updatingRebootDll": "Downloading reboot dll...",
"updatedRebootDll": "The reboot dll was downloaded successfully",
"updateRebootDllError": "An error occurred while downloading the reboot dll: {error}",
"updateRebootDllErrorAction": "Retry",
"downloadingDll": "Downloading {name} dll...",
"downloadDllSuccess": "The {name} dll was downloaded successfully",
"downloadDllError": "An error occurred while downloading the reboot dll: {error}",
"downloadDllRetry": "Retry",
"uncaughtErrorMessage": "An uncaught error was thrown: {error}",
"launchingHeadlessServer": "Launching the headless server...",
"launchingHeadlessServer": "Launching the game server...",
"usernameOrEmail": "Username/Email",
"usernameOrEmailPlaceholder": "Type your username or email",
"password": "Password",
@@ -162,7 +168,9 @@
"saveProfileChanges": "Save",
"startingServer": "Starting the {name}...",
"startedServer": "The {name} was started successfully",
"checkedServer": "The {name} works correctly",
"startServerError": "An error occurred while starting the {name}: {error}",
"localServerError": "The local {name} doesn't work correctly: {error}",
"stoppingServer": "Stopping the {name}...",
"stoppedServer": "The {name} was stopped successfully",
"stopServerError": "An error occurred while stopping the {name}: {error}",
@@ -185,7 +193,6 @@
"joinedServer": "You joined {author}'s server successfully!",
"copiedIp": "Copied IP to the clipboard",
"selectVersion": "Select a version",
"noVersions": "Please create or download a version",
"missingVersion": "This version doesn't exist on the local machine",
"deleteVersionDialogTitle": "Are you sure you want to delete this version?",
"deleteVersionFromDiskOption": "Delete version files from disk",
@@ -202,8 +209,11 @@
"openInExplorer": "Open in explorer",
"modify": "Modify",
"delete": "Delete",
"build": "Build",
"selectBuild": "Select a fortnite build",
"source": "Source",
"manifest": "Manifest",
"archive": "Archive",
"build": "Version",
"selectBuild": "Select a fortnite version",
"fetchingBuilds": "Fetching builds and disks...",
"unknownError": "Unknown error",
"downloadVersionError": "Cannot download version: {error}",
@@ -229,7 +239,7 @@
"startGame": "Start fortnite",
"stopGame": "Close fortnite",
"waitingForGameServer": "Waiting for the game server to boot up...",
"gameServerStartWarning": "The headless server was started successfully, but the game server didn't boot",
"gameServerStartWarning": "The game server was started successfully, but Reboot didn't load",
"gameServerStartLocalWarning": "The game server was started successfully, but other players can't join",
"gameServerStarted": "The game server was started successfully",
"checkingGameServer": "Checking if other players can join the game server...",
@@ -251,7 +261,6 @@
"missingVersionError": "Download or select a version before starting Fortnite",
"missingExecutableError": "Missing Fortnite executable: usually this means that the installation was moved or deleted",
"corruptedVersionError": "Corrupted Fortnite installation: please download it again from the launcher or change version",
"missingDllError": "The dll at {path} doesn't exist",
"corruptedDllError": "Cannot inject dll: {error}",
"tokenError": "Cannot log in into Fortnite: authentication error",
"unknownFortniteError": "An unknown error occurred while launching Fortnite: {error}",
@@ -264,5 +273,19 @@
"light": "Light",
"system": "System",
"settingsUtilsLanguageName": "Language",
"settingsUtilsLanguageDescription": "Select the language to use inside the launcher"
"settingsUtilsLanguageDescription": "Select the language to use inside the launcher",
"playAutomaticServerName": "Embedded game server",
"playAutomaticServerDescription": "Whether a game server should be started automatically if none was configured",
"infoDocumentationName": "Documentation",
"infoDocumentationDescription": "Read some tutorials on how to use Reboot",
"infoDocumentationContent": "Open GitHub",
"infoDiscordName": "Discord",
"infoDiscordDescription": "Join the discord server to receive help",
"infoDiscordContent": "Open Discord",
"infoVideoName": "Tutorial",
"infoVideoDescription": "Watch a tutorial to understand how to use the launcher",
"infoVideoContent": "Open YouTube",
"dllDeletedTitle": "A critical dll was deleted. If you didn't delete it, your Antivirus probably flagged it. This is a false positive: please disable your Antivirus and try again",
"dllDeletedSecondaryAction": "Close",
"dllDeletedPrimaryAction": "Try again"
}

View File

@@ -1,251 +0,0 @@
{
"find": "Encontrar una configuración",
"on": "Activado",
"off": "Desactivado",
"resetDefaultsContent": "Restablecer",
"resetDefaultsDialogTitle": "¿Deseas restablecer todas las configuraciones de esta pestaña a sus valores predeterminados? Esta acción es irreversible.",
"resetDefaultsDialogSecondaryAction": "Cerrar",
"resetDefaultsDialogPrimaryAction": "Restablecer",
"authenticatorName": "Autenticador",
"authenticatorConfigurationName": "Configuración del Autenticador",
"authenticatorConfigurationDescription": "Esta sección contiene la configuración del autenticador.",
"authenticatorConfigurationHostName": "Host",
"authenticatorConfigurationHostDescription": "El nombre del host del autenticador.",
"authenticatorConfigurationPortName": "Puerto",
"authenticatorConfigurationPortDescription": "El puerto del autenticador.",
"authenticatorConfigurationDetachedName": "Separado",
"authenticatorConfigurationDetachedDescription": "Si el autenticador incorporado debe iniciarse como un proceso separado, útil para depuración.",
"authenticatorInstallationDirectoryName": "Directorio de Instalación",
"authenticatorInstallationDirectoryDescription": "Abre la carpeta donde se encuentra el autenticador incorporado.",
"authenticatorInstallationDirectoryContent": "Mostrar Archivos",
"authenticatorResetDefaultsName": "Restablecer Autenticador",
"authenticatorResetDefaultsDescription": "Restablece las configuraciones del autenticador a sus valores predeterminados.",
"authenticatorResetDefaultsContent": "Restablecer",
"hostGameServerName": "Servidor de Juego",
"hostGameServerDescription": "Proporciona información básica sobre tu servidor de juego para el Navegador de Servidores.",
"hostGameServerNameName": "Nombre",
"hostGameServerNameDescription": "El nombre de tu servidor de juego.",
"hostGameServerDescriptionName": "Descripción",
"hostGameServerDescriptionDescription": "La descripción de tu servidor de juego.",
"hostGameServerPasswordName": "Contraseña",
"hostGameServerPasswordDescription": "La contraseña de tu servidor de juego, si la necesitas.",
"hostGameServerDiscoverableName": "Visible",
"hostGameServerDiscoverableDescription": "Haz que tu servidor esté disponible para otros jugadores en el Navegador de Servidores.",
"hostShareName": "Compartir",
"hostShareDescription": "Facilita que otras personas se unan a tu servidor con las opciones en esta sección.",
"hostShareLinkName": "Enlace",
"hostShareLinkDescription": "Copia un enlace a tu servidor al portapapeles (requiere Reboot Launcher).",
"hostShareLinkContent": "Copiar Enlace",
"hostShareLinkMessageSuccess": "Enlace copiado al portapapeles.",
"hostShareIpName": "IP Pública",
"hostShareIpDescription": "Copia tu dirección IP pública actual al portapapeles (no requiere Reboot Launcher).",
"hostShareIpContent": "Copiar IP",
"hostShareIpMessageLoading": "Obteniendo tu IP pública...",
"hostShareIpMessageSuccess": "IP copiada al portapapeles.",
"hostShareIpMessageError": "Se produjo un error al obtener tu IP pública: {error}.",
"hostResetName": "Restablecer Servidor de Juego",
"hostResetDescription": "Restablece las configuraciones del servidor de juego a sus valores predeterminados.",
"hostResetContent": "Restablecer",
"browserName": "Navegador de Servidores",
"noServersAvailableTitle": "No hay servidores disponibles en este momento",
"noServersAvailableSubtitle": "¡Hospeda un servidor tú mismo o vuelve más tarde!",
"joinServer": "Unirse al Servidor",
"noServersAvailableByQueryTitle": "No se encontraron resultados",
"noServersAvailableByQuerySubtitle": "No hay servidores que coincidan con tu búsqueda.",
"findServer": "Encontrar un Servidor",
"copyIp": "Copiar IP",
"hostName": "Host",
"matchmakerName": "Matchmaker",
"matchmakerConfigurationName": "Configuración del Matchmaker",
"matchmakerConfigurationDescription": "Esta sección contiene la configuración del Matchmaker.",
"matchmakerConfigurationHostName": "Host",
"matchmakerConfigurationHostDescription": "El nombre del host del Matchmaker.",
"matchmakerConfigurationPortName": "Puerto",
"matchmakerConfigurationPortDescription": "El puerto del Matchmaker.",
"matchmakerConfigurationAddressName": "Dirección del Servidor de Juego",
"matchmakerConfigurationAddressDescription": "La dirección del servidor de juego utilizada por el Matchmaker.",
"matchmakerConfigurationDetachedName": "Separado",
"matchmakerConfigurationDetachedDescription": "Si el Matchmaker incorporado debe iniciarse como un proceso separado, útil para depuración.",
"matchmakerInstallationDirectoryName": "Directorio de Instalación",
"matchmakerInstallationDirectoryDescription": "Abre la carpeta donde se encuentra el Matchmaker incorporado.",
"matchmakerInstallationDirectoryContent": "Mostrar Archivos",
"matchmakerResetDefaultsName": "Restablecer Matchmaker",
"matchmakerResetDefaultsDescription": "Restablece las configuraciones del Matchmaker a sus valores predeterminados.",
"matchmakerResetDefaultsContent": "Restablecer",
"matchmakerResetDefaultsDialogTitle": "¿Deseas restablecer todas las configuraciones de esta pestaña a sus valores predeterminados? Esta acción es irreversible.",
"matchmakerResetDefaultsDialogSecondaryAction": "Cerrar",
"matchmakerResetDefaultsDialogPrimaryAction": "Restablecer",
"playName": "Jugar",
"playGameServerName": "Servidor de Juego",
"playGameServerDescription": "Accesos directos útiles para encontrar el servidor donde quieres jugar.",
"playGameServerContentLocal": "Tu servidor",
"playGameServerContentBrowser": "Servidor de {owner}",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Hospedar un Servidor",
"playGameServerHostDescription": "¿Quieres crear un servidor de juego para ti o tus amigos? ¡Hospeda uno!",
"playGameServerHostContent": "Hospedar",
"playGameServerBrowserName": "Explorar Servidores",
"playGameServerBrowserDescription": "Encuentra un servidor visible alojado en Reboot Launcher en el Navegador de Servidores.",
"playGameServerBrowserContent": "Explorar",
"playGameServerCustomName": "Unirse a un Servidor Personalizado",
"playGameServerCustomDescription": "Ingresa la dirección de cualquier servidor, ya sea alojado en Reboot Launcher o no.",
"playGameServerCustomContent": "Insertar IP",
"settingsName": "Configuraciones",
"settingsClientName": "Configuraciones del Cliente",
"settingsClientDescription": "Esta sección contiene los archivos DLL utilizados para que el cliente de Fortnite funcione.",
"settingsClientConsoleName": "Consola de Unreal Engine",
"settingsClientConsoleDescription": "Este archivo se inyecta para desbloquear la Consola de Unreal Engine.",
"settingsClientAuthName": "Parche de Autenticación",
"settingsClientAuthDescription": "Este archivo se inyecta para redirigir todas las solicitudes HTTP al autenticador del lanzador.",
"settingsClientMemoryName": "Parche de Memoria",
"settingsClientMemoryDescription": "Este archivo se inyecta para evitar que el cliente de Fortnite falle debido a una fuga de memoria.",
"settingsClientArgsName": "Argumentos de Inicio Personalizados",
"settingsClientArgsDescription": "Argumentos adicionales a utilizar al iniciar el juego.",
"settingsClientArgsPlaceholder": "-ejemplo",
"settingsServerName": "Configuraciones del Servidor de Juego",
"settingsServerSubtitle": "Esta sección contiene configuraciones relacionadas con la implementación del servidor de juego.",
"settingsServerFileName": "Implementación",
"settingsServerFileDescription": "Este archivo se inyecta para crear un servidor de juego y alojar partidas.",
"settingsServerPortName": "Puerto",
"settingsServerPortDescription": "El puerto utilizado por la DLL del servidor de juego.",
"settingsServerMirrorName": "Espejo de Actualización",
"settingsServerMirrorDescription": "La URL utilizada para actualizar la DLL del servidor de juego.",
"settingsServerMirrorPlaceholder": "espejo",
"settingsServerTimerName": "Temporizador de Actualización",
"settingsServerTimerSubtitle": "Determina cuándo se debe actualizar la DLL del servidor de juego.",
"settingsUtilsName": "Utilidades del Lanzador",
"settingsUtilsSubtitle": "Esta sección contiene configuraciones útiles para el lanzador.",
"settingsUtilsInstallationDirectoryName": "Directorio de Instalación",
"settingsUtilsInstallationDirectorySubtitle": "Abre el directorio de instalación.",
"settingsUtilsInstallationDirectoryContent": "Mostrar Archivos",
"settingsUtilsBugReportName": "Crear un Reporte de Error",
"settingsUtilsBugReportSubtitle": "Ayúdame a solucionar errores informándolos.",
"settingsUtilsBugReportContent": "Informar un Error",
"settingsUtilsResetDefaultsName": "Restablecer Configuraciones",
"settingsUtilsResetDefaultsSubtitle": "Restablece las configuraciones del lanzador a sus valores predeterminados.",
"settingsUtilsDialogTitle": "¿Deseas restablecer todas las configuraciones de esta pestaña a sus valores predeterminados? Esta acción es irreversible.",
"settingsUtilsResetDefaultsContent": "Restablecer",
"settingsUtilsDialogSecondaryAction": "Cerrar",
"settingsUtilsDialogPrimaryAction": "Restablecer",
"addVersionName": "Versión",
"addVersionDescription": "Selecciona la versión de Fortnite que deseas usar.",
"addLocalBuildName": "Agregar una Versión desde el Almacenamiento Local de este PC",
"addLocalBuildDescription": "Las versiones provenientes de tu disco local no tienen garantía de funcionamiento.",
"addLocalBuildContent": "Agregar Build",
"downloadBuildName": "Descargar cualquier Versión desde la Nube",
"downloadBuildDescription": "Descarga cualquier versión de Fortnite fácilmente desde la nube.",
"downloadBuildContent": "Descargar",
"cannotUpdateGameServer": "Se produjo un error al actualizar el servidor de juego: {error}",
"launchFortnite": "Iniciar Fortnite",
"closeFortnite": "Cerrar Fortnite",
"updateGameServerDllNever": "Nunca",
"updateGameServerDllEvery": "Cada {name}",
"selectPathPlaceholder": "Ruta",
"selectPathWindowTitle": "Seleccionar un archivo",
"defaultDialogSecondaryAction": "Cerrar",
"stopLoadingDialogAction": "Detener",
"copyErrorDialogTitle": "Copiar Error",
"copyErrorDialogSuccess": "Error copiado al portapapeles",
"defaultServerName": "Servidor de Juego Reboot",
"defaultServerDescription": "Solo otro servidor",
"updatingRebootDll": "Descargando DLL de Reboot...",
"updatedRebootDll": "La DLL de Reboot se ha descargado con éxito",
"updateRebootDllError": "Se produjo un error al descargar la DLL de Reboot: {error}",
"updateRebootDllErrorAction": "Intentar de Nuevo",
"uncaughtErrorMessage": "Se produjo un error no controlado: {error}",
"launchingHeadlessServer": "Iniciando el servidor sin interfaz gráfica...",
"usernameOrEmail": "Nombre de Usuario/Correo Electrónico",
"usernameOrEmailPlaceholder": "Ingresa tu nombre de usuario o correo electrónico",
"password": "Contraseña",
"passwordPlaceholder": "Ingresa tu contraseña, si la deseas usar",
"cancelProfileChanges": "Cancelar",
"saveProfileChanges": "Guardar",
"startingServer": "Iniciando {name}...",
"startedServer": "{name} se inició correctamente",
"startServerError": "Se produjo un error al iniciar {name}: {error}",
"stoppingServer": "Deteniendo {name}...",
"stoppedServer": "{name} se detuvo correctamente",
"stopServerError": "Se produjo un error al detener {name}: {error}",
"missingHostNameError": "Falta el nombre de host en la configuración de {name}",
"missingPortError": "Falta el puerto en la configuración de {name}",
"illegalPortError": "Puerto no válido en la configuración de {name}",
"freeingPort": "Liberando puerto {port}...",
"freedPort": "El puerto {port} se liberó correctamente",
"freePortError": "Se produjo un error al liberar el puerto {port}: {error}",
"pingingRemoteServer": "Haciendo ping al {name} remoto...",
"pingingLocalServer": "Haciendo ping al {type} {name}...",
"pingError": "No se puede hacer ping a {type} {name}",
"joinSelfServer": "No puedes unirte a tu propio servidor",
"wrongServerPassword": "Contraseña incorrecta: por favor, inténtalo de nuevo",
"offlineServer": "Este servidor no está en línea en este momento: por favor, inténtalo de nuevo más tarde",
"serverPassword": "Contraseña",
"serverPasswordPlaceholder": "Ingresa la contraseña del servidor",
"serverPasswordCancel": "Cancelar",
"serverPasswordConfirm": "Confirmar",
"joinedServer": "¡Te has unido al servidor de {author} con éxito!",
"copiedIp": "IP copiada al portapapeles",
"selectVersion": "Seleccionar una Versión",
"noVersions": "Por favor, crea o descarga una versión",
"missingVersion": "Esta versión no existe en la computadora local",
"deleteVersionDialogTitle": "¿Estás seguro de que deseas eliminar esta versión?",
"deleteVersionFromDiskOption": "Eliminar archivos de la versión del disco",
"deleteVersionCancel": "Mantener",
"deleteVersionConfirm": "Eliminar",
"versionName": "Nombre",
"versionNameLabel": "Ingresa el nuevo nombre de la versión",
"newVersionNameConfirm": "Guardar",
"newVersionNameLabel": "Ingresa el nuevo nombre de la versión",
"gameFolderTitle": "Carpeta del Juego",
"gameFolderPlaceholder": "Ingresa la nueva carpeta del juego",
"gameFolderPlaceWindowTitle": "Seleccionar carpeta del juego",
"gameFolderLabel": "Ruta",
"openInExplorer": "Abrir en el Explorador",
"modify": "Modificar",
"delete": "Eliminar",
"build": "Compilar",
"selectBuild": "Seleccionar una Compilación de Fortnite",
"fetchingBuilds": "Obteniendo compilaciones y discos...",
"unknownError": "Error desconocido",
"downloadVersionError": "No se pudo descargar la versión: {error}",
"downloadedVersion": "¡La descarga se completó correctamente!",
"download": "Descargar",
"downloading": "Descargando...",
"extracting": "Extrayendo...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "Directorio de Instalación",
"buildInstallationDirectoryPlaceholder": "Ingresa el directorio de instalación",
"buildInstallationDirectoryWindowTitle": "Seleccionar directorio de instalación",
"timeLeft": "Tiempo restante: {timeLeft, plural, =0{menos de un minuto} =1{alrededor de {timeLeft} minuto} other{alrededor de {timeLeft} minutos}}",
"localBuildsWarning": "Las compilaciones locales no tienen garantía de funcionamiento",
"saveLocalVersion": "Guardar",
"embedded": "Incrustado",
"remote": "Remoto",
"local": "Local",
"checkServer": "Comprobar {name}",
"startServer": "Iniciar {name}",
"stopServer": "Detener {name}",
"startHosting": "Iniciar Alojamiento",
"stopHosting": "Detener Alojamiento",
"startGame": "Iniciar Fortnite",
"stopGame": "Cerrar Fortnite",
"waitingForGameServer": "Esperando a que el servidor de juego se inicie...",
"gameServerStartWarning": "El servidor sin interfaz gráfica se inició correctamente, pero el servidor de juego no se inició.",
"gameServerStartLocalWarning": "El servidor de juego se inició correctamente, pero otros jugadores no pueden unirse.",
"gameServerStarted": "El servidor de juego se inició correctamente",
"checkingGameServer": "Comprobando si otros jugadores pueden unirse al servidor de juego...",
"checkGameServerFixMessage": "Los otros jugadores no pueden unirse al servidor de juego porque el puerto {port} no está abierto",
"checkGameServerFixAction": "Arreglar",
"infoName": "Información",
"emptyVersionName": "Nombre de versión vacío",
"versionAlreadyExists": "Esta versión ya existe",
"emptyGamePath": "Ruta de juego vacía",
"diretoryDoesNotExist": "El directorio no existe",
"missingShippingExe": "Ruta de juego no válida: falta FortniteClient-Win64-Shipping.exe",
"invalidDownloadPath": "Ruta de descarga no válida",
"invalidDllPath": "Ruta de DLL no válida",
"dllDoesNotExist": "El archivo no existe",
"invalidDllExtension": "Este archivo no es una DLL",
"emptyHostname": "Nombre de host vacío",
"hostnameFormat": "Formato de nombre de host incorrecto: se espera ip:puerto",
"emptyURL": "URL vacía"
}

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@@ -1,268 +0,0 @@
{
"find": "Trouver un paramètre",
"on": "Activé",
"off": "Désactivé",
"resetDefaultsContent": "Réinitialiser",
"resetDefaultsDialogTitle": "Voulez-vous réinitialiser l'onglet actif ? Cette action est irréversible",
"resetDefaultsDialogSecondaryAction": "Fermer",
"resetDefaultsDialogPrimaryAction": "Réinitialiser",
"authenticatorName": "Authentificateur",
"authenticatorConfigurationName": "Configuration de l'authentificateur",
"authenticatorConfigurationDescription": "Cette section contient la configuration de l'authentificateur",
"authenticatorConfigurationHostName": "Hôte",
"authenticatorConfigurationHostDescription": "Le nom d'hôte de l'authentificateur",
"authenticatorConfigurationPortName": "Port",
"authenticatorConfigurationPortDescription": "Le port de l'authentificateur",
"authenticatorConfigurationDetachedName": "Detaché",
"authenticatorConfigurationDetachedDescription": "Lancer l'authentificateur dans un processus à part, utile pour le débug",
"authenticatorInstallationDirectoryName": "Dossier d'installation",
"authenticatorInstallationDirectoryDescription": "Ouvre le dossier des fichers de l'authentificateur",
"authenticatorInstallationDirectoryContent": "Afficher les fichiers",
"authenticatorResetDefaultsName": "Réinitialiser l'authentificateur",
"authenticatorResetDefaultsDescription": "Réinitialiser les paramètres de l'authentificateur ?",
"authenticatorResetDefaultsContent": "Réinitialiser",
"hostGameServerName": "Serveur de jeu",
"hostGameServerDescription": "Donnez des informations à propos de votre partie",
"hostGameServerNameName": "Jeu",
"hostGameServerNameDescription": "Le nom de votre serveur de jeu",
"hostGameServerDescriptionName": "Description",
"hostGameServerDescriptionDescription": "La description de votre serveur de jeu",
"hostGameServerPasswordName": "Mot de passe",
"hostGameServerPasswordDescription": "Mot de passe de votre serveur de jeu (si besoin)",
"hostGameServerDiscoverableName": "Visible",
"hostGameServerDiscoverableDescription": "Rendre votre serveur de jeu publique",
"hostShareName": "Partager",
"hostShareDescription": "Aidez d'autres personnes à rejoindre facilement votre serveur avec les options de cette section",
"hostShareLinkName": "Lien",
"hostShareLinkDescription": "Copie le lien vers votre serveur dans le presse-papiers (néccessite Reboot)",
"hostShareLinkContent": "Copier un lien",
"hostShareLinkMessageSuccess": "Le lien a correctement été copier !",
"hostShareIpName": "IP publique",
"hostShareIpDescription": "Copie votre IP publique dans votre presse-papiers (ne néccessite pas Reboot)",
"hostShareIpContent": "Copier l'IP",
"hostShareIpMessageLoading": "Récupération de votre IP...",
"hostShareIpMessageSuccess": "Le lien a bien été copié",
"hostShareIpMessageError": "Impossible de récupérer votre IP: {error}",
"hostResetName": "Réinitialiser le serveur de jeu",
"hostResetDescription": "Réinitialiser les paramètres du serveur de jeu",
"hostResetContent": "Réinitialiser",
"browserName": "Navigateur de serveurs",
"noServersAvailableTitle": "Aucun serveur n'est disponible pour le moment",
"noServersAvailableSubtitle": "Hostez un serveur vous même et revenez plus tard",
"joinServer": "Rejoindre le serveur",
"noServersAvailableByQueryTitle": "Aucun résultat trouvé",
"noServersAvailableByQuerySubtitle": "Aucun serveur ne correspond à vôtre recherche",
"findServer": "Trouver un serveur",
"copyIp": "Copier l'IP",
"hostName": "Hôte",
"matchmakerName": "Matchmaker",
"matchmakerConfigurationName": "Configuration du Matchmaker",
"matchmakerConfigurationDescription": "Cette section contient la configuration du Matchmaker",
"matchmakerConfigurationHostName": "Hôte",
"matchmakerConfigurationHostDescription": "Le nom d'hôte du Matchmaker",
"matchmakerConfigurationPortName": "Port",
"matchmakerConfigurationPortDescription": "Le port de votre Matchmaker",
"matchmakerConfigurationAddressName": "Adresse du serveur de jeu",
"matchmakerConfigurationAddressDescription": "L'adresse de votre serveur de jeu sera utilisé par le Matchmaker",
"matchmakerConfigurationDetachedName": "Détaché",
"matchmakerConfigurationDetachedDescription": "Lancer le Matchmaker dans un processus à part, utile pour le débug",
"matchmakerInstallationDirectoryName": "Dossier d'installation",
"matchmakerInstallationDirectoryDescription": "Ouvre le dossier des fichers de l'authentificateur",
"matchmakerInstallationDirectoryContent": "Afficher les fichiers",
"matchmakerResetDefaultsName": "Réinitialiser le Matchmaker",
"matchmakerResetDefaultsDescription": "Réinitialiser le Matchmaker avec ses paramètres par défaut",
"matchmakerResetDefaultsContent": "Réinitialiser",
"matchmakerResetDefaultsDialogTitle": "Voulez-vous réinitaliser tous les paramètres de cette section ? Ceci est irréversible",
"matchmakerResetDefaultsDialogSecondaryAction": "Fermer",
"matchmakerResetDefaultsDialogPrimaryAction": "Réinitialiser",
"playName": "Jouer",
"playGameServerName": "Serveur de jeu",
"playGameServerDescription": "Raccourcis pratiques pour trouver le serveur qui vous convient",
"playGameServerContentLocal": "Votre serveur",
"playGameServerContentBrowser": "Serveur de {owner}",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Héberger un serveur",
"playGameServerHostDescription": "Vous souhaitez créer un serveur de jeu pour vous ou vos amis ? Hébergez-en un !",
"playGameServerHostContent": "Héberger",
"playGameServerBrowserName": "Explorer les serveurs",
"playGameServerBrowserDescription": "Rechercher un serveur hébergé sur Reboot dans le navigateur de serveurs",
"playGameServerBrowserContent": "Explorer",
"playGameServerCustomName": "Rejoindre un serveur personnalisé",
"playGameServerCustomDescription": "Tapez l'adresse de n'importe quel serveur (qu'il soit hébergé sur Reboot ou non)",
"playGameServerCustomContent": "Entrez l'IP",
"settingsName": "Paramètres",
"settingsClientName": "Options du client",
"settingsClientDescription": "Cette section contient les DLLs utilisés par Fortnite pour fonctionner",
"settingsClientConsoleName": "Console Unreal Engine",
"settingsClientConsoleDescription": "Ce fichier est injecté pour débloquer la console Unreal Engine",
"settingsClientAuthName": "Patcheur de l'Autentificateur",
"settingsClientAuthDescription": "Ce fichier est injecté pour rediriger les requêtes HTTP vers l'authentificateur",
"settingsClientMemoryName": "Patcheur de mémoire",
"settingsClientMemoryDescription": "Ce fichier est injecté pour empêcher les crash de Fortnite dû à des fuites de mémoire",
"settingsClientArgsName": "Arugments de démarrage",
"settingsClientArgsDescription": "Arguments de démarrage à appliquer au lancement",
"settingsClientArgsPlaceholder": "-example",
"settingsServerName": "Options du serveur de jeu",
"settingsServerSubtitle": "Cette section contient les paramètres liés à l'implémentation du serveur de jeu",
"settingsServerFileName": "Implémentation",
"settingsServerFileDescription": "Ce fichier est injecté pour héberger les matches",
"settingsServerPortName": "Port",
"settingsServerPortDescription": "Le port utilisé par le DLL du serveur",
"settingsServerMirrorName": "Adresse de mises à jours",
"settingsServerMirrorDescription": "L'URL permet de mettre à jour les DLLs du serveur",
"settingsServerMirrorPlaceholder": "mirroir",
"settingsServerTimerName": "Fréquence de mise à jour",
"settingsServerTimerSubtitle": "Détermine quand une mise à jour des DLLs doivent être effectuée",
"settingsUtilsName": "Utilitaires",
"settingsUtilsSubtitle": "Cette section contient des paramètres pratiques pour le lanceur",
"settingsUtilsInstallationDirectoryName": "Dossier d'installation",
"settingsUtilsInstallationDirectorySubtitle": "Ouvre le dossier de l'installation",
"settingsUtilsInstallationDirectoryContent": "Affiche les fichiers",
"settingsUtilsBugReportName": "Créer un rapport de bug (anglais seulement)",
"settingsUtilsBugReportSubtitle": "Aidez moi à fixer les bugs en me les signalants !",
"settingsUtilsBugReportContent": "Signaler un bug",
"settingsUtilsResetDefaultsName": "Réinitialiser les options",
"settingsUtilsResetDefaultsSubtitle": "Réinitialise les paramètres du lanceur à leurs valeurs par défaut",
"settingsUtilsDialogTitle": "Voulez-vous réinitialiser tous les paramètres à leurs valeurs par défaut ? Cette action est irréversible",
"settingsUtilsResetDefaultsContent": "Réinitialiser",
"settingsUtilsDialogSecondaryAction": "Fermer",
"settingsUtilsDialogPrimaryAction": "Réinitialiser",
"addVersionName": "Version",
"addVersionDescription": "Sélectionnez le build de Fortnite que vous souhaitez utiliser",
"addLocalBuildName": "Ajouter un build à partir du stockage local de ce PC",
"addLocalBuildDescription": "Le fonctionnement des builds locaux n'est pas garanti",
"addLocalBuildContent": "Ajouter un build",
"downloadBuildName": "Téléchargez n'importe quel build depuis le cloud",
"downloadBuildDescription": "Téléchargez facilement n'importe quel build de Fortnite depuis le cloud",
"downloadBuildContent": "Télécharger",
"cannotUpdateGameServer": "Une erreur s'est produite lors de la mise à jour du serveur de jeu : {error}",
"launchFortnite": "Lancer Fortnite",
"closeFortnite": "Fermer Fortnite",
"updateGameServerDllNever": "Jamais",
"updateGameServerDllEvery": "Chaque {name}",
"selectPathPlaceholder": "Répertoire",
"selectPathWindowTitle": "Sélectionner un fichier",
"defaultDialogSecondaryAction": "Fermer",
"stopLoadingDialogAction": "Stop",
"copyErrorDialogTitle": "Erreur de copie",
"copyErrorDialogSuccess": "Erreur copiée dans le presse-papiers",
"defaultServerName": "Redémarrer le serveur de jeu",
"defaultServerDescription": "Juste un autre serveur",
"updatingRebootDll": "Téléchargement du DLL de Reboot...",
"updatedRebootDll": "Le DLL de Reboot a été téléchargé avec succès",
"updateRebootDllError": "Une erreur s'est produite lors du téléchargement du DLL de Reboot : {error}",
"updateRebootDllErrorAction": "Recommencer",
"uncaughtErrorMessage": "Erreur : {error}",
"launchingHeadlessServer": "Lancement du serveur headless...",
"usernameOrEmail": "Nom d'utilisateur/Email",
"usernameOrEmailPlaceholder": "Tapez votre nom d'utilisateur ou votre email",
"password": "Mot de passe",
"passwordPlaceholder": "Tapez votre mot de passe (si vous souhaitez en utiliser un)",
"cancelProfileChanges": "Annuler",
"saveProfileChanges": "Sauvegarder",
"startingServer": "Démarrage de {name}...",
"startedServer": "Le {name} a été démarré avec succès",
"startServerError": "Une erreur s'est produite lors du démarrage de {name} : {error}",
"stoppingServer": "Arrêt de {name}...",
"stoppedServer": "Le {name} a été arrêté avec succès",
"stopServerError": "Une erreur s'est produite lors de l'arrêt de {name} : {error}",
"missingHostNameError": "Nom d'hôte manquant dans la configuration {name}",
"missingPortError": "Port manquant dans la configuration {name}",
"illegalPortError": "Port invalide dans la configuration {name}",
"freeingPort": "Libération du port {port}...",
"freedPort": "Le port {port} a été libéré avec succès",
"freePortError": "Une erreur s'est produite lors de la libération du port {port} : {error}",
"pingingRemoteServer": "Ping du serveur distant {name}...",
"pingingLocalServer": "Ping de {type} {name}...",
"pingError": "Impossible de ping le {type} {name}",
"joinSelfServer": "Vous ne pouvez pas rejoindre votre propre serveur",
"wrongServerPassword": "Mot de passe erroné : veuillez réessayer",
"offlineServer": "Ce serveur n'est pas en ligne pour le moment : veuillez réessayer plus tard",
"serverPassword": "Mot de passe",
"serverPasswordPlaceholder": "Tapez le mot de passe du serveur",
"serverPasswordCancel": "Annuler",
"serverPasswordConfirm": "Confirmer",
"joinedServer": "Vous avez rejoint le serveur de {author} avec succès  !",
"copiedIp": "IP copiée dans le presse-papiers",
"selectVersion": "Sélectionnez une version",
"noVersions": "Veuillez créer ou télécharger une version",
"missingVersion": "Cette version n'existe pas sur cette machine",
"deleteVersionDialogTitle": "Êtes-vous sûr de vouloir supprimer cette version  ?",
"deleteVersionFromDiskOption": "Supprimer les fichiers de la version du disque",
"deleteVersionCancel": "Garder",
"deleteVersionConfirm": "Supprimer",
"versionName": "Nom",
"versionNameLabel": "Entrez le nom de la nouvelle version",
"newVersionNameConfirm": "Sauvegarder",
"newVersionNameLabel": "Entrez le nom de la nouvelle version",
"gameFolderTitle": "Dossier du jeu",
"gameFolderPlaceholder": "Entrez le dossier du jeu",
"gameFolderPlaceWindowTitle": "Sélectionnez le dossier du jeu",
"gameFolderLabel": "Répertoire",
"openInExplorer": "Ouvrir dans l'explorateur",
"modify": "Modifier",
"delete": "Supprimer",
"build": "Build",
"selectBuild": "Sélectionnez un build Fortnite",
"fetchingBuilds": "Récupération des builds et des disques...",
"unknownError": "Erreur inconnue",
"downloadVersionError": "Impossible de télécharger la version : {error}",
"downloadedVersion": "Le téléchargement s'est terminé avec succès !",
"download": "Télécharger",
"downloading": "Téléchargement...",
"extracting": "Extraction...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "Répertoire d'installation",
"buildInstallationDirectoryPlaceholder": "Entrez le répertoire d'installation",
"buildInstallationDirectoryWindowTitle": "Selectionner le répertoire d'installation",
"timeLeft": "Temps restant : {timeLeft, plural, =0{less than a minute} =1{about {timeLeft} minute} other{about {timeLeft} minutes}}",
"localBuildsWarning": "Le fonctionnement des builds locaux n'est pas garanties",
"saveLocalVersion": "Sauvegarder",
"embedded": "Intégré",
"remote": "À distance",
"local": "Local",
"checkServer": "Vérifier {name}",
"startServer": "Démarrer {name}",
"stopServer": "Arrêter {name}",
"startHosting": "Démarrer l'hébergement",
"stopHosting": "Arrêter l'hébergement",
"startGame": "Démarrer Fortnite",
"stopGame": "Fermer Fortnite",
"waitingForGameServer": "En attente du démarrage du serveur de jeu...",
"gameServerStartWarning": "Fortnite (headless) a été démarré avec succès, mais le serveur n'a pas pu démarrer",
"gameServerStartLocalWarning": "Le serveur de jeu a été démarré avec succès, mais les autres joueurs ne peuvent pas le rejoindre",
"gameServerStarted": "Le serveur de jeu a été démarré avec succès",
"checkingGameServer": "Vérification de si les autres joueurs peuvent rejoindre le serveur de jeu...",
"checkGameServerFixMessage": "Les autres joueurs ne peuvent pas rejoindre le serveur de jeu car le port {port} n'est pas ouvert",
"checkGameServerFixAction": "Réparer",
"infoName": "Info",
"emptyVersionName": "Nom de version vide",
"versionAlreadyExists": "Cette version existe déjà",
"emptyGamePath": "Chemin du jeu vide",
"directoryDoesNotExist": "Le répertoire n'existe pas",
"missingShippingExe": "Chemin du jeu invalide : FortniteClient-Win64-Shipping manquant",
"invalidDownloadPath": "Chemin de téléchargement invalide",
"invalidDllPath": "Chemin du DLL invalide",
"dllDoesNotExist": "Ce fichier n'existe pas",
"invalidDllExtension": "Ce fichier n'est pas un DLL",
"emptyHostname": "Nom de domaine vide",
"hostnameFormat": "Nom de domaine incorrect (format attendu : IP:Port)",
"emptyURL": "URL de mise à jour vide",
"missingVersionError": "Téléchargez ou sélectionnez une version avant de lancer Fortnite",
"missingExecutableError": "Éxecutable Fortnite manquant: l'installation a-t-elle été supprimée ou déplacée?",
"corruptedVersionError": "Cette installation Fortnite est corrompue: S'il vous plaît, retéléchargez-la depuis Reboot ou changez de version",
"missingDllError": "Le DLL à {path} n'existe pas",
"corruptedDllError": "Impossible d'injecter le DLL: {error}",
"tokenError": "Impossible de se connecter à Fortnite: authentication error",
"unknownFortniteError": "Une erreur inconnue à empêché Fortnite de se lancer: {error}",
"serverNoLongerAvailable": "Le serveur de {owner} n'est plus disponible",
"serverNoLongerAvailableUnnamed": "Le serveur précédent n'est plus disponible",
"noServerFound": "Aucun serveur trouvé: lien invalide ou expiré",
"settingsUtilsThemeName": "Thème",
"settingsUtilsThemeDescription": "Sélectionnez un thème à appliquer à Reboot",
"dark": "Dark",
"light": "Light",
"system": "Système",
"settingsUtilsLanguageName": "Langue",
"settingsUtilsLanguageDescription": "Sélectionnez la langue de Reboot"
}

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@@ -1,269 +0,0 @@
{
"find": "Znajdź ustawienie",
"on": "Wł.",
"off": "Wył.",
"resetDefaultsContent": "Zresetuj",
"resetDefaultsDialogTitle": "Czy chcesz zresetować wszystkie ustawienia na tej karcie do wartości domyślnych? To działanie jest nieodwracalne",
"resetDefaultsDialogSecondaryAction": "Zamknij",
"resetDefaultsDialogPrimaryAction": "Zresetuj",
"authenticatorName": "Uwierzytelniacz",
"authenticatorConfigurationName": "Konfiguracja uwierzytelniacza",
"authenticatorConfigurationDescription": "Ta sekcja zawiera konfigurację uwierzytelniacza",
"authenticatorConfigurationHostName": "Hostuj",
"authenticatorConfigurationHostDescription": "Nazwa hosta uwierzytelniacza",
"authenticatorConfigurationPortName": "Port",
"authenticatorConfigurationPortDescription": "Port uwierzytelniacza",
"authenticatorConfigurationDetachedName": "Odłączony",
"authenticatorConfigurationDetachedDescription": "Czy wbudowany uwierzytelniacz powinien być uruchamiany jako oddzielny proces, przydatny do debugowania",
"authenticatorInstallationDirectoryName": "Folder instalacji",
"authenticatorInstallationDirectoryDescription": "Otwiera folder, w którym znajduje się wbudowany uwierzytelniacz",
"authenticatorInstallationDirectoryContent": "Pokaż pliki",
"authenticatorResetDefaultsName": "Zresetuj uwierzytelniacz",
"authenticatorResetDefaultsDescription": "Przywraca domyślne ustawienia uwierzytelniacza",
"authenticatorResetDefaultsContent": "Zresetuj",
"hostGameServerName": "Serwer gry",
"hostGameServerDescription": "Podaj podstawowe informacje o serwerze gry dla przeglądarki serwerów",
"hostGameServerNameName": "Nazwa",
"hostGameServerNameDescription": "Nazwa twojego serwera gry",
"hostGameServerDescriptionName": "Opis",
"hostGameServerDescriptionDescription": "Opis twojego serwera gry",
"hostGameServerPasswordName": "Hasło",
"hostGameServerPasswordDescription": "Hasło do twojego serwera gry, jeśli jest potrzebne",
"hostGameServerDiscoverableName": "Wykrywalny",
"hostGameServerDiscoverableDescription": "Udostępnij swój serwer innym graczom w przeglądarce serwerów",
"hostShareName": "Udostępnij",
"hostShareDescription": "Ułatw innym osobom dołączenie do twojego serwera dzięki opcjom dostępnym w tej sekcji",
"hostShareLinkName": "Link",
"hostShareLinkDescription": "Kopiuje link twojego serwera do schowka (wymaga Reboot Launcher)",
"hostShareLinkContent": "Kopiuj link",
"hostShareLinkMessageSuccess": "Skopiowano twój link do schowka",
"hostShareIpName": "Publiczne IP",
"hostShareIpDescription": "Kopiuje bieżące publiczne IP do schowka (nie wymaga Reboot Launcher)",
"hostShareIpContent": "Kopiuj IP",
"hostShareIpMessageLoading": "Uzyskiwanie publicznego IP...",
"hostShareIpMessageSuccess": "Skopiowano twój link do schowka",
"hostShareIpMessageError": "Wystąpił błąd podczas uzyskiwania twojego publicznego IP: {error}",
"hostResetName": "Zresetuj serwer gry",
"hostResetDescription": "Resetuje ustawienia serwera gry do wartości domyślnych",
"hostResetContent": "Zresetuj",
"browserName": "Przeglądarka serwerów",
"noServersAvailableTitle": "W tej chwili żadne serwery nie są dostępne",
"noServersAvailableSubtitle": "Hostuj serwer samodzielnie lub wróć później",
"joinServer": "Dołącz do serwera",
"noServersAvailableByQueryTitle": "Nie znaleziono rezultatów",
"noServersAvailableByQuerySubtitle": "Żaden serwer nie pasuje do Twojego zapytania",
"findServer": "Znajdź serwer",
"copyIp": "Kopiuj IP",
"hostName": "Hostuj",
"matchmakerName": "System dobierania graczy",
"matchmakerConfigurationName": "Konfiguracja systemu dobierania graczy",
"matchmakerConfigurationDescription": "Ta sekcja zawiera konfigurację systemu dobierania graczy",
"matchmakerConfigurationHostName": "Hostuj",
"matchmakerConfigurationHostDescription": "Nazwa hosta systemu dobierania graczy",
"matchmakerConfigurationPortName": "Port",
"matchmakerConfigurationPortDescription": "Port systemu dobierania graczy",
"matchmakerConfigurationAddressName": "Adres serwera gry",
"matchmakerConfigurationAddressDescription": "Adres serwera gry używanego przez system dobierania graczy",
"matchmakerConfigurationDetachedName": "Odłączony",
"matchmakerConfigurationDetachedDescription": "Czy wbudowany system dobierania graczy powinien być uruchamiany jako oddzielny proces, przydatny do debugowania",
"matchmakerInstallationDirectoryName": "Folder instalacji",
"matchmakerInstallationDirectoryDescription": "Otwiera folder, w którym znajduje się wbudowany system dobierania graczy",
"matchmakerInstallationDirectoryContent": "Pokaż pliki",
"matchmakerResetDefaultsName": "Zresetuj system dobierania graczy",
"matchmakerResetDefaultsDescription": "Resetuje ustawienia systemu dobierania graczy do wartości domyślnych",
"matchmakerResetDefaultsContent": "Zresetuj",
"matchmakerResetDefaultsDialogTitle": "Czy chcesz zresetować wszystkie ustawienia na tej karcie do wartości domyślnych? To działanie jest nieodwracalne",
"matchmakerResetDefaultsDialogSecondaryAction": "Zamknij",
"matchmakerResetDefaultsDialogPrimaryAction": "Zresetuj",
"playName": "Graj",
"playGameServerName": "Serwer gry",
"playGameServerDescription": "Pomocne skróty do znalezienia serwera, na którym chcesz grać",
"playGameServerContentLocal": "Twój serwer",
"playGameServerContentBrowser": "Server {owner}",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Hostuj serwer",
"playGameServerHostDescription": "Chcesz stworzyć serwer gry dla siebie lub swoich znajomych? Hostuj jeden!",
"playGameServerHostContent": "Hostuj",
"playGameServerBrowserName": "Przeglądaj serwery",
"playGameServerBrowserDescription": "Znajdź wykrywalny serwer hostowany na Reboot Launcher w przeglądarce serwerów",
"playGameServerBrowserContent": "Przeglądaj",
"playGameServerCustomName": "Dołącz do serwera niestandardowego",
"playGameServerCustomDescription": "Wpisz adres dowolnego serwera, niezależnie od tego, czy był on hostowany poprzez Reboot Launcher, czy nie",
"playGameServerCustomContent": "Wprowadź IP",
"settingsName": "Ustawienia",
"settingsClientName": "Ustawienia klienta",
"settingsClientDescription": "Ta sekcja zawiera pliki dll używane do działania klienta Fortnite",
"settingsClientConsoleName": "Konsola Unreal Engine",
"settingsClientConsoleDescription": "Ten plik jest wstrzykiwany w celu odblokowania konsoli Unreal Engine",
"settingsClientAuthName": "Łatka uwierzytelniacza",
"settingsClientAuthDescription": "Ten plik jest wstrzykiwany w celu przekierowania wszystkich żądań HTTP do uwierzytelniacza programu uruchamiającego",
"settingsClientMemoryName": "Łatka pamięci",
"settingsClientMemoryDescription": "Ten plik jest wstrzykiwany, aby zapobiec awarii klienta Fortnite z powodu wycieku pamięci",
"settingsClientArgsName": "Niestandardowe argumenty uruchamiania",
"settingsClientArgsDescription": "Dodatkowe argumenty do użycia podczas uruchamiania gry",
"settingsClientArgsPlaceholder": "-przykład",
"settingsServerName": "Ustawienia serwera gry",
"settingsServerSubtitle": "Ta sekcja zawiera ustawienia związane z implementacją serwera gry",
"settingsServerFileName": "Implementacja",
"settingsServerFileDescription": "Ten plik jest wstrzykiwany w celu utworzenia serwera gry i hostowania meczów",
"settingsServerPortName": "Port",
"settingsServerPortDescription": "Port używany przez dll serwera gry",
"settingsServerMirrorName": "Aktualizacja linku",
"settingsServerMirrorDescription": "Adres URL używany do aktualizacji dll serwera gry",
"settingsServerMirrorPlaceholder": "link",
"settingsServerTimerName": "Aktualizacja licznika czasu",
"settingsServerTimerSubtitle": "Określa, kiedy dll serwera gry powininno zostać zaktualizowane",
"settingsUtilsName": "Narzędzia programu do uruchamiania",
"settingsUtilsSubtitle": "Ta sekcja zawiera przydatne ustawienia programu uruchamiającego",
"settingsUtilsInstallationDirectoryName": "Katalog instalacji",
"settingsUtilsInstallationDirectorySubtitle": "Otwiera katalog instalacji",
"settingsUtilsInstallationDirectoryContent": "Pokaż pliki",
"settingsUtilsBugReportName": "Utwórz raport o błędzie",
"settingsUtilsBugReportSubtitle": "Pomóż mi naprawić błędy, zgłaszając je",
"settingsUtilsBugReportContent": "Zgłoś błąd",
"settingsUtilsResetDefaultsName": "Zresetuj ustawienia",
"settingsUtilsResetDefaultsSubtitle": "Resetuje ustawienia programu uruchamiającego do wartości domyślnych",
"settingsUtilsDialogTitle": "Czy chcesz zresetować wszystkie ustawienia na tej karcie do wartości domyślnych? To działanie jest nieodwracalne",
"settingsUtilsResetDefaultsContent": "Zresetuj",
"settingsUtilsDialogSecondaryAction": "Zamknij",
"settingsUtilsDialogPrimaryAction": "Zresetuj",
"addVersionName": "Wersja",
"addVersionDescription": "Wybierz wersję Fortnite, której chcesz użyć",
"addLocalBuildName": "Dodaj wersję z lokalnej pamięci masowej tego komputera",
"addLocalBuildDescription": "Wersje pochodzące z dysku lokalnego nie mają gwarancji działania",
"addLocalBuildContent": "Dodaj kompilację",
"downloadBuildName": "Pobierz dowolną wersję z chmury",
"downloadBuildDescription": "Łatwe pobieranie dowolnej wersji Fortnite z chmury",
"downloadBuildContent": "Pobierz",
"cannotUpdateGameServer": "Wystąpił błąd podczas aktualizacji serwera gry: {error}",
"launchFortnite": "Uruchom Fortnite",
"closeFortnite": "Zamknij Fortnite",
"updateGameServerDllNever": "Nigdy",
"updateGameServerDllEvery": "Każda {name}",
"selectPathPlaceholder": "Ścieżka",
"selectPathWindowTitle": "Wybierz plik",
"defaultDialogSecondaryAction": "Zamknij",
"stopLoadingDialogAction": "Stop",
"copyErrorDialogTitle": "Kopiuj błąd",
"copyErrorDialogSuccess": "Skopiowano błąd do schowka",
"defaultServerName": "Serwer gry Reboot",
"defaultServerDescription": "Po prostu kolejny serwer",
"updatingRebootDll": "Pobieranie dll reboot...",
"updatedRebootDll": "Plik dll reboot został pobrany pomyślnie",
"updateRebootDllError": "Wystąpił błąd podczas pobierania dll reboot: {error}",
"updateRebootDllErrorAction": "Ponów",
"uncaughtErrorMessage": "Wystąpił niewyłapany błąd: {error}",
"launchingHeadlessServer": "Uruchamianie serwera bezgłowego ...",
"usernameOrEmail": "Nazwa użytkownika/Email",
"usernameOrEmailPlaceholder": "Wpisz swoją nazwę użytkownika lub adres e-mail",
"password": "Hasło",
"passwordPlaceholder": "Wpisz hasło, jeśli chcesz je użyć",
"cancelProfileChanges": "Anuluj",
"saveProfileChanges": "Zapisz",
"startingServer": "Uruchamianie {name}...",
"startedServer": "{name} został uruchomiony pomyślnie",
"startServerError": "Wystąpił błąd podczas uruchamiania {name}: {error}",
"stoppingServer": "Zatrzymanie {name}...",
"stoppedServer": "{name} został pomyślnie zatrzymany",
"stopServerError": "Wystąpił błąd podczas zatrzymywania {name}: {error}",
"missingHostNameError": "Brakująca nazwa hosta w konfiguracji {name}",
"missingPortError": "Brakujący port w konfiguracji {name}",
"illegalPortError": "Niepoprawny port w konfiguracji {name}",
"freeingPort": "Zwalnianie portu {port}...",
"freedPort": "Port {port} został pomyślnie zwolniony",
"freePortError": "Wystąpił błąd podczas zwalniania portu {port}: {error}",
"pingingRemoteServer": "Pingowanie zdalnego {name}...",
"pingingLocalServer": "Pingowanie {type} {name}...",
"pingError": "Nie można pingować {type} {name}",
"joinSelfServer": "Nie możesz dołączyć do własnego serwera",
"wrongServerPassword": "Błędne hasło: spróbuj ponownie",
"offlineServer": "Ten serwer nie jest teraz online: spróbuj ponownie później",
"serverPassword": "Hasło",
"serverPasswordPlaceholder": "Wpisz hasło serwera",
"serverPasswordCancel": "Anuluj",
"serverPasswordConfirm": "Potwierdź",
"joinedServer": "Udało ci się dołączyć do serwera {author}!",
"copiedIp": "Skopiowano IP do schowka",
"selectVersion": "Wybierz wersję",
"noVersions": "Proszę utwórzyć lub pobrać wersję",
"missingVersion": "Ta wersja nie istnieje na lokalnej maszynie.,
"deleteVersionDialogTitle": "Czy na pewno chcesz usunąć tę wersję?",
"deleteVersionFromDiskOption": "Usuń pliki wersji z dysku",
"deleteVersionCancel": "Zachowaj",
"deleteVersionConfirm": "Usuń",
"versionName": "Nazwa",
"versionNameLabel": "Wpisz nazwę nowej wersji",
"newVersionNameConfirm": "Zapisz",
"newVersionNameLabel": "Wpisz nazwę nowej wersji",
"gameFolderTitle": "Folder gry",
"gameFolderPlaceholder": "Wpisz nowy folder gry",
"gameFolderPlaceWindowTitle": "Wybierz folder gry",
"gameFolderLabel": "Ścieżka",
"openInExplorer": "Otwórz w eksploratorze",
"modify": "Modyfikuj",
"delete": "Usuń",
"build": "Kompilacja",
"selectBuild": "Wybierz kompilację fortnite",
"fetchingBuilds": "Pobieranie kompilacji i dysków...",
"unknownError": "Nieznany błąd",
"downloadVersionError": "Nie można pobrać wersji: {error}",
"downloadedVersion": "Pobieranie zostało zakończone pomyślnie!",
"download": "Pobierz",
"downloading": "Pobieranie...",
"extracting": "Wyodrębnianie...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "Katalog instalacji",
"buildInstallationDirectoryPlaceholder": "Wpisz katalog instalacji,
"buildInstallationDirectoryWindowTitle": "Wybierz katalog instalacji",
"timeLeft": "Pozostały czas: {timeLeft, plural, =0{mniej niż minuta} =1{około {timeLeft} minuta} other{około {timeLeft} minut}}",
"localBuildsWarning": "Nie ma gwarancji, że lokalne kompilacje będą działać",
"saveLocalVersion": "Zapisz",
"embedded": "Wbudowany",
"remote": "Zdalny",
"local": "Lokalny",
"checkServer": "Sprawdź {name}",
"startServer": "Uruchom {name}",
"stopServer": "Zatrzymaj {name}",
"startHosting": "Rozpocznij hosting",
"stopHosting": "Zatrzymaj hosting",
"startGame": "Uruchom fortnite",
"stopGame": "Zamknij fortnite",
"waitingForGameServer": "Oczekiwanie na uruchomienie serwera gry...",
"gameServerStartWarning": "Serwer bezgłowy został pomyślnie uruchomiony, ale serwer gry się nie uruchomił",
"gameServerStartLocalWarning": "Serwer gry został pomyślnie uruchomiony, ale inni gracze nie mogą do niego dołączyć",
"gameServerStarted": "Serwer gry został pomyślnie uruchomiony",
"checkingGameServer": "Sprawdzanie, czy inni gracze mogą dołączyć do serwera gry...",
"checkGameServerFixMessage": "Inni gracze nie mogą dołączyć do serwera gry, ponieważ port {port} nie jest otwarty",
"checkGameServerFixAction": "Napraw",
"infoName": "Info",
"emptyVersionName": "Pusta nazwa wersji",
"versionAlreadyExists": "Ta wersja już istnieje",
"emptyGamePath": "Pusta ścieżka gry",
"directoryDoesNotExist": "Katalog nie istnieje",
"missingShippingExe": "Nieprawidłowa ścieżka do gry: brak FortniteClient-Win64-Shipping",
"invalidDownloadPath": "Nieprawidłowa ścieżka pobierania",
"invalidDllPath": "Nieprawidłowa ścieżka dll",
"dllDoesNotExist": "Plik nie istnieje",
"invalidDllExtension": "Ten plik nie jest plikiem dll",
"emptyHostname": "Pusta nazwa hosta",
"hostnameFormat": "Nieprawidłowy format nazwy hosta: oczekiwano ip:port",
"emptyURL": "Pusty adres URL aktualizacji"
"missingVersionError": "Pobierz lub wybierz wersję przed uruchomieniem Fortnite",
"missingExecutableError": "Brakujący plik wykonywalny Fortnite: zazwyczaj oznacza to, że instalacja została przeniesiona lub usunięta",
"corruptedVersionError": "Uszkodzona instalacja Fortnite: pobierz ponownie z programu uruchamiającego lub zmień wersję",
"missingDllError": "Plik dll w {patch} nie istnieje",
"corruptedDllError": "Nie można wstrzyknąć dll: {error}",
"tokenError": "Nie można zalogować się do Fortnite: błąd uwierzytelniania",
"unknownFortniteError": "Wystąpił nieznany błąd podczas uruchamiania Fortnite: {error}",
"serverNoLongerAvailable": "Serwer {owner} nie jest już dostępny",
"serverNoLongerAvailableUnnamed": "Poprzedni serwer nie jest już dostępny",
"noServerFound": "Nie znaleziono serwera: nieprawidłowy lub wygasły link",
"settingsUtilsThemeName": "Motyw",
"settingsUtilsThemeDescription": "Wybierz motyw do użycia w programie uruchamiającym",
"dark": "Ciemny",
"light": "Jasny",
"system": "Systemowy",
"settingsUtilsLanguageName": "Język",
"settingsUtilsLanguageDescription": "Wybierz język używany w programie uruchamiającym"
}

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@@ -1,251 +0,0 @@
{
"find": "Encontrar uma configuração",
"on": "Ligado",
"off": "Desligado",
"resetDefaultsContent": "Redefinir",
"resetDefaultsDialogTitle": "Você deseja redefinir todas as configurações desta aba para seus valores padrão? Esta ação é irreversível",
"resetDefaultsDialogSecondaryAction": "Fechar",
"resetDefaultsDialogPrimaryAction": "Redefinir",
"authenticatorName": "Autenticador",
"authenticatorConfigurationName": "Configuração do Autenticador",
"authenticatorConfigurationDescription": "Esta seção contém a configuração do autenticador",
"authenticatorConfigurationHostName": "Host",
"authenticatorConfigurationHostDescription": "O nome do host do autenticador",
"authenticatorConfigurationPortName": "Porta",
"authenticatorConfigurationPortDescription": "A porta do autenticador",
"authenticatorConfigurationDetachedName": "Separado",
"authenticatorConfigurationDetachedDescription": "Se o autenticador incorporado deve ser iniciado como um processo separado, útil para depuração",
"authenticatorInstallationDirectoryName": "Diretório de Instalação",
"authenticatorInstallationDirectoryDescription": "Abre a pasta onde o autenticador incorporado está localizado",
"authenticatorInstallationDirectoryContent": "Mostrar Arquivos",
"authenticatorResetDefaultsName": "Redefinir Autenticador",
"authenticatorResetDefaultsDescription": "Redefine as configurações do autenticador para seus valores padrão",
"authenticatorResetDefaultsContent": "Redefinir",
"hostGameServerName": "Servidor de Jogo",
"hostGameServerDescription": "Forneça informações básicas sobre seu servidor de jogo para o Navegador de Servidores",
"hostGameServerNameName": "Nome",
"hostGameServerNameDescription": "O nome do seu servidor de jogo",
"hostGameServerDescriptionName": "Descrição",
"hostGameServerDescriptionDescription": "A descrição do seu servidor de jogo",
"hostGameServerPasswordName": "Senha",
"hostGameServerPasswordDescription": "A senha do seu servidor de jogo, se você precisar de uma",
"hostGameServerDiscoverableName": "Visível",
"hostGameServerDiscoverableDescription": "Torne o seu servidor disponível para outros jogadores no navegador de servidores",
"hostShareName": "Compartilhar",
"hostShareDescription": "Facilite para outras pessoas se juntarem ao seu servidor com as opções nesta seção",
"hostShareLinkName": "Link",
"hostShareLinkDescription": "Copia um link para o seu servidor para a área de transferência (requer o Reboot Launcher)",
"hostShareLinkContent": "Copiar Link",
"hostShareLinkMessageSuccess": "Link copiado para a área de transferência",
"hostShareIpName": "IP Público",
"hostShareIpDescription": "Copia o seu IP público atual para a área de transferência (não requer o Reboot Launcher)",
"hostShareIpContent": "Copiar IP",
"hostShareIpMessageLoading": "Obtendo o seu IP público...",
"hostShareIpMessageSuccess": "IP copiado para a área de transferência",
"hostShareIpMessageError": "Ocorreu um erro ao obter o seu IP público: {error}",
"hostResetName": "Redefinir servidor de jogo",
"hostResetDescription": "Redefine as configurações do servidor de jogo para seus valores padrão",
"hostResetContent": "Redefinir",
"browserName": "Navegador de Servidores",
"noServersAvailableTitle": "Nenhum servidor disponível no momento",
"noServersAvailableSubtitle": "Hospede um servidor você mesmo ou volte mais tarde",
"joinServer": "Entrar no Servidor",
"noServersAvailableByQueryTitle": "Nenhum resultado encontrado",
"noServersAvailableByQuerySubtitle": "Nenhum servidor corresponde à sua consulta",
"findServer": "Encontrar um servidor",
"copyIp": "Copiar IP",
"hostName": "Host",
"matchmakerName": "Matchmaker",
"matchmakerConfigurationName": "Configuração do Matchmaker",
"matchmakerConfigurationDescription": "Esta seção contém a configuração do Matchmaker",
"matchmakerConfigurationHostName": "Host",
"matchmakerConfigurationHostDescription": "O nome do host do Matchmaker",
"matchmakerConfigurationPortName": "Porta",
"matchmakerConfigurationPortDescription": "A porta do Matchmaker",
"matchmakerConfigurationAddressName": "Endereço do servidor de jogo",
"matchmakerConfigurationAddressDescription": "O endereço do servidor de jogo usado pelo Matchmaker",
"matchmakerConfigurationDetachedName": "Separado",
"matchmakerConfigurationDetachedDescription": "Se o Matchmaker incorporado deve ser iniciado como um processo separado, útil para depuração",
"matchmakerInstallationDirectoryName": "Diretório de Instalação",
"matchmakerInstallationDirectoryDescription": "Abre a pasta onde o Matchmaker incorporado está localizado",
"matchmakerInstallationDirectoryContent": "Mostrar Arquivos",
"matchmakerResetDefaultsName": "Redefinir Matchmaker",
"matchmakerResetDefaultsDescription": "Redefine as configurações do Matchmaker para seus valores padrão",
"matchmakerResetDefaultsContent": "Redefinir",
"matchmakerResetDefaultsDialogTitle": "Você deseja redefinir todas as configurações desta aba para seus valores padrão? Esta ação é irreversível",
"matchmakerResetDefaultsDialogSecondaryAction": "Fechar",
"matchmakerResetDefaultsDialogPrimaryAction": "Redefinir",
"playName": "Jogar",
"playGameServerName": "Servidor de Jogo",
"playGameServerDescription": "Atalhos úteis para encontrar o servidor onde você quer jogar",
"playGameServerContentLocal": "Seu servidor"
"playGameServerContentBrowser": "Servidor de {owner}",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Hospede um servidor",
"playGameServerHostDescription": "Você quer criar um servidor de jogo para você ou seus amigos? Hospede um!",
"playGameServerHostContent": "Hospedar",
"playGameServerBrowserName": "Navegue pelos servidores",
"playGameServerBrowserDescription": "Encontre um servidor visível hospedado no Reboot Launcher no navegador de servidores",
"playGameServerBrowserContent": "Navegar",
"playGameServerCustomName": "Entrar em um servidor personalizado",
"playGameServerCustomDescription": "Digite o endereço de qualquer servidor, seja ele hospedado no Reboot Launcher ou não",
"playGameServerCustomContent": "Inserir IP",
"settingsName": "Configurações",
"settingsClientName": "Configurações do Cliente",
"settingsClientDescription": "Esta seção contém os arquivos DLL usados para fazer o cliente do Fortnite funcionar",
"settingsClientConsoleName": "Console da Unreal Engine",
"settingsClientConsoleDescription": "Este arquivo é injetado para desbloquear o Console da Unreal Engine",
"settingsClientAuthName": "Patcher de Autenticação",
"settingsClientAuthDescription": "Este arquivo é injetado para redirecionar todas as requisições HTTP para o autenticador do launcher",
"settingsClientMemoryName": "Patcher de Memória",
"settingsClientMemoryDescription": "Este arquivo é injetado para evitar que o cliente do Fortnite falhe devido a um vazamento de memória",
"settingsClientArgsName": "Argumentos de Inicialização Personalizados",
"settingsClientArgsDescription": "Argumentos adicionais a serem usados ao iniciar o jogo",
"settingsClientArgsPlaceholder": "-exemplo",
"settingsServerName": "Configurações do Servidor de Jogo",
"settingsServerSubtitle": "Esta seção contém configurações relacionadas à implementação do servidor de jogo",
"settingsServerFileName": "Implementação",
"settingsServerFileDescription": "Este arquivo é injetado para criar um servidor de jogo e hospedar partidas",
"settingsServerPortName": "Porta",
"settingsServerPortDescription": "A porta usada pela DLL do servidor de jogo",
"settingsServerMirrorName": "Espelho de Atualização",
"settingsServerMirrorDescription": "O URL usado para atualizar a DLL do servidor de jogo",
"settingsServerMirrorPlaceholder": "espelho",
"settingsServerTimerName": "Temporizador de Atualização",
"settingsServerTimerSubtitle": "Determina quando a DLL do servidor de jogo deve ser atualizada",
"settingsUtilsName": "Utilitários do Launcher",
"settingsUtilsSubtitle": "Esta seção contém configurações úteis para o launcher",
"settingsUtilsInstallationDirectoryName": "Diretório de Instalação",
"settingsUtilsInstallationDirectorySubtitle": "Abre o diretório de instalação",
"settingsUtilsInstallationDirectoryContent": "Mostrar Arquivos",
"settingsUtilsBugReportName": "Criar um Relatório de Bug",
"settingsUtilsBugReportSubtitle": "Me ajude a corrigir bugs relatando-os",
"settingsUtilsBugReportContent": "Relatar um Bug",
"settingsUtilsResetDefaultsName": "Redefinir Configurações",
"settingsUtilsResetDefaultsSubtitle": "Redefine as configurações do launcher para seus valores padrão",
"settingsUtilsDialogTitle": "Você deseja redefinir todas as configurações desta aba para seus valores padrão? Esta ação é irreversível",
"settingsUtilsResetDefaultsContent": "Redefinir",
"settingsUtilsDialogSecondaryAction": "Fechar",
"settingsUtilsDialogPrimaryAction": "Redefinir",
"addVersionName": "Versão",
"addVersionDescription": "Selecione a versão do Fortnite que você deseja usar",
"addLocalBuildName": "Adicionar uma versão do armazenamento local deste PC",
"addLocalBuildDescription": "Versões provenientes do seu disco local não têm garantia de funcionamento",
"addLocalBuildContent": "Adicionar build",
"downloadBuildName": "Baixar qualquer versão da nuvem",
"downloadBuildDescription": "Baixe qualquer versão do Fortnite facilmente da nuvem",
"downloadBuildContent": "Baixar",
"cannotUpdateGameServer": "Ocorreu um erro ao atualizar o servidor de jogo: {error}",
"launchFortnite": "Iniciar Fortnite",
"closeFortnite": "Fechar Fortnite",
"updateGameServerDllNever": "Nunca"
"updateGameServerDllEvery": "A cada {name}",
"selectPathPlaceholder": "Caminho",
"selectPathWindowTitle": "Selecione um arquivo",
"defaultDialogSecondaryAction": "Fechar",
"stopLoadingDialogAction": "Parar",
"copyErrorDialogTitle": "Copiar erro",
"copyErrorDialogSuccess": "Erro copiado para a área de transferência",
"defaultServerName": "Servidor de Jogo Reboot",
"defaultServerDescription": "Apenas mais um servidor",
"updatingRebootDll": "Baixando DLL do Reboot...",
"updatedRebootDll": "A DLL do Reboot foi baixada com sucesso",
"updateRebootDllError": "Ocorreu um erro ao baixar a DLL do Reboot: {error}",
"updateRebootDllErrorAction": "Tentar Novamente",
"uncaughtErrorMessage": "Um erro não tratado ocorreu: {error}",
"launchingHeadlessServer": "Iniciando o servidor sem interface gráfica...",
"usernameOrEmail": "Nome de Usuário/Email",
"usernameOrEmailPlaceholder": "Digite seu nome de usuário ou email",
"password": "Senha",
"passwordPlaceholder": "Digite sua senha, se desejar usar uma",
"cancelProfileChanges": "Cancelar",
"saveProfileChanges": "Salvar",
"startingServer": "Iniciando o {name}...",
"startedServer": "O {name} foi iniciado com sucesso",
"startServerError": "Ocorreu um erro ao iniciar o {name}: {error}",
"stoppingServer": "Parando o {name}...",
"stoppedServer": "O {name} foi parado com sucesso",
"stopServerError": "Ocorreu um erro ao parar o {name}: {error}",
"missingHostNameError": "Hostname ausente na configuração do {name}",
"missingPortError": "Porta ausente na configuração do {name}",
"illegalPortError": "Porta inválida na configuração do {name}",
"freeingPort": "Liberando porta {port}...",
"freedPort": "Porta {port} foi liberada com sucesso",
"freePortError": "Ocorreu um erro ao liberar a porta {port}: {error}",
"pingingRemoteServer": "Pingando o {name} remoto...",
"pingingLocalServer": "Pingando o {type} {name}...",
"pingError": "Não é possível pingar o {type} {name}",
"joinSelfServer": "Você não pode entrar no seu próprio servidor",
"wrongServerPassword": "Senha incorreta: por favor, tente novamente",
"offlineServer": "Este servidor não está online no momento: por favor, tente novamente mais tarde",
"serverPassword": "Senha",
"serverPasswordPlaceholder": "Digite a senha do servidor",
"serverPasswordCancel": "Cancelar",
"serverPasswordConfirm": "Confirmar",
"joinedServer": "Você entrou no servidor de {author} com sucesso!",
"copiedIp": "IP copiado para a área de transferência",
"selectVersion": "Selecionar uma versão",
"noVersions": "Por favor, crie ou baixe uma versão",
"missingVersion": "Esta versão não existe no computador local",
"deleteVersionDialogTitle": "Tem certeza de que deseja excluir esta versão?",
"deleteVersionFromDiskOption": "Excluir arquivos da versão do disco",
"deleteVersionCancel": "Manter",
"deleteVersionConfirm": "Excluir",
"versionName": "Nome",
"versionNameLabel": "Digite o novo nome da versão",
"newVersionNameConfirm": "Salvar",
"newVersionNameLabel": "Digite o novo nome da versão",
"gameFolderTitle": "Pasta do Jogo",
"gameFolderPlaceholder": "Digite a nova pasta do jogo",
"gameFolderPlaceWindowTitle": "Selecionar pasta do jogo",
"gameFolderLabel": "Caminho",
"openInExplorer": "Abrir no explorador",
"modify": "Modificar",
"delete": "Excluir",
"build": "Construir",
"selectBuild": "Selecionar uma compilação do Fortnite",
"fetchingBuilds": "Obtendo compilações e discos...",
"unknownError": "Erro desconhecido",
"downloadVersionError": "Não foi possível baixar a versão: {error}",
"downloadedVersion": "O download foi concluído com sucesso!",
"download": "Baixar",
"downloading": "Baixando...",
"extracting": "Extraindo...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "Diretório de Instalação",
"buildInstallationDirectoryPlaceholder": "Digite o diretório de instalação",
"buildInstallationDirectoryWindowTitle": "Selecionar diretório de instalação",
"timeLeft": "Tempo restante: {timeLeft, plural, =0{menos de um minuto} =1{cerca de {timeLeft} minuto} other{cerca de {timeLeft} minutos}}",
"localBuildsWarning": "As compilações locais não têm garantia de funcionamento",
"saveLocalVersion": "Salvar",
"embedded": "Incorporado",
"remote": "Remoto",
"local": "Local",
"checkServer": "Verificar {name}",
"startServer": "Iniciar {name}",
"stopServer": "Parar {name}",
"startHosting": "Iniciar hospedagem",
"stopHosting": "Parar hospedagem",
"startGame": "Iniciar Fortnite",
"stopGame": "Fechar Fortnite",
"waitingForGameServer": "Aguardando o servidor de jogo iniciar...",
"gameServerStartWarning": "O servidor sem interface gráfica foi iniciado com sucesso, mas o servidor de jogo não iniciou",
"gameServerStartLocalWarning": "O servidor de jogo foi iniciado com sucesso, mas outros jogadores não podem entrar",
"gameServerStarted": "O servidor de jogo foi iniciado com sucesso",
"checkingGameServer": "Verificando se outros jogadores podem entrar no servidor de jogo...",
"checkGameServerFixMessage": "Outros jogadores não podem entrar no servidor de jogo porque a porta {port} não está aberta",
"checkGameServerFixAction": "Corrigir",
"infoName": "Informações",
"emptyVersionName": "Nome da versão vazio",
"versionAlreadyExists": "Esta versão já existe",
"emptyGamePath": "Caminho do jogo vazio",
"diretoryDoesNotExist": "Diretório não existe",
"missingShippingExe": "Caminho do jogo inválido: FortniteClient-Win64-Shipping.exe ausente",
"invalidDownloadPath": "Caminho de download inválido",
"invalidDllPath": "Caminho da DLL inválido",
"dllDoesNotExist": "O arquivo não existe",
"invalidDllExtension": "Este arquivo não é uma DLL",
"emptyHostname": "Hostname vazio",
"hostnameFormat": "Formato de hostname incorreto: esperado ip:porta",
"emptyURL": "URL vazia"
}

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@@ -1,251 +0,0 @@
{
"find": "Găsiți o setare",
"on": "Pornit",
"off": "Oprit",
"resetDefaultsContent": "Resetați",
"resetDefaultsDialogTitle": "Doriți să resetați toate setările din această filă la valorile implicite? Această acțiune este ireversibilă",
"resetDefaultsDialogSecondaryAction": "Închidți",
"resetDefaultsDialogPrimaryAction": "Resetați",
"authenticatorName": "Authenticator",
"authenticatorConfigurationName": "Configurația autentificatorului",
"authenticatorConfigurationDescription": "Această secțiune conține configurația autentificatorului",
"authenticatorConfigurationHostName": "Gazdă",
"authenticatorConfigurationHostDescription": "Numele de gazdă al autentificatorului",
"authenticatorConfigurationPortName": "Portul",
"authenticatorConfigurationPortDescription": "Portul autentificatorului",
"authenticatorConfigurationDetachedName": "Detașat",
"authenticatorConfigurationDetachedDescription": "Dacă autentificatorul încorporat ar trebui pornit ca un proces separat, util pentru depanare",
"authenticatorInstallationDirectoryName": "Directorul de instalare",
"authenticatorInstallationDirectoryDescription": "Deschide folderul în care se află autentificatorul încorporat",
"authenticatorInstallationDirectoryContent": "Afișați fișierele",
"authenticatorResetDefaultsName": "Resetare autentificator",
"authenticatorResetDefaultsDescription": "Resetează setările autentificatorului la valorile implicite",
"authenticatorResetDefaultsContent": "Resetați",
"hostGameServerName": "Serverul de Joc",
"hostGameServerDescription": "Furnizați informații de bază despre serverul dvs. de joc pentru browserul serverului",
"hostGameServerNameName": "Numele",
"hostGameServerNameDescription": "Numele serverului dvs. de joc",
"hostGameServerDescriptionName": "Descriere",
"hostGameServerDescriptionDescription": "Descrierea serverului dvs. de joc",
"hostGameServerPasswordName": "Parola",
"hostGameServerPasswordDescription": "Parola serverului dvs. de joc, dacă aveți nevoie de una",
"hostGameServerDiscoverableName": "Descoperibil",
"hostGameServerDiscoverableDescription": "Faceți serverul dvs. disponibil și altor jucători pe browserul de server",
"hostShareName": "Trimite-ți",
"hostShareDescription": "Simplificați accesul altor persoane la serverul dvs. cu ajutorul opțiunilor din această secțiune",
"hostShareLinkName": "Link",
"hostShareLinkDescription": "Copiază link-ul serverului dvs. în clipboard (necesită Lansatorul Reboot)",
"hostShareLinkContent": "Copiați Link-ul",
"hostShareLinkMessageSuccess": "S-a copiat link-ul în clipboard",
"hostShareIpName": "IP-ul Public",
"hostShareIpDescription": "Copiați IP-ul dvs. public în clipboard (nu necesită Lansatorul Reboot)",
"hostShareIpContent": "Copiați IP-ul",
"hostShareIpMessageLoading": "Se obține IP-ul dvs. public...",
"hostShareIpMessageSuccess": "V-am copiat linkul în clipboard",
"hostShareIpMessageError": "A apărut o eroare la obținerea IP-ului dvs. public: {error}",
"hostResetName": "Resetați serverul de joc",
"hostResetDescription": "Resetează setările serverului de joc la valorile implicite",
"hostResetContent": "Resetați",
"browserName": "Răsfoitor de Servere",
"noServersAvailableTitle": "Momentan nu sunt servere disponibile",
"noServersAvailableSubtitle": "Găzduiți un server sau reveniți mai târziu",
"joinServer": "Conectați-vă la server",
"noServersAvailableByQueryTitle": "Niciun rezultat găsit",
"noServersAvailableByQuerySubtitle": "Niciun server nu se potrivește cu căutarea dvs.",
"findServer": "Găsește un server",
"copyIp": "Copiați IP-ul",
"hostName": "Gazdă",
"matchmakerName": "Matchmaker",
"matchmakerConfigurationName": "Configurația Matchmaker-ului",
"matchmakerConfigurationDescription": "Această secțiune conține configurația matchmaker-ului",
"matchmakerConfigurationHostName": "Gazdă",
"matchmakerConfigurationHostDescription": "Numele de gazdă al matchmaker-ului",
"matchmakerConfigurationPortName": "Portul",
"matchmakerConfigurationPortDescription": "Portul Matchmaker-ului",
"matchmakerConfigurationAddressName": "Adresa serverului de joc",
"matchmakerConfigurationAddressDescription": "Adresa serverului de joc utilizată de către matchmaker",
"matchmakerConfigurationDetachedName": "Detașat",
"matchmakerConfigurationDetachedDescription": "Dacă matchmaker-ul încorporat ar trebui să fie pornit ca un proces separat, util pentru depanare",
"matchmakerInstallationDirectoryName": "Directorul de Instalare",
"matchmakerInstallationDirectoryDescription": "Deschide folderul în care se află matchmaker-ul încorporat",
"matchmakerInstallationDirectoryContent": "Vedeți fișierele",
"matchmakerResetDefaultsName": "Resetați matchmaker-ul",
"matchmakerResetDefaultsDescription": "Resetează setările matchmaker-ului la valorile implicite",
"matchmakerResetDefaultsContent": "Resetați",
"matchmakerResetDefaultsDialogTitle": "Doriți să resetați toate setările din această filă la valorile lor implicite? Această acțiune este ireversibilă",
"matchmakerResetDefaultsDialogSecondaryAction": "Închideți",
"matchmakerResetDefaultsDialogPrimaryAction": "Resetați",
"playName": "Joacă",
"playGameServerName": "Server de joc",
"playGameServerDescription": "Scurtături utile pentru a găsi serverul pe care doriți să jucați",
"playGameServerContentLocal": "Serverul dvs.",
"playGameServerContentBrowser": "Serverul lui {owner}",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Găzduiți un server",
"playGameServerHostDescription": "Doriți să creați un server de joc pentru dvs. sau pentru prietenii dvs.? Găzduiește unul!",
"playGameServerHostContent": "Gazdă",
"playGameServerBrowserName": "Răsfoiți serverele",
"playGameServerBrowserDescription": "Găsiți un server descoperibil găzduit pe Lansatorul Reboot în browserul de servere",
"playGameServerBrowserContent": "Răsfoiți",
"playGameServerCustomName": "Conectați-vă la un server personalizat",
"playGameServerCustomDescription": "Introduceți adresa oricărui server, indiferent dacă este sau nu găzduit pe Lansatorul Reboot",
"playGameServerCustomContent": "Introduceți IP-ul",
"settingsName": "Setări",
"settingsClientName": "Setările clientului",
"settingsClientDescription": "Această secțiune conține dll-urile folosite pentru funcționarea clientului Fortnite",
"settingsClientConsoleName": "Consola pentru Unreal Engine",
"settingsClientConsoleDescription": "Acest fișier este injectat pentru a debloca Consola pentru Unreal Engine",
"settingsClientAuthName": "Reparator de autentificare",
"settingsClientAuthDescription": "Acest fișier este injectat pentru a redirecționa toate cererile HTTP către autentificatorul lansatorului",
"settingsClientMemoryName": "Reparator de memorie",
"settingsClientMemoryDescription": "Acest fișier este injectat pentru a preveni defectarea clientului Fortnite din cauza unei scurgeri de memorie",
"settingsClientArgsName": "Argumente de lansare personalizate",
"settingsClientArgsDescription": "Argumente suplimentare de utilizat la lansarea jocului",
"settingsClientArgsPlaceholder": "-exemplu",
"settingsServerName": "Setări ale serverului de joc",
"settingsServerSubtitle": "Această secțiune conține setări legate de implementarea serverului de joc",
"settingsServerFileName": "Implementarea",
"settingsServerFileDescription": "Acest fișier este injectat pentru a crea un server de joc și pentru a găzdui meciuri.",
"settingsServerPortName": "Portul",
"settingsServerPortDescription": "Portul utilizat de dll-ul serverului de joc",
"settingsServerMirrorName": "Oglindă de actualizare",
"settingsServerMirrorDescription": "Adresa URL utilizată pentru actualizarea dll-ului serverului de joc",
"settingsServerMirrorPlaceholder": "oglindă",
"settingsServerTimerName": "Temporizatorul actualizării serverului",
"settingsServerTimerSubtitle": "Determină când ar trebui să fie actualizat dll-ul serverului de joc",
"settingsUtilsName": "Utilitățile lansatorului",
"settingsUtilsSubtitle": "Această secțiune conține setări la îndemână pentru lansator",
"settingsUtilsInstallationDirectoryName": "Directorul de Instalare",
"settingsUtilsInstallationDirectorySubtitle": "Deschide directorul de instalare",
"settingsUtilsInstallationDirectoryContent": "Afișați fișierele",
"settingsUtilsBugReportName": "Creați un raport de erori",
"settingsUtilsBugReportSubtitle": "Ajutați-mă să repar problemele prin raportarea lor",
"settingsUtilsBugReportContent": "Raportați o problemă",
"settingsUtilsResetDefaultsName": "Resetați setările",
"settingsUtilsResetDefaultsSubtitle": "Resetați setările lansatorului la valorile implicite",
"settingsUtilsDialogTitle": "Doriți să resetați toate setările din această filă la valorile lor implicite? Această acțiune este ireversibilă",
"settingsUtilsResetDefaultsContent": "Resetați",
"settingsUtilsDialogSecondaryAction": "Închideți",
"settingsUtilsDialogPrimaryAction": "Resetați",
"addVersionName": "Versiunea",
"addVersionDescription": "Selectați versiunea de Fortnite pe care doriți să jucați",
"addLocalBuildName": "Adăugați o versiune din stocarea locală a PC-ului",
"addLocalBuildDescription": "Versiunile provenite din stocarea locală nu sunt garantate să funcționeze",
"addLocalBuildContent": "Adăugați versiunea de joc",
"downloadBuildName": "Descărcați orice versiune din cloud",
"downloadBuildDescription": "Descărcați orice versiune de Fortnite cu ușurință din cloud",
"downloadBuildContent": "Descărcați",
"cannotUpdateGameServer": "S-a produs o eroare în timpul actualizării serverului de joc: {error}",
"launchFortnite": "Lansați Fortnite",
"closeFortnite": "Închideți Fortnite",
"updateGameServerDllNever": "Niciodată",
"updateGameServerDllEvery": "La fiecare {name}",
"selectPathPlaceholder": "Locație",
"selectPathWindowTitle": "Selectați un fișier",
"defaultDialogSecondaryAction": "Închideți",
"stopLoadingDialogAction": "Opriți",
"copyErrorDialogTitle": "Copiați Eroarea",
"copyErrorDialogSuccess": "Eroare copiată în clipboard",
"defaultServerName": "Serverul de Joc Reboot",
"defaultServerDescription": "Doar un alt server",
"updatingRebootDll": "Se descarcă dll-ul reboot ...",
"updatedRebootDll": "DLL-ul reboot a fost descărcat cu succes",
"updateRebootDllError": "S-a produs o eroare în timpul descărcării dll-ului rebot: {error}",
"updateRebootDllErrorAction": "Reîncercați",
"uncaughtErrorMessage": "S-a produs o eroare nepreluată: {error}",
"launchingHeadlessServer": "Se lansează serverul fără interfața jocului...",
"usernameOrEmail": "Nume de utilizator/Email",
"usernameOrEmailPlaceholder": "Introduceți numele dvs. de utilizator sau adresa de e-mail",
"password": "Parola",
"passwordPlaceholder": "Introduceți parola, dacă doriți să folosiți una",
"cancelProfileChanges": "Anulați",
"saveProfileChanges": "Salvați",
"startingServer": "Se pornește {name}...",
"startedServer": "{name} a fost pornit cu succes",
"startServerError": "A apărut o eroare la pornirea {name}: {error}",
"stoppingServer": "Se oprește {name}...",
"stoppedServer": "{name} a fost oprit cu succes",
"stopServerError": "A apărut o eroare în timpul opririi {name}: {error}",
"missingHostNameError": "Lipsește numele de gazdă în configurația {name}",
"missingPortError": "Port lipsă în configurația {name}",
"illegalPortError": "Port invalid în configurația {name}",
"freeingPort": "Se eliberează portul {port}...",
"freedPort": "Portul {port} a fost eliberat cu succes",
"freePortError": "A apărut o eroare în timpul eliberării portului {port}: {error}",
"pingingRemoteServer": "Ping la telecomanda {name}...",
"pingingLocalServer": "Se dă ping la {type} {name}...",
"pingError": "Nu se poate face ping la {tip} {name}",
"joinSelfServer": "Nu vă puteți alătura propriului server",
"wrongServerPassword": "Parolă greșită: vă rugăm să încercați din nou",
"offlineServer": "Acest server nu este online momentan: vă rugăm să încercați din nou mai târziu",
"serverPassword": "Parolă",
"serverPasswordPlaceholder": "Introduceți parola serverului",
"serverPasswordCancel": "Anulați",
"serverPasswordConfirm": "Confirmați",
"joinedServer": "Ați intrat cu succes pe serverul lui {author}!",
"copiedIp": "IP copiat în clipboard",
"selectVersion": "Selectați o versiune",
"noVersions": "Vă rugăm să creați sau să descărcați o versiune",
"missingVersion": "Această versiune nu există pe stocarea locală",
"deleteVersionDialogTitle": "Sunteți sigur că doriți să ștergeți această versiune?",
"deleteVersionFromDiskOption": "Ștergeți versiunea jocului de pe disc",
"deleteVersionCancel": "Păstrați",
"deleteVersionConfirm": "Ștergeți",
"versionName": "Nume",
"versionNameLabel": "Introduceți noul nume al versiunii",
"newVersionNameConfirm": "Salvați",
"newVersionNameLabel": "Introduceți noul nume al versiunii",
"gameFolderTitle": "Folderul Jocului",
"gameFolderPlaceholder": "Introduceți folderul noului joc",
"gameFolderPlaceWindowTitle": "Selectați folderul jocului",
"gameFolderLabel": "Locația",
"openInExplorer": "Deschideți în Explorer",
"modify": "Modificați",
"delete": "Ștergeți",
"build": "Versiunea",
"selectBuild": "Selectați o versiune de Fortnite",
"fetchingBuilds": "Recuperarea versiunilor și a discurilor...",
"unknownError": "Eroare necunoscută",
"downloadVersionError": "Nu se poate descărca versiunea: {error}",
"downloadedVersion": "Descărcarea a fost finalizată cu succes!",
"download": "Descărcați",
"downloading": "Se descărcă...",
"extracting": "Se extrage...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "Director de instalare",
"buildInstallationDirectoryPlaceholder": "Introduceți directorul de instalare",
"buildInstallationDirectoryWindowTitle": "Selectați directorul de instalare",
"timeLeft": "Timp rămas: {timeLeft, plural, =0{mai puțin de un minut} =1{aproximativ {timeLeft} minut} other{aproximativ {timeLeft} minute}}",
"localBuildsWarning": "Versiunile locale nu sunt garantate să funcționeze",
"saveLocalVersion": "Salvați",
"embedded": "Încorporat",
"remote": "Telecomandă",
"local": "Local",
"checkServer": "Verificați {name}",
"startServer": "Porniți {name}",
"stopServer": "Opriți {name}",
"startHosting": "Începeți să găzduiți",
"stopHosting": "Opriți găzduirea",
"startGame": "Porniți Fortnite",
"stopGame": "Opriți fortnite",
"waitingForGameServer": "Se așteaptă pornirea serverului de joc...",
"gameServerStartWarning": "Serverul fără interfața de joc a fost pornit cu succes, dar serverul de joc(meci) nu a pornit",
"gameServerStartLocalWarning": "Serverul de joc a fost pornit cu succes, dar alți jucători nu se pot conecta",
"gameServerStarted": "Serverul de joc a fost pornit cu succes",
"checkingGameServer": "Se verifică dacă alți jucători se pot conecta la serverul de joc...",
"checkGameServerFixMessage": "Alți jucători nu se pot conecta la serverul de joc deoarece portul {port} nu este deschis",
"checkGameServerFixAction": "Reparați",
"infoName": "Informații",
"emptyVersionName": "Numele versiunii este gol",
"versionAlreadyExists": "Deja există această versiune",
"emptyGamePath": "Locația jocului este goală",
"directoryDoesNotExist": "Directorul nu există",
"missingShippingExe": "Locația jocului invalidă: lipsește FortniteClient-Win64-Shipping",
"invalidDownloadPath": "Locația de descărcare este invalidă",
"invalidDllPath": "Locația dll-ului este invalidă",
"dllDoesNotExist": "Fișierul nu există",
"invalidDllExtension": "Acest fișier nu este un dll",
"emptyHostname": "Nume de gazdă gol",
"hostnameFormat": "Format greșit al numelui de gazdă: era de așteptat ip:port",
"emptyURL": "URL de actualizare gol"
}

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@@ -1,268 +0,0 @@
{
"find": "Поиск",
"on": "Вкл.",
"off": "Выкл.",
"resetDefaultsContent": "Сбросить",
"resetDefaultsDialogTitle": "Вы хотите сбросить все настройки в этой вкладке к значениям по умолчанию? Это действие нельзя отменить",
"resetDefaultsDialogSecondaryAction": "Закрыть",
"resetDefaultsDialogPrimaryAction": "Сбросить",
"authenticatorName": "Аутентификатор",
"authenticatorConfigurationName": "Конфигурация аутентификатора",
"authenticatorConfigurationDescription": "В этом разделе содержится конфигурация аутентификатора",
"authenticatorConfigurationHostName": "Хост",
"authenticatorConfigurationHostDescription": "Имя хоста аутентификатора",
"authenticatorConfigurationPortName": "Порт",
"authenticatorConfigurationPortDescription": "Порт аутентификатора",
"authenticatorConfigurationDetachedName": "Отделенный",
"authenticatorConfigurationDetachedDescription": "Запуск встроенного аутентификатора в качестве отдельного процесса, полезно для отладки",
"authenticatorInstallationDirectoryName": "Папка установки аутентификатора",
"authenticatorInstallationDirectoryDescription": "Открывает папку, в которой находится встроенный аутентификатор",
"authenticatorInstallationDirectoryContent": "Показать файлы",
"authenticatorResetDefaultsName": "Сбросить аутентификатор",
"authenticatorResetDefaultsDescription": "Сбрасывает настройки аутентификатора к значениям по умолчанию",
"authenticatorResetDefaultsContent": "Сбросить",
"hostGameServerName": "Игровой сервер",
"hostGameServerDescription": "Предоставьте основную информацию о вашем игровом сервере для браузера серверов",
"hostGameServerNameName": "Название",
"hostGameServerNameDescription": "Название вашего игрового сервера",
"hostGameServerDescriptionName": "Описание",
"hostGameServerDescriptionDescription": "Описание вашего игрового сервера",
"hostGameServerPasswordName": "Пароль",
"hostGameServerPasswordDescription": "Пароль для вашего игрового сервера, если требуется",
"hostGameServerDiscoverableName": "Доступность",
"hostGameServerDiscoverableDescription": "Сделайте ваш сервер доступным для других игроков в браузере серверов",
"hostShareName": "Поделиться",
"hostShareDescription": "Сделайте процесс присоединения других людей к вашему серверу проще с помощью настроек в этом разделе",
"hostShareLinkName": "Ссылка",
"hostShareLinkDescription": "Копирует ссылку на ваш сервер в буфер обмена (требуется Reboot Launcher)",
"hostShareLinkContent": "Скопировать ссылку",
"hostShareLinkMessageSuccess": "Ссылка скопирована в буфер обмена",
"hostShareIpName": "Публичный IP",
"hostShareIpDescription": "Копирует ваш текущий публичный IP в буфер обмена (не требует Reboot Launcher)",
"hostShareIpContent": "Скопировать IP",
"hostShareIpMessageLoading": "Получение вашего публичного IP...",
"hostShareIpMessageSuccess": "IP скопирован в буфер обмена",
"hostShareIpMessageError": "Произошла ошибка при получении вашего публичного IP: {error}",
"hostResetName": "Сбросить настройки игрового сервера",
"hostResetDescription": "Сбрасывает настройки игрового сервера к значениям по умолчанию",
"hostResetContent": "Сбросить",
"browserName": "Браузер серверов",
"noServersAvailableTitle": "В данный момент серверов нет в наличии"
"noServersAvailableSubtitle": "Создайте сервер сами или вернитесь позже",
"joinServer": "Присоединиться к серверу",
"noServersAvailableByQueryTitle": "Результаты не найдены",
"noServersAvailableByQuerySubtitle": "Нет серверов, соответствующих вашему запросу",
"findServer": "Найти сервер",
"copyIp": "Копировать IP",
"hostName": "Хост",
"matchmakerName": "Матчмейкер",
"matchmakerConfigurationName": "Настройки матчмейкера",
"matchmakerConfigurationDescription": "Этот раздел содержит настройки матчмейкера",
"matchmakerConfigurationHostName": "Хост",
"matchmakerConfigurationHostDescription": "Имя хоста матчмейкера",
"matchmakerConfigurationPortName": "Порт",
"matchmakerConfigurationPortDescription": "Порт матчмейкера",
"matchmakerConfigurationAddressName": "Адрес игрового сервера",
"matchmakerConfigurationAddressDescription": "Адрес игрового сервера, используемый матчмейкером",
"matchmakerConfigurationDetachedName": "Отделенный",
"matchmakerConfigurationDetachedDescription": "Запускать встроенный матчмейкер как отдельный процесс, полезно для отладки",
"matchmakerInstallationDirectoryName": "Папка установки матчмейкера",
"matchmakerInstallationDirectoryDescription": "Открывает папку, в которой находится встроенный матчмейкер",
"matchmakerInstallationDirectoryContent": "Показать файлы",
"matchmakerResetDefaultsName": "Сбросить настройки матчмейкера",
"matchmakerResetDefaultsDescription": "Сбрасывает настройки матчмейкера до значений по умолчанию",
"matchmakerResetDefaultsContent": "Сбросить",
"matchmakerResetDefaultsDialogTitle": "Вы хотите сбросить все настройки на этой вкладке до значений по умолчанию? Данное действие нельзя будет отменить",
"matchmakerResetDefaultsDialogSecondaryAction": "Закрыть",
"matchmakerResetDefaultsDialogPrimaryAction": "Сбросить",
"playName": "Играть",
"playGameServerName": "Игровой сервер",
"playGameServerDescription": "Полезные ярлыки для поиска сервера, на котором вы хотите играть",
"playGameServerContentLocal": "Ваш сервер",
"playGameServerContentBrowser": "Сервер {owner}",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Создать собственный сервер",
"playGameServerHostDescription": "Хотите создать игровой сервер для себя или своих друзей? Создайте один!",
"playGameServerHostContent": "Создать",
"playGameServerBrowserName": "Просмотр серверов",
"playGameServerBrowserDescription": "Найти обнаруженный сервер, размещенный в Reboot Launcher, в браузере серверов",
"playGameServerBrowserContent": "Просмотр",
"playGameServerCustomName": "Присоединиться к пользовательскому серверу",
"playGameServerCustomDescription": "Введите адрес любого сервера, будь то сервер, размещенный в Reboot Launcher или нет",
"playGameServerCustomContent": "Введите IP",
"settingsName": "Настройки",
"settingsClientName": "Настройки клиента",
"settingsClientDescription": "Этот раздел содержит DLL-файлы, необходимые для работы клиента Fortnite",
"settingsClientConsoleName": "Консоль Unreal Engine",
"settingsClientConsoleDescription": "Этот файл внедряется для разблокировки консоли Unreal Engine",
"settingsClientAuthName": "Патчер аутентификации",
"settingsClientAuthDescription": "Этот файл внедряется для перенаправления всех HTTP-запросов к аутентификатору лаунчера",
"settingsClientMemoryName": "Патчер памяти",
"settingsClientMemoryDescription": "Этот файл внедрен для предотвращения сбоев клиента Fortnite из-за утечки памяти",
"settingsClientArgsName": "Пользовательские аргументы запуска",
"settingsClientArgsDescription": "Дополнительные аргументы для использования при запуске игры",
"settingsClientArgsPlaceholder": "-пример",
"settingsServerName": "Настройки игрового сервера",
"settingsServerSubtitle": "Этот раздел содержит настройки, связанные с реализацией игрового сервера",
"settingsServerFileName": "Реализация",
"settingsServerFileDescription": "Этот файл внедрен для создания игрового сервера и проведения матчей",
"settingsServerPortName": "Порт",
"settingsServerPortDescription": "Порт, используемый сервером игры",
"settingsServerMirrorName": "Зеркало обновлений",
"settingsServerMirrorDescription": "URL-адрес, используемый для обновления файла сервера игры",
"settingsServerMirrorPlaceholder": "зеркало",
"settingsServerTimerName": "Таймер обновления",
"settingsServerTimerSubtitle": "Определяет, когда следует обновлять файл сервера игры",
"settingsUtilsName": "Утилиты лаунчера",
"settingsUtilsSubtitle": "Этот раздел содержит удобные настройки для лаунчера",
"settingsUtilsInstallationDirectoryName": "Директория установки",
"settingsUtilsInstallationDirectorySubtitle": "Открывает директорию установки",
"settingsUtilsInstallationDirectoryContent": "Показать файлы",
"settingsUtilsBugReportName": "Создать отчет об ошибке",
"settingsUtilsBugReportSubtitle": "Помогите мне исправить ошибки, сообщив о них",
"settingsUtilsBugReportContent": "Сообщить об ошибке",
"settingsUtilsResetDefaultsName": "Сбросить настройки",
"settingsUtilsResetDefaultsSubtitle": "Сбрасывает настройки лаунчера к значениям по умолчанию",
"settingsUtilsDialogTitle": "Вы хотите сбросить все настройки в этой вкладке до значений по умолчанию? Это действие необратимо",
"settingsUtilsResetDefaultsContent": "Сбросить",
"settingsUtilsDialogSecondaryAction": "Закрыть",
"settingsUtilsDialogPrimaryAction": "Сбросить",
"addVersionName": "Версия",
"addVersionDescription": "Выберите версию Fortnite, которую хотите использовать",
"addLocalBuildName": "Добавить версию из локального хранилища на этом ПК",
"addLocalBuildDescription": "Версии из локального диска не гарантируют работоспособность",
"addLocalBuildContent": "Добавить сборку",
"downloadBuildName": "Скачать любую версию из облака",
"downloadBuildDescription": "Легко скачать любую версию Fortnite из облака",
"downloadBuildContent": "Скачать",
"cannotUpdateGameServer": "Произошла ошибка при обновлении игрового сервера: {error}",
"launchFortnite": "Запустить Fortnite",
"closeFortnite": "Закрыть Fortnite",
"updateGameServerDllNever": "Никогда",
"updateGameServerDllEvery": "Каждые {name}",
"selectPathPlaceholder": "Путь",
"selectPathWindowTitle": "Выберите файл",
"defaultDialogSecondaryAction": "Закрыть",
"stopLoadingDialogAction": "Остановить",
"copyErrorDialogTitle": "Копировать ошибку",
"copyErrorDialogSuccess": "Скопировано в буфер обмена",
"defaultServerName": "Перезагрузить игровой сервер",
"defaultServerDescription": "Просто еще один сервер",
"updatingRebootDll": "Загрузка файла перезагрузки...",
"updatedRebootDll": "Файл перезагрузки успешно загружен",
"updateRebootDllError": "Произошла ошибка при загрузке файла перезагрузки: {error}",
"updateRebootDllErrorAction": "Повторить",
"uncaughtErrorMessage": "Произошла необработанная ошибка: {error}",
"launchingHeadlessServer": "Запуск сервера без графического интерфейса...",
"usernameOrEmail": "Имя пользователя/Электронная почта",
"usernameOrEmailPlaceholder": "Введите имя пользователя или адрес электронной почты",
"password": "Пароль",
"passwordPlaceholder": "Введите пароль, если вы хотите использовать его",
"cancelProfileChanges": "Отменить",
"saveProfileChanges": "Сохранить",
"startingServer": "Запуск {name}...",
"startedServer": "{name} успешно запущен",
"startServerError": "Произошла ошибка при запуске {name}: {error}",
"stoppingServer": "Остановка {name}...",
"stoppedServer": "{name} успешно остановлен",
"stopServerError": "Произошла ошибка при остановке {name}: {error}",
"missingHostNameError": "Отсутствует имя хоста в конфигурации {name}",
"missingPortError": "Отсутствует порт в конфигурации {name}",
"illegalPortError": "Недопустимый порт в конфигурации {name}",
"freeingPort": "Освобождение порта {port}...",
"freedPort": "Порт {port} успешно освобожден",
"freePortError": "Произошла ошибка при освобождении порта {port}: {error}",
"pingingRemoteServer": "Проверка доступности удаленного сервера {name}...",
"pingingLocalServer": "Проверка доступности {type} {name}...",
"pingError": "Не удалось проверить доступность {type} {name}",
"joinSelfServer": "Вы не можете присоединиться к собственному серверу",
"wrongServerPassword": "Неверный пароль: пожалуйста, попробуйте снова",
"offlineServer": "Этот сервер сейчас недоступен: пожалуйста, попробуйте позже",
"serverPassword": "Пароль сервера",
"serverPasswordPlaceholder": "Введите пароль сервера",
"serverPasswordCancel": "Отменить",
"serverPasswordConfirm": "Подтвердить",
"joinedServer": "Вы успешно присоединились к серверу {author}!",
"copiedIp": "Скопирован IP в буфер обмена",
"selectVersion": "Выберите версию",
"noVersions": "Пожалуйста, создайте или загрузите версию",
"missingVersion": "Этой версии не существует на локальной машине",
"deleteVersionDialogTitle": "Вы уверены, что хотите удалить эту версию?",
"deleteVersionFromDiskOption": "Удалить файлы версии с диска",
"deleteVersionCancel": "Отменить",
"deleteVersionConfirm": "Удалить",
"versionName": "Название",
"versionNameLabel": "Введите новое название версии",
"newVersionNameConfirm": "Сохранить",
"newVersionNameLabel": "Введите новое название версии",
"gameFolderTitle": "Папка с игрой",
"gameFolderPlaceholder": "Введите новую папку с игрой",
"gameFolderPlaceWindowTitle": "Выберите папку с игрой",
"gameFolderLabel": "Путь",
"openInExplorer": "Открыть в проводнике",
"modify": "Изменить",
"delete": "Удалить",
"build": "Версия",
"selectBuild": "Выберите версий Fortnite",
"fetchingBuilds": "Получение версий и дисков...",
"unknownError": "Неизвестная ошибка",
"downloadVersionError": "Не удается загрузить версию: {error}",
"downloadedVersion": "Загрузка успешно завершена!",
"download": "Загрузить",
"downloading": "Загрузка...",
"extracting": "Извлечение...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "Директория установки",
"buildInstallationDirectoryPlaceholder": "Введите директорию установки",
"buildInstallationDirectoryWindowTitle": "Выберите директорию установки",
"timeLeft": "Осталось времени: {timeLeft, plural, =0{менее минуты} =1{примерно {timeLeft} минута} other{примерно {timeLeft} минут}}",
"localBuildsWarning": "Локальные версии не гарантируют работоспособность",
"saveLocalVersion": "Сохранить",
"embedded": "Встроенная",
"remote": "Удаленная",
"local": "Локальная",
"checkServer": "Проверить {name}",
"startServer": "Запустить {name}",
"stopServer": "Остановить {name}",
"startHosting": "Начать хостинг",
"stopHosting": "Завершить хостинг",
"startGame": "Запустить Fortnite",
"stopGame": "Закрыть Fortnite",
"waitingForGameServer": "Ожидание запуска игрового сервера...",
"gameServerStartWarning": "Headless-сервер успешно запущен, но игровой сервер не запустился",
"gameServerStartLocalWarning": "Игровой сервер успешно запущен, но другие игроки не могут присоединиться",
"gameServerStarted": "Игровой сервер успешно запущен",
"checkingGameServer": "Проверка возможности присоединения других игроков к игровому серверу...",
"checkGameServerFixMessage": "Другие игроки не могут присоединиться к игровому серверу, так как порт {port} закрыт",
"checkGameServerFixAction": "Исправить",
"infoName": "Информация",
"emptyVersionName": "Пустое имя версии",
"versionAlreadyExists": "Эта версия уже существует",
"emptyGamePath": "Пустой путь к игре",
"directoryDoesNotExist": "Папка не существует",
"missingShippingExe": "Недействительный путь к игре: отсутствует FortniteClient-Win64-Shipping",
"invalidDownloadPath": "Недействительный путь загрузки",
"invalidDllPath": "Недействительный путь к DLL",
"dllDoesNotExist": "Файл не существует",
"invalidDllExtension": "Этот файл не является DLL",
"emptyHostname": "Пустое имя хоста",
"hostnameFormat": "Неверный формат имени хоста: ожидается IP:порт",
"emptyURL": "Пустой URL обновления"
"missingVersionError": "Скачайте или выберите версию перед запуском Fortnite",
"missingExecutableError": "Отсутствует исполняемый файл Fortnite: обычно это означает, что установка была перемещена или удалена",
"corruptedVersionError": "Повреждена установка Fortnite: пожалуйста, скачайте ее заново из лаунчера или измените версию",
"missingDllError": "DLL-файл по пути {path} не существует",
"corruptedDllError": "Невозможно внедрить DLL: {error}",
"tokenError": "Не удается войти в Fortnite: ошибка аутентификации",
"unknownFortniteError": "Произошла неизвестная ошибка при запуске Fortnite: {error}",
"serverNoLongerAvailable": "Сервер {owner} больше не доступен",
"serverNoLongerAvailableUnnamed": "Предыдущий сервер больше не доступен",
"noServerFound": "Сервер не найден: недействительная или устаревшая ссылка",
"settingsUtilsThemeName": "Тема",
"settingsUtilsThemeDescription": "Выберите тему для использования в лаунчере",
"dark": "Темная",
"light": "Светлая",
"system": "Системная",
"settingsUtilsLanguageName": "Язык",
"settingsUtilsLanguageDescription": "Выберите язык для использования в лаунчере"
}

View File

@@ -5,56 +5,76 @@ import 'package:bitsdojo_window/bitsdojo_window.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter_acrylic/flutter_acrylic.dart';
import 'package:flutter_gen/gen_l10n/reboot_localizations.dart';
import 'package:flutter_localized_locales/flutter_localized_locales.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/info_controller.dart';
import 'package:reboot_launcher/src/controller/matchmaker_controller.dart';
import 'package:reboot_launcher/src/controller/update_controller.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/dialog/implementation/error.dart';
import 'package:reboot_launcher/src/controller/authenticator_controller.dart';
import 'package:reboot_launcher/src/controller/build_controller.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/controller/hosting_controller.dart';
import 'package:reboot_launcher/src/controller/authenticator_controller.dart';
import 'package:reboot_launcher/src/controller/info_controller.dart';
import 'package:reboot_launcher/src/controller/matchmaker_controller.dart';
import 'package:reboot_launcher/src/controller/settings_controller.dart';
import 'package:reboot_launcher/src/controller/update_controller.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/dialog/implementation/error.dart';
import 'package:reboot_launcher/src/dialog/implementation/server.dart';
import 'package:reboot_launcher/src/page/implementation/home_page.dart';
import 'package:reboot_launcher/src/util/daemon.dart';
import 'package:reboot_launcher/src/util/matchmaker.dart';
import 'package:reboot_launcher/src/util/os.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/util/watch.dart';
import 'package:supabase_flutter/supabase_flutter.dart';
import 'package:system_theme/system_theme.dart';
import 'package:url_protocol/url_protocol.dart';
import 'package:window_manager/window_manager.dart';
import 'package:flutter_gen/gen_l10n/reboot_localizations.dart';
const double kDefaultWindowWidth = 1536;
const double kDefaultWindowHeight = 1024;
const String kCustomUrlSchema = "reboot";
const String kCustomUrlSchema = "Reboot";
void main() => runZonedGuarded(() async {
await installationDirectory.create(recursive: true);
await Supabase.initialize(
url: supabaseUrl,
anonKey: supabaseAnonKey
);
WidgetsFlutterBinding.ensureInitialized();
await SystemTheme.accentColor.load();
_initWindow();
var storageError = await _initStorage();
var urlError = await _initUrlHandler();
var observerError = _initObservers();
_checkGameServer();
runApp(const RebootApplication());
WidgetsBinding.instance.addPostFrameCallback((timeStamp) => _handleErrors([urlError, storageError, observerError]));
},
(error, stack) => onError(error, stack, false),
void main() => runZonedGuarded(
() async {
final errors = <Object>[];
try {
await installationDirectory.create(recursive: true);
await Supabase.initialize(
url: supabaseUrl,
anonKey: supabaseAnonKey
);
WidgetsFlutterBinding.ensureInitialized();
await SystemTheme.accentColor.load();
_initWindow();
final storageError = await _initStorage();
if(storageError != null) {
errors.add(storageError);
}
final urlError = await _initUrlHandler();
if(urlError != null) {
errors.add(urlError);
}
final observerError = _initObservers();
if(observerError != null) {
errors.add(observerError);
}
_checkGameServer();
}catch(uncaughtError) {
errors.add(uncaughtError);
} finally{
runApp(const RebootApplication());
WidgetsBinding.instance.addPostFrameCallback((timeStamp) => _handleErrors(errors));
}
},
(error, stack) => onError(error, stack, false),
zoneSpecification: ZoneSpecification(
handleUncaughtError: (self, parent, zone, error, stacktrace) => onError(error, stacktrace, false)
));
handleUncaughtError: (self, parent, zone, error, stacktrace) => onError(error, stacktrace, false)
)
);
void _handleErrors(List<Object?> errors) {
errors.where((element) => element != null).forEach((element) => onError(element!, null, false));
@@ -78,7 +98,7 @@ Future<void> _checkGameServer() async {
WidgetsBinding.instance.addPostFrameCallback((_) => showInfoBar(
oldOwner == null ? translations.serverNoLongerAvailableUnnamed : translations.serverNoLongerAvailable(oldOwner),
severity: InfoBarSeverity.warning,
duration: snackbarLongDuration
duration: infoBarLongDuration
));
}catch(_) {
// Intended behaviour
@@ -90,7 +110,7 @@ Future<Object?> _initUrlHandler() async {
try {
registerProtocolHandler(kCustomUrlSchema, arguments: ['%s']);
var appLinks = AppLinks();
var initialUrl = await appLinks.getInitialAppLink();
var initialUrl = await appLinks.getInitialLink();
if(initialUrl != null) {
_joinServer(initialUrl);
}
@@ -112,7 +132,7 @@ void _joinServer(Uri uri) {
}else {
showInfoBar(
translations.noServerFound,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
severity: InfoBarSeverity.error
);
}
@@ -153,11 +173,9 @@ Object? _initObservers() {
var gameController = Get.find<GameController>();
var gameInstance = gameController.instance.value;
gameInstance?.startObserver();
gameController.saveInstance();
var hostingController = Get.find<HostingController>();
var hostingInstance = hostingController.instance.value;
hostingInstance?.startObserver();
hostingController.saveInstance();
return null;
}catch(error) {
return error;
@@ -179,9 +197,7 @@ Future<Object?> _initStorage() async {
Get.put(SettingsController());
Get.put(HostingController());
Get.put(InfoController());
var updateController = UpdateController();
Get.put(updateController);
updateController.update();
Get.put(UpdateController());
return null;
}catch(error) {
return error;

View File

@@ -16,7 +16,7 @@ class AuthenticatorController extends ServerController {
String get defaultHost => kDefaultAuthenticatorHost;
@override
String get defaultPort => kDefaultAuthenticatorPort;
String get defaultPort => kDefaultAuthenticatorPort.toString();
@override
Future<bool> get isPortFree => isAuthenticatorPortFree();

View File

@@ -3,17 +3,38 @@ import 'package:reboot_common/common.dart';
class BuildController extends GetxController {
List<FortniteBuild>? _builds;
Rxn<FortniteBuild> selectedBuild;
Rxn<FortniteBuild> _selectedBuild;
Rx<FortniteBuildSource> _selectedBuildSource;
BuildController() : selectedBuild = Rxn();
BuildController() : _selectedBuild = Rxn(),
_selectedBuildSource = Rx(FortniteBuildSource.manifest);
List<FortniteBuild>? get builds => _builds;
FortniteBuild? get selectedBuild => _selectedBuild.value;
set selectedBuild(FortniteBuild? value) {
_selectedBuild.value = value;
if(value != null && value.source != value.source) {
_selectedBuildSource.value = value.source;
}
}
FortniteBuildSource get selectedBuildSource => _selectedBuildSource.value;
set selectedBuildSource(FortniteBuildSource value) {
_selectedBuildSource.value = value;
final selected = selectedBuild;
if(selected == null || selected.source != value) {
final selectable = builds?.firstWhereOrNull((element) => element.source == value);
_selectedBuild.value = selectable;
}
}
set builds(List<FortniteBuild>? builds) {
_builds = builds;
if(builds == null || builds.isEmpty){
return;
}
selectedBuild.value = builds[0];
final selectable = builds?.firstWhereOrNull((element) => element.source == selectedBuildSource);
_selectedBuild.value = selectable;
}
}

View File

@@ -39,14 +39,9 @@ class GameController extends GetxController {
customLaunchArgs.addListener(() =>
_storage.write("custom_launch_args", customLaunchArgs.text));
started = RxBool(false);
var serializedInstance = _storage.read("instance");
instance = Rxn(serializedInstance != null ? GameInstance.fromJson(jsonDecode(serializedInstance)) : null);
instance.listen((_) => saveInstance());
instance = Rxn();
}
Future<void> saveInstance() =>
_storage.write("instance", jsonEncode(instance.value?.toJson()));
void reset() {
username.text = kDefaultPlayerName;
password.text = "";

View File

@@ -1,10 +1,7 @@
import 'dart:convert';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:supabase_flutter/supabase_flutter.dart';
import 'package:uuid/uuid.dart';
@@ -16,8 +13,10 @@ class HostingController extends GetxController {
late final TextEditingController password;
late final RxBool showPassword;
late final RxBool discoverable;
late final RxBool headless;
late final RxBool started;
late final RxBool published;
late final RxBool automaticServer;
late final Rxn<GameInstance> instance;
late final Rxn<Set<Map<String, dynamic>>> servers;
@@ -33,24 +32,27 @@ class HostingController extends GetxController {
password.addListener(() => _storage.write("password", password.text));
discoverable = RxBool(_storage.read("discoverable") ?? true);
discoverable.listen((value) => _storage.write("discoverable", value));
headless = RxBool(_storage.read("headless") ?? true);
headless.listen((value) => _storage.write("headless", value));
started = RxBool(false);
published = RxBool(false);
showPassword = RxBool(false);
var serializedInstance = _storage.read("instance");
instance = Rxn(serializedInstance != null ? GameInstance.fromJson(jsonDecode(serializedInstance)) : null);
instance.listen((_) => saveInstance());
var supabase = Supabase.instance.client;
instance = Rxn();
automaticServer = RxBool(_storage.read("auto") ?? true);
automaticServer.listen((value) => _storage.write("auto", value));
final supabase = Supabase.instance.client;
servers = Rxn();
supabase.from('hosts')
supabase.from("hosting")
.stream(primaryKey: ['id'])
.map((event) => _parseValidServers(event))
.listen((event) => servers.value = event);
.listen((event) {
servers.value = event;
published.value = event.any((element) => element["id"] == uuid);
});
}
Set<Map<String, dynamic>> _parseValidServers(event) => event.where((element) => element["ip"] != null).toSet();
Future<void> saveInstance() => _storage.write("instance", jsonEncode(instance.value?.toJson()));
void reset() {
name.text = "";
description.text = "";

View File

@@ -1,5 +1,4 @@
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
class InfoController extends GetxController {
List<String>? links;

View File

@@ -45,7 +45,7 @@ class MatchmakerController extends ServerController {
String get defaultHost => kDefaultMatchmakerHost;
@override
String get defaultPort => kDefaultMatchmakerPort;
String get defaultPort => kDefaultMatchmakerPort.toString();
@override
Future<bool> get isPortFree => isMatchmakerPortFree();

View File

@@ -17,7 +17,6 @@ abstract class ServerController extends GetxController {
late RxBool started;
late RxBool detached;
StreamSubscription? worker;
int? embeddedServerPid;
HttpServer? localServer;
HttpServer? remoteServer;
@@ -93,8 +92,16 @@ abstract class ServerController extends GetxController {
return;
}
yield ServerResult(ServerResultType.starting);
started.value = true;
if(type() != ServerType.local) {
started.value = true;
yield ServerResult(ServerResultType.starting);
}else {
started.value = false;
if(port != defaultPort) {
yield ServerResult(ServerResultType.starting);
}
}
try {
var host = this.host.text.trim();
if (host.isEmpty) {
@@ -117,7 +124,7 @@ abstract class ServerController extends GetxController {
return;
}
if (type() != ServerType.local && await isPortTaken) {
if ((type() != ServerType.local || port != defaultPort) && await isPortTaken) {
yield ServerResult(ServerResultType.freeingPort);
var result = await freePort();
yield ServerResult(result ? ServerResultType.freePortSuccess : ServerResultType.freePortError);
@@ -126,9 +133,15 @@ abstract class ServerController extends GetxController {
return;
}
}
switch(type()){
case ServerType.embedded:
embeddedServerPid = await startEmbeddedInternal();
final pid = await startEmbeddedInternal();
watchProcess(pid).then((value) {
if(started()) {
started.value = false;
}
});
break;
case ServerType.remote:
yield ServerResult(ServerResultType.pingingRemote);
@@ -143,7 +156,7 @@ abstract class ServerController extends GetxController {
break;
case ServerType.local:
if(port != defaultPort) {
localServer = await startRemoteAuthenticatorProxy(Uri.parse("http://$defaultHost:$defaultPort"));
localServer = await startRemoteAuthenticatorProxy(Uri.parse("http://$defaultHost:$port"));
}
break;
@@ -153,6 +166,8 @@ abstract class ServerController extends GetxController {
var uriResult = await pingServer(defaultHost, defaultPort);
if(uriResult == null) {
yield ServerResult(ServerResultType.pingError);
remoteServer?.close(force: true);
localServer?.close(force: true);
started.value = false;
return;
}
@@ -164,6 +179,8 @@ abstract class ServerController extends GetxController {
error: error,
stackTrace: stackTrace
);
remoteServer?.close(force: true);
localServer?.close(force: true);
started.value = false;
}
}
@@ -178,7 +195,7 @@ abstract class ServerController extends GetxController {
try{
switch(type()){
case ServerType.embedded:
Process.killPid(embeddedServerPid!, ProcessSignal.sigabrt);
killProcessByPort(int.parse(defaultPort));
break;
case ServerType.remote:
await remoteServer?.close(force: true);

View File

@@ -1,9 +1,6 @@
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
import 'package:intl/intl.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/main.dart';
import 'package:reboot_launcher/src/util/translations.dart';

View File

@@ -17,36 +17,36 @@ class UpdateController {
timestamp = RxnInt(_storage.read("ts"));
timestamp.listen((value) => _storage.write("ts", value));
var timerIndex = _storage.read("timer");
timer = Rx(timerIndex == null ? UpdateTimer.never : UpdateTimer.values.elementAt(timerIndex));
timer = Rx(timerIndex == null ? UpdateTimer.hour : UpdateTimer.values.elementAt(timerIndex));
timer.listen((value) => _storage.write("timer", value.index));
url = TextEditingController(text: _storage.read("update_url") ?? rebootDownloadUrl);
url = TextEditingController(text: _storage.read("update_url") ?? kRebootDownloadUrl);
url.addListener(() => _storage.write("update_url", url.text));
status = Rx(UpdateStatus.waiting);
}
Future<void> update([bool force = false]) async {
if(timer.value == UpdateTimer.never) {
status.value = UpdateStatus.success;
return;
}
showInfoBar(
translations.updatingRebootDll,
loading: true,
duration: null
);
try {
timestamp.value = await downloadRebootDll(
url.text,
final needsUpdate = await hasRebootDllUpdate(
timestamp.value,
hours: timer.value.hours,
force: force
);
if(!needsUpdate) {
status.value = UpdateStatus.success;
return;
}
showInfoBar(
translations.downloadingDll("reboot"),
loading: true,
duration: null
);
timestamp.value = await downloadRebootDll(url.text);
status.value = UpdateStatus.success;
showInfoBar(
translations.updatedRebootDll,
translations.downloadDllSuccess("reboot"),
severity: InfoBarSeverity.success,
duration: snackbarShortDuration
duration: infoBarShortDuration
);
}catch(message) {
var error = message.toString();
@@ -54,12 +54,12 @@ class UpdateController {
error = error.toLowerCase();
status.value = UpdateStatus.error;
showInfoBar(
translations.updateRebootDllError(error.toString()),
duration: snackbarLongDuration,
translations.downloadDllError(error.toString()),
duration: infoBarLongDuration,
severity: InfoBarSeverity.error,
action: Button(
onPressed: () => update(true),
child: Text(translations.updateRebootDllErrorAction),
child: Text(translations.downloadDllRetry),
)
);
}
@@ -68,7 +68,7 @@ class UpdateController {
void reset() {
timestamp.value = null;
timer.value = UpdateTimer.never;
url.text = rebootDownloadUrl;
url.text = kRebootDownloadUrl;
status.value = UpdateStatus.waiting;
update();
}

View File

@@ -1,17 +1,27 @@
import 'package:clipboard/clipboard.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:fluent_ui/fluent_ui.dart' as fluent show showDialog;
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/page/pages.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'dialog_button.dart';
Future<T?> showAppDialog<T extends Object?>({required WidgetBuilder builder}) => fluent.showDialog(
context: appKey.currentContext!,
useRootNavigator: false,
builder: builder
);
bool inDialog = false;
Future<T?> showAppDialog<T extends Object?>({required WidgetBuilder builder}) async {
inDialog = true;
pagesController.add(null);
try {
return await fluent.showDialog(
context: appKey.currentContext!,
useRootNavigator: false,
builder: builder
);
}finally {
inDialog = false;
}
}
abstract class AbstractDialog extends StatelessWidget {
const AbstractDialog({Key? key}) : super(key: key);

View File

@@ -1,39 +1,38 @@
import 'dart:collection';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/page/pages.dart';
import 'package:sync/semaphore.dart';
const infoBarLongDuration = Duration(seconds: 4);
const infoBarShortDuration = Duration(seconds: 2);
Semaphore _semaphore = Semaphore();
HashMap<int, OverlayEntry?> _overlays = HashMap();
HashMap<int, _OverlayEntry> _overlays = HashMap();
void restoreMessage(int pageIndex, int lastIndex) {
removeMessageByPage(lastIndex);
var overlay = _overlays[pageIndex];
if(overlay == null) {
final entry = _overlays[pageIndex];
if(entry == null) {
return;
}
Overlay.of(pageKey.currentContext!).insert(overlay);
Overlay.of(pageKey.currentContext!).insert(entry.overlay);
}
OverlayEntry showInfoBar(dynamic text,
{RebootPageType? pageType,
InfoBarSeverity severity = InfoBarSeverity.info,
{InfoBarSeverity severity = InfoBarSeverity.info,
bool loading = false,
Duration? duration = snackbarShortDuration,
Duration? duration = infoBarShortDuration,
void Function()? onDismissed,
Widget? action}) {
try {
_semaphore.acquire();
var index = pageType?.index ?? pageIndex.value;
removeMessageByPage(index);
var overlay = OverlayEntry(
removeMessageByPage(pageIndex.value);
final overlay = OverlayEntry(
builder: (context) => Padding(
padding: EdgeInsets.only(
right: 12.0,
left: 12.0,
bottom: pagesWithButtonIndexes.contains(index) ? 72.0 : 16.0
bottom: hasPageButton ? 72.0 : 16.0
),
child: Align(
alignment: AlignmentDirectional.bottomCenter,
@@ -71,19 +70,22 @@ OverlayEntry showInfoBar(dynamic text,
),
)
);
if(index == pageIndex.value) {
Overlay.of(pageKey.currentContext!).insert(overlay);
}
_overlays[index] = overlay;
Overlay.of(pageKey.currentContext!).insert(overlay);
_overlays[pageIndex.value] = _OverlayEntry(
overlay: overlay,
onDismissed: onDismissed
);
if(duration != null) {
Future.delayed(duration).then((_) {
WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
if(_overlays[index] == overlay) {
final currentOverlay = _overlays[pageIndex.value];
if(currentOverlay == overlay) {
if(overlay.mounted) {
overlay.remove();
}
_overlays[index] = null;
_overlays.remove(pageIndex.value);
currentOverlay?.onDismissed?.call();
}
});
});
@@ -95,20 +97,23 @@ OverlayEntry showInfoBar(dynamic text,
}
void removeMessageByPage(int index) {
var lastOverlay = _overlays[index];
final lastOverlay = _overlays[index];
if(lastOverlay != null) {
removeMessageByOverlay(lastOverlay);
_overlays[index] = null;
try {
lastOverlay.overlay.remove();
}catch(_) {
// Do not use .isMounted
// This is intended behaviour
}finally {
_overlays.remove(index);
lastOverlay.onDismissed?.call();
}
}
}
void removeMessageByOverlay(OverlayEntry? overlay) {
try {
if(overlay != null) {
overlay.remove();
}
}catch(_) {
// Do not use .isMounted
// This is intended behaviour
}
class _OverlayEntry {
final OverlayEntry overlay;
final void Function()? onDismissed;
_OverlayEntry({required this.overlay, required this.onDismissed});
}

View File

@@ -0,0 +1,24 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/dialog/abstract/dialog.dart';
import 'package:reboot_launcher/src/dialog/abstract/dialog_button.dart';
import 'package:reboot_launcher/src/util/translations.dart';
Future<void> showDllDeletedDialog(Function() onConfirm) => showAppDialog(
builder: (context) => InfoDialog(
text: translations.dllDeletedTitle,
buttons: [
DialogButton(
type: ButtonType.secondary,
text: translations.dllDeletedSecondaryAction,
),
DialogButton(
type: ButtonType.secondary,
text: translations.dllDeletedPrimaryAction,
onTap: () {
Navigator.pop(context);
onConfirm();
},
),
],
)
);

View File

@@ -2,8 +2,8 @@ import 'dart:async';
import 'package:clipboard/clipboard.dart';
import 'package:dart_ipify/dart_ipify.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/material.dart' show Icons;
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
import 'package:fluentui_system_icons/fluentui_system_icons.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/hosting_controller.dart';
@@ -12,27 +12,22 @@ import 'package:reboot_launcher/src/controller/server_controller.dart';
import 'package:reboot_launcher/src/dialog/abstract/dialog.dart';
import 'package:reboot_launcher/src/dialog/abstract/dialog_button.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/page/pages.dart';
import 'package:reboot_launcher/src/util/cryptography.dart';
import 'package:reboot_launcher/src/util/matchmaker.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:supabase_flutter/supabase_flutter.dart';
import 'package:sync/semaphore.dart';
extension ServerControllerDialog on ServerController {
Future<bool> toggleInteractive(RebootPageType caller, [bool showSuccessMessage = true]) async {
Future<bool> toggleInteractive([bool showSuccessMessage = true]) async {
var stream = toggle();
return await _handleStream(caller, stream, showSuccessMessage);
}
Future<bool> _handleStream(RebootPageType caller, Stream<ServerResult> stream, bool showSuccessMessage) async {
var completer = Completer<bool>();
worker = stream.listen((event) {
switch (event.type) {
case ServerResultType.starting:
showInfoBar(
translations.startingServer(controllerName),
pageType: caller,
severity: InfoBarSeverity.info,
loading: true,
duration: null
@@ -41,8 +36,7 @@ extension ServerControllerDialog on ServerController {
case ServerResultType.startSuccess:
if(showSuccessMessage) {
showInfoBar(
translations.startedServer(controllerName),
pageType: caller,
type.value == ServerType.local ? translations.checkedServer(controllerName) : translations.startedServer(controllerName),
severity: InfoBarSeverity.success
);
}
@@ -50,17 +44,14 @@ extension ServerControllerDialog on ServerController {
break;
case ServerResultType.startError:
showInfoBar(
translations.startServerError(
event.error ?? translations.unknownError, controllerName),
pageType: caller,
type.value == ServerType.local ? translations.localServerError(event.error ?? translations.unknownError, controllerName) : translations.startServerError(event.error ?? translations.unknownError, controllerName),
severity: InfoBarSeverity.error,
duration: snackbarLongDuration
duration: infoBarLongDuration
);
break;
case ServerResultType.stopping:
showInfoBar(
translations.stoppingServer,
pageType: caller,
severity: InfoBarSeverity.info,
loading: true,
duration: null
@@ -70,7 +61,6 @@ extension ServerControllerDialog on ServerController {
if(showSuccessMessage) {
showInfoBar(
translations.stoppedServer(controllerName),
pageType: caller,
severity: InfoBarSeverity.success
);
}
@@ -80,36 +70,31 @@ extension ServerControllerDialog on ServerController {
showInfoBar(
translations.stopServerError(
event.error ?? translations.unknownError, controllerName),
pageType: caller,
severity: InfoBarSeverity.error,
duration: snackbarLongDuration
duration: infoBarLongDuration
);
break;
case ServerResultType.missingHostError:
showInfoBar(
translations.missingHostNameError(controllerName),
pageType: caller,
severity: InfoBarSeverity.error
);
break;
case ServerResultType.missingPortError:
showInfoBar(
translations.missingPortError(controllerName),
pageType: caller,
severity: InfoBarSeverity.error
);
break;
case ServerResultType.illegalPortError:
showInfoBar(
translations.illegalPortError(controllerName),
pageType: caller,
severity: InfoBarSeverity.error
);
break;
case ServerResultType.freeingPort:
showInfoBar(
translations.freeingPort(defaultPort),
pageType: caller,
loading: true,
duration: null
);
@@ -117,24 +102,21 @@ extension ServerControllerDialog on ServerController {
case ServerResultType.freePortSuccess:
showInfoBar(
translations.freedPort(defaultPort),
pageType: caller,
severity: InfoBarSeverity.success,
duration: snackbarShortDuration
duration: infoBarShortDuration
);
break;
case ServerResultType.freePortError:
showInfoBar(
translations.freePortError(event.error ?? translations.unknownError, controllerName),
pageType: caller,
severity: InfoBarSeverity.error,
duration: snackbarLongDuration
duration: infoBarLongDuration
);
break;
case ServerResultType.pingingRemote:
if(started.value) {
showInfoBar(
translations.pingingRemoteServer(controllerName),
pageType: caller,
severity: InfoBarSeverity.info,
loading: true,
duration: null
@@ -142,20 +124,16 @@ extension ServerControllerDialog on ServerController {
}
break;
case ServerResultType.pingingLocal:
if(started.value) {
showInfoBar(
translations.pingingLocalServer(controllerName, type().name),
pageType: caller,
severity: InfoBarSeverity.info,
loading: true,
duration: null
);
}
showInfoBar(
translations.pingingLocalServer(controllerName, type().name),
severity: InfoBarSeverity.info,
loading: true,
duration: null
);
break;
case ServerResultType.pingError:
showInfoBar(
translations.pingError(controllerName, type().name),
pageType: caller,
severity: InfoBarSeverity.error
);
break;
@@ -166,19 +144,12 @@ extension ServerControllerDialog on ServerController {
}
});
var result = await completer.future;
if(result && type() == ServerType.embedded) {
watchProcess(embeddedServerPid!).then((value) {
if(started()) {
started.value = false;
}
});
}
return result;
return await completer.future;
}
}
final Semaphore _publishingSemaphore = Semaphore();
extension MatchmakerControllerExtension on MatchmakerController {
void joinLocalHost() {
gameServerAddress.text = kDefaultGameServerHost;
@@ -190,7 +161,7 @@ extension MatchmakerControllerExtension on MatchmakerController {
if(uuid == id) {
showInfoBar(
translations.joinSelfServer,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
severity: InfoBarSeverity.error
);
return;
@@ -219,7 +190,7 @@ extension MatchmakerControllerExtension on MatchmakerController {
if(!checkPassword(confirmPassword, hashedPassword)) {
showInfoBar(
translations.wrongServerPassword,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
severity: InfoBarSeverity.error
);
return;
@@ -242,16 +213,16 @@ extension MatchmakerControllerExtension on MatchmakerController {
showInfoBar(
translations.offlineServer,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
severity: InfoBarSeverity.error
);
return false;
}
Future<String?> _askForPassword() async {
var confirmPasswordController = TextEditingController();
var showPassword = RxBool(false);
var showPasswordTrailing = RxBool(false);
final confirmPasswordController = TextEditingController();
final showPassword = RxBool(false);
final showPasswordTrailing = RxBool(false);
return await showAppDialog<String?>(
builder: (context) => FormDialog(
content: Column(
@@ -270,15 +241,14 @@ extension MatchmakerControllerExtension on MatchmakerController {
autofocus: true,
autocorrect: false,
onChanged: (text) => showPasswordTrailing.value = text.isNotEmpty,
suffix: Button(
onPressed: () => showPasswordTrailing.value = !showPasswordTrailing.value,
suffix: !showPasswordTrailing.value ? null : Button(
onPressed: () => showPassword.value = !showPassword.value,
style: ButtonStyle(
shape: ButtonState.all(const CircleBorder()),
backgroundColor: ButtonState.all(Colors.transparent)
),
child: Icon(
showPassword.value ? Icons.visibility_off : Icons.visibility,
color: showPassword.value ? null : Colors.transparent
showPassword.value ? FluentIcons.eye_off_24_regular : FluentIcons.eye_24_regular
),
)
))
@@ -312,7 +282,7 @@ extension MatchmakerControllerExtension on MatchmakerController {
}
WidgetsBinding.instance.addPostFrameCallback((_) => showInfoBar(
embedded ? translations.joinedServer(author) : translations.copiedIp,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
severity: InfoBarSeverity.success
));
}
@@ -320,40 +290,62 @@ extension MatchmakerControllerExtension on MatchmakerController {
extension HostingControllerExtension on HostingController {
Future<void> publishServer(String author, String version) async {
var passwordText = password.text;
var hasPassword = passwordText.isNotEmpty;
var ip = await Ipify.ipv4();
if(hasPassword) {
ip = aes256Encrypt(ip, passwordText);
}
try {
_publishingSemaphore.acquire();
if(published.value) {
return;
}
var supabase = Supabase.instance.client;
var hosts = supabase.from('hosts');
var payload = {
'name': name.text,
'description': description.text,
'author': author,
'ip': ip,
'version': version,
'password': hasPassword ? hashPassword(passwordText) : null,
'timestamp': DateTime.now().toIso8601String(),
'discoverable': discoverable.value
};
if(published()) {
await hosts.update(payload).eq("id", uuid);
}else {
payload["id"] = uuid;
await hosts.insert(payload);
}
final passwordText = password.text;
final hasPassword = passwordText.isNotEmpty;
var ip = await Ipify.ipv4();
if(hasPassword) {
ip = aes256Encrypt(ip, passwordText);
}
published.value = true;
var supabase = Supabase.instance.client;
var hosts = supabase.from("hosting");
var payload = {
'name': name.text,
'description': description.text,
'author': author,
'ip': ip,
'version': version,
'password': hasPassword ? hashPassword(passwordText) : null,
'timestamp': DateTime.now().toIso8601String(),
'discoverable': discoverable.value
};
if(published()) {
await hosts.update(payload).eq("id", uuid);
}else {
payload["id"] = uuid;
await hosts.insert(payload);
}
published.value = true;
}catch(error) {
published.value = false;
}finally {
_publishingSemaphore.release();
}
}
Future<void> discardServer() async {
var supabase = Supabase.instance.client;
await supabase.from('hosts')
.delete()
.match({'id': uuid});
published.value = false;
try {
_publishingSemaphore.acquire();
if(!published.value) {
return;
}
final supabase = Supabase.instance.client;
await supabase.from("hosting")
.delete()
.match({'id': uuid});
published.value = false;
}catch(_) {
published.value = true;
}finally {
_publishingSemaphore.release();
}
}
}

View File

@@ -1,6 +1,4 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart' as messenger;
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
abstract class RebootPage extends StatefulWidget {
@@ -14,9 +12,7 @@ abstract class RebootPage extends StatefulWidget {
int get index => type.index;
List<PageSetting> get settings;
bool get hasButton;
bool hasButton(String? pageName);
@override
RebootPageState createState();
@@ -49,21 +45,9 @@ abstract class RebootPageState<T extends RebootPage> extends State<T> with Autom
);
}
OverlayEntry showInfoBar(dynamic text, {InfoBarSeverity severity = InfoBarSeverity.info, bool loading = false, Duration? duration = snackbarShortDuration, Widget? action}) => messenger.showInfoBar(
text,
pageType: widget.type,
severity: severity,
loading: loading,
duration: duration,
action: action
);
ListView get _listView => ListView.builder(
itemCount: settings.length * 2,
itemBuilder: (context, index) => index.isEven ? Align(
alignment: Alignment.center,
child: settings[index ~/ 2],
) : const SizedBox(height: 8.0),
itemCount: settings.length,
itemBuilder: (context, index) => settings[index],
);
@override

View File

@@ -1,26 +0,0 @@
class PageSetting {
final String name;
final String description;
final String? content;
final List<PageSetting>? children;
final int pageIndex;
PageSetting(
{required this.name,
required this.description,
this.content,
this.children,
this.pageIndex = -1});
PageSetting withPageIndex(int pageIndex) => this.pageIndex != -1
? this
: PageSetting(
name: name,
description: description,
content: content,
children: children,
pageIndex: pageIndex);
@override
String toString() => "$name: $description";
}

View File

@@ -0,0 +1,13 @@
class PageSuggestion {
final String name;
final String description;
final String? content;
final int pageIndex;
final String? routeName;
PageSuggestion({required this.name,
required this.description,
this.content,
required this.pageIndex,
this.routeName});
}

View File

@@ -1,15 +1,16 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:fluent_ui/fluent_ui.dart' as fluentUi show FluentIcons;
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
import 'package:fluentui_system_icons/fluentui_system_icons.dart';
import 'package:flutter/services.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/authenticator_controller.dart';
import 'package:reboot_launcher/src/page/abstract/page.dart';
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
import 'package:reboot_launcher/src/widget/server/start_button.dart';
import 'package:reboot_launcher/src/widget/server/type_selector.dart';
import 'package:reboot_launcher/src/widget/server_start_button.dart';
import 'package:reboot_launcher/src/widget/server_type_selector.dart';
import 'package:reboot_launcher/src/widget/setting_tile.dart';
import 'package:url_launcher/url_launcher.dart';
import '../../dialog/implementation/data.dart';
@@ -27,39 +28,7 @@ class AuthenticatorPage extends RebootPage {
RebootPageType get type => RebootPageType.authenticator;
@override
bool get hasButton => true;
@override
List<PageSetting> get settings => [
PageSetting(
name: translations.authenticatorConfigurationName,
description: translations.authenticatorConfigurationDescription,
children: [
PageSetting(
name: translations.authenticatorConfigurationHostName,
description: translations.authenticatorConfigurationHostDescription
),
PageSetting(
name: translations.authenticatorConfigurationPortName,
description: translations.authenticatorConfigurationPortDescription
),
PageSetting(
name: translations.authenticatorConfigurationDetachedName,
description: translations.authenticatorConfigurationDetachedDescription
)
]
),
PageSetting(
name: translations.authenticatorInstallationDirectoryName,
description: translations.authenticatorInstallationDirectoryDescription,
content: translations.authenticatorInstallationDirectoryContent
),
PageSetting(
name: translations.authenticatorResetDefaultsName,
description: translations.authenticatorResetDefaultsDescription,
content: translations.authenticatorResetDefaultsContent
)
];
bool hasButton(String? pageName) => pageName == null;
@override
RebootPageState<AuthenticatorPage> createState() => _AuthenticatorPageState();
@@ -70,86 +39,126 @@ class _AuthenticatorPageState extends RebootPageState<AuthenticatorPage> {
@override
List<Widget> get settings => [
_configuration,
_type,
_hostName,
_port,
_detached,
_installationDirectory,
_resetDefaults
];
@override
Widget get button => const ServerButton(
authenticator: true
);
Widget get _hostName => Obx(() {
if(_authenticatorController.type.value != ServerType.remote) {
return const SizedBox.shrink();
}
return SettingTile(
icon: Icon(
FluentIcons.globe_24_regular
),
title: Text(translations.authenticatorConfigurationHostName),
subtitle: Text(translations.authenticatorConfigurationHostDescription),
content: TextFormBox(
placeholder: translations.authenticatorConfigurationHostName,
controller: _authenticatorController.host
)
);
});
Widget get _port => Obx(() {
if(_authenticatorController.type.value == ServerType.embedded) {
return const SizedBox.shrink();
}
return SettingTile(
icon: Icon(
fluentUi.FluentIcons.number_field
),
title: Text(translations.authenticatorConfigurationPortName),
subtitle: Text(translations.authenticatorConfigurationPortDescription),
content: TextFormBox(
placeholder: translations.authenticatorConfigurationPortName,
controller: _authenticatorController.port,
keyboardType: TextInputType.number,
inputFormatters: [
FilteringTextInputFormatter.digitsOnly
]
)
);
});
Widget get _detached => Obx(() {
if(_authenticatorController.type.value != ServerType.embedded) {
return const SizedBox.shrink();
}
return SettingTile(
icon: Icon(
FluentIcons.developer_board_24_regular
),
title: Text(translations.authenticatorConfigurationDetachedName),
subtitle: Text(translations.authenticatorConfigurationDetachedDescription),
contentWidth: null,
content: Row(
children: [
Text(
_authenticatorController.detached.value ? translations.on : translations.off
),
const SizedBox(
width: 16.0
),
ToggleSwitch(
checked: _authenticatorController.detached(),
onChanged: (value) => _authenticatorController.detached.value = value
),
],
)
);
});
SettingTile get _resetDefaults => SettingTile(
title: translations.authenticatorResetDefaultsName,
subtitle: translations.authenticatorResetDefaultsDescription,
icon: Icon(
FluentIcons.arrow_reset_24_regular
),
title: Text(translations.authenticatorResetDefaultsName),
subtitle: Text(translations.authenticatorResetDefaultsDescription),
content: Button(
onPressed: () => showResetDialog(_authenticatorController.reset),
child: Text(translations.authenticatorResetDefaultsContent),
)
);
SettingTile get _installationDirectory => SettingTile(
title: translations.authenticatorInstallationDirectoryName,
subtitle: translations.authenticatorInstallationDirectoryDescription,
content: Button(
onPressed: () => launchUrl(authenticatorDirectory.uri),
child: Text(translations.authenticatorInstallationDirectoryContent)
Widget get _installationDirectory => Obx(() {
if(_authenticatorController.type.value != ServerType.embedded) {
return const SizedBox.shrink();
}
return SettingTile(
icon: Icon(
FluentIcons.folder_24_regular
),
title: Text(translations.authenticatorInstallationDirectoryName),
subtitle: Text(translations.authenticatorInstallationDirectoryDescription),
content: Button(
onPressed: () => launchUrl(authenticatorDirectory.uri),
child: Text(translations.authenticatorInstallationDirectoryContent)
)
);
});
Widget get _type => SettingTile(
icon: Icon(
FluentIcons.password_24_regular
),
title: Text(translations.authenticatorTypeName),
subtitle: Text(translations.authenticatorTypeDescription),
content: const ServerTypeSelector(
authenticator: true
)
);
Widget get _configuration => Obx(() => SettingTile(
title: translations.authenticatorConfigurationName,
subtitle: translations.authenticatorConfigurationDescription,
content: const ServerTypeSelector(
authenticator: true
),
expandedContent: [
if(_authenticatorController.type.value == ServerType.remote)
SettingTile(
title: translations.authenticatorConfigurationHostName,
subtitle: translations.authenticatorConfigurationHostDescription,
isChild: true,
content: TextFormBox(
placeholder: translations.authenticatorConfigurationHostName,
controller: _authenticatorController.host
)
),
if(_authenticatorController.type.value != ServerType.embedded)
SettingTile(
title: translations.authenticatorConfigurationPortName,
subtitle: translations.authenticatorConfigurationPortDescription,
isChild: true,
content: TextFormBox(
placeholder: translations.authenticatorConfigurationPortName,
controller: _authenticatorController.port,
keyboardType: TextInputType.number,
inputFormatters: [
FilteringTextInputFormatter.digitsOnly
]
)
),
if(_authenticatorController.type.value == ServerType.embedded)
SettingTile(
title: translations.authenticatorConfigurationDetachedName,
subtitle: translations.authenticatorConfigurationDetachedDescription,
contentWidth: null,
isChild: true,
content: Obx(() => Row(
children: [
Text(
_authenticatorController.detached.value ? translations.on : translations.off
),
const SizedBox(
width: 16.0
),
ToggleSwitch(
checked: _authenticatorController.detached(),
onChanged: (value) => _authenticatorController.detached.value = value
),
],
))
)
],
));
@override
Widget get button => const ServerButton(
authenticator: true
);
}

View File

@@ -1,19 +1,25 @@
import 'dart:collection';
import 'dart:async';
import 'dart:ui';
import 'package:bitsdojo_window/bitsdojo_window.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart' show MaterialPage;
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/settings_controller.dart';
import 'package:reboot_launcher/src/controller/update_controller.dart';
import 'package:reboot_launcher/src/dialog/abstract/dialog.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/dialog/implementation/dll.dart';
import 'package:reboot_launcher/src/page/abstract/page.dart';
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/page/abstract/page_suggestion.dart';
import 'package:reboot_launcher/src/page/pages.dart';
import 'package:reboot_launcher/src/util/dll.dart';
import 'package:reboot_launcher/src/util/os.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
import 'package:reboot_launcher/src/widget/home/profile.dart';
import 'package:reboot_launcher/src/widget/os/title_bar.dart';
import 'package:reboot_launcher/src/widget/profile_tile.dart';
import 'package:reboot_launcher/src/widget/title_bar.dart';
import 'package:window_manager/window_manager.dart';
class HomePage extends StatefulWidget {
@@ -27,12 +33,11 @@ class _HomePageState extends State<HomePage> with WindowListener, AutomaticKeepA
static const double _kDefaultPadding = 12.0;
final SettingsController _settingsController = Get.find<SettingsController>();
final UpdateController _updateController = Get.find<UpdateController>();
final GlobalKey _searchKey = GlobalKey();
final FocusNode _searchFocusNode = FocusNode();
final TextEditingController _searchController = TextEditingController();
final RxBool _focused = RxBool(true);
final Queue<int> _pagesStack = Queue();
bool _hitBack = false;
@override
bool get wantKeepAlive => true;
@@ -42,21 +47,17 @@ class _HomePageState extends State<HomePage> with WindowListener, AutomaticKeepA
windowManager.addListener(this);
var lastValue = pageIndex.value;
pageIndex.listen((value) {
if(_hitBack) {
_hitBack = false;
return;
}
if(value == lastValue) {
return;
}
_pagesStack.add(lastValue);
WidgetsBinding.instance.addPostFrameCallback((_) {
restoreMessage(value, lastValue);
lastValue = value;
});
});
WidgetsBinding.instance.addPostFrameCallback((_) {
_updateController.update();
watchDlls().listen((filePath) => showDllDeletedDialog(() {
downloadCriticalDllInteractive(filePath);
}));
});
super.initState();
}
@@ -64,6 +65,7 @@ class _HomePageState extends State<HomePage> with WindowListener, AutomaticKeepA
void dispose() {
_searchFocusNode.dispose();
_searchController.dispose();
pagesController.close();
windowManager.removeListener(this);
super.dispose();
}
@@ -103,27 +105,17 @@ class _HomePageState extends State<HomePage> with WindowListener, AutomaticKeepA
@override
Widget build(BuildContext context) {
super.build(context);
return Obx(() {
_settingsController.language.value;
loadTranslations(context);
return NavigationPaneTheme(
_settingsController.language.value;
loadTranslations(context);
return Obx(() => NavigationPaneTheme(
data: NavigationPaneThemeData(
backgroundColor: FluentTheme.of(context).micaBackgroundColor.withOpacity(0.93),
),
child: NavigationView(
paneBodyBuilder: (pane, body) => Navigator(
onPopPage: (page, data) => false,
pages: [
MaterialPage(
child: Padding(
padding: const EdgeInsets.all(_kDefaultPadding),
child: SizedBox(
key: pageKey,
child: body
)
)
)
],
paneBodyBuilder: (pane, body) => _PaneBody(
padding: _kDefaultPadding,
controller: pagesController,
body: body
),
appBar: NavigationAppBar(
height: 32,
@@ -133,43 +125,64 @@ class _HomePageState extends State<HomePage> with WindowListener, AutomaticKeepA
automaticallyImplyLeading: false,
),
pane: NavigationPane(
key: appKey,
selected: pageIndex.value,
onChanged: (index) => pageIndex.value = index,
menuButton: const SizedBox(),
displayMode: PaneDisplayMode.open,
items: _items,
header: const ProfileWidget(),
autoSuggestBox: _autoSuggestBox,
indicator: const StickyNavigationIndicator(
duration: Duration(milliseconds: 500),
curve: Curves.easeOut,
indicatorSize: 3.25
)
selected: pageIndex.value,
onChanged: (index) {
final lastPageIndex = pageIndex.value;
if(lastPageIndex != index) {
pageIndex.value = index;
}else if(pageStack.isNotEmpty) {
Navigator.of(pageKey.currentContext!).pop();
final element = pageStack.removeLast();
appStack.remove(element);
pagesController.add(null);
}
},
menuButton: const SizedBox(),
displayMode: PaneDisplayMode.open,
items: _items,
customPane: _CustomPane(),
header: const ProfileWidget(),
autoSuggestBox: _autoSuggestBox,
indicator: const StickyNavigationIndicator(
duration: Duration(milliseconds: 500),
curve: Curves.easeOut,
indicatorSize: 3.25
)
),
contentShape: const RoundedRectangleBorder(),
onOpenSearch: () => _searchFocusNode.requestFocus(),
transitionBuilder: (child, animation) => child
)
),
);
});
}
Widget get _backButton => Obx(() {
pageIndex.value;
return Button(
style: ButtonStyle(
padding: ButtonState.all(const EdgeInsets.only(top: 6.0)),
backgroundColor: ButtonState.all(Colors.transparent),
border: ButtonState.all(const BorderSide(color: Colors.transparent))
),
onPressed: _pagesStack.isEmpty ? null : () {
_hitBack = true;
pageIndex.value = _pagesStack.removeLast();
},
child: const Icon(FluentIcons.back, size: 12.0),
);
});
Widget get _backButton => StreamBuilder(
stream: pagesController.stream,
builder: (context, _) => Button(
style: ButtonStyle(
padding: ButtonState.all(const EdgeInsets.only(top: 6.0)),
backgroundColor: ButtonState.all(Colors.transparent),
shape: ButtonState.all(Border())
),
onPressed: appStack.isEmpty && !inDialog ? null : () {
if(inDialog) {
Navigator.of(appKey.currentContext!).pop();
}else {
final lastPage = appStack.removeLast();
pageStack.remove(lastPage);
if (lastPage is int) {
hitBack = true;
pageIndex.value = lastPage;
} else {
Navigator.of(pageKey.currentContext!).pop();
}
}
pagesController.add(null);
},
child: const Icon(FluentIcons.back, size: 12.0),
)
);
GestureDetector get _draggableArea => GestureDetector(
onDoubleTap: appWindow.maximizeOrRestore,
@@ -178,34 +191,28 @@ class _HomePageState extends State<HomePage> with WindowListener, AutomaticKeepA
);
Widget get _autoSuggestBox => Padding(
padding: const EdgeInsets.symmetric(horizontal: 8.0),
child: AutoSuggestBox<PageSetting>(
padding: const EdgeInsets.symmetric(
horizontal: 16.0,
vertical: 8.0
),
child: AutoSuggestBox<PageSuggestion>(
key: _searchKey,
controller: _searchController,
placeholder: translations.find,
focusNode: _searchFocusNode,
selectionHeightStyle: BoxHeightStyle.max,
itemBuilder: (context, item) => Wrap(
children: [
ListTile(
onPressed: () {
pageIndex.value = item.value.pageIndex;
_searchController.clear();
_searchFocusNode.unfocus();
},
leading: item.child,
title: Text(
item.value.name,
overflow: TextOverflow.clip,
maxLines: 1
),
subtitle: item.value.description.isNotEmpty ? Text(
item.value.description,
overflow: TextOverflow.clip,
maxLines: 1
) : null
),
],
itemBuilder: (context, item) => ListTile(
onPressed: () {
pageIndex.value = item.value.pageIndex;
_searchController.clear();
_searchFocusNode.unfocus();
},
leading: item.child,
title: Text(
item.value.name,
overflow: TextOverflow.clip,
maxLines: 1
)
),
items: _suggestedItems,
autofocus: true,
@@ -221,36 +228,22 @@ class _HomePageState extends State<HomePage> with WindowListener, AutomaticKeepA
)
);
List<AutoSuggestBoxItem<PageSetting>> get _suggestedItems => pages.mapMany((page) {
var icon = SizedBox.square(
List<AutoSuggestBoxItem<PageSuggestion>> get _suggestedItems => pages.mapMany((page) {
final pageIcon = SizedBox.square(
dimension: 24,
child: Image.asset(page.iconAsset)
);
var outerResults = <AutoSuggestBoxItem<PageSetting>>[];
outerResults.add(AutoSuggestBoxItem(
value: PageSetting(
final results = <AutoSuggestBoxItem<PageSuggestion>>[];
results.add(AutoSuggestBoxItem(
value: PageSuggestion(
name: page.name,
description: "",
pageIndex: page.index
),
label: page.name,
child: icon
child: pageIcon
));
outerResults.addAll(page.settings.mapMany((setting) {
var results = <AutoSuggestBoxItem<PageSetting>>[];
results.add(AutoSuggestBoxItem(
value: setting.withPageIndex(page.index),
label: setting.toString(),
child: icon
));
setting.children?.forEach((childSetting) => results.add(AutoSuggestBoxItem(
value: childSetting.withPageIndex(page.index),
label: childSetting.toString(),
child: icon
)));
return results;
}).toList());
return outerResults;
return results;
}).toList();
List<NavigationPaneItem> get _items => pages.map((page) => _createItem(page)).toList();
@@ -263,4 +256,252 @@ class _HomePageState extends State<HomePage> with WindowListener, AutomaticKeepA
),
body: page
);
}
class _PaneBody extends StatefulWidget {
const _PaneBody({
required this.padding,
required this.controller,
required this.body
});
final double padding;
final StreamController<void> controller;
final Widget? body;
@override
State<_PaneBody> createState() => _PaneBodyState();
}
class _PaneBodyState extends State<_PaneBody> with AutomaticKeepAliveClientMixin {
final SettingsController _settingsController = Get.find<SettingsController>();
final PageController _pageController = PageController(keepPage: true);
@override
bool get wantKeepAlive => true;
@override
void initState() {
super.initState();
pageIndex.listen((index) => _pageController.jumpToPage(index));
}
@override
Widget build(BuildContext context) {
super.build(context);
final themeMode = _settingsController.themeMode.value;
final inactiveColor = themeMode == ThemeMode.dark
|| (themeMode == ThemeMode.system && isDarkMode) ? Colors.grey[60] : Colors.grey[100];
return Padding(
padding: EdgeInsets.only(
left: widget.padding,
right: widget.padding * 2,
top: widget.padding,
bottom: widget.padding * 2
),
child: Column(
children: [
Expanded(
child: ConstrainedBox(
constraints: BoxConstraints(
maxWidth: 1000
),
child: Center(
child: Column(
children: [
Align(
alignment: Alignment.centerLeft,
child: StreamBuilder(
stream: widget.controller.stream,
builder: (context, _) {
final elements = <TextSpan>[];
elements.add(TextSpan(
text: pages[pageIndex.value].name,
recognizer: pageStack.isNotEmpty ? (TapGestureRecognizer()..onTap = () {
for(var i = 0; i < pageStack.length; i++) {
Navigator.of(pageKey.currentContext!).pop();
final element = pageStack.removeLast();
appStack.remove(element);
}
widget.controller.add(null);
}) : null,
style: TextStyle(
color: pageStack.isNotEmpty ? inactiveColor : null
)
));
for(var i = pageStack.length - 1; i >= 0; i--) {
var innerPage = pageStack.elementAt(i);
innerPage = innerPage.substring(innerPage.indexOf("_") + 1);
elements.add(TextSpan(
text: " > ",
style: TextStyle(
color: inactiveColor
)
));
elements.add(TextSpan(
text: innerPage,
recognizer: i == pageStack.length - 1 ? null : (TapGestureRecognizer()..onTap = () {
for(var j = 0; j < i - 1; j++) {
Navigator.of(pageKey.currentContext!).pop();
final element = pageStack.removeLast();
appStack.remove(element);
}
widget.controller.add(null);
}),
style: TextStyle(
color: i == pageStack.length - 1 ? null : inactiveColor
)
));
}
return Text.rich(
TextSpan(
children: elements
),
style: TextStyle(
fontSize: 32.0,
fontWeight: FontWeight.w600
),
);
}
),
),
const SizedBox(height: 24.0),
Expanded(
child: PageView.builder(
controller: _pageController,
itemBuilder: (context, index) => Navigator(
onPopPage: (page, data) => true,
observers: [
_NestedPageObserver(
onChanged: (routeName) {
if(routeName != null) {
pageIndex.refresh();
addSubPageToStack(routeName);
widget.controller.add(null);
}
}
)
],
pages: [
MaterialPage(
child: KeyedSubtree(
key: getPageKeyByIndex(index),
child: widget.body ?? const SizedBox.shrink()
)
)
],
),
itemCount: pages.length
),
),
],
),
),
),
)
],
)
);
}
}
class _CustomPane extends NavigationPaneWidget {
@override
Widget build(BuildContext context, NavigationPaneWidgetData data) => Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
data.appBar,
Expanded(
child: Navigator(
key: appKey,
onPopPage: (page, data) => false,
pages: [
MaterialPage(
child: Row(
children: [
SizedBox(
width: 310,
child: Column(
mainAxisSize: MainAxisSize.max,
children: [
data.pane.header ?? const SizedBox.shrink(),
data.pane.autoSuggestBox ?? const SizedBox.shrink(),
const SizedBox(height: 12.0),
Expanded(
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: 16.0
),
child: Scrollbar(
controller: data.scrollController,
child: ListView.separated(
controller: data.scrollController,
itemCount: data.pane.items.length,
separatorBuilder: (context, index) => const SizedBox(
height: 4.0
),
itemBuilder: (context, index) {
final item = data.pane.items[index] as PaneItem;
return HoverButton(
onPressed: () => data.pane.onChanged?.call(index),
builder: (context, states) => Container(
height: 36,
decoration: BoxDecoration(
color: ButtonThemeData.uncheckedInputColor(
FluentTheme.of(context),
item == data.pane.selectedItem ? {ButtonStates.hovering} : states,
transparentWhenNone: true,
),
borderRadius: BorderRadius.all(Radius.circular(6.0))
),
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: 8.0
),
child: Row(
children: [
data.pane.indicator ?? const SizedBox.shrink(),
item.icon,
const SizedBox(width: 12.0),
item.title ?? const SizedBox.shrink()
],
),
),
),
);
},
),
),
),
)
],
),
),
Expanded(
child: data.content
)
],
)
)
],
),
)
],
);
}
class _NestedPageObserver extends NavigatorObserver {
final void Function(String?) onChanged;
_NestedPageObserver({required this.onChanged});
@override
void didPush(Route route, Route? previousRoute) {
if(previousRoute != null) {
WidgetsBinding.instance.addPostFrameCallback((_) => onChanged(route.settings.name));
}
}
}

View File

@@ -1,15 +1,11 @@
import 'dart:convert';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:markdown_widget/config/markdown_generator.dart';
import 'package:reboot_launcher/src/controller/info_controller.dart';
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
import 'package:fluentui_system_icons/fluentui_system_icons.dart';
import 'package:flutter/material.dart';
import 'package:reboot_launcher/src/page/abstract/page.dart';
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
import 'package:http/http.dart' as http;
import 'package:reboot_launcher/src/util/tutorial.dart';
import 'package:reboot_launcher/src/widget/setting_tile.dart';
class InfoPage extends RebootPage {
const InfoPage({Key? key}) : super(key: key);
@@ -24,105 +20,68 @@ class InfoPage extends RebootPage {
String get iconAsset => "assets/images/info.png";
@override
bool get hasButton => false;
bool hasButton(String? routeName) => false;
@override
RebootPageType get type => RebootPageType.info;
@override
List<PageSetting> get settings => [];
}
class _InfoPageState extends RebootPageState<InfoPage> {
final InfoController _infoController = Get.find<InfoController>();
late Future<List<String>> _fetchFuture;
late double _height;
@override
void initState() {
_fetchFuture = _infoController.links != null
? Future.value(_infoController.links)
: _initQuery();
super.initState();
}
List<SettingTile> get settings => [
_documentation,
_discord,
_youtubeTutorial,
_reportBug
];
Future<List<String>> _initQuery() async {
var response = await http.get(Uri.parse("https://api.github.com/repos/Auties00/reboot_launcher/contents/documentation/$currentLocale"));
List results = jsonDecode(response.body);
results.sort((first, second) {
var firstIndex = int.parse(first["name"][0]);
var secondIndex = int.parse(second["name"][0]);
return firstIndex > secondIndex ? 1 : firstIndex == secondIndex ? 0 : -1;
});
List<String> parsed = results.map<String>((entry) => entry["download_url"] as String).toList();
return _infoController.links = parsed;
}
Future<String> _readLink(String url) async {
var known = _infoController.linksData[url];
if(known != null) {
return known;
}
var response = await http.get(Uri.parse(url));
return _infoController.linksData[url] = response.body;
}
@override
Widget build(BuildContext context) {
super.build(context);
_height = MediaQuery.of(context).size.height / 3;
return FutureBuilder(
future: _fetchFuture,
builder: (context, linksSnapshot) {
var linksData = linksSnapshot.data;
if(linksData == null) {
return const Center(
child: ProgressRing()
);
}
return Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Expanded(
child: ConstrainedBox(
constraints: const BoxConstraints(
maxWidth: 1000
),
child: ListView.separated(
shrinkWrap: true,
separatorBuilder: (context, index) => const SizedBox(
height: 16.0
),
itemBuilder: (context, index) => Card(
borderRadius: const BorderRadius.vertical(top: Radius.circular(4.0)),
child: _buildBody(linksData, index)
),
itemCount: linksData.length
),
),
)
],
);
}
);
}
Widget _buildBody(List<String> linksData, int index) => FutureBuilder(
future: _readLink(linksData[index]),
builder: (context, linkDataSnapshot) {
var markdownGenerator = MarkdownGenerator();
var result = markdownGenerator.buildWidgets(linkDataSnapshot.data ?? "");
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: result
);
}
SettingTile get _reportBug => SettingTile(
icon: Icon(
FluentIcons.bug_24_regular
),
title: Text(translations.settingsUtilsBugReportName),
subtitle: Text(translations.settingsUtilsBugReportSubtitle) ,
content: Button(
onPressed: openBugReport,
child: Text(translations.settingsUtilsBugReportContent),
)
);
@override
List<SettingTile> get settings => [];
SettingTile get _youtubeTutorial => SettingTile(
icon: Icon(
FluentIcons.video_24_regular
),
title: Text(translations.infoVideoName),
subtitle: Text(translations.infoVideoDescription),
content: Button(
onPressed: openYoutubeTutorial,
child: Text(translations.infoVideoContent)
)
);
SettingTile get _discord => SettingTile(
icon: Icon(
Icons.discord_outlined
),
title: Text(translations.infoDiscordName),
subtitle: Text(translations.infoDiscordDescription),
content: Button(
onPressed: openDiscordServer,
child: Text(translations.infoDiscordContent)
)
);
SettingTile get _documentation => SettingTile(
icon: Icon(
FluentIcons.document_24_regular
),
title: Text(translations.infoDocumentationName),
subtitle: Text(translations.infoDocumentationDescription),
content: Button(
onPressed: openTutorials,
child: Text(translations.infoDocumentationContent)
)
);
@override
Widget? get button => null;

View File

@@ -1,16 +1,17 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:fluent_ui/fluent_ui.dart' as fluentUi show FluentIcons;
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
import 'package:fluentui_system_icons/fluentui_system_icons.dart';
import 'package:flutter/services.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/matchmaker_controller.dart';
import 'package:reboot_launcher/src/dialog/implementation/data.dart';
import 'package:reboot_launcher/src/page/abstract/page.dart';
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
import 'package:reboot_launcher/src/widget/server/start_button.dart';
import 'package:reboot_launcher/src/widget/server/type_selector.dart';
import 'package:reboot_launcher/src/widget/server_start_button.dart';
import 'package:reboot_launcher/src/widget/server_type_selector.dart';
import 'package:reboot_launcher/src/widget/setting_tile.dart';
import 'package:url_launcher/url_launcher.dart';
class MatchmakerPage extends RebootPage {
@@ -26,42 +27,10 @@ class MatchmakerPage extends RebootPage {
String get iconAsset => "assets/images/matchmaker.png";
@override
bool get hasButton => true;
bool hasButton(String? pageName) => pageName == null;
@override
RebootPageType get type => RebootPageType.matchmaker;
@override
List<PageSetting> get settings => [
PageSetting(
name: translations.matchmakerConfigurationName,
description: translations.matchmakerConfigurationDescription,
children: [
PageSetting(
name: translations.matchmakerConfigurationHostName,
description: translations.matchmakerConfigurationHostDescription
),
PageSetting(
name: translations.matchmakerConfigurationPortName,
description: translations.matchmakerConfigurationPortDescription
),
PageSetting(
name: translations.matchmakerConfigurationDetachedName,
description: translations.matchmakerConfigurationDetachedDescription
)
]
),
PageSetting(
name: translations.matchmakerInstallationDirectoryName,
description: translations.matchmakerInstallationDirectoryDescription,
content: translations.matchmakerInstallationDirectoryContent
),
PageSetting(
name: translations.matchmakerResetDefaultsName,
description: translations.matchmakerResetDefaultsDescription,
content: translations.matchmakerResetDefaultsContent
)
];
}
class _MatchmakerPageState extends RebootPageState<MatchmakerPage> {
@@ -74,89 +43,138 @@ class _MatchmakerPageState extends RebootPageState<MatchmakerPage> {
@override
List<Widget> get settings => [
_configuration,
_type,
_hostName,
_port,
_gameServerAddress,
_detached,
_installationDirectory,
_resetDefaults
];
Widget get _configuration => Obx(() => SettingTile(
title: translations.matchmakerConfigurationName,
subtitle: translations.matchmakerConfigurationDescription,
Widget get _detached => Obx(() {
if(_matchmakerController.type.value != ServerType.embedded) {
return const SizedBox.shrink();
}
return SettingTile(
icon: Icon(
FluentIcons.developer_board_24_regular
),
title: Text(translations.matchmakerConfigurationDetachedName),
subtitle: Text(translations.matchmakerConfigurationDetachedDescription),
contentWidth: null,
content: Row(
children: [
Text(
_matchmakerController.detached.value ? translations.on : translations.off
),
const SizedBox(
width: 16.0
),
ToggleSwitch(
checked: _matchmakerController.detached.value,
onChanged: (value) => _matchmakerController.detached.value = value
),
],
),
);
});
Widget get _gameServerAddress => Obx(() {
if(_matchmakerController.type.value != ServerType.embedded) {
return const SizedBox.shrink();
}
return SettingTile(
icon: Icon(
FluentIcons.stream_input_20_regular
),
title: Text(translations.matchmakerConfigurationAddressName),
subtitle: Text(translations.matchmakerConfigurationAddressDescription),
content: TextFormBox(
placeholder: translations.matchmakerConfigurationAddressName,
controller: _matchmakerController.gameServerAddress,
focusNode: _matchmakerController.gameServerAddressFocusNode
)
);
});
Widget get _port => Obx(() {
if(_matchmakerController.type.value == ServerType.embedded) {
return const SizedBox.shrink();
}
return SettingTile(
icon: Icon(
fluentUi.FluentIcons.number_field
),
title: Text(translations.matchmakerConfigurationPortName),
subtitle: Text(translations.matchmakerConfigurationPortDescription),
content: TextFormBox(
placeholder: translations.matchmakerConfigurationPortName,
controller: _matchmakerController.port,
keyboardType: TextInputType.number,
inputFormatters: [
FilteringTextInputFormatter.digitsOnly
]
)
);
});
Widget get _hostName => Obx(() {
if(_matchmakerController.type.value == ServerType.remote) {
return const SizedBox.shrink();
}
return SettingTile(
icon: Icon(
FluentIcons.globe_24_regular
),
title: Text(translations.matchmakerConfigurationHostName),
subtitle: Text(translations.matchmakerConfigurationHostDescription),
content: TextFormBox(
placeholder: translations.matchmakerConfigurationHostName,
controller: _matchmakerController.host
)
);
});
Widget get _type => SettingTile(
icon: Icon(
FluentIcons.people_24_regular
),
title: Text(translations.matchmakerTypeName),
subtitle: Text(translations.matchmakerTypeDescription),
content: const ServerTypeSelector(
authenticator: false
),
expandedContent: [
if(_matchmakerController.type.value == ServerType.remote)
SettingTile(
title: translations.matchmakerConfigurationHostName,
subtitle: translations.matchmakerConfigurationHostDescription,
isChild: true,
content: TextFormBox(
placeholder: translations.matchmakerConfigurationHostName,
controller: _matchmakerController.host
)
),
if(_matchmakerController.type.value != ServerType.embedded)
SettingTile(
title: translations.matchmakerConfigurationPortName,
subtitle: translations.matchmakerConfigurationPortDescription,
isChild: true,
content: TextFormBox(
placeholder: translations.matchmakerConfigurationPortName,
controller: _matchmakerController.port,
keyboardType: TextInputType.number,
inputFormatters: [
FilteringTextInputFormatter.digitsOnly
]
)
),
if(_matchmakerController.type.value == ServerType.embedded)
SettingTile(
title: translations.matchmakerConfigurationAddressName,
subtitle: translations.matchmakerConfigurationAddressDescription,
isChild: true,
content: TextFormBox(
placeholder: translations.matchmakerConfigurationAddressName,
controller: _matchmakerController.gameServerAddress,
focusNode: _matchmakerController.gameServerAddressFocusNode
)
),
if(_matchmakerController.type.value == ServerType.embedded)
SettingTile(
title: translations.matchmakerConfigurationDetachedName,
subtitle: translations.matchmakerConfigurationDetachedDescription,
contentWidth: null,
isChild: true,
content: Obx(() => Row(
children: [
Text(
_matchmakerController.detached.value ? translations.on : translations.off
),
const SizedBox(
width: 16.0
),
ToggleSwitch(
checked: _matchmakerController.detached.value,
onChanged: (value) => _matchmakerController.detached.value = value
),
],
)),
)
]
));
SettingTile get _installationDirectory => SettingTile(
title: translations.matchmakerInstallationDirectoryName,
subtitle: translations.matchmakerInstallationDirectoryDescription,
content: Button(
onPressed: () => launchUrl(matchmakerDirectory.uri),
child: Text(translations.matchmakerInstallationDirectoryContent)
)
);
Widget get _installationDirectory => Obx(() {
if(_matchmakerController.type.value != ServerType.embedded) {
return const SizedBox.shrink();
}
return SettingTile(
icon: Icon(
FluentIcons.folder_24_regular
),
title: Text(translations.matchmakerInstallationDirectoryName),
subtitle: Text(translations.matchmakerInstallationDirectoryDescription),
content: Button(
onPressed: () => launchUrl(matchmakerDirectory.uri),
child: Text(translations.matchmakerInstallationDirectoryContent)
)
);
});
SettingTile get _resetDefaults => SettingTile(
title: translations.matchmakerResetDefaultsName,
subtitle: translations.matchmakerResetDefaultsDescription,
icon: Icon(
FluentIcons.arrow_reset_24_regular
),
title: Text(translations.matchmakerResetDefaultsName),
subtitle: Text(translations.matchmakerResetDefaultsDescription),
content: Button(
onPressed: () => showResetDialog(_matchmakerController.reset),
child: Text(translations.matchmakerResetDefaultsContent),

View File

@@ -1,16 +1,16 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
import 'package:fluentui_system_icons/fluentui_system_icons.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/hosting_controller.dart';
import 'package:reboot_launcher/src/controller/matchmaker_controller.dart';
import 'package:reboot_launcher/src/page/abstract/page.dart';
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/page/pages.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
import 'package:reboot_launcher/src/widget/game/start_button.dart';
import 'package:reboot_launcher/src/widget/version/version_selector_tile.dart';
import 'package:reboot_launcher/src/widget/game_start_button.dart';
import 'package:reboot_launcher/src/widget/setting_tile.dart';
import 'package:reboot_launcher/src/widget/version_selector_tile.dart';
class PlayPage extends RebootPage {
@@ -20,7 +20,7 @@ class PlayPage extends RebootPage {
RebootPageState<PlayPage> createState() => _PlayPageState();
@override
bool get hasButton => true;
bool hasButton(String? pageName) => pageName == null;
@override
String get name => translations.playName;
@@ -30,33 +30,6 @@ class PlayPage extends RebootPage {
@override
RebootPageType get type => RebootPageType.play;
@override
List<PageSetting> get settings => [
versionSelectorRebootSetting,
PageSetting(
name: translations.playGameServerName,
description: translations.playGameServerDescription,
content: translations.playGameServerContentLocal,
children: [
PageSetting(
name: translations.playGameServerHostName,
description: translations.playGameServerHostDescription,
content: translations.playGameServerHostName
),
PageSetting(
name: translations.playGameServerBrowserName,
description: translations.playGameServerBrowserDescription,
content: translations.playGameServerBrowserName
),
PageSetting(
name: translations.playGameServerCustomName,
description: translations.playGameServerCustomDescription,
content: translations.playGameServerCustomContent
)
]
)
];
}
class _PlayPageState extends RebootPageState<PlayPage> {
@@ -84,60 +57,39 @@ class _PlayPageState extends RebootPageState<PlayPage> {
@override
List<SettingTile> get settings => [
versionSelectorSettingTile,
_gameServerSelector
versionSelectSettingTile,
_hostSettingTile,
_browseServerTile,
_matchmakerTile
];
SettingTile get _gameServerSelector => SettingTile(
title: translations.playGameServerName,
subtitle: translations.playGameServerDescription,
content: IgnorePointer(
child: Button(
style: ButtonStyle(
backgroundColor: ButtonState.all(FluentTheme.of(context).resources.controlFillColorDefault)
),
onPressed: () {},
child: Obx(() {
var address = _matchmakerController.gameServerAddress.text;
var owner = _matchmakerController.gameServerOwner.value;
return Text(
isLocalHost(address) ? translations.playGameServerContentLocal : owner != null ? translations.playGameServerContentBrowser(owner) : address,
textAlign: TextAlign.start
);
})
),
),
expandedContent: [
SettingTile(
title: translations.playGameServerHostName,
subtitle: translations.playGameServerHostDescription,
content: Button(
onPressed: () => pageIndex.value = RebootPageType.host.index,
child: Text(translations.playGameServerHostName)
),
isChild: true
),
SettingTile(
title: translations.playGameServerBrowserName,
subtitle: translations.playGameServerBrowserDescription,
content: Button(
onPressed: () => pageIndex.value = RebootPageType.browser.index,
child: Text(translations.playGameServerBrowserName)
),
isChild: true
),
SettingTile(
title: translations.playGameServerCustomName,
subtitle: translations.playGameServerCustomDescription,
content: Button(
onPressed: () {
pageIndex.value = RebootPageType.matchmaker.index;
WidgetsBinding.instance.addPostFrameCallback((_) => _matchmakerController.gameServerAddressFocusNode.requestFocus());
},
child: Text(translations.playGameServerCustomContent)
),
isChild: true
)
]
SettingTile get _matchmakerTile => SettingTile(
onPressed: () {
pageIndex.value = RebootPageType.matchmaker.index;
WidgetsBinding.instance.addPostFrameCallback((_) => _matchmakerController.gameServerAddressFocusNode.requestFocus());
},
icon: Icon(
FluentIcons.globe_24_regular
),
title: Text(translations.playGameServerCustomName),
subtitle: Text(translations.playGameServerCustomDescription),
);
SettingTile get _browseServerTile => SettingTile(
onPressed: () => pageIndex.value = RebootPageType.browser.index,
icon: Icon(
FluentIcons.search_24_regular
),
title: Text(translations.playGameServerBrowserName),
subtitle: Text(translations.playGameServerBrowserDescription)
);
SettingTile get _hostSettingTile => SettingTile(
onPressed: () => pageIndex.value = RebootPageType.host.index,
icon: Icon(
FluentIcons.desktop_24_regular
),
title: Text(translations.playGameServerHostName),
subtitle: Text(translations.playGameServerHostDescription),
);
}

View File

@@ -9,11 +9,9 @@ import 'package:reboot_launcher/src/controller/hosting_controller.dart';
import 'package:reboot_launcher/src/controller/matchmaker_controller.dart';
import 'package:reboot_launcher/src/dialog/implementation/server.dart';
import 'package:reboot_launcher/src/page/abstract/page.dart';
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
import 'package:skeletons/skeletons.dart';
import 'package:reboot_launcher/src/widget/setting_tile.dart';
class BrowsePage extends RebootPage {
const BrowsePage({Key? key}) : super(key: key);
@@ -28,13 +26,10 @@ class BrowsePage extends RebootPage {
String get iconAsset => "assets/images/server_browser.png";
@override
bool get hasButton => false;
bool hasButton(String? pageName) => false;
@override
RebootPageState<BrowsePage> createState() => _BrowsePageState();
@override
List<PageSetting> get settings => [];
}
class _BrowsePageState extends RebootPageState<BrowsePage> {
@@ -73,28 +68,22 @@ class _BrowsePageState extends RebootPageState<BrowsePage> {
],
);
Widget _buildPageBody(Set<Map<String, dynamic>> data) => Column(
children: [
_searchBar,
const SizedBox(
height: 16,
),
Expanded(
child: StreamBuilder<String?>(
stream: _filterControllerStream.stream,
builder: (context, filterSnapshot) {
var items = data.where((entry) => _isValidItem(entry, filterSnapshot.data)).toSet();
if(items.isEmpty) {
return _noServersByQuery;
}
return _buildPopulatedListBody(items);
}
),
)
],
Widget _buildPageBody(Set<Map<String, dynamic>> data) => StreamBuilder(
stream: _filterControllerStream.stream,
builder: (context, filterSnapshot) {
final items = data.where((entry) => _isValidItem(entry, filterSnapshot.data)).toSet();
return Column(
children: [
_searchBar,
const SizedBox(
height: 16,
),
Expanded(
child: items.isEmpty ? _noServersByQuery : _buildPopulatedListBody(items)
),
],
);
}
);
Widget _buildPopulatedListBody(Set<Map<String, dynamic>> items) => ListView.builder(
@@ -109,17 +98,16 @@ class _BrowsePageState extends RebootPageState<BrowsePage> {
var entry = items.elementAt(index ~/ 2);
var hasPassword = entry["password"] != null;
return SettingTile(
title: "${_formatName(entry)}${entry["author"]}",
subtitle: "${_formatDescription(entry)}${_formatVersion(entry)}",
icon: Icon(
hasPassword ? FluentIcons.lock : FluentIcons.globe
),
title: Text("${_formatName(entry)}${entry["author"]}"),
subtitle: Text("${_formatDescription(entry)}${_formatVersion(entry)}"),
content: Button(
onPressed: () => _matchmakerController.joinServer(_hostingController.uuid, entry),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if(hasPassword)
const Icon(FluentIcons.lock),
if(hasPassword)
const SizedBox(width: 8.0),
Text(_matchmakerController.type.value == ServerType.embedded ? translations.joinServer : translations.copyIp),
],
),
@@ -177,12 +165,20 @@ class _BrowsePageState extends RebootPageState<BrowsePage> {
return false;
}
Widget get _searchBar => TextBox(
placeholder: translations.findServer,
controller: _filterController,
autofocus: true,
onChanged: (value) => _filterControllerStream.add(value),
suffix: _searchBarIcon,
Widget get _searchBar => Align(
alignment: Alignment.centerLeft,
child: ConstrainedBox(
constraints: BoxConstraints(
maxWidth: 350
),
child: TextBox(
placeholder: translations.findServer,
controller: _filterController,
autofocus: true,
onChanged: (value) => _filterControllerStream.add(value),
suffix: _searchBarIcon,
),
),
);
Widget get _searchBarIcon => Button(
@@ -191,8 +187,8 @@ class _BrowsePageState extends RebootPageState<BrowsePage> {
_filterControllerStream.add("");
},
style: ButtonStyle(
backgroundColor: _filterController.text.isNotEmpty ? null : ButtonState.all(Colors.transparent),
border: _filterController.text.isNotEmpty ? null : ButtonState.all(const BorderSide(color: Colors.transparent))
backgroundColor: ButtonState.all(Colors.transparent),
shape: ButtonState.all(Border())
),
child: _searchBarIconData
);

View File

@@ -1,21 +1,20 @@
import 'package:clipboard/clipboard.dart';
import 'package:dart_ipify/dart_ipify.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/material.dart' show Icons;
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
import 'package:fluentui_system_icons/fluentui_system_icons.dart';
import 'package:get/get.dart';
import 'package:reboot_launcher/main.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/controller/hosting_controller.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/dialog/implementation/data.dart';
import 'package:reboot_launcher/src/dialog/implementation/server.dart';
import 'package:reboot_launcher/src/page/abstract/page.dart';
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
import 'package:reboot_launcher/src/widget/game/start_button.dart';
import 'package:reboot_launcher/src/widget/version/version_selector_tile.dart';
import 'package:sync/semaphore.dart';
import 'package:reboot_launcher/src/widget/game_start_button.dart';
import 'package:reboot_launcher/src/widget/setting_tile.dart';
import 'package:reboot_launcher/src/widget/version_selector_tile.dart';
class HostPage extends RebootPage {
const HostPage({Key? key}) : super(key: key);
@@ -30,64 +29,15 @@ class HostPage extends RebootPage {
RebootPageType get type => RebootPageType.host;
@override
bool get hasButton => true;
bool hasButton(String? pageName) => pageName == null;
@override
RebootPageState<HostPage> createState() => _HostingPageState();
@override
List<PageSetting> get settings => [
PageSetting(
name: translations.hostGameServerName,
description: translations.hostGameServerDescription,
children: [
PageSetting(
name: translations.hostGameServerNameName,
description: translations.hostGameServerNameDescription
),
PageSetting(
name: translations.hostGameServerDescriptionName,
description: translations.hostGameServerDescriptionDescription
),
PageSetting(
name: translations.hostGameServerPasswordName,
description: translations.hostGameServerDescriptionDescription
),
PageSetting(
name: translations.hostGameServerDiscoverableName,
description: translations.hostGameServerDiscoverableDescription
)
],
),
versionSelectorRebootSetting,
PageSetting(
name: translations.hostShareName,
description: translations.hostShareDescription,
children: [
PageSetting(
name: translations.hostShareLinkName,
description: translations.hostShareLinkDescription,
content: translations.hostShareLinkContent
),
PageSetting(
name: translations.hostShareIpName,
description: translations.hostShareIpDescription,
content: translations.hostShareIpContent
)
],
),
PageSetting(
name: translations.hostResetName,
description: translations.hostResetDescription,
content: translations.hostResetContent
)
];
}
class _HostingPageState extends RebootPageState<HostPage> {
final GameController _gameController = Get.find<GameController>();
final HostingController _hostingController = Get.find<HostingController>();
final Semaphore _semaphore = Semaphore();
late final RxBool _showPasswordTrailing = RxBool(_hostingController.password.text.isNotEmpty);
@@ -110,16 +60,20 @@ class _HostingPageState extends RebootPageState<HostPage> {
);
@override
List<SettingTile> get settings => [
List<Widget> get settings => [
_gameServer,
versionSelectorSettingTile,
versionSelectSettingTile,
_headless,
_share,
_resetDefaults
];
SettingTile get _resetDefaults => SettingTile(
title: translations.hostResetName,
subtitle: translations.hostResetDescription,
icon: Icon(
FluentIcons.arrow_reset_24_regular
),
title: Text(translations.hostResetName),
subtitle: Text(translations.hostResetDescription),
content: Button(
onPressed: () => showResetDialog(_hostingController.reset),
child: Text(translations.hostResetContent),
@@ -127,13 +81,18 @@ class _HostingPageState extends RebootPageState<HostPage> {
);
SettingTile get _gameServer => SettingTile(
title: translations.hostGameServerName,
subtitle: translations.hostGameServerDescription,
expandedContent: [
icon: Icon(
FluentIcons.info_24_regular
),
title: Text(translations.hostGameServerName),
subtitle: Text(translations.hostGameServerDescription),
children: [
SettingTile(
title: translations.hostGameServerNameName,
subtitle: translations.hostGameServerNameDescription,
isChild: true,
icon: Icon(
FluentIcons.textbox_24_regular
),
title: Text(translations.hostGameServerNameName),
subtitle: Text(translations.hostGameServerNameDescription),
content: TextFormBox(
placeholder: translations.hostGameServerNameName,
controller: _hostingController.name,
@@ -141,9 +100,11 @@ class _HostingPageState extends RebootPageState<HostPage> {
)
),
SettingTile(
title: translations.hostGameServerDescriptionName,
subtitle: translations.hostGameServerDescriptionDescription,
isChild: true,
icon: Icon(
FluentIcons.text_description_24_regular
),
title: Text(translations.hostGameServerDescriptionName),
subtitle: Text(translations.hostGameServerDescriptionDescription),
content: TextFormBox(
placeholder: translations.hostGameServerDescriptionName,
controller: _hostingController.description,
@@ -151,9 +112,11 @@ class _HostingPageState extends RebootPageState<HostPage> {
)
),
SettingTile(
title: translations.hostGameServerPasswordName,
subtitle: translations.hostGameServerDescriptionDescription,
isChild: true,
icon: Icon(
FluentIcons.password_24_regular
),
title: Text(translations.hostGameServerPasswordName),
subtitle: Text(translations.hostGameServerDescriptionDescription),
content: Obx(() => TextFormBox(
placeholder: translations.hostGameServerPasswordName,
controller: _hostingController.password,
@@ -172,16 +135,18 @@ class _HostingPageState extends RebootPageState<HostPage> {
backgroundColor: ButtonState.all(Colors.transparent)
),
child: Icon(
_hostingController.showPassword.value ? Icons.visibility_off : Icons.visibility,
_hostingController.showPassword.value ? FluentIcons.eye_off_24_filled : FluentIcons.eye_24_filled,
color: _showPasswordTrailing.value ? null : Colors.transparent
),
)
))
),
SettingTile(
title: translations.hostGameServerDiscoverableName,
subtitle: translations.hostGameServerDiscoverableDescription,
isChild: true,
icon: Icon(
FluentIcons.eye_24_regular
),
title: Text(translations.hostGameServerDiscoverableName),
subtitle: Text(translations.hostGameServerDiscoverableDescription),
contentWidth: null,
content: Obx(() => Row(
children: [
@@ -204,14 +169,43 @@ class _HostingPageState extends RebootPageState<HostPage> {
]
);
Widget get _headless => Obx(() => SettingTile(
icon: Icon(
FluentIcons.window_console_20_regular
),
title: Text(translations.hostHeadlessName),
subtitle: Text(translations.hostHeadlessDescription),
contentWidth: null,
content: Row(
children: [
Text(
_hostingController.headless.value ? translations.on : translations.off
),
const SizedBox(
width: 16.0
),
ToggleSwitch(
checked: _hostingController.headless.value,
onChanged: (value) => _hostingController.headless.value = value
),
],
),
),
);
SettingTile get _share => SettingTile(
title: translations.hostShareName,
subtitle: translations.hostShareDescription,
expandedContent: [
icon: Icon(
FluentIcons.link_24_regular
),
title: Text(translations.hostShareName),
subtitle: Text(translations.hostShareDescription),
children: [
SettingTile(
title: translations.hostShareLinkName,
subtitle: translations.hostShareLinkDescription,
isChild: true,
icon: Icon(
FluentIcons.link_24_regular
),
title: Text(translations.hostShareLinkName),
subtitle: Text(translations.hostShareLinkDescription),
content: Button(
onPressed: () async {
FlutterClipboard.controlC("$kCustomUrlSchema://${_hostingController.uuid}");
@@ -221,9 +215,11 @@ class _HostingPageState extends RebootPageState<HostPage> {
)
),
SettingTile(
title: translations.hostShareIpName,
subtitle: translations.hostShareIpDescription,
isChild: true,
icon: Icon(
FluentIcons.globe_24_regular
),
title: Text(translations.hostShareIpName),
subtitle: Text(translations.hostShareIpDescription),
content: Button(
onPressed: () async {
try {
@@ -247,15 +243,12 @@ class _HostingPageState extends RebootPageState<HostPage> {
}
try {
_semaphore.acquire();
_hostingController.publishServer(
_gameController.username.text,
_hostingController.instance.value!.versionName
);
} catch(error) {
_showCannotUpdateGameServer(error);
} finally {
_semaphore.release();
}
}
@@ -278,12 +271,12 @@ class _HostingPageState extends RebootPageState<HostPage> {
void _showCannotCopyIp(Object error) => showInfoBar(
translations.hostShareIpMessageError(error.toString()),
severity: InfoBarSeverity.error,
duration: snackbarLongDuration
duration: infoBarLongDuration
);
void _showCannotUpdateGameServer(Object error) => showInfoBar(
translations.cannotUpdateGameServer(error.toString()),
severity: InfoBarSeverity.success,
duration: snackbarLongDuration
duration: infoBarLongDuration
);
}

View File

@@ -1,21 +1,23 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:fluent_ui/fluent_ui.dart' as fluentUi show FluentIcons;
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
import 'package:fluentui_system_icons/fluentui_system_icons.dart';
import 'package:flutter/services.dart';
import 'package:flutter_gen/gen_l10n/reboot_localizations.dart';
import 'package:flutter_localized_locales/flutter_localized_locales.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/controller/hosting_controller.dart';
import 'package:reboot_launcher/src/controller/settings_controller.dart';
import 'package:reboot_launcher/src/controller/update_controller.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/dialog/implementation/data.dart';
import 'package:reboot_launcher/src/page/abstract/page.dart';
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/util/checks.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/file_selector.dart';
import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
import 'package:flutter_gen/gen_l10n/reboot_localizations.dart';
import 'package:reboot_launcher/src/widget/file_selector.dart';
import 'package:reboot_launcher/src/widget/setting_tile.dart';
import 'package:url_launcher/url_launcher.dart';
class SettingsPage extends RebootPage {
@@ -31,91 +33,15 @@ class SettingsPage extends RebootPage {
RebootPageType get type => RebootPageType.settings;
@override
bool get hasButton => false;
bool hasButton(String? pageName) => false;
@override
RebootPageState<SettingsPage> createState() => _SettingsPageState();
@override
List<PageSetting> get settings => [
PageSetting(
name: translations.settingsClientName,
description: translations.settingsClientDescription,
children: [
PageSetting(
name: translations.settingsClientConsoleName,
description: translations.settingsClientConsoleDescription
),
PageSetting(
name: translations.settingsClientAuthName,
description: translations.settingsClientAuthDescription
),
PageSetting(
name: translations.settingsClientMemoryName,
description: translations.settingsClientMemoryDescription
),
PageSetting(
name: translations.settingsClientArgsName,
description: translations.settingsClientArgsDescription
),
],
),
PageSetting(
name: translations.settingsServerName,
description: translations.settingsServerSubtitle,
children: [
PageSetting(
name: translations.settingsServerFileName,
description: translations.settingsServerFileDescription
),
PageSetting(
name: translations.settingsServerPortName,
description: translations.settingsServerPortDescription
),
PageSetting(
name: translations.settingsServerMirrorName,
description: translations.settingsServerMirrorDescription
),
PageSetting(
name: translations.settingsServerTimerName,
description: translations.settingsServerTimerSubtitle
),
],
),
PageSetting(
name: translations.settingsUtilsName,
description: translations.settingsUtilsSubtitle,
children: [
PageSetting(
name: translations.settingsUtilsThemeName,
description: translations.settingsUtilsThemeDescription,
),
PageSetting(
name: translations.settingsUtilsLanguageName,
description: translations.settingsUtilsLanguageDescription,
),
PageSetting(
name: translations.settingsUtilsInstallationDirectoryName,
description: translations.settingsUtilsInstallationDirectorySubtitle,
content: translations.settingsUtilsInstallationDirectoryContent
),
PageSetting(
name: translations.settingsUtilsBugReportName,
description: translations.settingsUtilsBugReportSubtitle,
content: translations.settingsUtilsBugReportContent
),
PageSetting(
name: translations.settingsUtilsResetDefaultsName,
description: translations.settingsUtilsResetDefaultsSubtitle,
content: translations.settingsUtilsResetDefaultsContent
)
],
)
];
}
class _SettingsPageState extends RebootPageState<SettingsPage> {
final GameController _gameController = Get.find<GameController>();
final HostingController _hostingController = Get.find<HostingController>();
final SettingsController _settingsController = Get.find<SettingsController>();
final UpdateController _updateController = Get.find<UpdateController>();
@@ -126,13 +52,29 @@ class _SettingsPageState extends RebootPageState<SettingsPage> {
List<Widget> get settings => [
_clientSettings,
_gameServerSettings,
_launcherUtilities
_launcherSettings,
_installationDirectory
];
SettingTile get _installationDirectory => SettingTile(
icon: Icon(
FluentIcons.folder_24_regular
),
title: Text(translations.settingsUtilsInstallationDirectoryName),
subtitle: Text(translations.settingsUtilsInstallationDirectorySubtitle),
content: Button(
onPressed: () => launchUrl(installationDirectory.uri),
child: Text(translations.settingsUtilsInstallationDirectoryContent),
)
);
SettingTile get _clientSettings => SettingTile(
title: translations.settingsClientName,
subtitle: translations.settingsClientDescription,
expandedContent: [
icon: Icon(
FluentIcons.desktop_24_regular
),
title: Text(translations.settingsClientName),
subtitle: Text(translations.settingsClientDescription),
children: [
_createFileSetting(
title: translations.settingsClientConsoleName,
description: translations.settingsClientConsoleDescription,
@@ -149,9 +91,11 @@ class _SettingsPageState extends RebootPageState<SettingsPage> {
controller: _settingsController.memoryLeakDll
),
SettingTile(
title: translations.settingsClientArgsName,
subtitle: translations.settingsClientArgsDescription,
isChild: true,
icon: Icon(
FluentIcons.text_box_settings_24_regular
),
title: Text(translations.settingsClientArgsName),
subtitle: Text(translations.settingsClientArgsDescription),
content: TextFormBox(
placeholder: translations.settingsClientArgsPlaceholder,
controller: _gameController.customLaunchArgs,
@@ -161,17 +105,23 @@ class _SettingsPageState extends RebootPageState<SettingsPage> {
);
SettingTile get _gameServerSettings => SettingTile(
title: translations.settingsServerName,
subtitle: translations.settingsServerSubtitle,
expandedContent: [
icon: Icon(
FluentIcons.server_24_regular
),
title: Text(translations.settingsServerName),
subtitle: Text(translations.settingsServerSubtitle),
children: [
_createFileSetting(
title: translations.settingsServerFileName,
description: translations.settingsServerFileDescription,
controller: _settingsController.gameServerDll
),
SettingTile(
title: translations.settingsServerPortName,
subtitle: translations.settingsServerPortDescription,
icon: Icon(
fluentUi.FluentIcons.number_field
),
title: Text(translations.settingsServerPortName),
subtitle: Text(translations.settingsServerPortDescription),
content: TextFormBox(
placeholder: translations.settingsServerPortName,
controller: _settingsController.gameServerPort,
@@ -179,22 +129,26 @@ class _SettingsPageState extends RebootPageState<SettingsPage> {
inputFormatters: [
FilteringTextInputFormatter.digitsOnly
]
),
isChild: true
)
),
SettingTile(
title: translations.settingsServerMirrorName,
subtitle: translations.settingsServerMirrorDescription,
icon: Icon(
FluentIcons.globe_24_regular
),
title: Text(translations.settingsServerMirrorName),
subtitle: Text(translations.settingsServerMirrorDescription),
content: TextFormBox(
placeholder: translations.settingsServerMirrorPlaceholder,
controller: _updateController.url,
validator: checkUpdateUrl
),
isChild: true
)
),
SettingTile(
title: translations.settingsServerTimerName,
subtitle: translations.settingsServerTimerSubtitle,
icon: Icon(
FluentIcons.timer_24_regular
),
title: Text(translations.settingsServerTimerName),
subtitle: Text(translations.settingsServerTimerSubtitle),
content: Obx(() => DropDownButton(
leading: Text(_updateController.timer.value.text),
items: UpdateTimer.values.map((entry) => MenuFlyoutItem(
@@ -205,20 +159,46 @@ class _SettingsPageState extends RebootPageState<SettingsPage> {
_updateController.update(true);
}
)).toList()
)),
isChild: true
))
),
SettingTile(
icon: Icon(
FluentIcons.developer_board_24_regular
),
title: Text(translations.playAutomaticServerName),
subtitle: Text(translations.playAutomaticServerDescription),
contentWidth: null,
content: Obx(() => Row(
children: [
Text(
_hostingController.automaticServer.value ? translations.on : translations.off
),
const SizedBox(
width: 16.0
),
ToggleSwitch(
checked: _hostingController.automaticServer.value,
onChanged: (value) => _hostingController.automaticServer.value = value
),
],
)),
)
],
);
SettingTile get _launcherUtilities => SettingTile(
title: translations.settingsUtilsName,
subtitle: translations.settingsUtilsSubtitle,
expandedContent: [
SettingTile get _launcherSettings => SettingTile(
icon: Icon(
FluentIcons.play_24_regular
),
title: Text(translations.settingsUtilsName),
subtitle: Text(translations.settingsUtilsSubtitle),
children: [
SettingTile(
title: translations.settingsUtilsLanguageName,
subtitle: translations.settingsUtilsLanguageDescription,
isChild: true,
icon: Icon(
FluentIcons.local_language_24_regular
),
title: Text(translations.settingsUtilsLanguageName),
subtitle: Text(translations.settingsUtilsLanguageDescription),
content: Obx(() => DropDownButton(
leading: Text(_getLocaleName(_settingsController.language.value)),
items: AppLocalizations.supportedLocales.map((locale) => MenuFlyoutItem(
@@ -228,9 +208,11 @@ class _SettingsPageState extends RebootPageState<SettingsPage> {
))
),
SettingTile(
title: translations.settingsUtilsThemeName,
subtitle: translations.settingsUtilsThemeDescription,
isChild: true,
icon: Icon(
FluentIcons.dark_theme_24_regular
),
title: Text(translations.settingsUtilsThemeName),
subtitle: Text(translations.settingsUtilsThemeDescription),
content: Obx(() => DropDownButton(
leading: Text(_settingsController.themeMode.value.title),
items: ThemeMode.values.map((themeMode) => MenuFlyoutItem(
@@ -240,27 +222,11 @@ class _SettingsPageState extends RebootPageState<SettingsPage> {
))
),
SettingTile(
title: translations.settingsUtilsInstallationDirectoryName,
subtitle: translations.settingsUtilsInstallationDirectorySubtitle,
isChild: true,
content: Button(
onPressed: () => launchUrl(installationDirectory.uri),
child: Text(translations.settingsUtilsInstallationDirectoryContent),
)
),
SettingTile(
title: translations.settingsUtilsBugReportName,
subtitle: translations.settingsUtilsBugReportSubtitle,
isChild: true,
content: Button(
onPressed: () => launchUrl(Uri.parse("https://github.com/Auties00/reboot_launcher/issues")),
child: Text(translations.settingsUtilsBugReportContent),
)
),
SettingTile(
title: translations.settingsUtilsResetDefaultsName,
subtitle: translations.settingsUtilsResetDefaultsSubtitle,
isChild: true,
icon: Icon(
FluentIcons.arrow_reset_24_regular
),
title: Text(translations.settingsUtilsResetDefaultsName),
subtitle: Text(translations.settingsUtilsResetDefaultsSubtitle),
content: Button(
onPressed: () => showResetDialog(_settingsController.reset),
child: Text(translations.settingsUtilsResetDefaultsContent),
@@ -278,9 +244,12 @@ class _SettingsPageState extends RebootPageState<SettingsPage> {
return locale;
}
Widget _createFileSetting({required String title, required String description, required TextEditingController controller}) => SettingTile(
title: title,
subtitle: description,
SettingTile _createFileSetting({required String title, required String description, required TextEditingController controller}) => SettingTile(
icon: Icon(
FluentIcons.document_24_regular
),
title: Text(title),
subtitle: Text(description),
content: FileSelector(
placeholder: translations.selectPathPlaceholder,
windowTitle: translations.selectPathWindowTitle,
@@ -288,8 +257,7 @@ class _SettingsPageState extends RebootPageState<SettingsPage> {
validator: checkDll,
extension: "dll",
folder: false
),
isChild: true
)
);
}

View File

@@ -1,3 +1,4 @@
import 'dart:async';
import 'dart:collection';
import 'package:fluent_ui/fluent_ui.dart';
@@ -11,6 +12,9 @@ import 'package:reboot_launcher/src/page/implementation/server_browser_page.dart
import 'package:reboot_launcher/src/page/implementation/server_host_page.dart';
import 'package:reboot_launcher/src/page/implementation/settings_page.dart';
final StreamController<void> pagesController = StreamController.broadcast();
bool hitBack = false;
final List<RebootPage> pages = [
const PlayPage(),
const HostPage(),
@@ -25,19 +29,47 @@ final RxInt pageIndex = RxInt(0);
final HashMap<int, GlobalKey> _pageKeys = HashMap();
GlobalKey appKey = GlobalKey();
GlobalKey get pageKey {
var index = pageIndex.value;
var key = _pageKeys[index];
final GlobalKey appKey = GlobalKey();
GlobalKey get pageKey => getPageKeyByIndex(pageIndex.value);
GlobalKey getPageKeyByIndex(int index) {
final key = _pageKeys[index];
if(key != null) {
return key;
}
var result = GlobalKey();
final result = GlobalKey();
_pageKeys[index] = result;
return result;
}
List<int> get pagesWithButtonIndexes => pages.where((page) => page.hasButton)
.map((page) => page.index)
.toList();
bool get hasPageButton => pages[pageIndex.value].hasButton(pageStack.lastOrNull);
final Queue<Object?> appStack = _createAppStack();
Queue _createAppStack() {
final queue = Queue();
var lastValue = pageIndex.value;
pageIndex.listen((index) {
if(!hitBack && lastValue != index) {
queue.add(lastValue);
pagesController.add(null);
}
hitBack = false;
lastValue = index;
});
return queue;
}
final Map<int, Queue<String>> _pagesStack = Map.fromEntries(List.generate(pages.length, (index) => MapEntry(index, Queue<String>())));
Queue<String> get pageStack => _pagesStack[pageIndex.value]!;
void addSubPageToStack(String pageName) {
final index = pageIndex.value;
final identifier = "${index}_$pageName";
appStack.add(identifier);
_pagesStack[index]!.add(identifier);
pagesController.add(null);
}

View File

@@ -10,7 +10,13 @@ const int _keyLength = 32;
String hashPassword(String plaintext) => BCrypt.hashpw(plaintext, BCrypt.gensalt());
bool checkPassword(String password, String hashedText) => BCrypt.checkpw(password, hashedText);
bool checkPassword(String password, String hashedText) {
try {
return BCrypt.checkpw(password, hashedText);
}catch(error) {
return false;
}
}
String aes256Encrypt(String plainText, String password) {
final random = Random.secure();

View File

@@ -6,9 +6,6 @@ import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/controller/hosting_controller.dart';
import 'package:supabase_flutter/supabase_flutter.dart';
final SupabaseClient _supabase = Supabase.instance.client;
final GameController _gameController = Get.find<GameController>();
final HostingController _hostingController = Get.find<HostingController>();
final File _executable = File("${assetsDirectory.path}\\misc\\watch.exe");
extension GameInstanceWatcher on GameInstance {
@@ -17,18 +14,24 @@ extension GameInstanceWatcher on GameInstance {
Process.killPid(observerPid!, ProcessSignal.sigabrt);
}
final hostingController = Get.find<HostingController>();
final gameController = Get.find<GameController>();
watchProcess(gamePid).then((value) async {
if(hosting) {
_onHostingStopped();
gameController.started.value = false;
gameController.instance.value?.kill();
if(_nestedHosting) {
hostingController.started.value = false;
hostingController.instance.value?.kill();
await Supabase.instance.client.from("hosting")
.delete()
.match({'id': hostingController.uuid});
}
_onGameStopped();
});
observerPid = await startBackgroundProcess(
executable: _executable,
args: [
_hostingController.uuid,
hostingController.uuid,
gamePid.toString(),
launcherPid?.toString() ?? "-1",
eacPid?.toString() ?? "-1",
@@ -37,19 +40,16 @@ extension GameInstanceWatcher on GameInstance {
);
}
void _onGameStopped() {
_gameController.started.value = false;
_gameController.instance.value?.kill();
if(linkedHosting) {
_onHostingStopped();
}
}
bool get _nestedHosting {
GameInstance? child = this;
while(child != null) {
if(child.hosting) {
return true;
}
Future<void> _onHostingStopped() async {
_hostingController.started.value = false;
_hostingController.instance.value?.kill();
await _supabase.from('hosts')
.delete()
.match({'id': _hostingController.uuid});
child = child.child;
}
return false;
}
}

52
gui/lib/src/util/dll.dart Normal file
View File

@@ -0,0 +1,52 @@
import 'dart:async';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:path/path.dart' as path;
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/update_controller.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/util/translations.dart';
final UpdateController _updateController = Get.find<UpdateController>();
Future<void> downloadCriticalDllInteractive(String filePath) async {
try {
final fileName = path.basename(filePath);
if (fileName == "reboot.dll") {
_updateController.update(true);
return;
}
final fileNameWithoutExtension = path.basenameWithoutExtension(filePath);
await showInfoBar(
translations.downloadingDll(fileNameWithoutExtension),
loading: true,
duration: null
);
await downloadCriticalDll(fileName, filePath);
await showInfoBar(
translations.downloadDllSuccess(fileNameWithoutExtension),
severity: InfoBarSeverity.success,
duration: infoBarShortDuration
);
}catch(message) {
var error = message.toString();
error = error.contains(": ") ? error.substring(error.indexOf(": ") + 2) : error;
error = error.toLowerCase();
final completer = Completer();
await showInfoBar(
translations.downloadDllError(error.toString()),
duration: infoBarLongDuration,
severity: InfoBarSeverity.error,
onDismissed: () => completer.complete(null),
action: Button(
onPressed: () async {
await downloadCriticalDllInteractive(filePath);
completer.complete(null);
},
child: Text(translations.downloadDllRetry),
)
);
await completer.future;
}
}

View File

@@ -1,5 +1,8 @@
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/scheduler.dart';
final RegExp _winBuildRegex = RegExp(r'(?<=\(Build )(.*)(?=\))');
bool get isWin11 {
@@ -10,4 +13,7 @@ bool get isWin11 {
var intBuild = int.tryParse(result);
return intBuild != null && intBuild > 22000;
}
}
bool get isDarkMode
=> SchedulerBinding.instance.platformDispatcher.platformBrightness.isDark;

View File

@@ -1,3 +1,12 @@
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:url_launcher/url_launcher.dart';
Future<void> openPortTutorial() => launchUrl(Uri.parse("https://github.com/Auties00/reboot_launcher/blob/master/documentation/en/PortForwarding.md"));
Future<void> openYoutubeTutorial() => launchUrl(Uri.parse("https://www.youtube.com/watch?v=nrVE2RB0qa4"));
Future<void> openDiscordServer() => launchUrl(Uri.parse("https://discord.gg/reboot"));
Future<void> openTutorials() => launchUrl(Uri.parse("https://github.com/Auties00/reboot_launcher/blob/master/documentation/$currentLocale"));
Future<void> openPortTutorial() => launchUrl(Uri.parse("https://github.com/Auties00/reboot_launcher/blob/master/documentation/$currentLocale/PortForwarding.md"));
Future<void> openBugReport() => launchUrl(Uri.parse("https://github.com/Auties00/reboot_launcher/issues"));

View File

@@ -0,0 +1,8 @@
extension IterableExtension<E> on Iterable<E> {
E? firstWhereOrNull(bool test(E element)) {
for (E element in this) {
if (test(element)) return element;
}
return null;
}
}

View File

@@ -9,8 +9,8 @@ import 'package:reboot_launcher/src/dialog/abstract/dialog.dart';
import 'package:reboot_launcher/src/dialog/abstract/dialog_button.dart';
import 'package:reboot_launcher/src/util/checks.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/file_selector.dart';
import 'package:reboot_launcher/src/widget/version/version_name_input.dart';
import 'package:reboot_launcher/src/widget/file_selector.dart';
import 'package:reboot_launcher/src/widget/version_name_input.dart';
class AddLocalVersion extends StatefulWidget {
const AddLocalVersion({Key? key})

View File

@@ -12,9 +12,8 @@ import 'package:reboot_launcher/src/dialog/abstract/dialog.dart';
import 'package:reboot_launcher/src/dialog/abstract/dialog_button.dart';
import 'package:reboot_launcher/src/util/checks.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/file_selector.dart';
import 'package:reboot_launcher/src/widget/version/version_build_selector.dart';
import 'package:reboot_launcher/src/widget/version/version_name_input.dart';
import 'package:reboot_launcher/src/widget/file_selector.dart';
import 'package:reboot_launcher/src/widget/version_name_input.dart';
import 'package:universal_disk_space/universal_disk_space.dart';
import 'package:windows_taskbar/windows_taskbar.dart';
@@ -65,7 +64,7 @@ class _AddServerVersionState extends State<AddServerVersion> {
void _cancelDownload() {
Process.run('${assetsDirectory.path}\\build\\stop.bat', []);
_downloadPort?.send("kill");
_downloadPort?.send(kStopBuildDownloadSignal);
}
@override
@@ -125,15 +124,15 @@ class _AddServerVersionState extends State<AddServerVersion> {
void _startDownload(BuildContext context) async {
try {
var build = _buildController.selectedBuild.value;
final build = _buildController.selectedBuild;
if(build == null){
return;
}
_status.value = DownloadStatus.downloading;
var communicationPort = ReceivePort();
final communicationPort = ReceivePort();
communicationPort.listen((message) {
if(message is ArchiveDownloadProgress) {
if(message is FortniteBuildDownloadProgress) {
_onProgress(message.progress, message.minutesLeft, message.extracting);
}else if(message is SendPort) {
_downloadPort = message;
@@ -141,12 +140,12 @@ class _AddServerVersionState extends State<AddServerVersion> {
_onDownloadError(message, null);
}
});
var options = ArchiveDownloadOptions(
build.link,
final options = FortniteBuildDownloadOptions(
build,
Directory(_pathController.text),
communicationPort.sendPort
);
var errorPort = ReceivePort();
final errorPort = ReceivePort();
errorPort.listen((message) => _onDownloadError(message, null));
await Isolate.spawn(
downloadArchiveBuild,
@@ -173,6 +172,7 @@ class _AddServerVersionState extends State<AddServerVersion> {
}
void _onDownloadError(Object? error, StackTrace? stackTrace) {
_cancelDownload();
if (!mounted) {
return;
}
@@ -203,7 +203,7 @@ class _AddServerVersionState extends State<AddServerVersion> {
}
Widget get _progressBody {
var timeLeft = _timeLeft.value;
final timeLeft = _timeLeft.value;
return Column(
mainAxisSize: MainAxisSize.min,
children: [
@@ -256,10 +256,14 @@ class _AddServerVersionState extends State<AddServerVersion> {
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
BuildSelector(
onSelected: _updateFormDefaults
_buildSelectorType(),
const SizedBox(
height: 16.0
),
_buildSelector(),
const SizedBox(
height: 16.0
),
@@ -287,6 +291,70 @@ class _AddServerVersionState extends State<AddServerVersion> {
],
);
Widget _buildSelectorType() => InfoLabel(
label: translations.source,
child: Obx(() => ComboBox<FortniteBuildSource>(
placeholder: Text(translations.selectBuild),
isExpanded: true,
items: _buildSources,
value: _buildController.selectedBuildSource,
onChanged: (value) {
if(value == null){
return;
}
_buildController.selectedBuildSource = value;
_updateFormDefaults();
}
))
);
Widget _buildSelector() => InfoLabel(
label: translations.build,
child: Obx(() => ComboBox<FortniteBuild>(
placeholder: Text(translations.selectBuild),
isExpanded: true,
items: _builds,
value: _buildController.selectedBuild,
onChanged: (value) {
if(value == null){
return;
}
_buildController.selectedBuild = value;
_updateFormDefaults();
}
))
);
List<ComboBoxItem<FortniteBuild>> get _builds => _buildController.builds!
.where((element) => element.source == _buildController.selectedBuild?.source)
.map((element) => _buildItem(element))
.toList();
ComboBoxItem<FortniteBuild> _buildItem(FortniteBuild element) => ComboBoxItem<FortniteBuild>(
value: element,
child: Text(element.version.toString())
);
List<ComboBoxItem<FortniteBuildSource>> get _buildSources => FortniteBuildSource.values
.map((element) => _buildSourceItem(element))
.toList();
ComboBoxItem<FortniteBuildSource> _buildSourceItem(FortniteBuildSource element) => ComboBoxItem<FortniteBuildSource>(
value: element,
child: Text(_getBuildSourceName(element))
);
String _getBuildSourceName(FortniteBuildSource element) {
switch(element) {
case FortniteBuildSource.archive:
return translations.archive;
case FortniteBuildSource.manifest:
return translations.manifest;
}
}
List<DialogButton> get _stopButton => [
DialogButton(
text: "Stop",
@@ -300,17 +368,17 @@ class _AddServerVersionState extends State<AddServerVersion> {
}
await _fetchFuture;
var bestDisk = _diskSpace.disks
final bestDisk = _diskSpace.disks
.reduce((first, second) => first.availableSpace > second.availableSpace ? first : second);
var build = _buildController.selectedBuild.value;
if(build== null){
final build = _buildController.selectedBuild;
if(build == null){
return;
}
var pathText = "${bestDisk.devicePath}\\FortniteBuilds\\${build.version}";
final pathText = "${bestDisk.devicePath}\\FortniteBuilds\\${build.version}";
_pathController.text = pathText;
_pathController.selection = TextSelection.collapsed(offset: pathText.length);
var buildName = build.version.toString();
final buildName = build.version.toString();
_nameController.text = buildName;
_nameController.selection = TextSelection.collapsed(offset: buildName.length);
_formKey.currentState?.validate();

View File

@@ -1,136 +0,0 @@
import 'package:auto_animated_list/auto_animated_list.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:skeletons/skeletons.dart';
class SettingTile extends StatefulWidget {
static const double kDefaultContentWidth = 200.0;
static const double kDefaultHeaderHeight = 72;
final String? title;
final TextStyle? titleStyle;
final dynamic subtitle;
final TextStyle? subtitleStyle;
final Widget? content;
final double? contentWidth;
final List<Widget>? expandedContent;
final double expandedContentHeaderHeight;
final bool isChild;
const SettingTile(
{Key? key,
this.title,
this.titleStyle,
this.subtitle,
this.subtitleStyle,
this.content,
this.contentWidth = kDefaultContentWidth,
this.expandedContentHeaderHeight = kDefaultHeaderHeight,
this.expandedContent,
this.isChild = false})
: assert((title == null && subtitle == null) || (title != null && subtitle != null), "title and subtitle can only be null together"),
assert(subtitle == null || subtitle is String || subtitle is Widget, "subtitle can only be null, String or Widget"),
assert(subtitle is! Widget || subtitleStyle == null, "subtitleStyle must be null if subtitle is a widget"),
super(key: key);
@override
State<SettingTile> createState() => _SettingTileState();
}
class _SettingTileState extends State<SettingTile> {
@override
Widget build(BuildContext context) {
return ConstrainedBox(
constraints: const BoxConstraints(
maxWidth: 1000
),
child: () {
if (widget.expandedContent == null || widget.expandedContent?.isEmpty == true) {
return _contentCard;
}
return Expander(
initiallyExpanded: true,
headerShape: (open) => const RoundedRectangleBorder(
borderRadius: BorderRadius.vertical(top: Radius.circular(4.0)),
),
header: SizedBox(
height: widget.expandedContentHeaderHeight,
child: _buildTile(false)
),
trailing: _trailing,
content: _expandedContent
);
}()
);
}
Widget get _expandedContent {
var expandedContents = widget.expandedContent!;
var separatedContents = List.generate(expandedContents.length, (index) => expandedContents[index]);
return AutoAnimatedList<Widget>(
scrollDirection: Axis.vertical,
shrinkWrap: true,
items: separatedContents,
itemBuilder: (context, child, index, animation) => FadeTransition(
opacity: animation,
child: child
)
);
}
Widget get _trailing =>
SizedBox(width: widget.contentWidth, child: widget.content);
Widget get _contentCard {
if (widget.isChild) {
return Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: _buildTile(true)
);
}
return Card(
borderRadius: const BorderRadius.vertical(top: Radius.circular(4.0)),
child: _buildTile(true)
);
}
Widget _buildTile(bool trailing) {
return ListTile(
title: widget.title == null ? _skeletonTitle : _title,
subtitle: widget.title == null ? _skeletonSubtitle : _subtitle,
trailing: trailing ? _trailing : null
);
}
Widget get _title => Text(
widget.title!,
style:
widget.titleStyle ?? FluentTheme.of(context).typography.subtitle
);
Widget get _skeletonTitle => const SkeletonLine(
style: SkeletonLineStyle(
padding: EdgeInsets.only(
right: 24.0
),
height: 18
),
);
Widget get _subtitle => widget.subtitle is Widget ? widget.subtitle : Text(
widget.subtitle!,
style: widget.subtitleStyle ?? FluentTheme.of(context).typography.body
);
Widget get _skeletonSubtitle => const SkeletonLine(
style: SkeletonLineStyle(
padding: EdgeInsets.only(
top: 8.0,
bottom: 8.0,
right: 24.0
),
height: 13
)
);
}

View File

@@ -4,6 +4,7 @@ import 'dart:io';
import 'package:async/async.dart';
import 'package:dart_ipify/dart_ipify.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/foundation.dart';
import 'package:get/get.dart';
import 'package:process_run/shell.dart';
import 'package:reboot_common/common.dart';
@@ -13,13 +14,15 @@ import 'package:reboot_launcher/src/controller/hosting_controller.dart';
import 'package:reboot_launcher/src/controller/matchmaker_controller.dart';
import 'package:reboot_launcher/src/controller/settings_controller.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart' as messenger;
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/dialog/implementation/server.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/page/pages.dart';
import 'package:reboot_launcher/src/util/daemon.dart';
import 'package:reboot_launcher/src/util/dll.dart';
import 'package:reboot_launcher/src/util/matchmaker.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/util/tutorial.dart';
import 'package:reboot_launcher/src/util/watch.dart';
class LaunchButton extends StatefulWidget {
final bool host;
@@ -86,15 +89,15 @@ class _LaunchButtonState extends State<LaunchButton> {
}
_setStarted(widget.host, true);
for (var injectable in _Injectable.values) {
for (final injectable in _Injectable.values) {
if(await _getDllFileOrStop(injectable, widget.host) == null) {
return;
}
}
try {
var version = _gameController.selectedVersion!;
var executable = await version.executable;
final version = _gameController.selectedVersion!;
final executable = await version.executable;
if(executable == null){
_onStop(
reason: _StopReason.missingExecutableError,
@@ -103,7 +106,7 @@ class _LaunchButtonState extends State<LaunchButton> {
return;
}
var authenticatorResult = _authenticatorController.started() || await _authenticatorController.toggleInteractive(_pageType, false);
final authenticatorResult = _authenticatorController.started() || await _authenticatorController.toggleInteractive(false);
if(!authenticatorResult){
_onStop(
reason: _StopReason.authenticatorError
@@ -111,7 +114,7 @@ class _LaunchButtonState extends State<LaunchButton> {
return;
}
var matchmakerResult = _matchmakerController.started() || await _matchmakerController.toggleInteractive(_pageType, false);
final matchmakerResult = _matchmakerController.started() || await _matchmakerController.toggleInteractive(false);
if(!matchmakerResult){
_onStop(
reason: _StopReason.matchmakerError
@@ -119,9 +122,9 @@ class _LaunchButtonState extends State<LaunchButton> {
return;
}
var automaticallyStartedServer = await _startMatchMakingServer(version);
await _startGameProcesses(version, widget.host, automaticallyStartedServer);
if(automaticallyStartedServer || widget.host){
final linkedHostingInstance = await _startMatchMakingServer(version);
await _startGameProcesses(version, widget.host, linkedHostingInstance);
if(linkedHostingInstance != null || widget.host){
_showLaunchingGameServerWidget();
}
} catch (exception, stackTrace) {
@@ -133,45 +136,55 @@ class _LaunchButtonState extends State<LaunchButton> {
}
}
Future<bool> _startMatchMakingServer(FortniteVersion version) async {
Future<GameInstance?> _startMatchMakingServer(FortniteVersion version) async {
if(widget.host){
return false;
return null;
}
var matchmakingIp = _matchmakerController.gameServerAddress.text;
final matchmakingIp = _matchmakerController.gameServerAddress.text;
if(!isLocalHost(matchmakingIp)) {
return false;
return null;
}
if(_hostingController.started()){
return false;
return null;
}
if(!_hostingController.automaticServer()) {
return null;
}
_startGameProcesses(version, true, false); // Do not await
final instance = await _startGameProcesses(version, true, null);
_setStarted(true, true);
return true;
return instance;
}
Future<void> _startGameProcesses(FortniteVersion version, bool host, bool linkedHosting) async {
var launcherProcess = await _createLauncherProcess(version);
var eacProcess = await _createEacProcess(version);
var executable = await version.executable;
var gameProcess = await _createGameProcess(executable!.path, host);
Future<GameInstance?> _startGameProcesses(FortniteVersion version, bool host, GameInstance? linkedHosting) async {
final launcherProcess = await _createLauncherProcess(version);
final eacProcess = await _createEacProcess(version);
final executable = await version.executable;
final gameProcess = await _createGameProcess(executable!.path, host);
if(gameProcess == null) {
return;
return null;
}
var instance = GameInstance(version.name, gameProcess, launcherProcess, eacProcess, host, linkedHosting);
final instance = GameInstance(
versionName: version.name,
gamePid: gameProcess,
launcherPid: launcherProcess,
eacPid: eacProcess,
hosting: host,
child: linkedHosting
);
instance.startObserver();
if(host){
_hostingController.discardServer();
_hostingController.instance.value = instance;
_hostingController.saveInstance();
}else{
_gameController.instance.value = instance;
_gameController.saveInstance();
}
_injectOrShowError(_Injectable.sslBypass, host);
return instance;
}
Future<int?> _createGameProcess(String gamePath, bool host) async {
@@ -179,63 +192,68 @@ class _LaunchButtonState extends State<LaunchButton> {
return null;
}
var gameArgs = createRebootArgs(
final gameArgs = createRebootArgs(
_gameController.username.text,
_gameController.password.text,
host,
_hostingController.headless.value,
_gameController.customLaunchArgs.text
);
var gameProcess = await Process.start(
final gameProcess = await Process.start(
gamePath,
gameArgs
);
gameProcess
..exitCode.then((_) => _onStop(reason: _StopReason.normal))
..outLines.forEach((line) => _onGameOutput(line, host))
..errLines.forEach((line) => _onGameOutput(line, host));
..exitCode.then((_) => _onStop(reason: _StopReason.exitCode))
..outLines.forEach((line) => _onGameOutput(line, host, false))
..errLines.forEach((line) => _onGameOutput(line, host, true));
return gameProcess.pid;
}
Future<int?> _createLauncherProcess(FortniteVersion version) async {
var launcherFile = version.launcher;
final launcherFile = version.launcher;
if (launcherFile == null) {
return null;
}
var launcherProcess = await Process.start(launcherFile.path, []);
var pid = launcherProcess.pid;
final launcherProcess = await Process.start(launcherFile.path, []);
final pid = launcherProcess.pid;
suspend(pid);
return pid;
}
Future<int?> _createEacProcess(FortniteVersion version) async {
var eacFile = version.eacExecutable;
final eacFile = version.eacExecutable;
if (eacFile == null) {
return null;
}
var eacProcess = await Process.start(eacFile.path, []);
var pid = eacProcess.pid;
final eacProcess = await Process.start(eacFile.path, []);
final pid = eacProcess.pid;
suspend(pid);
return pid;
}
void _onGameOutput(String line, bool host) {
if (line.contains(shutdownLine)) {
void _onGameOutput(String line, bool host, bool error) {
if(kDebugMode) {
print("${error ? '[ERROR]' : '[MESSAGE]'} $line");
}
if (line.contains(kShutdownLine)) {
_onStop(
reason: _StopReason.normal
);
return;
}
if(corruptedBuildErrors.any((element) => line.contains(element))){
if(kCorruptedBuildErrors.any((element) => line.contains(element))){
_onStop(
reason: _StopReason.corruptedVersionError
);
return;
}
if(cannotConnectErrors.any((element) => line.contains(element))){
if(kCannotConnectErrors.any((element) => line.contains(element))){
_onStop(
reason: _StopReason.tokenError
);
@@ -251,39 +269,40 @@ class _LaunchButtonState extends State<LaunchButton> {
}
_injectOrShowError(_Injectable.memoryFix, host);
var instance = host ? _hostingController.instance.value : _gameController.instance.value;
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
instance?.launched = true;
instance?.tokenError = false;
}
}
Future<void> _onGameServerInjected() async {
var theme = FluentTheme.of(appKey.currentContext!);
final theme = FluentTheme.of(appKey.currentContext!);
showInfoBar(
translations.waitingForGameServer,
loading: true,
duration: null
);
var gameServerPort = _settingsController.gameServerPort.text;
var localPingResult = await pingGameServer(
final gameServerPort = _settingsController.gameServerPort.text;
final localPingResult = await pingGameServer(
"127.0.0.1:$gameServerPort",
timeout: const Duration(minutes: 1)
timeout: const Duration(minutes: 2)
);
if(!localPingResult) {
showInfoBar(
translations.gameServerStartWarning,
severity: InfoBarSeverity.error,
duration: snackbarLongDuration
duration: infoBarLongDuration
);
return;
}
_matchmakerController.joinLocalHost();
var accessible = await _checkGameServer(theme, gameServerPort);
final accessible = await _checkGameServer(theme, gameServerPort);
if(!accessible) {
showInfoBar(
translations.gameServerStartLocalWarning,
severity: InfoBarSeverity.warning,
duration: snackbarLongDuration
duration: infoBarLongDuration
);
return;
}
@@ -295,7 +314,7 @@ class _LaunchButtonState extends State<LaunchButton> {
showInfoBar(
translations.gameServerStarted,
severity: InfoBarSeverity.success,
duration: snackbarLongDuration
duration: infoBarLongDuration
);
}
@@ -305,13 +324,13 @@ class _LaunchButtonState extends State<LaunchButton> {
loading: true,
duration: null
);
var publicIp = await Ipify.ipv4();
var externalResult = await pingGameServer("$publicIp:$gameServerPort");
final publicIp = await Ipify.ipv4();
final externalResult = await pingGameServer("$publicIp:$gameServerPort");
if(externalResult) {
return true;
}
var future = pingGameServer(
final future = pingGameServer(
"$publicIp:$gameServerPort",
timeout: const Duration(days: 365)
);
@@ -333,15 +352,12 @@ class _LaunchButtonState extends State<LaunchButton> {
await _operation?.cancel();
await _authenticatorController.worker?.cancel();
await _matchmakerController.worker?.cancel();
var instance = host ? _hostingController.instance.value : _gameController.instance.value;
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
if(instance != null){
if(instance.linkedHosting){
_onStop(
_onStop(
reason: _StopReason.normal,
host: true
);
}
);
instance.kill();
if(host){
_hostingController.instance.value = null;
@@ -355,7 +371,10 @@ class _LaunchButtonState extends State<LaunchButton> {
_hostingController.discardServer();
}
messenger.removeMessageByPage(_pageType.index);
if(reason == _StopReason.normal) {
messenger.removeMessageByPage(_pageType.index);
}
switch(reason) {
case _StopReason.authenticatorError:
case _StopReason.matchmakerError:
@@ -365,49 +384,53 @@ class _LaunchButtonState extends State<LaunchButton> {
showInfoBar(
translations.missingVersionError,
severity: InfoBarSeverity.error,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
);
break;
case _StopReason.missingExecutableError:
showInfoBar(
translations.missingExecutableError,
severity: InfoBarSeverity.error,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
);
break;
case _StopReason.exitCode:
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
if(instance != null && !instance.launched) {
showInfoBar(
translations.corruptedVersionError,
severity: InfoBarSeverity.error,
duration: infoBarLongDuration,
);
}
break;
case _StopReason.corruptedVersionError:
showInfoBar(
translations.corruptedVersionError,
severity: InfoBarSeverity.error,
duration: snackbarLongDuration,
);
break;
case _StopReason.missingDllError:
showInfoBar(
translations.missingDllError(error!),
severity: InfoBarSeverity.error,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
);
break;
case _StopReason.corruptedDllError:
showInfoBar(
translations.corruptedDllError(error!),
severity: InfoBarSeverity.error,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
);
break;
case _StopReason.tokenError:
showInfoBar(
translations.tokenError,
severity: InfoBarSeverity.error,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
);
break;
case _StopReason.unknownError:
showInfoBar(
translations.unknownFortniteError(error ?? translations.unknownError),
severity: InfoBarSeverity.error,
duration: snackbarLongDuration,
duration: infoBarLongDuration,
);
break;
}
@@ -415,14 +438,14 @@ class _LaunchButtonState extends State<LaunchButton> {
}
Future<void> _injectOrShowError(_Injectable injectable, bool hosting) async {
var instance = hosting ? _hostingController.instance.value : _gameController.instance.value;
final instance = hosting ? _hostingController.instance.value : _gameController.instance.value;
if (instance == null) {
return;
}
try {
var gameProcess = instance.gamePid;
var dllPath = await _getDllFileOrStop(injectable, hosting);
final gameProcess = instance.gamePid;
final dllPath = await _getDllFileOrStop(injectable, hosting);
if(dllPath == null) {
return;
}
@@ -452,17 +475,13 @@ class _LaunchButtonState extends State<LaunchButton> {
}
Future<File?> _getDllFileOrStop(_Injectable injectable, bool host) async {
var path = _getDllPath(injectable);
var file = File(path);
final path = _getDllPath(injectable);
final file = File(path);
if(await file.exists()) {
return file;
}
_onStop(
reason: _StopReason.missingDllError,
host: host,
error: path
);
await downloadCriticalDllInteractive(path);
return null;
}
@@ -472,15 +491,6 @@ class _LaunchButtonState extends State<LaunchButton> {
duration: null
);
OverlayEntry showInfoBar(dynamic text, {InfoBarSeverity severity = InfoBarSeverity.info, bool loading = false, Duration? duration = snackbarShortDuration, Widget? action}) => messenger.showInfoBar(
text,
pageType: _pageType,
severity: severity,
loading: loading,
duration: duration,
action: action
);
RebootPageType get _pageType => widget.host ? RebootPageType.host : RebootPageType.play;
}
@@ -489,12 +499,11 @@ enum _StopReason {
missingVersionError,
missingExecutableError,
corruptedVersionError,
missingDllError,
corruptedDllError,
authenticatorError,
matchmakerError,
tokenError,
unknownError
unknownError, exitCode
}
enum _Injectable {

View File

@@ -1,100 +0,0 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/dialog/implementation/profile.dart';
class ProfileWidget extends StatefulWidget {
const ProfileWidget({Key? key}) : super(key: key);
@override
State<ProfileWidget> createState() => _ProfileWidgetState();
}
class _ProfileWidgetState extends State<ProfileWidget> {
final GameController _gameController = Get.find<GameController>();
@override
Widget build(BuildContext context) => Padding(
padding: const EdgeInsets.symmetric(
vertical: 12.0,
horizontal: 12.0
),
child: Button(
style: ButtonStyle(
padding: ButtonState.all(EdgeInsets.zero),
backgroundColor: ButtonState.all(Colors.transparent),
border: ButtonState.all(const BorderSide(color: Colors.transparent))
),
onPressed: () async {
if(await showProfileForm(context)) {
setState(() {});
}
},
child: Row(
children: [
Container(
width: 64,
height: 64,
decoration: const BoxDecoration(
shape: BoxShape.circle
),
child: Image.asset("assets/images/user.png")
),
const SizedBox(
width: 12.0,
),
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
_username,
textAlign: TextAlign.start,
style: const TextStyle(
fontWeight: FontWeight.w600
),
maxLines: 1
),
Text(
_email,
textAlign: TextAlign.start,
style: const TextStyle(
fontWeight: FontWeight.w100
),
maxLines: 1
)
],
)
],
),
),
);
String get _username {
var username = _gameController.username.text;
if(username.isEmpty) {
return kDefaultPlayerName;
}
var atIndex = username.indexOf("@");
if(atIndex == -1) {
return username.substring(0, 1).toUpperCase() + username.substring(1);
}
var result = username.substring(0, atIndex);
return result.substring(0, 1).toUpperCase() + result.substring(1);
}
String get _email {
var username = _gameController.username.text;
if(username.isEmpty) {
return "$kDefaultPlayerName@projectreboot.dev";
}
if(username.contains("@")) {
return username.toLowerCase();
}
return "$username@projectreboot.dev".toLowerCase();
}
}

View File

@@ -0,0 +1,106 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/dialog/implementation/profile.dart';
class ProfileWidget extends StatefulWidget {
const ProfileWidget({Key? key}) : super(key: key);
@override
State<ProfileWidget> createState() => _ProfileWidgetState();
}
class _ProfileWidgetState extends State<ProfileWidget> {
final GameController _gameController = Get.find<GameController>();
@override
Widget build(BuildContext context) => HoverButton(
margin: const EdgeInsets.all(8.0),
onPressed: () async {
if(await showProfileForm(context)) {
setState(() {});
}
},
builder: (context, states) => Container(
decoration: BoxDecoration(
color: ButtonThemeData.uncheckedInputColor(
FluentTheme.of(context),
states,
transparentWhenNone: true,
),
borderRadius: BorderRadius.all(Radius.circular(6.0))
),
child: Padding(
padding: const EdgeInsets.symmetric(
vertical: 8.0,
horizontal: 8.0
),
child: Row(
children: [
Container(
width: 64,
height: 64,
decoration: const BoxDecoration(
shape: BoxShape.circle
),
child: Image.asset("assets/images/user.png")
),
const SizedBox(
width: 12.0,
),
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
_username,
textAlign: TextAlign.start,
style: const TextStyle(
fontWeight: FontWeight.w600
),
maxLines: 1
),
Text(
_email,
textAlign: TextAlign.start,
style: const TextStyle(
fontWeight: FontWeight.w100
),
maxLines: 1
)
],
)
],
),
),
)
);
String get _username {
var username = _gameController.username.text;
if(username.isEmpty) {
return kDefaultPlayerName;
}
var atIndex = username.indexOf("@");
if(atIndex == -1) {
return username.substring(0, 1).toUpperCase() + username.substring(1);
}
var result = username.substring(0, atIndex);
return result.substring(0, 1).toUpperCase() + result.substring(1);
}
String get _email {
var username = _gameController.username.text;
if(username.isEmpty) {
return "$kDefaultPlayerName@projectreboot.dev";
}
if(username.contains("@")) {
return username.toLowerCase();
}
return "$username@projectreboot.dev".toLowerCase();
}
}

View File

@@ -1,3 +1,5 @@
import 'dart:async';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
@@ -5,7 +7,6 @@ import 'package:reboot_launcher/src/controller/authenticator_controller.dart';
import 'package:reboot_launcher/src/controller/matchmaker_controller.dart';
import 'package:reboot_launcher/src/controller/server_controller.dart';
import 'package:reboot_launcher/src/dialog/implementation/server.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/util/translations.dart';
class ServerButton extends StatefulWidget {
@@ -18,27 +19,43 @@ class ServerButton extends StatefulWidget {
class _ServerButtonState extends State<ServerButton> {
late final ServerController _controller = widget.authenticator ? Get.find<AuthenticatorController>() : Get.find<MatchmakerController>();
late final StreamController<void> _textController = StreamController.broadcast();
late final void Function() _listener = () => _textController.add(null);
@override
void initState() {
_controller.port.addListener(_listener);
super.initState();
}
@override
void dispose() {
_controller.port.removeListener(_listener);
_textController.close();
super.dispose();
}
@override
Widget build(BuildContext context) => Align(
alignment: AlignmentDirectional.bottomCenter,
child: SizedBox(
width: double.infinity,
child: Obx(() => SizedBox(
height: 48,
child: Button(
child: Align(
alignment: Alignment.center,
child: Text(_buttonText),
),
onPressed: () => _controller.toggleInteractive(widget.authenticator ? RebootPageType.authenticator : RebootPageType.matchmaker)
),
)),
),
alignment: AlignmentDirectional.bottomCenter,
child: SizedBox(
height: 48,
width: double.infinity,
child: Button(
child: Align(
alignment: Alignment.center,
child: StreamBuilder(
stream: _textController.stream,
builder: (context, snapshot) => Obx(() => Text(_buttonText))
),
),
onPressed: () => _controller.toggleInteractive()
)
)
);
String get _buttonText {
if(_controller.type.value == ServerType.local){
if(_controller.type.value == ServerType.local && _controller.port.text.trim() == _controller.defaultPort){
return translations.checkServer(_controller.controllerName);
}

View File

@@ -0,0 +1,164 @@
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
import 'package:fluentui_system_icons/fluentui_system_icons.dart';
import 'package:reboot_launcher/src/page/pages.dart';
import 'package:skeletons/skeletons.dart';
class SettingTile extends StatefulWidget {
static const double kDefaultContentWidth = 200.0;
static const double kDefaultHeaderHeight = 72;
final void Function()? onPressed;
final Icon icon;
final Text? title;
final Text? subtitle;
final Widget? content;
final double? contentWidth;
final List<Widget>? children;
const SettingTile({
this.onPressed,
required this.icon,
required this.title,
required this.subtitle,
this.content,
this.contentWidth = kDefaultContentWidth,
this.children
});
@override
State<SettingTile> createState() => _SettingTileState();
}
class _SettingTileState extends State<SettingTile> {
@override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.only(
bottom: 4.0
),
child: HoverButton(
onPressed: _buildOnPressed(),
builder: (context, states) => Container(
height: 80,
width: double.infinity,
decoration: BoxDecoration(
color: ButtonThemeData.uncheckedInputColor(
FluentTheme.of(context),
states,
transparentWhenNone: true,
),
borderRadius: BorderRadius.all(Radius.circular(4.0))
),
child: Card(
borderRadius: const BorderRadius.all(
Radius.circular(4.0)
),
child: Padding(
padding: const EdgeInsetsDirectional.symmetric(
horizontal: 12.0,
vertical: 6.0
),
child: Row(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
widget.icon,
const SizedBox(width: 16.0),
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
widget.title == null ? _skeletonTitle : widget.title!,
widget.subtitle == null ? _skeletonSubtitle : widget.subtitle!,
],
),
const Spacer(),
_trailing
],
),
)
)
),
),
);
}
void Function()? _buildOnPressed() {
if(widget.onPressed != null) {
return widget.onPressed;
}
final children = widget.children;
if (children == null) {
return null;
}
return () async {
await Navigator.of(context).push(PageRouteBuilder(
transitionDuration: Duration.zero,
reverseTransitionDuration: Duration.zero,
settings: RouteSettings(
name: widget.title?.data
),
pageBuilder: (context, incoming, outgoing) => ListView.builder(
itemCount: children.length,
itemBuilder: (context, index) => children[index]
)
));
WidgetsBinding.instance.addPostFrameCallback((timeStamp) => pageIndex.value = pageIndex.value);
};
}
Widget get _trailing {
final hasContent = widget.content != null;
final hasChildren = widget.children?.isNotEmpty == true;
final hasListener = widget.onPressed != null;
if(hasContent && hasChildren) {
return Row(
children: [
SizedBox(
width: widget.contentWidth,
child: widget.content
),
const SizedBox(width: 16.0),
Icon(
FluentIcons.chevron_right_24_regular
)
],
);
}
if (hasContent) {
return SizedBox(
width: widget.contentWidth,
child: widget.content
);
}
if (hasChildren || hasListener) {
return Icon(
FluentIcons.chevron_right_24_regular
);
}
return const SizedBox.shrink();
}
Widget get _skeletonTitle => const SkeletonLine(
style: SkeletonLineStyle(
padding: EdgeInsets.only(
right: 24.0
),
height: 18
),
);
Widget get _skeletonSubtitle => const SkeletonLine(
style: SkeletonLineStyle(
padding: EdgeInsets.only(
top: 8.0,
bottom: 8.0,
right: 24.0
),
height: 13
)
);
}

View File

@@ -1,6 +1,6 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/util/os.dart';
import 'package:reboot_launcher/src/widget/os/buttons.dart';
import 'package:reboot_launcher/src/widget/title_bar_buttons.dart';
import 'package:system_theme/system_theme.dart';
class WindowTitleBar extends StatelessWidget {

View File

@@ -1,8 +1,8 @@
import 'package:bitsdojo_window/bitsdojo_window.dart' show appWindow;
import 'package:flutter/material.dart';
import 'icons.dart';
import 'mouse.dart';
import 'title_bar_icons.dart';
import 'title_bar_mouse.dart';
typedef WindowButtonIconBuilder = Widget Function(
WindowButtonContext buttonContext);

View File

@@ -1,50 +0,0 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/build_controller.dart';
import 'package:reboot_launcher/src/util/translations.dart';
class BuildSelector extends StatefulWidget {
final Function() onSelected;
const BuildSelector({Key? key, required this.onSelected}) : super(key: key);
@override
State<BuildSelector> createState() => _BuildSelectorState();
}
class _BuildSelectorState extends State<BuildSelector> {
final BuildController _buildController = Get.find<BuildController>();
@override
Widget build(BuildContext context) {
return InfoLabel(
label: translations.build,
child: Obx(() => ComboBox<FortniteBuild>(
placeholder: Text(translations.selectBuild),
isExpanded: true,
items: _items,
value: _buildController.selectedBuild.value,
onChanged: (value) {
if(value == null){
return;
}
_buildController.selectedBuild.value = value;
widget.onSelected();
}
))
);
}
List<ComboBoxItem<FortniteBuild>> get _items =>_buildController.builds!
.map((element) => _buildItem(element))
.toList();
ComboBoxItem<FortniteBuild> _buildItem(FortniteBuild element) {
return ComboBoxItem<FortniteBuild>(
value: element,
child: Text(element.version.toString())
);
}
}

View File

@@ -1,48 +0,0 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/page/abstract/page_setting.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/setting_tile.dart';
import 'package:reboot_launcher/src/widget/version/version_selector.dart';
SettingTile get versionSelectorSettingTile => SettingTile(
title: translations.addVersionName,
subtitle: translations.addVersionDescription,
content: const VersionSelector(),
expandedContent: [
SettingTile(
title: translations.addLocalBuildName,
subtitle: translations.addLocalBuildDescription,
content: Button(
onPressed: VersionSelector.openAddDialog,
child: Text(translations.addLocalBuildContent)
),
isChild: true
),
SettingTile(
title: translations.downloadBuildName,
subtitle: translations.downloadBuildDescription,
content: Button(
onPressed: VersionSelector.openDownloadDialog,
child: Text(translations.downloadBuildContent)
),
isChild: true
)
]
);
PageSetting get versionSelectorRebootSetting => PageSetting(
name: translations.addVersionName,
description: translations.addVersionDescription,
children: [
PageSetting(
name: translations.addLocalBuildName,
description: translations.addLocalBuildDescription,
content: translations.addLocalBuildContent
),
PageSetting(
name: translations.downloadBuildName,
description: translations.downloadBuildDescription,
content: translations.downloadBuildContent
)
]
);

View File

@@ -11,9 +11,9 @@ import 'package:reboot_launcher/src/dialog/abstract/dialog_button.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/util/checks.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/common/file_selector.dart';
import 'package:reboot_launcher/src/widget/version/add_local_version.dart';
import 'package:reboot_launcher/src/widget/version/add_server_version.dart';
import 'package:reboot_launcher/src/widget/add_local_version.dart';
import 'package:reboot_launcher/src/widget/add_server_version.dart';
import 'package:reboot_launcher/src/widget/file_selector.dart';
import 'package:url_launcher/url_launcher.dart';
class VersionSelector extends StatefulWidget {
@@ -37,7 +37,12 @@ class _VersionSelectorState extends State<VersionSelector> {
final FlyoutController _flyoutController = FlyoutController();
@override
Widget build(BuildContext context) => Obx(() => _createOptionsMenu(
Widget build(BuildContext context) => Obx(() {
if(_gameController.hasNoVersions) {
return const SizedBox();
}
return _createOptionsMenu(
version: _gameController.selectedVersion,
close: false,
child: FlyoutTarget(
@@ -47,18 +52,13 @@ class _VersionSelectorState extends State<VersionSelector> {
items: _createSelectorItems(context)
),
)
));
);
});
List<MenuFlyoutItem> _createSelectorItems(BuildContext context) => _gameController.hasNoVersions ? [_createDefaultVersionItem()]
: _gameController.versions.value
List<MenuFlyoutItem> _createSelectorItems(BuildContext context) => _gameController.versions.value
.map((version) => _createVersionItem(context, version))
.toList();
MenuFlyoutItem _createDefaultVersionItem() => MenuFlyoutItem(
text: Text(translations.noVersions),
onPressed: () {}
);
MenuFlyoutItem _createVersionItem(BuildContext context, FortniteVersion version) => MenuFlyoutItem(
text: _createOptionsMenu(
version: version,

View File

@@ -0,0 +1,61 @@
import 'package:fluent_ui/fluent_ui.dart' hide FluentIcons;
import 'package:fluentui_system_icons/fluentui_system_icons.dart';
import 'package:get/get.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/setting_tile.dart';
import 'package:reboot_launcher/src/widget/version_selector.dart';
SettingTile get versionSelectSettingTile => SettingTile(
icon: Icon(
FluentIcons.play_24_regular
),
title: Text(translations.manageVersionsName),
subtitle: Text(translations.manageVersionsDescription),
content: const VersionSelector(),
children: [
_selectVersionTile,
_addLocalTile,
_downloadTile
],
);
Widget get _selectVersionTile => Obx(() {
final gameController = Get.find<GameController>();
if(gameController.hasNoVersions) {
return const SizedBox();
}
return SettingTile(
icon: Icon(
FluentIcons.play_24_regular
),
title: Text(translations.selectFortniteName),
subtitle: Text(translations.selectFortniteDescription),
content: const VersionSelector()
);
});
SettingTile get _downloadTile => SettingTile(
icon: Icon(
FluentIcons.arrow_download_24_regular
),
title: Text(translations.downloadBuildName),
subtitle: Text(translations.downloadBuildDescription),
content: Button(
onPressed: VersionSelector.openDownloadDialog,
child: Text(translations.downloadBuildContent)
)
);
SettingTile get _addLocalTile => SettingTile(
icon: Icon(
FluentIcons.folder_add_24_regular
),
title: Text(translations.addLocalBuildName),
subtitle: Text(translations.addLocalBuildDescription),
content: Button(
onPressed: VersionSelector.openAddDialog,
child: Text(translations.addLocalBuildContent)
)
);

1
gui/package.bat Normal file
View File

@@ -0,0 +1 @@
flutter_distributor package --platform windows --target exe

View File

@@ -1,11 +1,11 @@
name: reboot_launcher
description: Graphical User Interface for Project Reboot
version: "1.0.0"
version: "9.0.2"
publish_to: 'none'
environment:
sdk: ">=2.19.0 <=3.3.3"
sdk: ">=3.0.0 <=3.3.4"
dependencies:
flutter:
@@ -14,38 +14,36 @@ dependencies:
reboot_common:
path: ./../common
flutter_acrylic:
git:
url: https://github.com/Auties00/flutter_acrylic.git
fluent_ui: ^4.7.3
path: ./dependencies/flutter_acrylic
fluent_ui: ^4.8.7
fluentui_system_icons: ^1.1.238
bitsdojo_window: ^0.1.5
system_theme: ^2.0.0
file_picker: ^5.2.0+1
file_picker: ^8.0.3
url_launcher: ^6.1.5
archive: ^3.3.1
crypto: ^3.0.2
async: ^2.8.2
get: ^4.6.5
get_storage: ^2.0.3
window_manager: ^0.2.7
win32: 3.0.0
window_manager: ^0.3.8
clipboard: ^0.1.3
universal_disk_space: ^0.2.3
uuid: ^3.0.6
supabase_flutter: ^1.10.0
supabase_flutter: ^2.5.2
skeletons: ^0.0.3
bcrypt: ^1.1.3
dart_ipify: ^1.1.1
path: ^1.8.3
pointycastle: ^3.7.3
sync: ^0.3.0
process_run: ^0.13.1
process_run: ^0.14.2
auto_animated_list: ^1.0.4
app_links: ^3.4.3
app_links: ^6.0.2
url_protocol: ^1.0.0
intl: any
windows_taskbar: ^1.1.2
flutter_localized_locales: ^2.0.5
markdown_widget: ^2.2.0
dependency_overrides:
xml: ^6.3.0
@@ -57,9 +55,9 @@ dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^2.0.1
flutter_lints: ^4.0.0
msix: ^3.6.3
flutter_distributor: ^0.3.4
flutter_distributor: ^0.4.0
flutter:
uses-material-design: true
@@ -82,7 +80,7 @@ msix_config:
display_name: Reboot Launcher
publisher_display_name: Auties00
identity_name: 31868Auties00.RebootLauncher
msix_version: 8.1.0.0
msix_version: 9.0.0.1
publisher: CN=E6CD08C6-DECF-4034-A3EB-2D5FA2CA8029
logo_path: ./assets/icons/reboot.ico
architecture: x64

View File

@@ -10,6 +10,11 @@ include(${EPHEMERAL_DIR}/generated_config.cmake)
# https://github.com/flutter/flutter/issues/57146.
set(WRAPPER_ROOT "${EPHEMERAL_DIR}/cpp_client_wrapper")
# Set fallback configurations for older versions of the flutter tool.
if (NOT DEFINED FLUTTER_TARGET_PLATFORM)
set(FLUTTER_TARGET_PLATFORM "windows-x64")
endif()
# === Flutter Library ===
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/flutter_windows.dll")
@@ -92,7 +97,7 @@ add_custom_command(
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.bat"
windows-x64 $<CONFIG>
${FLUTTER_TARGET_PLATFORM} $<CONFIG>
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS

View File

@@ -1,3 +1,7 @@
#define public Dependency_Path_NetCoreCheck "..\..\dependencies\InnoDependencyInstaller\"
#include "..\..\dependencies\InnoDependencyInstaller\CodeDependencies.iss"
[Setup]
AppId={{APP_ID}}
AppVersion={{APP_VERSION}}
@@ -25,7 +29,7 @@ Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{
Name: "launchAtStartup"; Description: "{cm:AutoStartProgram,{{DISPLAY_NAME}}}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
[Files]
Source: "reboot_launcher-8.1.0+8.1.0-windows-setup_exe\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
Source: "{{SOURCE_DIR}}\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
[Run]
Filename: "{app}\\{{EXECUTABLE_NAME}}"; Description: "{cm:LaunchProgram,{{DISPLAY_NAME}}}"; Flags: runascurrentuser nowait postinstall skipifsilent
@@ -34,3 +38,10 @@ Filename: "{app}\\{{EXECUTABLE_NAME}}"; Description: "{cm:LaunchProgram,{{DISPLA
Name: "{autoprograms}\{{DISPLAY_NAME}}"; Filename: "{app}\{{EXECUTABLE_NAME}}"
Name: "{autodesktop}\{{DISPLAY_NAME}}"; Filename: "{app}\{{EXECUTABLE_NAME}}"; Tasks: desktopicon
Name: "{userstartup}\{{DISPLAY_NAME}}"; Filename: "{app}\{{EXECUTABLE_NAME}}"; WorkingDir: "{app}"; Tasks: launchAtStartup
[Code]
function InitializeSetup: Boolean;
begin
Dependency_AddVC2015To2022
Result := True;
end;

View File

@@ -17,7 +17,7 @@ auto bdw = bitsdojo_window_configure(BDW_CUSTOM_FRAME | BDW_HIDE_ON_STARTUP);
#include <fcntl.h>
bool IsAlreadyOpen(){
HANDLE hMutex = CreateMutexW(NULL, TRUE, L"RebootLauncherMutex");
HANDLE hMutex = CreateMutexW(NULL, TRUE, L"RebootLauncherNewMutex");
if (hMutex == NULL && GetLastError() == ERROR_ALREADY_EXISTS) {
HWND hwndExisting = FindWindowW(NULL, L"Reboot Launcher");
if (hwndExisting != NULL) {

View File

@@ -121,7 +121,7 @@ bool Win32Window::CreateAndShow(const std::wstring &title,
HWND window = CreateWindow(
window_class,
title.c_str(),
WS_OVERLAPPEDWINDOW,
WS_OVERLAPPED | WS_BORDER | WS_THICKFRAME,
Scale(origin.x, scale_factor),
Scale(origin.y, scale_factor),
Scale(size.width, scale_factor),