mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 11:12:23 +01:00
9.0.2
This commit is contained in:
514
gui/lib/src/widget/game_start_button.dart
Normal file
514
gui/lib/src/widget/game_start_button.dart
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@@ -0,0 +1,514 @@
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import 'dart:async';
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import 'dart:io';
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import 'package:async/async.dart';
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import 'package:dart_ipify/dart_ipify.dart';
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:flutter/foundation.dart';
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import 'package:get/get.dart';
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import 'package:process_run/shell.dart';
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import 'package:reboot_common/common.dart';
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import 'package:reboot_launcher/src/controller/authenticator_controller.dart';
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import 'package:reboot_launcher/src/controller/game_controller.dart';
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import 'package:reboot_launcher/src/controller/hosting_controller.dart';
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import 'package:reboot_launcher/src/controller/matchmaker_controller.dart';
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import 'package:reboot_launcher/src/controller/settings_controller.dart';
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import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart' as messenger;
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import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
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import 'package:reboot_launcher/src/dialog/implementation/server.dart';
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import 'package:reboot_launcher/src/page/abstract/page_type.dart';
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import 'package:reboot_launcher/src/page/pages.dart';
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import 'package:reboot_launcher/src/util/daemon.dart';
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import 'package:reboot_launcher/src/util/dll.dart';
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import 'package:reboot_launcher/src/util/matchmaker.dart';
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import 'package:reboot_launcher/src/util/translations.dart';
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import 'package:reboot_launcher/src/util/tutorial.dart';
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class LaunchButton extends StatefulWidget {
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final bool host;
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final String? startLabel;
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final String? stopLabel;
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const LaunchButton({Key? key, required this.host, this.startLabel, this.stopLabel}) : super(key: key);
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@override
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State<LaunchButton> createState() => _LaunchButtonState();
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}
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class _LaunchButtonState extends State<LaunchButton> {
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final GameController _gameController = Get.find<GameController>();
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final HostingController _hostingController = Get.find<HostingController>();
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final AuthenticatorController _authenticatorController = Get.find<AuthenticatorController>();
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final MatchmakerController _matchmakerController = Get.find<MatchmakerController>();
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final SettingsController _settingsController = Get.find<SettingsController>();
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CancelableOperation? _operation;
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@override
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Widget build(BuildContext context) => Align(
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alignment: AlignmentDirectional.bottomCenter,
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child: SizedBox(
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width: double.infinity,
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child: Obx(() => SizedBox(
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height: 48,
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child: Button(
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onPressed: () => _operation = CancelableOperation.fromFuture(_start()),
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child: Align(
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alignment: Alignment.center,
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child: Text(_hasStarted ? _stopMessage : _startMessage)
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)
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),
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)),
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),
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);
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bool get _hasStarted => widget.host ? _hostingController.started() : _gameController.started();
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void _setStarted(bool hosting, bool started) => hosting ? _hostingController.started.value = started : _gameController.started.value = started;
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String get _startMessage => widget.startLabel ?? (widget.host ? translations.startHosting : translations.startGame);
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String get _stopMessage => widget.stopLabel ?? (widget.host ? translations.stopHosting : translations.stopGame);
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Future<void> _start() async {
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if (_hasStarted) {
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_onStop(
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reason: _StopReason.normal
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);
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return;
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}
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if(_operation != null) {
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return;
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}
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if(_gameController.selectedVersion == null){
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_onStop(
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reason: _StopReason.missingVersionError
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);
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return;
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}
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_setStarted(widget.host, true);
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for (final injectable in _Injectable.values) {
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if(await _getDllFileOrStop(injectable, widget.host) == null) {
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return;
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}
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}
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try {
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final version = _gameController.selectedVersion!;
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final executable = await version.executable;
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if(executable == null){
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_onStop(
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reason: _StopReason.missingExecutableError,
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error: version.location.path
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);
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return;
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}
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final authenticatorResult = _authenticatorController.started() || await _authenticatorController.toggleInteractive(false);
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if(!authenticatorResult){
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_onStop(
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reason: _StopReason.authenticatorError
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);
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return;
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}
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final matchmakerResult = _matchmakerController.started() || await _matchmakerController.toggleInteractive(false);
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if(!matchmakerResult){
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_onStop(
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reason: _StopReason.matchmakerError
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);
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return;
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}
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final linkedHostingInstance = await _startMatchMakingServer(version);
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await _startGameProcesses(version, widget.host, linkedHostingInstance);
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if(linkedHostingInstance != null || widget.host){
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_showLaunchingGameServerWidget();
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}
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} catch (exception, stackTrace) {
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_onStop(
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reason: _StopReason.unknownError,
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error: exception.toString(),
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stackTrace: stackTrace
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);
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}
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}
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Future<GameInstance?> _startMatchMakingServer(FortniteVersion version) async {
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if(widget.host){
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return null;
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}
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final matchmakingIp = _matchmakerController.gameServerAddress.text;
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if(!isLocalHost(matchmakingIp)) {
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return null;
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}
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if(_hostingController.started()){
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return null;
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}
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if(!_hostingController.automaticServer()) {
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return null;
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}
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final instance = await _startGameProcesses(version, true, null);
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_setStarted(true, true);
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return instance;
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}
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Future<GameInstance?> _startGameProcesses(FortniteVersion version, bool host, GameInstance? linkedHosting) async {
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final launcherProcess = await _createLauncherProcess(version);
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final eacProcess = await _createEacProcess(version);
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final executable = await version.executable;
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final gameProcess = await _createGameProcess(executable!.path, host);
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if(gameProcess == null) {
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return null;
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}
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final instance = GameInstance(
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versionName: version.name,
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gamePid: gameProcess,
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launcherPid: launcherProcess,
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eacPid: eacProcess,
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hosting: host,
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child: linkedHosting
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);
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instance.startObserver();
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if(host){
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_hostingController.discardServer();
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_hostingController.instance.value = instance;
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}else{
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_gameController.instance.value = instance;
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}
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_injectOrShowError(_Injectable.sslBypass, host);
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return instance;
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}
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Future<int?> _createGameProcess(String gamePath, bool host) async {
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if(!_hasStarted) {
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return null;
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}
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final gameArgs = createRebootArgs(
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_gameController.username.text,
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_gameController.password.text,
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host,
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_hostingController.headless.value,
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_gameController.customLaunchArgs.text
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);
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final gameProcess = await Process.start(
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gamePath,
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gameArgs
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);
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gameProcess
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..exitCode.then((_) => _onStop(reason: _StopReason.exitCode))
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..outLines.forEach((line) => _onGameOutput(line, host, false))
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..errLines.forEach((line) => _onGameOutput(line, host, true));
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return gameProcess.pid;
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}
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Future<int?> _createLauncherProcess(FortniteVersion version) async {
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final launcherFile = version.launcher;
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if (launcherFile == null) {
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return null;
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}
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final launcherProcess = await Process.start(launcherFile.path, []);
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final pid = launcherProcess.pid;
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suspend(pid);
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return pid;
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}
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Future<int?> _createEacProcess(FortniteVersion version) async {
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final eacFile = version.eacExecutable;
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if (eacFile == null) {
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return null;
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}
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final eacProcess = await Process.start(eacFile.path, []);
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final pid = eacProcess.pid;
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suspend(pid);
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return pid;
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}
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void _onGameOutput(String line, bool host, bool error) {
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if(kDebugMode) {
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print("${error ? '[ERROR]' : '[MESSAGE]'} $line");
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}
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if (line.contains(kShutdownLine)) {
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_onStop(
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reason: _StopReason.normal
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);
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return;
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}
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if(kCorruptedBuildErrors.any((element) => line.contains(element))){
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_onStop(
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reason: _StopReason.corruptedVersionError
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);
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return;
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}
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if(kCannotConnectErrors.any((element) => line.contains(element))){
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_onStop(
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reason: _StopReason.tokenError
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);
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return;
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}
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if(line.contains("Region ")){
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if(!host){
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_injectOrShowError(_Injectable.console, host);
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}else {
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_injectOrShowError(_Injectable.reboot, host)
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.then((value) => _onGameServerInjected());
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}
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_injectOrShowError(_Injectable.memoryFix, host);
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final instance = host ? _hostingController.instance.value : _gameController.instance.value;
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instance?.launched = true;
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instance?.tokenError = false;
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}
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}
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Future<void> _onGameServerInjected() async {
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final theme = FluentTheme.of(appKey.currentContext!);
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showInfoBar(
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translations.waitingForGameServer,
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loading: true,
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duration: null
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);
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final gameServerPort = _settingsController.gameServerPort.text;
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final localPingResult = await pingGameServer(
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"127.0.0.1:$gameServerPort",
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timeout: const Duration(minutes: 2)
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);
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if(!localPingResult) {
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showInfoBar(
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translations.gameServerStartWarning,
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severity: InfoBarSeverity.error,
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duration: infoBarLongDuration
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);
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return;
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}
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_matchmakerController.joinLocalHost();
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final accessible = await _checkGameServer(theme, gameServerPort);
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if(!accessible) {
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showInfoBar(
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translations.gameServerStartLocalWarning,
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severity: InfoBarSeverity.warning,
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duration: infoBarLongDuration
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);
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return;
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}
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await _hostingController.publishServer(
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_gameController.username.text,
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_hostingController.instance.value!.versionName,
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);
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showInfoBar(
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translations.gameServerStarted,
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severity: InfoBarSeverity.success,
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duration: infoBarLongDuration
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);
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}
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Future<bool> _checkGameServer(FluentThemeData theme, String gameServerPort) async {
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showInfoBar(
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translations.checkingGameServer,
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loading: true,
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duration: null
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);
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final publicIp = await Ipify.ipv4();
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final externalResult = await pingGameServer("$publicIp:$gameServerPort");
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if(externalResult) {
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return true;
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}
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final future = pingGameServer(
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"$publicIp:$gameServerPort",
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timeout: const Duration(days: 365)
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);
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showInfoBar(
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translations.checkGameServerFixMessage(gameServerPort),
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action: Button(
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onPressed: openPortTutorial,
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child: Text(translations.checkGameServerFixAction),
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),
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||||
severity: InfoBarSeverity.warning,
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duration: null,
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loading: true
|
||||
);
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return await future;
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}
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||||
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void _onStop({required _StopReason reason, bool? host, String? error, StackTrace? stackTrace}) async {
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host = host ?? widget.host;
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await _operation?.cancel();
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await _authenticatorController.worker?.cancel();
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await _matchmakerController.worker?.cancel();
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final instance = host ? _hostingController.instance.value : _gameController.instance.value;
|
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if(instance != null){
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_onStop(
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reason: _StopReason.normal,
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host: true
|
||||
);
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instance.kill();
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||||
if(host){
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||||
_hostingController.instance.value = null;
|
||||
}else {
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||||
_gameController.instance.value = null;
|
||||
}
|
||||
}
|
||||
|
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_setStarted(host, false);
|
||||
if(host){
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||||
_hostingController.discardServer();
|
||||
}
|
||||
|
||||
if(reason == _StopReason.normal) {
|
||||
messenger.removeMessageByPage(_pageType.index);
|
||||
}
|
||||
|
||||
switch(reason) {
|
||||
case _StopReason.authenticatorError:
|
||||
case _StopReason.matchmakerError:
|
||||
case _StopReason.normal:
|
||||
break;
|
||||
case _StopReason.missingVersionError:
|
||||
showInfoBar(
|
||||
translations.missingVersionError,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.missingExecutableError:
|
||||
showInfoBar(
|
||||
translations.missingExecutableError,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.exitCode:
|
||||
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
|
||||
if(instance != null && !instance.launched) {
|
||||
showInfoBar(
|
||||
translations.corruptedVersionError,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
}
|
||||
|
||||
break;
|
||||
case _StopReason.corruptedVersionError:
|
||||
showInfoBar(
|
||||
translations.corruptedVersionError,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.corruptedDllError:
|
||||
showInfoBar(
|
||||
translations.corruptedDllError(error!),
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.tokenError:
|
||||
showInfoBar(
|
||||
translations.tokenError,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.unknownError:
|
||||
showInfoBar(
|
||||
translations.unknownFortniteError(error ?? translations.unknownError),
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
}
|
||||
_operation = null;
|
||||
}
|
||||
|
||||
Future<void> _injectOrShowError(_Injectable injectable, bool hosting) async {
|
||||
final instance = hosting ? _hostingController.instance.value : _gameController.instance.value;
|
||||
if (instance == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
final gameProcess = instance.gamePid;
|
||||
final dllPath = await _getDllFileOrStop(injectable, hosting);
|
||||
if(dllPath == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
await injectDll(gameProcess, dllPath.path);
|
||||
} catch (error, stackTrace) {
|
||||
_onStop(
|
||||
reason: _StopReason.corruptedDllError,
|
||||
host: hosting,
|
||||
error: error.toString(),
|
||||
stackTrace: stackTrace
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
String _getDllPath(_Injectable injectable) {
|
||||
switch(injectable){
|
||||
case _Injectable.reboot:
|
||||
return _settingsController.gameServerDll.text;
|
||||
case _Injectable.console:
|
||||
return _settingsController.unrealEngineConsoleDll.text;
|
||||
case _Injectable.sslBypass:
|
||||
return _settingsController.authenticatorDll.text;
|
||||
case _Injectable.memoryFix:
|
||||
return _settingsController.memoryLeakDll.text;
|
||||
}
|
||||
}
|
||||
|
||||
Future<File?> _getDllFileOrStop(_Injectable injectable, bool host) async {
|
||||
final path = _getDllPath(injectable);
|
||||
final file = File(path);
|
||||
if(await file.exists()) {
|
||||
return file;
|
||||
}
|
||||
|
||||
await downloadCriticalDllInteractive(path);
|
||||
return null;
|
||||
}
|
||||
|
||||
OverlayEntry _showLaunchingGameServerWidget() => showInfoBar(
|
||||
translations.launchingHeadlessServer,
|
||||
loading: true,
|
||||
duration: null
|
||||
);
|
||||
|
||||
RebootPageType get _pageType => widget.host ? RebootPageType.host : RebootPageType.play;
|
||||
}
|
||||
|
||||
enum _StopReason {
|
||||
normal,
|
||||
missingVersionError,
|
||||
missingExecutableError,
|
||||
corruptedVersionError,
|
||||
corruptedDllError,
|
||||
authenticatorError,
|
||||
matchmakerError,
|
||||
tokenError,
|
||||
unknownError, exitCode
|
||||
}
|
||||
|
||||
enum _Injectable {
|
||||
console,
|
||||
sslBypass,
|
||||
reboot,
|
||||
memoryFix
|
||||
}
|
||||
Reference in New Issue
Block a user