Initial commit

This commit is contained in:
Alessandro Autiero
2022-09-04 23:22:03 +02:00
commit a773c490cc
64 changed files with 3495 additions and 0 deletions

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import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/select_file.dart';
import '../model/fortnite_version.dart';
import '../util/version_controller.dart';
class AddLocalVersion extends StatelessWidget {
final VersionController controller;
final TextEditingController _nameController = TextEditingController();
final TextEditingController _gamePathController = TextEditingController();
AddLocalVersion({required this.controller, Key? key})
: super(key: key);
@override
Widget build(BuildContext context) {
return Form(
child: Builder(
builder: (formContext) => ContentDialog(
constraints:
const BoxConstraints(maxWidth: 368, maxHeight: 278),
content: _createLocalVersionDialogBody(),
actions: _createLocalVersionActions(formContext))));
}
List<Widget> _createLocalVersionActions(BuildContext context) {
return [
FilledButton(
onPressed: () => _closeLocalVersionDialog(context, false),
style: ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close'),
),
FilledButton(
child: const Text('Save'),
onPressed: () => _closeLocalVersionDialog(context, true))
];
}
Future<void> _closeLocalVersionDialog(BuildContext context, bool save) async {
if (save) {
if (!Form.of(context)!.validate()) {
return;
}
controller.add(FortniteVersion(
name: _nameController.text,
location: Directory(_gamePathController.text)));
}
Navigator.of(context).pop(save);
}
Widget _createLocalVersionDialogBody() {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
TextFormBox(
controller: _nameController,
header: "Name",
placeholder: "Type the version's name",
autofocus: true,
validator: (text) {
if (text == null || text.isEmpty) {
return 'Invalid version name';
}
if (controller.versions.any((element) => element.name == text)) {
return 'Existent game version';
}
return null;
},
),
SelectFile(
label: "Location",
placeholder: "Type the game folder",
windowTitle: "Select game folder",
controller: _gamePathController,
validator: _checkGameFolder)
],
);
}
String? _checkGameFolder(text) {
if (text == null || text.isEmpty) {
return 'Invalid game path';
}
var directory = Directory(text);
if (!directory.existsSync()) {
return "Nonexistent game path";
}
if (!directory.existsSync()) {
return "Nonexistent game path";
}
if (!FortniteVersion.findExecutable(directory, "FortniteClient-Win64-Shipping.exe").existsSync()) {
return "Invalid game path";
}
return null;
}
}

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import 'dart:async';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/util/download_build.dart';
import 'package:reboot_launcher/src/util/locate_binary.dart';
import 'package:reboot_launcher/src/util/version_controller.dart';
import 'package:reboot_launcher/src/widget/select_file.dart';
import 'package:reboot_launcher/src/widget/version_name_input.dart';
import '../model/fortnite_build.dart';
import '../model/fortnite_version.dart';
import '../util/builds_scraper.dart';
import '../util/generic_controller.dart';
import 'build_selector.dart';
class AddServerVersion extends StatefulWidget {
final VersionController controller;
final Function onCancel;
const AddServerVersion(
{required this.controller, Key? key, required this.onCancel})
: super(key: key);
@override
State<AddServerVersion> createState() => _AddServerVersionState();
}
class _AddServerVersionState extends State<AddServerVersion> {
static List<FortniteBuild>? _builds;
late GenericController<FortniteBuild?> _buildController;
late TextEditingController _nameController;
late TextEditingController _pathController;
late DownloadStatus _status;
double _downloadProgress = 0;
String? _error;
Process? _process;
bool _disposed = false;
@override
void initState() {
_buildController = GenericController(initialValue: null);
_nameController = TextEditingController();
_pathController = TextEditingController();
_status = DownloadStatus.none;
super.initState();
}
@override
void dispose() {
_disposed = true;
_pathController.dispose();
_nameController.dispose();
if (_process != null && _status == DownloadStatus.downloading) {
locateBinary("stop.bat")
.then((value) => Process.runSync(value, [])); // kill doesn't work :/
widget.onCancel();
}
super.dispose();
}
@override
Widget build(BuildContext context) {
return Form(
child: Builder(
builder: (context) => ContentDialog(
constraints:
const BoxConstraints(maxWidth: 368, maxHeight: 338),
content: _createDownloadVersionBody(),
actions: _createDownloadVersionOption(context))));
}
List<Widget> _createDownloadVersionOption(BuildContext context) {
switch (_status) {
case DownloadStatus.none:
return [
FilledButton(
onPressed: () => _onClose(),
style: ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close')),
FilledButton(
onPressed: () => _startDownload(context),
child: const Text('Download'),
)
];
case DownloadStatus.error:
return [
SizedBox(
width: double.infinity,
child: FilledButton(
onPressed: () => _onClose(),
style: ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close')
)
)
];
default:
return [
SizedBox(
width: double.infinity,
child: FilledButton(
onPressed: () => _onClose(),
style:
ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: Text(
_status == DownloadStatus.downloading ? 'Stop' : 'Close')),
)
];
}
}
void _onClose() {
Navigator.of(context).pop(true);
}
void _startDownload(BuildContext context) async {
if (!Form.of(context)!.validate()) {
return;
}
try {
setState(() => _status = DownloadStatus.downloading);
var build = _buildController.value!;
if(build.hasManifest) {
_process = await downloadManifestBuild(build.link, _pathController.text,
_onDownloadProgress);
_process!.exitCode.then((value) => _onDownloadComplete());
}else{
downloadArchiveBuild(build.link, _pathController.text, _onDownloadProgress, _onUnrar)
.then((value) => _onDownloadComplete())
.catchError(_handleError);
}
} catch (exception) {
_handleError(exception);
}
}
void _handleError(Object exception) {
var message = exception.toString();
_onDownloadError(message.contains(":")
? " ${message.substring(message.indexOf(":") + 1)}"
: message);
}
void _onUnrar() {
setState(() => _status = DownloadStatus.extracting);
}
void _onDownloadComplete() {
if (_disposed) {
return;
}
setState(() {
_status = DownloadStatus.done;
widget.controller.add(FortniteVersion(
name: _nameController.text,
location: Directory(_pathController.text)));
});
}
void _onDownloadError(String message) {
if (_disposed) {
return;
}
setState(() {
_status = DownloadStatus.error;
_error = message;
});
}
void _onDownloadProgress(double progress) {
if (_disposed) {
return;
}
setState(() {
_status = DownloadStatus.downloading;
_downloadProgress = progress;
});
}
Widget _createDownloadVersionBody() {
return FutureBuilder(
future: _fetchBuilds(),
builder: (context, snapshot) {
if (snapshot.hasError) {
return Text("Cannot fetch builds: ${snapshot.error}",
textAlign: TextAlign.center);
}
if (!snapshot.hasData) {
return const InfoLabel(
label: "Fetching builds...",
child: SizedBox(
height: 32, width: double.infinity, child: ProgressBar()),
);
}
switch (_status) {
case DownloadStatus.none:
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
BuildSelector(builds: _builds!, controller: _buildController),
VersionNameInput(
controller: _nameController,
versions: widget.controller.versions,
),
SelectFile(
label: "Destination",
placeholder: "Type the download destination",
windowTitle: "Select download destination",
allowNavigator: false,
controller: _pathController,
validator: _checkDownloadDestination),
],
);
case DownloadStatus.downloading:
return InfoLabel(
label: "Downloading",
child: InfoLabel(
label: "${_downloadProgress.round()}%",
child: SizedBox(
width: double.infinity,
child:
ProgressBar(value: _downloadProgress.toDouble()))),
);
case DownloadStatus.extracting:
return const InfoLabel(
label: "Extracting",
child: InfoLabel(
label: "This might take a while...",
child: SizedBox(
width: double.infinity,
child:
ProgressBar()
),
),
);
case DownloadStatus.done:
return const SizedBox(
width: double.infinity,
child: Text("The download was completed successfully!",
textAlign: TextAlign.center));
case DownloadStatus.error:
return SizedBox(
width: double.infinity,
child: Text(
"An exception was thrown during the download process:$_error",
textAlign: TextAlign.center));
}
});
}
Future<bool> _fetchBuilds() async {
if (_builds != null) {
return false;
}
_builds = await fetchBuilds();
return true;
}
String? _checkDownloadDestination(text) {
if (text == null || text.isEmpty) {
return 'Invalid download path';
}
if (Directory(text).existsSync()) {
return "Existent download destination";
}
return null;
}
}
enum DownloadStatus { none, downloading, extracting, error, done }

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import 'package:fluent_ui/fluent_ui.dart';
import '../model/fortnite_build.dart';
import '../util/generic_controller.dart';
class BuildSelector extends StatefulWidget {
final List<FortniteBuild> builds;
final GenericController<FortniteBuild?> controller;
const BuildSelector(
{required this.builds, required this.controller, Key? key})
: super(key: key);
@override
State<BuildSelector> createState() => _BuildSelectorState();
}
class _BuildSelectorState extends State<BuildSelector> {
String? value;
@override
Widget build(BuildContext context) {
widget.controller.value = widget.controller.value ?? widget.builds[0];
return InfoLabel(
label: "Build",
child: Combobox<FortniteBuild>(
placeholder: const Text('Select a fortnite build'),
isExpanded: true,
items: _createItems(),
value: widget.controller.value,
onChanged: (value) => value == null ? {} : setState(() => widget.controller.value = value)
),
);
}
List<ComboboxItem<FortniteBuild>> _createItems() {
return widget.builds.map((element) => _createItem(element)).toList();
}
ComboboxItem<FortniteBuild> _createItem(FortniteBuild element) {
return ComboboxItem<FortniteBuild>(
value: element,
child: Text("${element.version} ${element.hasManifest ? '[Fortnite Manifest]' : '[Google Drive]'}"),
);
}
}

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_switch.dart';
import '../util/generic_controller.dart';
class DeploymentSelector extends StatelessWidget {
final GenericController<bool> controller;
final VoidCallback onSelected;
final bool enabled;
const DeploymentSelector(
{Key? key,
required this.controller,
required this.onSelected,
required this.enabled})
: super(key: key);
@override
Widget build(BuildContext context) {
return SmartSwitch(
onDisabledPress: !enabled
? () => showSnackbar(context,
const Snackbar(content: Text("Hosting is not allowed")))
: null,
keyName: "reboot",
label: "Host",
controller: controller,
onSelected: _onSelected,
enabled: enabled);
}
void _onSelected(bool value) {
controller.value = value;
onSelected();
}
}

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_input.dart';
import '../util/generic_controller.dart';
class HostInput extends StatelessWidget {
final TextEditingController controller;
final GenericController<bool> localController;
const HostInput(
{Key? key, required this.controller, required this.localController})
: super(key: key);
@override
Widget build(BuildContext context) {
return SmartInput(
keyName: "host",
label: "Host",
placeholder: "Type the host name",
controller: controller,
enabled: !localController.value,
onTap: () => localController.value
? showSnackbar(context, const Snackbar(content: Text("The host is locked when embedded is on")))
: {},
);
}
}

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import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/util/game_process_controller.dart';
import 'package:reboot_launcher/src/util/generic_controller.dart';
import 'package:reboot_launcher/src/util/injector.dart';
import 'package:reboot_launcher/src/util/locate_binary.dart';
import 'package:url_launcher/url_launcher.dart';
import 'package:win32_suspend_process/win32_suspend_process.dart';
import '../util/server.dart';
import '../util/version_controller.dart';
class LaunchButton extends StatefulWidget {
final TextEditingController usernameController;
final VersionController versionController;
final GenericController<bool> rebootController;
final GenericController<bool> localController;
final GenericController<Process?> serverController;
final GameProcessController gameProcessController;
final GenericController<bool> startedGameController;
final GenericController<bool> startedServerController;
const LaunchButton(
{Key? key,
required this.usernameController,
required this.versionController,
required this.rebootController,
required this.serverController,
required this.localController,
required this.gameProcessController,
required this.startedGameController,
required this.startedServerController})
: super(key: key);
@override
State<LaunchButton> createState() => _LaunchButtonState();
}
class _LaunchButtonState extends State<LaunchButton> {
@override
Widget build(BuildContext context) {
return Align(
alignment: AlignmentDirectional.bottomCenter,
child: SizedBox(
width: double.infinity,
child: Listener(
child: Button(
onPressed: _onPressed,
child: Text(widget.startedGameController.value
? "Close"
: "Launch")),
),
),
);
}
void _onPressed() async {
// Set state immediately for responsive reasons
if (widget.usernameController.text.isEmpty) {
showSnackbar(
context, const Snackbar(content: Text("Please type a username")));
setState(() => widget.startedGameController.value = false);
return;
}
if (widget.versionController.selectedVersion == null) {
showSnackbar(
context, const Snackbar(content: Text("Please select a version")));
setState(() => widget.startedGameController.value = false);
return;
}
if (widget.startedGameController.value) {
_onStop();
return;
}
if (widget.serverController.value == null && widget.localController.value && await isPortFree()) {
var process = await startEmbedded(context, false, false);
widget.serverController.value = process;
widget.startedServerController.value = process != null;
}
_onStart();
setState(() => widget.startedGameController.value = true);
}
Future<void> _onStart() async {
try{
var version = widget.versionController.selectedVersion!;
if(await version.launcher.exists()) {
widget.gameProcessController.launcherProcess =
await Process.start(version.launcher.path, []);
Win32Process(widget.gameProcessController.launcherProcess!.pid)
.suspend();
}
if(await version.eacExecutable.exists()){
widget.gameProcessController.eacProcess = await Process.start(version.eacExecutable.path, []);
Win32Process(widget.gameProcessController.eacProcess!.pid).suspend();
}
widget.gameProcessController.gameProcess = await Process.start(widget.versionController.selectedVersion!.executable.path, _createProcessArguments())
..exitCode.then((_) => _onStop())
..outLines.forEach(_onGameOutput);
_injectOrShowError("cranium.dll");
}catch(exception){
setState(() => widget.startedGameController.value = false);
_onError(exception);
}
}
void _onGameOutput(line) {
if (line.contains("FOnlineSubsystemGoogleCommon::Shutdown()")) {
_onStop();
return;
}
if (!line.contains("Game Engine Initialized")) {
return;
}
if (!widget.rebootController.value) {
_injectOrShowError("console.dll");
return;
}
_injectOrShowError("reboot.dll");
}
Future<Object?> _onError(exception) {
return showDialog(
context: context,
builder: (context) => ContentDialog(
content: SizedBox(
width: double.infinity,
child: Text("Cannot launch fortnite: $exception",
textAlign: TextAlign.center)),
actions: [
SizedBox(
width: double.infinity,
child: FilledButton(
onPressed: () => Navigator.of(context).pop(),
style: ButtonStyle(
backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close'),
))
],
));
}
void _onStop() {
setState(() => widget.startedGameController.value = false);
widget.gameProcessController.kill();
}
void _injectOrShowError(String binary) async {
var gameProcess = widget.gameProcessController.gameProcess;
if (gameProcess == null) {
return;
}
try{
var success = await injectDll(gameProcess.pid, await locateBinary(binary));
if(success){
return;
}
_onInjectError(binary);
}catch(exception){
_onInjectError(binary);
}
}
void _onInjectError(String binary) {
showSnackbar(context, Snackbar(content: Text("Cannot inject $binary")));
launchUrl(injectLogFile.uri);
}
List<String> _createProcessArguments() {
return [
"-log",
"-epicapp=Fortnite",
"-epicenv=Prod",
"-epiclocale=en-us",
"-epicportal",
"-skippatchcheck",
"-fromfl=eac",
"-fltoken=3db3ba5dcbd2e16703f3978d",
"-caldera=eyJhbGciOiJFUzI1NiIsInR5cCI6IkpXVCJ9.eyJhY2NvdW50X2lkIjoiYmU5ZGE1YzJmYmVhNDQwN2IyZjQwZWJhYWQ4NTlhZDQiLCJnZW5lcmF0ZWQiOjE2Mzg3MTcyNzgsImNhbGRlcmFHdWlkIjoiMzgxMGI4NjMtMmE2NS00NDU3LTliNTgtNGRhYjNiNDgyYTg2IiwiYWNQcm92aWRlciI6IkVhc3lBbnRpQ2hlYXQiLCJub3RlcyI6IiIsImZhbGxiYWNrIjpmYWxzZX0.VAWQB67RTxhiWOxx7DBjnzDnXyyEnX7OljJm-j2d88G_WgwQ9wrE6lwMEHZHjBd1ISJdUO1UVUqkfLdU5nofBQ",
"-AUTH_LOGIN=${widget.usernameController.text}@projectreboot.dev",
"-AUTH_PASSWORD=Rebooted",
"-AUTH_TYPE=epic"
];
}
}

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_switch.dart';
import '../util/generic_controller.dart';
class LocalServerSwitch extends StatelessWidget {
final GenericController<bool> controller;
final Function(bool)? onSelected;
const LocalServerSwitch({Key? key, required this.controller, this.onSelected})
: super(key: key);
@override
Widget build(BuildContext context) {
return SmartSwitch(
keyName: "local",
label: "Embedded",
controller: controller,
onSelected: onSelected
);
}
}

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_input.dart';
import '../util/generic_controller.dart';
class PortInput extends StatelessWidget {
final TextEditingController controller;
final GenericController<bool> localController;
const PortInput({
Key? key,
required this.controller,
required this.localController
}) : super(key: key);
@override
Widget build(BuildContext context) {
return SmartInput(
keyName: "port",
label: "Port",
placeholder: "Type the host port",
controller: controller,
enabled: !localController.value,
onTap: () => localController.value
? showSnackbar(context, const Snackbar(content: Text("The port is locked when embedded is on")))
: {},
);
}
}

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter_desktop_folder_picker/flutter_desktop_folder_picker.dart';
class SelectFile extends StatefulWidget {
final String label;
final String placeholder;
final String windowTitle;
final bool allowNavigator;
final TextEditingController controller;
final String? Function(String?) validator;
const SelectFile(
{required this.label,
required this.placeholder,
required this.windowTitle,
required this.controller,
required this.validator,
this.allowNavigator = true,
Key? key})
: super(key: key);
@override
State<SelectFile> createState() => _SelectFileState();
}
class _SelectFileState extends State<SelectFile> {
@override
Widget build(BuildContext context) {
return InfoLabel(
label: widget.label,
child: Row(
children: [
Expanded(
child: TextFormBox(
controller: widget.controller,
placeholder: widget.placeholder,
validator: widget.validator)),
if (widget.allowNavigator) const SizedBox(width: 8.0),
if (widget.allowNavigator)
IconButton(
icon: const Icon(FluentIcons.open_folder_horizontal),
onPressed: _onPressed)
],
));
}
void _onPressed() async {
var result = await FlutterDesktopFolderPicker.openFolderPickerDialog(
title: "Select the game folder");
widget.controller.text = result ?? "";
}
}

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// ignore_for_file: use_build_context_synchronously
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/util/locate_binary.dart';
import 'package:url_launcher/url_launcher.dart';
import '../util/server.dart';
import '../util/generic_controller.dart';
class ServerButton extends StatefulWidget {
final GenericController<bool> localController;
final TextEditingController hostController;
final TextEditingController portController;
final GenericController<Process?> serverController;
final GenericController<bool> startController;
const ServerButton(
{Key? key,
required this.localController,
required this.hostController,
required this.portController,
required this.serverController, required this.startController})
: super(key: key);
@override
State<ServerButton> createState() => _ServerButtonState();
}
class _ServerButtonState extends State<ServerButton> {
@override
Widget build(BuildContext context) {
return Align(
alignment: AlignmentDirectional.bottomCenter,
child: SizedBox(
width: double.infinity,
child: Button(
onPressed: _onPressed,
child: Text(widget.localController.value
? !widget.startController.value
? "Start"
: "Stop"
: "Check address")),
),
);
}
void _onPressed() async {
if (widget.localController.value) {
var oldRunning = widget.startController.value;
setState(() => widget.startController.value = !widget.startController.value); // Needed to make the UI feel smooth
var process = await startEmbedded(context, oldRunning, true);
var updatedRunning = process != null;
if(updatedRunning != oldRunning){
setState(() => widget.startController.value = updatedRunning);
}
widget.serverController.value = process;
return;
}
checkAddress(context, widget.hostController.text, widget.portController.text);
}
}

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:shared_preferences/shared_preferences.dart';
class SmartInput extends StatefulWidget {
final String keyName;
final String label;
final String placeholder;
final TextEditingController controller;
final TextInputType type;
final bool enabled;
final VoidCallback? onTap;
final bool populate;
const SmartInput(
{Key? key,
required this.keyName,
required this.label,
required this.placeholder,
required this.controller,
this.onTap,
this.enabled = true,
this.populate = false,
this.type = TextInputType.text})
: super(key: key);
@override
State<SmartInput> createState() => _SmartInputState();
}
class _SmartInputState extends State<SmartInput> {
@override
Widget build(BuildContext context) {
return widget.populate ? _buildPopulatedTextBox() : _buildTextBox();
}
FutureBuilder _buildPopulatedTextBox(){
return FutureBuilder(
future: SharedPreferences.getInstance(),
builder: (context, snapshot) {
_update(snapshot.data);
return _buildTextBox();
}
);
}
void _update(SharedPreferences? preferences) {
if(preferences == null){
return;
}
var decoded = preferences.getString(widget.keyName);
if(decoded == null) {
return;
}
widget.controller.text = decoded;
}
TextBox _buildTextBox() {
return TextBox(
enabled: widget.enabled,
controller: widget.controller,
header: widget.label,
keyboardType: widget.type,
placeholder: widget.placeholder,
onChanged: _save,
onTap: widget.onTap,
);
}
Future<void> _save(String value) async {
final preferences = await SharedPreferences.getInstance();
preferences.setString(widget.keyName, value);
}
}

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:shared_preferences/shared_preferences.dart';
class SmartSelector extends StatefulWidget {
final String keyName;
final String? label;
final String placeholder;
final List<String> options;
final SmartSelectorItem Function(String)? itemBuilder;
final Function(String)? onSelected;
final bool serializer;
final String? initialValue;
final bool enabled;
final bool useFirstItemByDefault;
const SmartSelector({Key? key,
required this.keyName,
required this.placeholder,
required this.options,
required this.initialValue,
this.itemBuilder,
this.onSelected,
this.label,
this.serializer = true,
this.enabled = true,
this.useFirstItemByDefault = true})
: super(key: key);
@override
State<SmartSelector> createState() => _SmartSelectorState();
}
class _SmartSelectorState extends State<SmartSelector> {
String? _selected;
@override
void initState() {
_selected = widget.initialValue;
super.initState();
}
@override
Widget build(BuildContext context) {
return widget.label == null ? _buildBody() : _buildLabel();
}
InfoLabel _buildLabel() {
return InfoLabel(label: widget.label!, child: _buildBody());
}
SizedBox _buildBody() {
return SizedBox(
width: double.infinity,
child: DropDownButton(
leading: Text(_selected ?? widget.placeholder),
items: widget.options.map(_createOption).toList()
),
);
}
MenuFlyoutItem _createOption(String option) {
var function = widget.itemBuilder ?? _createDefaultItem;
var item = function(option);
return MenuFlyoutItem(
key: item.key,
text: item.text,
onPressed: () => widget.enabled && item.clickable ? _onSelected(option) : {},
leading: item.leading,
trailing: item.trailing,
selected: item.selected
);
}
SmartSelectorItem _createDefaultItem(String name) {
return SmartSelectorItem(
text: SizedBox(width: double.infinity, child: Text(name)));
}
void _onSelected(String name) {
setState(() {
widget.onSelected?.call(name);
_selected = name;
if(!widget.serializer){
return;
}
_serialize(name);
});
}
Future<void> _serialize(String value) async {
final preferences = await SharedPreferences.getInstance();
preferences.setString(widget.keyName, value);
}
}
class SmartSelectorItem {
final Key? key;
final Widget? leading;
final Widget text;
final Widget? trailing;
final bool selected;
final bool clickable;
SmartSelectorItem({this.key,
this.leading,
required this.text,
this.trailing,
this.selected = false,
this.clickable = true});
}

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:shared_preferences/shared_preferences.dart';
import 'package:system_theme/system_theme.dart';
import '../util/generic_controller.dart';
class SmartSwitch extends StatefulWidget {
final String keyName;
final String label;
final bool enabled;
final Function(bool)? onSelected;
final Function()? onDisabledPress;
final GenericController<bool> controller;
const SmartSwitch(
{Key? key,
required this.keyName,
required this.label,
required this.controller,
this.onSelected,
this.enabled = true,
this.onDisabledPress})
: super(key: key);
@override
State<SmartSwitch> createState() => _SmartSwitchState();
}
class _SmartSwitchState extends State<SmartSwitch> {
Future<void> _save(bool state) async {
final preferences = await SharedPreferences.getInstance();
preferences.setBool(widget.keyName, state);
}
@override
Widget build(BuildContext context) {
return InfoLabel(
label: widget.label,
child: ToggleSwitch(
enabled: widget.enabled,
onDisabledPress: widget.onDisabledPress,
checked: widget.controller.value,
onChanged: _onChanged,
style: ToggleSwitchThemeData.standard(ThemeData(
checkedColor: _toolTipColor.withOpacity(_checkedOpacity),
uncheckedColor: _toolTipColor.withOpacity(_uncheckedOpacity),
borderInputColor: _toolTipColor.withOpacity(_uncheckedOpacity),
accentColor: _bodyColor
.withOpacity(widget.controller.value
? _checkedOpacity
: _uncheckedOpacity)
.toAccentColor()))));
}
Color get _toolTipColor =>
FluentTheme.of(context).brightness.isDark ? Colors.white : Colors.black;
Color get _bodyColor => SystemTheme.accentColor.accent;
double get _checkedOpacity => widget.enabled ? 1 : 0.5;
double get _uncheckedOpacity => widget.enabled ? 0.8 : 0.5;
void _onChanged(checked) {
if (!widget.enabled) {
return;
}
setState(() {
widget.controller.value = checked;
widget.onSelected?.call(widget.controller.value);
_save(checked);
});
}
}

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import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_input.dart';
import '../util/generic_controller.dart';
class UsernameBox extends StatelessWidget {
final TextEditingController controller;
final GenericController<bool> rebootController;
const UsernameBox({Key? key, required this.controller, required this.rebootController}) : super(key: key);
@override
Widget build(BuildContext context) {
return SmartInput(
keyName: "${rebootController.value ? 'host' : 'game'}_username",
label: "Username",
placeholder: "Type your ${rebootController.value ? 'hosting' : "in-game"} username",
controller: controller,
populate: true
);
}
}

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import 'package:fluent_ui/fluent_ui.dart';
import '../model/fortnite_version.dart';
class VersionNameInput extends StatelessWidget {
final TextEditingController controller;
final List<FortniteVersion> versions;
const VersionNameInput({required this.controller, required this.versions, Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return TextFormBox(
controller: controller,
header: "Name",
placeholder: "Type the version's name",
autofocus: true,
validator: _validate,
);
}
String? _validate(String? text){
if (text == null || text.isEmpty) {
return 'Invalid version name';
}
if (versions.any((element) => element.name == text)) {
return 'Existent game version';
}
return null;
}
}

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import 'dart:async';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart'
show showMenu, PopupMenuEntry, PopupMenuItem;
import 'package:reboot_launcher/src/util/version_controller.dart';
import 'package:reboot_launcher/src/widget/add_local_version.dart';
import 'package:reboot_launcher/src/widget/add_server_version.dart';
import 'package:reboot_launcher/src/widget/smart_selector.dart';
import '../model/fortnite_version.dart';
class VersionSelector extends StatefulWidget {
final VersionController controller;
const VersionSelector({Key? key, required this.controller}) : super(key: key);
@override
State<VersionSelector> createState() => _VersionSelectorState();
}
class _VersionSelectorState extends State<VersionSelector> {
final StreamController _streamController = StreamController();
@override
Widget build(BuildContext context) {
return InfoLabel(
label: "Version",
child: Align(
alignment: AlignmentDirectional.centerStart,
child: Row(
children: [
Expanded(
child: StreamBuilder(
stream: _streamController.stream,
builder: (context, snapshot) => SmartSelector(
keyName: "version",
placeholder: "Select a version",
options: widget.controller.isEmpty ? ["No versions available"] : widget.controller.versions
.map((element) => element.name)
.toList(),
useFirstItemByDefault: false,
itemBuilder: (name) => _createVersionItem(name, widget.controller.versions.isNotEmpty),
onSelected: _onSelected,
serializer: false,
initialValue: widget.controller.selectedVersion?.name,
enabled: widget.controller.versions.isNotEmpty
)
)
),
const SizedBox(
width: 16,
),
Tooltip(
message: "Add a local fortnite build to the versions list",
child: Button(
child: const Icon(FluentIcons.open_file),
onPressed: () => _openLocalVersionDialog(context)
),
),
const SizedBox(
width: 16,
),
Tooltip(
message: "Download a fortnite build from the archive",
child: Button(
child: const Icon(FluentIcons.download),
onPressed: () => _openDownloadVersionDialog(context)),
)
],
)));
}
void _onSelected(String selected) {
widget.controller.selectedVersion = widget.controller.versions
.firstWhere((element) => selected == element.name);
}
SmartSelectorItem _createVersionItem(String name, bool enabled) {
return SmartSelectorItem(
text: _withListener(name, enabled, SizedBox(width: double.infinity, child: Text(name))),
trailing: const Expanded(child: SizedBox()));
}
Listener _withListener(String name, bool enabled, Widget child) {
return Listener(
onPointerDown: (event) {
if (event.kind != PointerDeviceKind.mouse ||
event.buttons != kSecondaryMouseButton
|| !enabled) {
return;
}
_openMenu(context, name, event.position);
},
child: child
);
}
void _openDownloadVersionDialog(BuildContext context) async {
await showDialog<bool>(
context: context,
builder: (dialogContext) => AddServerVersion(
controller: widget.controller,
onCancel: () => WidgetsBinding.instance
.addPostFrameCallback((_) => showSnackbar(
context,
const Snackbar(content: Text("Download cancelled"))
))
)
);
_streamController.add(true);
}
void _openLocalVersionDialog(BuildContext context) async {
var result = await showDialog<bool>(
context: context,
builder: (context) => AddLocalVersion(controller: widget.controller));
if(result == null || !result){
return;
}
_streamController.add(false);
}
void _openMenu(
BuildContext context, String name, Offset offset) {
showMenu(
context: context,
items: <PopupMenuEntry>[
const PopupMenuItem(value: 0, child: Text("Open in explorer")),
const PopupMenuItem(value: 1, child: Text("Delete"))
],
position: RelativeRect.fromLTRB(offset.dx, offset.dy, offset.dx, offset.dy),
).then((value) {
if(value == 0){
Navigator.of(context).pop();
Process.run(
"explorer.exe",
[widget.controller.versions.firstWhere((element) => element.name == name).location.path]
);
return;
}
if(value != 1) {
return;
}
Navigator.of(context).pop();
var version = widget.controller.removeByName(name);
_openDeleteDialog(context, version);
_streamController.add(false);
if (widget.controller.selectedVersion?.name != name &&
widget.controller.isNotEmpty) {
return;
}
widget.controller.selectedVersion = null;
_streamController.add(false);
});
}
void _openDeleteDialog(BuildContext context, FortniteVersion version) {
showDialog(
context: context,
builder: (context) => ContentDialog(
content: const SizedBox(
height: 32,
width: double.infinity,
child: Text("Delete associated game path?",
textAlign: TextAlign.center)),
actions: [
FilledButton(
onPressed: () => Navigator.of(context).pop(),
style: ButtonStyle(
backgroundColor: ButtonState.all(Colors.green)),
child: const Text('Keep'),
),
FilledButton(
onPressed: () {
Navigator.of(context).pop();
version.location.delete();
},
style:
ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Delete'),
)
],
));
}
}

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import 'package:bitsdojo_window/bitsdojo_window.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:system_theme/system_theme.dart';
class WindowTitleBar extends StatelessWidget {
const WindowTitleBar({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
var lightMode = FluentTheme.of(context).brightness.isLight;
return Row(
mainAxisAlignment: MainAxisAlignment.end,
children: [
MinimizeWindowButton(
colors: WindowButtonColors(
iconNormal: lightMode ? Colors.black : Colors.white,
iconMouseDown: lightMode ? Colors.black : Colors.white,
iconMouseOver: lightMode ? Colors.black : Colors.white,
normal: Colors.transparent,
mouseOver: _getColor(context),
mouseDown: _getColor(context).withOpacity(0.7)),
),
MaximizeWindowButton(
colors: WindowButtonColors(
iconNormal: lightMode ? Colors.black : Colors.white,
iconMouseDown: lightMode ? Colors.black : Colors.white,
iconMouseOver: lightMode ? Colors.black : Colors.white,
normal: Colors.transparent,
mouseOver: _getColor(context),
mouseDown: _getColor(context).withOpacity(0.7)),
),
CloseWindowButton(
onPressed: () {
appWindow.close();
},
colors: WindowButtonColors(
iconNormal: lightMode ? Colors.black : Colors.white,
iconMouseDown: lightMode ? Colors.black : Colors.white,
iconMouseOver: lightMode ? Colors.black : Colors.white,
normal: Colors.transparent,
mouseOver: Colors.red,
mouseDown: Colors.red.withOpacity(0.7),
),
),
],
);
}
Color _getColor(BuildContext context) =>
FluentTheme.of(context).brightness.isDark
? SystemTheme.accentColor.light
: SystemTheme.accentColor.light;
}