Initial commit

This commit is contained in:
Alessandro Autiero
2022-09-04 23:22:03 +02:00
commit a773c490cc
64 changed files with 3495 additions and 0 deletions

16
README.md Normal file
View File

@@ -0,0 +1,16 @@
# reboot_launcher
Launcher for project reboot
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.

29
analysis_options.yaml Normal file
View File

@@ -0,0 +1,29 @@
# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at
# https://dart-lang.github.io/linter/lints/index.html.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

BIN
assets/binaries/build.exe Normal file

Binary file not shown.

BIN
assets/binaries/console.dll Normal file

Binary file not shown.

BIN
assets/binaries/cranium.dll Normal file

Binary file not shown.

Binary file not shown.

1
assets/binaries/port.bat Normal file
View File

@@ -0,0 +1 @@
netstat -ano|find ":3551"

BIN
assets/binaries/reboot.dll Normal file

Binary file not shown.

View File

@@ -0,0 +1 @@
for /f "tokens=5" %%a in ('netstat -aon ^| find ":3551" ^| find "LISTENING"') do taskkill /f /pid %%a

1
assets/binaries/stop.bat Normal file
View File

@@ -0,0 +1 @@
taskkill /f /im build.exe

BIN
assets/icons/fortnite.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 286 KiB

BIN
assets/images/auties.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.8 KiB

54
lib/main.dart Normal file
View File

@@ -0,0 +1,54 @@
import 'package:bitsdojo_window/bitsdojo_window.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:system_theme/system_theme.dart';
import 'package:reboot_launcher/src/page/home_page.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
SystemTheme.accentColor.load();
doWhenWindowReady(() {
const size = Size(600, 380);
appWindow.size = size;
appWindow.alignment = Alignment.center;
appWindow.title = "Reboot Launcher";
appWindow.show();
});
runApp(const RebootApplication());
}
class RebootApplication extends StatefulWidget {
const RebootApplication({Key? key}) : super(key: key);
@override
State<RebootApplication> createState() => _RebootApplicationState();
}
class _RebootApplicationState extends State<RebootApplication> {
@override
Widget build(BuildContext context) {
final color = SystemTheme.accentColor.accent.toAccentColor();
return FluentApp(
title: "Reboot Launcher",
themeMode: ThemeMode.system,
debugShowCheckedModeBanner: false,
color: color,
darkTheme: ThemeData(
brightness: Brightness.dark,
accentColor: color,
visualDensity: VisualDensity.standard,
focusTheme: FocusThemeData(
glowFactor: is10footScreen() ? 2.0 : 0.0,
),
),
theme: ThemeData(
brightness: Brightness.light,
accentColor: color,
visualDensity: VisualDensity.standard,
focusTheme: FocusThemeData(
glowFactor: is10footScreen() ? 2.0 : 0.0,
),
),
home: const HomePage(),
);
}
}

View File

@@ -0,0 +1,9 @@
import 'package:version/version.dart';
class FortniteBuild {
final Version version;
final String link;
final bool hasManifest;
FortniteBuild({required this.version, required this.link, required this.hasManifest});
}

View File

@@ -0,0 +1,39 @@
import 'dart:io';
class FortniteVersion {
String name;
Directory location;
FortniteVersion.fromJson(json)
: name = json["name"],
location = Directory(json["location"]);
FortniteVersion({required this.name, required this.location});
static File findExecutable(Directory directory, String name) {
return File(
"${directory.path}/FortniteGame/Binaries/Win64/$name");
}
File get executable {
return findExecutable(location, "FortniteClient-Win64-Shipping.exe");
}
File get launcher {
return findExecutable(location, "FortniteLauncher.exe");
}
File get eacExecutable {
return findExecutable(location, "FortniteClient-Win64-Shipping_EAC.exe");
}
Map<String, dynamic> toJson() => {
'name': name,
'location': location.path,
};
@override
String toString() {
return 'FortniteVersion{name: $name, location: $location}';
}
}

146
lib/src/page/home_page.dart Normal file
View File

@@ -0,0 +1,146 @@
import 'dart:convert';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/util/game_process_controller.dart';
import 'package:shared_preferences/shared_preferences.dart';
import 'package:reboot_launcher/src/page/info_page.dart';
import 'package:reboot_launcher/src/page/launcher_page.dart';
import 'package:reboot_launcher/src/page/server_page.dart';
import 'package:reboot_launcher/src/widget/window_buttons.dart';
import '../model/fortnite_version.dart';
import '../util/generic_controller.dart';
import '../util/version_controller.dart';
class HomePage extends StatefulWidget {
const HomePage({Key? key}) : super(key: key);
@override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
late final TextEditingController _usernameController;
late final VersionController _versionController;
late final GenericController<bool> _rebootController;
late final GenericController<bool> _localController;
late final TextEditingController _hostController;
late final TextEditingController _portController;
late final GameProcessController _gameProcessController;
late final GenericController<Process?> _serverController;
late final GenericController<bool> _startedServerController;
late final GenericController<bool> _startedGameController;
bool _loaded = false;
int _index = 0;
Future<bool> _load() async {
if (_loaded) {
return false;
}
var preferences = await SharedPreferences.getInstance();
Iterable json = jsonDecode(preferences.getString("versions") ?? "[]");
var versions =
json.map((entry) => FortniteVersion.fromJson(entry)).toList();
var selectedVersion = preferences.getString("version");
_versionController = VersionController(
versions: versions,
serializer: _saveVersions,
selectedVersion: selectedVersion != null
? versions.firstWhere((element) => element.name == selectedVersion)
: null);
_rebootController =
GenericController(initialValue: preferences.getBool("reboot") ?? false);
_usernameController =
TextEditingController(text: preferences.getString("${_rebootController.value ? "host" : "game"}_username"));
_localController =
GenericController(initialValue: preferences.getBool("local") ?? true);
_hostController =
TextEditingController(text: preferences.getString("host"));
_portController =
TextEditingController(text: preferences.getString("port"));
_gameProcessController = GameProcessController();
_serverController = GenericController(initialValue: null);
_startedServerController = GenericController(initialValue: false);
_startedGameController = GenericController(initialValue: false);
_loaded = true;
return true;
}
Future<void> _saveVersions() async {
var preferences = await SharedPreferences.getInstance();
var versions =
_versionController.versions.map((entry) => entry.toJson()).toList();
preferences.setString("versions", jsonEncode(versions));
}
@override
Widget build(BuildContext context) {
return NavigationView(
pane: NavigationPane(
selected: _index,
onChanged: (index) => setState(() => _index = index),
displayMode: PaneDisplayMode.top,
indicator: const EndNavigationIndicator(),
items: [
_createPane("Launcher", FluentIcons.game),
_createPane("Server", FluentIcons.server_enviroment),
_createPane("Info", FluentIcons.info),
],
trailing: const WindowTitleBar()),
content: FutureBuilder(
future: _load(),
builder: (context, snapshot) {
if (snapshot.hasError) {
return Center(
child: Text(
"An error occurred while loading the launcher: ${snapshot.error}",
textAlign: TextAlign.center));
}
if (!snapshot.hasData) {
return const Center(child: ProgressRing());
}
return NavigationBody(index: _index, children: [
LauncherPage(
usernameController: _usernameController,
versionController: _versionController,
rebootController: _rebootController,
serverController: _serverController,
localController: _localController,
gameProcessController: _gameProcessController,
startedGameController: _startedGameController,
startedServerController: _startedServerController
),
ServerPage(
localController: _localController,
hostController: _hostController,
portController: _portController,
serverController: _serverController,
startedServerController: _startedServerController
),
const InfoPage()
]);
}),
);
}
PaneItem _createPane(String label, IconData icon) {
return PaneItem(icon: Icon(icon), title: Text(label));
}
}

View File

@@ -0,0 +1,44 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:url_launcher/url_launcher.dart';
const String _discordLink = "https://discord.gg/rTzBQH3N";
class InfoPage extends StatelessWidget {
const InfoPage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Column(
children: [
const Expanded(
child: SizedBox()
),
Column(
children: [
const CircleAvatar(
radius: 48,
backgroundImage: AssetImage("assets/images/auties.png")),
const SizedBox(
height: 16.0,
),
const Text("Made by Auties00"),
const SizedBox(
height: 16.0,
),
Button(
child: const Text("Join the discord"),
onPressed: () => launchUrl(Uri.parse(_discordLink))),
],
),
const Expanded(
child: Align(
alignment: Alignment.bottomLeft,
child: Text("Version 1.0")
)
)
],
);
}
}

View File

@@ -0,0 +1,69 @@
import 'dart:async';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/util/game_process_controller.dart';
import 'package:reboot_launcher/src/util/generic_controller.dart';
import 'package:reboot_launcher/src/util/version_controller.dart';
import 'package:reboot_launcher/src/widget/deployment_selector.dart';
import 'package:reboot_launcher/src/widget/launch_button.dart';
import 'package:reboot_launcher/src/widget/username_box.dart';
import 'package:shared_preferences/shared_preferences.dart';
import '../widget/version_selector.dart';
class LauncherPage extends StatelessWidget {
final TextEditingController usernameController;
final VersionController versionController;
final GenericController<bool> rebootController;
final GenericController<Process?> serverController;
final GenericController<bool> localController;
final GameProcessController gameProcessController;
final GenericController<bool> startedGameController;
final GenericController<bool> startedServerController;
final StreamController _streamController = StreamController();
LauncherPage(
{Key? key,
required this.usernameController,
required this.versionController,
required this.rebootController,
required this.serverController,
required this.localController,
required this.gameProcessController,
required this.startedGameController,
required this.startedServerController})
: super(key: key);
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
StreamBuilder(
stream: _streamController.stream,
builder: (context, snapshot) => UsernameBox(
controller: usernameController,
rebootController: rebootController)),
VersionSelector(
controller: versionController,
),
DeploymentSelector(
controller: rebootController,
onSelected: () => _streamController.add(null),
enabled: false
),
LaunchButton(
usernameController: usernameController,
versionController: versionController,
rebootController: rebootController,
serverController: serverController,
localController: localController,
gameProcessController: gameProcessController,
startedGameController: startedGameController,
startedServerController: startedServerController)
],
);
}
}

View File

@@ -0,0 +1,62 @@
import 'dart:async';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/util/generic_controller.dart';
import 'package:reboot_launcher/src/widget/local_server_switch.dart';
import 'package:reboot_launcher/src/widget/port_input.dart';
import '../widget/host_input.dart';
import '../widget/server_button.dart';
class ServerPage extends StatefulWidget {
final GenericController<bool> localController;
final TextEditingController hostController;
final TextEditingController portController;
final GenericController<Process?> serverController;
final GenericController<bool> startedServerController;
const ServerPage(
{Key? key,
required this.localController,
required this.hostController,
required this.serverController,
required this.portController,
required this.startedServerController})
: super(key: key);
@override
State<ServerPage> createState() => _ServerPageState();
}
class _ServerPageState extends State<ServerPage> {
final StreamController _controller = StreamController.broadcast();
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
StreamBuilder(
stream: _controller.stream,
builder: (context, snapshot) => HostInput(
controller: widget.hostController,
localController: widget.localController)),
StreamBuilder(
stream: _controller.stream,
builder: (context, snapshot) => PortInput(
controller: widget.portController,
localController: widget.localController)),
LocalServerSwitch(
controller: widget.localController,
onSelected: (_) => _controller.add(null)),
ServerButton(
localController: widget.localController,
portController: widget.portController,
hostController: widget.hostController,
serverController: widget.serverController,
startController: widget.startedServerController)
]);
}
}

View File

@@ -0,0 +1,75 @@
import 'package:http/http.dart' as http;
import './../util/version.dart' as parser;
import 'package:html/parser.dart' show parse;
import '../model/fortnite_build.dart';
final _cookieRegex = RegExp("(?<=document.cookie=\")(.*)(?=\";doc)");
final _manifestSourceUrl = Uri.parse(
"https://github.com/VastBlast/FortniteManifestArchive/blob/main/README.md");
final _archiveCookieUrl = Uri.parse("http://allinstaller.xyz/rel");
final _archiveSourceUrl = Uri.parse("http://allinstaller.xyz/rel?i=1");
Future<List<FortniteBuild>> fetchBuilds() async =>
[...await _fetchArchives(), ...await _fetchManifests()]..sort((first, second) => first.version.compareTo(second.version));
Future<List<FortniteBuild>> _fetchArchives() async {
var cookieResponse = await http.get(_archiveCookieUrl);
var cookie = _cookieRegex.stringMatch(cookieResponse.body);
var response =
await http.get(_archiveSourceUrl, headers: {"Cookie": cookie!});
if (response.statusCode != 200) {
throw Exception("Erroneous status code: ${response.statusCode}");
}
var document = parse(response.body);
var results = <FortniteBuild>[];
for (var build in document.querySelectorAll("a[href^='https']")) {
var version = parser.tryParse(build.text.replaceAll("Build ", ""));
if(version == null){
continue;
}
results.add(FortniteBuild(
version: version,
link: build.attributes["href"]!,
hasManifest: false
));
}
return results;
}
Future<List<FortniteBuild>> _fetchManifests() async {
var response = await http.get(_manifestSourceUrl);
if (response.statusCode != 200) {
throw Exception("Erroneous status code: ${response.statusCode}");
}
var document = parse(response.body);
var table = document.querySelector("table");
if (table == null) {
throw Exception("Missing data table");
}
var results = <FortniteBuild>[];
for (var tableEntry in table.querySelectorAll("tbody > tr")) {
var children = tableEntry.querySelectorAll("td");
var name = children[0].text;
var separator = name.indexOf("-") + 1;
var version = parser.tryParse(name.substring(separator, name.indexOf("-", separator)));
if(version == null){
continue;
}
var link = children[2].firstChild!.attributes["href"]!;
results.add(FortniteBuild(
version: version,
link: link,
hasManifest: true
));
}
return results;
}

View File

@@ -0,0 +1,44 @@
import 'dart:io';
import 'dart:math';
import 'package:http/http.dart' as http;
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/util/locate_binary.dart';
import 'package:unrar_file/unrar_file.dart';
Future<Process> downloadManifestBuild(String manifestUrl, String destination,
Function(double) onProgress) async {
var process = await Process.start(await locateBinary("build.exe"), [manifestUrl, destination]);
process.errLines
.where((message) => message.contains("%"))
.forEach((message) => onProgress(double.parse(message.split("%")[0])));
return process;
}
Future<void> downloadArchiveBuild(String archiveUrl, String destination,
Function(double) onProgress, Function() onRar) async {
var tempFile = File("${Platform.environment["Temp"]}/FortniteBuild${Random.secure().nextInt(1000000)}.rar");
try{
var client = http.Client();
var response = await client.send(http.Request("GET", Uri.parse(archiveUrl)));
if(response.statusCode != 200){
throw Exception("Erroneous status code: ${response.statusCode}");
}
print(archiveUrl);
var length = response.contentLength!;
var received = 0;
var sink = tempFile.openWrite();
await response.stream.map((s) {
received += s.length;
onProgress((received / length) * 100);
return s;
}).pipe(sink);
onRar();
UnrarFile.extract_rar(tempFile, destination);
}finally{
tempFile.delete();
}
}

View File

@@ -0,0 +1,13 @@
import 'dart:io';
class GameProcessController {
Process? gameProcess;
Process? launcherProcess;
Process? eacProcess;
void kill(){
gameProcess?.kill(ProcessSignal.sigabrt);
launcherProcess?.kill(ProcessSignal.sigabrt);
eacProcess?.kill(ProcessSignal.sigabrt);
}
}

View File

@@ -0,0 +1,5 @@
class GenericController<T> {
T value;
GenericController({required T initialValue}) : this.value = initialValue;
}

View File

@@ -0,0 +1,18 @@
import 'dart:io';
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/util/locate_binary.dart';
File injectLogFile = File("${Platform.environment["Temp"]}/server.txt");
// This can be done easily with win32 apis but for some reason it doesn't work on all machines
Future<bool> injectDll(int pid, String dll) async {
var shell = Shell(workingDirectory: binariesDirectory);
var process = await shell.run("./injector.exe -p $pid --inject \"$dll\"");
var success = process.outText.contains("Successfully injected module");
if (!success) {
injectLogFile.writeAsString(process.outText, mode: FileMode.append);
}
return success;
}

View File

@@ -0,0 +1,14 @@
import 'dart:io';
Future<String> locateBinary(String binary) async{
var originalFile = File("$binariesDirectory\\$binary");
var tempFile = File("${Platform.environment["Temp"]}\\$binary");
if(!(await tempFile.exists())){
await originalFile.copy("${Platform.environment["Temp"]}\\$binary");
}
return tempFile.path;
}
String get binariesDirectory =>
"${File(Platform.resolvedExecutable).parent.path}\\data\\flutter_assets\\assets\\binaries";

275
lib/src/util/server.dart Normal file
View File

@@ -0,0 +1,275 @@
// ignore_for_file: use_build_context_synchronously
import 'dart:io';
import 'package:archive/archive_io.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:http/http.dart' as http;
import 'package:path/path.dart' as path;
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/util/locate_binary.dart';
import 'package:url_launcher/url_launcher.dart';
const String _serverUrl =
"https://github.com/Lawin0129/LawinServer/archive/refs/heads/main.zip";
const String _nodeUrl =
"https://nodejs.org/dist/v16.16.0/node-v16.16.0-x64.msi";
Future<void> downloadServer(Directory output) async {
var response = await http.get(Uri.parse(_serverUrl));
var tempZip = File("${Platform.environment["Temp"]}/lawin.zip")
..writeAsBytesSync(response.bodyBytes);
await extractFileToDisk(tempZip.path, output.parent.path);
var result = Directory("${output.parent.path}/LawinServer-main");
result.renameSync("${output.parent.path}/${path.basename(output.path)}");
}
Future<File> downloadNode() async {
var client = HttpClient();
client.badCertificateCallback = ((cert, host, port) => true);
var request = await client.getUrl(Uri.parse(_nodeUrl));
var response = await request.close();
var file = File("${Platform.environment["Temp"]}\\node.msi");
await response.pipe(file.openWrite());
return file;
}
Future<bool> isPortFree() async {
var process = await Process.run(await locateBinary("port.bat"), []);
return !process.outText.contains(" LISTENING "); // Goofy way, best we got
}
void checkAddress(BuildContext context, String host, String port) {
showDialog(
context: context,
builder: (context) => ContentDialog(
content: FutureBuilder<bool>(
future: _pingAddress(host, port),
builder: (context, snapshot) {
if(snapshot.hasData){
return SizedBox(
height: 32,
width: double.infinity,
child: Text(snapshot.data! ? "Valid address" : "Invalid address" , textAlign: TextAlign.center)
);
}
return const InfoLabel(
label: "Checking address...",
child: SizedBox(
height: 32,
width: double.infinity,
child: ProgressBar()
)
);
}
),
actions: [
SizedBox(
width: double.infinity,
child: FilledButton(
onPressed: () => Navigator.of(context).pop(),
style: ButtonStyle(
backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close'),
))
],
)
);
}
Future<bool> _pingAddress(String host, String port) async {
var process = await Process.run(
"powershell",
["Test-NetConnection", "-computername", host, "-port", port]
);
return process.exitCode == 0
&& process.outText.contains("TcpTestSucceeded : True");
}
Future<Process?> startEmbedded(BuildContext context, bool running, bool askFreePort) async {
if (running) {
await Process.run(await locateBinary("release.bat"), []);
return null;
}
var free = await isPortFree();
if (!free) {
if(askFreePort) {
var shouldKill = await _showAlreadyBindPortWarning(context);
if (!shouldKill) {
return null;
}
}
await Process.run(await locateBinary("release.bat"), []);
}
var serverLocation = Directory("${Platform.environment["UserProfile"]}/.lawin");
if (!(await serverLocation.exists())) {
await downloadServer(serverLocation);
}
var serverRunner = File("${serverLocation.path}/start.bat");
if (!(await serverRunner.exists())) {
_showNoRunnerError(context, serverRunner);
return null;
}
var nodeProcess = await Process.run("where", ["node"]);
if(nodeProcess.exitCode != 0) {
var shouldInstall = await _showMissingNodeWarning(context);
if (!shouldInstall) {
return null;
}
var result = await _showNodeInfo(context);
if(result == null){
showSnackbar(
context,
const Snackbar(
content: Text(
"Node installer download cancelled"
)
)
);
return null;
}
await launchUrl(result.uri);
showSnackbar(
context,
const Snackbar(
content: Text("Start the server when node is installed"))); // Using a infobr could be nicer
return null;
}
var nodeModules = Directory("${serverLocation.path}/node_modules");
if (!(await nodeModules.exists())) {
await Process.run("${serverLocation.path}/install_packages.bat", [],
workingDirectory: serverLocation.path);
}
return await Process.start(serverRunner.path, [],
workingDirectory: serverLocation.path);
}
Future<File?> _showNodeInfo(BuildContext context) async {
var nodeFuture = downloadNode();
var result = await showDialog<bool>(
context: context,
builder: (context) => ContentDialog(
content: FutureBuilder(
future: nodeFuture,
builder: (context, snapshot) {
if(snapshot.hasError){
return SizedBox(
width: double.infinity,
child: Text("An error occurred while downloading: ${snapshot.error}",
textAlign: TextAlign.center));
}
if(snapshot.hasData){
return const SizedBox(
width: double.infinity,
child: Text("The download was completed successfully!",
textAlign: TextAlign.center)
);
}
return const InfoLabel(
label: "Downloading node installer...",
child: SizedBox(
height: 32,
width: double.infinity,
child: ProgressBar()
)
);
}
),
actions: [
FutureBuilder(
future: nodeFuture,
builder: (builder, snapshot) => SizedBox(
width: double.infinity,
child: FilledButton(
onPressed: () => Navigator.of(context).pop(snapshot.hasData && !snapshot.hasError),
style: ButtonStyle(
backgroundColor: ButtonState.all(Colors.red)),
child: Text(!snapshot.hasData && !snapshot.hasError ? 'Stop' : 'Close'),
)
)
)
],
)
);
return result == null || !result ? null : await nodeFuture;
}
void _showNoRunnerError(BuildContext context, File serverRunner) {
showDialog(
context: context,
builder: (context) => ContentDialog(
content: Text(
"Cannot start server, missing start.bat at ${serverRunner.path}",
textAlign: TextAlign.center),
actions: [
SizedBox(
width: double.infinity,
child: FilledButton(
onPressed: () => Navigator.of(context).pop(),
style: ButtonStyle(
backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close'),
))
],
));
}
Future<bool> _showMissingNodeWarning(BuildContext context) async {
return await showDialog<bool>(
context: context,
builder: (context) => ContentDialog(
content: const SizedBox(
height: 32,
width: double.infinity,
child: Text("Node is required to run the embedded server",
textAlign: TextAlign.center)),
actions: [
FilledButton(
onPressed: () => Navigator.of(context).pop(false),
style: ButtonStyle(
backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close'),
),
FilledButton(
child: const Text('Install'),
onPressed: () => Navigator.of(context).pop(true)),
],
)) ??
false;
}
Future<bool> _showAlreadyBindPortWarning(BuildContext context) async {
return await showDialog<bool>(
context: context,
builder: (context) => ContentDialog(
content: const Text(
"Port 3551 is already in use, do you want to kill the associated process?",
textAlign: TextAlign.center),
actions: [
FilledButton(
onPressed: () => Navigator.of(context).pop(false),
style: ButtonStyle(
backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close'),
),
FilledButton(
child: const Text('Kill'),
onPressed: () => Navigator.of(context).pop(true)),
],
)) ??
false;
}

View File

@@ -0,0 +1,9 @@
import 'package:version/version.dart';
Version? tryParse(String version) {
try {
return Version.parse(version);
} on FormatException catch (_) {
return null;
}
}

View File

@@ -0,0 +1,44 @@
import 'package:reboot_launcher/src/model/fortnite_version.dart';
import 'package:shared_preferences/shared_preferences.dart';
class VersionController {
final List<FortniteVersion> versions;
final Function serializer;
FortniteVersion? _selectedVersion;
VersionController(
{required this.versions,
required this.serializer,
FortniteVersion? selectedVersion})
: _selectedVersion = selectedVersion;
void add(FortniteVersion version) {
versions.add(version);
serializer();
}
FortniteVersion removeByName(String versionName) {
var version = versions.firstWhere((element) => element.name == versionName);
remove(version);
return version;
}
void remove(FortniteVersion version) {
versions.remove(version);
serializer();
}
bool get isEmpty => versions.isEmpty;
bool get isNotEmpty => versions.isNotEmpty;
FortniteVersion? get selectedVersion => _selectedVersion;
set selectedVersion(FortniteVersion? selectedVersion) {
_selectedVersion = selectedVersion;
SharedPreferences.getInstance().then((preferences) =>
_selectedVersion == null
? preferences.remove("version")
: preferences.setString("version", selectedVersion!.name));
}
}

View File

@@ -0,0 +1,107 @@
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/select_file.dart';
import '../model/fortnite_version.dart';
import '../util/version_controller.dart';
class AddLocalVersion extends StatelessWidget {
final VersionController controller;
final TextEditingController _nameController = TextEditingController();
final TextEditingController _gamePathController = TextEditingController();
AddLocalVersion({required this.controller, Key? key})
: super(key: key);
@override
Widget build(BuildContext context) {
return Form(
child: Builder(
builder: (formContext) => ContentDialog(
constraints:
const BoxConstraints(maxWidth: 368, maxHeight: 278),
content: _createLocalVersionDialogBody(),
actions: _createLocalVersionActions(formContext))));
}
List<Widget> _createLocalVersionActions(BuildContext context) {
return [
FilledButton(
onPressed: () => _closeLocalVersionDialog(context, false),
style: ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close'),
),
FilledButton(
child: const Text('Save'),
onPressed: () => _closeLocalVersionDialog(context, true))
];
}
Future<void> _closeLocalVersionDialog(BuildContext context, bool save) async {
if (save) {
if (!Form.of(context)!.validate()) {
return;
}
controller.add(FortniteVersion(
name: _nameController.text,
location: Directory(_gamePathController.text)));
}
Navigator.of(context).pop(save);
}
Widget _createLocalVersionDialogBody() {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
TextFormBox(
controller: _nameController,
header: "Name",
placeholder: "Type the version's name",
autofocus: true,
validator: (text) {
if (text == null || text.isEmpty) {
return 'Invalid version name';
}
if (controller.versions.any((element) => element.name == text)) {
return 'Existent game version';
}
return null;
},
),
SelectFile(
label: "Location",
placeholder: "Type the game folder",
windowTitle: "Select game folder",
controller: _gamePathController,
validator: _checkGameFolder)
],
);
}
String? _checkGameFolder(text) {
if (text == null || text.isEmpty) {
return 'Invalid game path';
}
var directory = Directory(text);
if (!directory.existsSync()) {
return "Nonexistent game path";
}
if (!directory.existsSync()) {
return "Nonexistent game path";
}
if (!FortniteVersion.findExecutable(directory, "FortniteClient-Win64-Shipping.exe").existsSync()) {
return "Invalid game path";
}
return null;
}
}

View File

@@ -0,0 +1,281 @@
import 'dart:async';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/util/download_build.dart';
import 'package:reboot_launcher/src/util/locate_binary.dart';
import 'package:reboot_launcher/src/util/version_controller.dart';
import 'package:reboot_launcher/src/widget/select_file.dart';
import 'package:reboot_launcher/src/widget/version_name_input.dart';
import '../model/fortnite_build.dart';
import '../model/fortnite_version.dart';
import '../util/builds_scraper.dart';
import '../util/generic_controller.dart';
import 'build_selector.dart';
class AddServerVersion extends StatefulWidget {
final VersionController controller;
final Function onCancel;
const AddServerVersion(
{required this.controller, Key? key, required this.onCancel})
: super(key: key);
@override
State<AddServerVersion> createState() => _AddServerVersionState();
}
class _AddServerVersionState extends State<AddServerVersion> {
static List<FortniteBuild>? _builds;
late GenericController<FortniteBuild?> _buildController;
late TextEditingController _nameController;
late TextEditingController _pathController;
late DownloadStatus _status;
double _downloadProgress = 0;
String? _error;
Process? _process;
bool _disposed = false;
@override
void initState() {
_buildController = GenericController(initialValue: null);
_nameController = TextEditingController();
_pathController = TextEditingController();
_status = DownloadStatus.none;
super.initState();
}
@override
void dispose() {
_disposed = true;
_pathController.dispose();
_nameController.dispose();
if (_process != null && _status == DownloadStatus.downloading) {
locateBinary("stop.bat")
.then((value) => Process.runSync(value, [])); // kill doesn't work :/
widget.onCancel();
}
super.dispose();
}
@override
Widget build(BuildContext context) {
return Form(
child: Builder(
builder: (context) => ContentDialog(
constraints:
const BoxConstraints(maxWidth: 368, maxHeight: 338),
content: _createDownloadVersionBody(),
actions: _createDownloadVersionOption(context))));
}
List<Widget> _createDownloadVersionOption(BuildContext context) {
switch (_status) {
case DownloadStatus.none:
return [
FilledButton(
onPressed: () => _onClose(),
style: ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close')),
FilledButton(
onPressed: () => _startDownload(context),
child: const Text('Download'),
)
];
case DownloadStatus.error:
return [
SizedBox(
width: double.infinity,
child: FilledButton(
onPressed: () => _onClose(),
style: ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close')
)
)
];
default:
return [
SizedBox(
width: double.infinity,
child: FilledButton(
onPressed: () => _onClose(),
style:
ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: Text(
_status == DownloadStatus.downloading ? 'Stop' : 'Close')),
)
];
}
}
void _onClose() {
Navigator.of(context).pop(true);
}
void _startDownload(BuildContext context) async {
if (!Form.of(context)!.validate()) {
return;
}
try {
setState(() => _status = DownloadStatus.downloading);
var build = _buildController.value!;
if(build.hasManifest) {
_process = await downloadManifestBuild(build.link, _pathController.text,
_onDownloadProgress);
_process!.exitCode.then((value) => _onDownloadComplete());
}else{
downloadArchiveBuild(build.link, _pathController.text, _onDownloadProgress, _onUnrar)
.then((value) => _onDownloadComplete())
.catchError(_handleError);
}
} catch (exception) {
_handleError(exception);
}
}
void _handleError(Object exception) {
var message = exception.toString();
_onDownloadError(message.contains(":")
? " ${message.substring(message.indexOf(":") + 1)}"
: message);
}
void _onUnrar() {
setState(() => _status = DownloadStatus.extracting);
}
void _onDownloadComplete() {
if (_disposed) {
return;
}
setState(() {
_status = DownloadStatus.done;
widget.controller.add(FortniteVersion(
name: _nameController.text,
location: Directory(_pathController.text)));
});
}
void _onDownloadError(String message) {
if (_disposed) {
return;
}
setState(() {
_status = DownloadStatus.error;
_error = message;
});
}
void _onDownloadProgress(double progress) {
if (_disposed) {
return;
}
setState(() {
_status = DownloadStatus.downloading;
_downloadProgress = progress;
});
}
Widget _createDownloadVersionBody() {
return FutureBuilder(
future: _fetchBuilds(),
builder: (context, snapshot) {
if (snapshot.hasError) {
return Text("Cannot fetch builds: ${snapshot.error}",
textAlign: TextAlign.center);
}
if (!snapshot.hasData) {
return const InfoLabel(
label: "Fetching builds...",
child: SizedBox(
height: 32, width: double.infinity, child: ProgressBar()),
);
}
switch (_status) {
case DownloadStatus.none:
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
BuildSelector(builds: _builds!, controller: _buildController),
VersionNameInput(
controller: _nameController,
versions: widget.controller.versions,
),
SelectFile(
label: "Destination",
placeholder: "Type the download destination",
windowTitle: "Select download destination",
allowNavigator: false,
controller: _pathController,
validator: _checkDownloadDestination),
],
);
case DownloadStatus.downloading:
return InfoLabel(
label: "Downloading",
child: InfoLabel(
label: "${_downloadProgress.round()}%",
child: SizedBox(
width: double.infinity,
child:
ProgressBar(value: _downloadProgress.toDouble()))),
);
case DownloadStatus.extracting:
return const InfoLabel(
label: "Extracting",
child: InfoLabel(
label: "This might take a while...",
child: SizedBox(
width: double.infinity,
child:
ProgressBar()
),
),
);
case DownloadStatus.done:
return const SizedBox(
width: double.infinity,
child: Text("The download was completed successfully!",
textAlign: TextAlign.center));
case DownloadStatus.error:
return SizedBox(
width: double.infinity,
child: Text(
"An exception was thrown during the download process:$_error",
textAlign: TextAlign.center));
}
});
}
Future<bool> _fetchBuilds() async {
if (_builds != null) {
return false;
}
_builds = await fetchBuilds();
return true;
}
String? _checkDownloadDestination(text) {
if (text == null || text.isEmpty) {
return 'Invalid download path';
}
if (Directory(text).existsSync()) {
return "Existent download destination";
}
return null;
}
}
enum DownloadStatus { none, downloading, extracting, error, done }

View File

@@ -0,0 +1,46 @@
import 'package:fluent_ui/fluent_ui.dart';
import '../model/fortnite_build.dart';
import '../util/generic_controller.dart';
class BuildSelector extends StatefulWidget {
final List<FortniteBuild> builds;
final GenericController<FortniteBuild?> controller;
const BuildSelector(
{required this.builds, required this.controller, Key? key})
: super(key: key);
@override
State<BuildSelector> createState() => _BuildSelectorState();
}
class _BuildSelectorState extends State<BuildSelector> {
String? value;
@override
Widget build(BuildContext context) {
widget.controller.value = widget.controller.value ?? widget.builds[0];
return InfoLabel(
label: "Build",
child: Combobox<FortniteBuild>(
placeholder: const Text('Select a fortnite build'),
isExpanded: true,
items: _createItems(),
value: widget.controller.value,
onChanged: (value) => value == null ? {} : setState(() => widget.controller.value = value)
),
);
}
List<ComboboxItem<FortniteBuild>> _createItems() {
return widget.builds.map((element) => _createItem(element)).toList();
}
ComboboxItem<FortniteBuild> _createItem(FortniteBuild element) {
return ComboboxItem<FortniteBuild>(
value: element,
child: Text("${element.version} ${element.hasManifest ? '[Fortnite Manifest]' : '[Google Drive]'}"),
);
}
}

View File

@@ -0,0 +1,36 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_switch.dart';
import '../util/generic_controller.dart';
class DeploymentSelector extends StatelessWidget {
final GenericController<bool> controller;
final VoidCallback onSelected;
final bool enabled;
const DeploymentSelector(
{Key? key,
required this.controller,
required this.onSelected,
required this.enabled})
: super(key: key);
@override
Widget build(BuildContext context) {
return SmartSwitch(
onDisabledPress: !enabled
? () => showSnackbar(context,
const Snackbar(content: Text("Hosting is not allowed")))
: null,
keyName: "reboot",
label: "Host",
controller: controller,
onSelected: _onSelected,
enabled: enabled);
}
void _onSelected(bool value) {
controller.value = value;
onSelected();
}
}

View File

@@ -0,0 +1,27 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_input.dart';
import '../util/generic_controller.dart';
class HostInput extends StatelessWidget {
final TextEditingController controller;
final GenericController<bool> localController;
const HostInput(
{Key? key, required this.controller, required this.localController})
: super(key: key);
@override
Widget build(BuildContext context) {
return SmartInput(
keyName: "host",
label: "Host",
placeholder: "Type the host name",
controller: controller,
enabled: !localController.value,
onTap: () => localController.value
? showSnackbar(context, const Snackbar(content: Text("The host is locked when embedded is on")))
: {},
);
}
}

View File

@@ -0,0 +1,199 @@
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/util/game_process_controller.dart';
import 'package:reboot_launcher/src/util/generic_controller.dart';
import 'package:reboot_launcher/src/util/injector.dart';
import 'package:reboot_launcher/src/util/locate_binary.dart';
import 'package:url_launcher/url_launcher.dart';
import 'package:win32_suspend_process/win32_suspend_process.dart';
import '../util/server.dart';
import '../util/version_controller.dart';
class LaunchButton extends StatefulWidget {
final TextEditingController usernameController;
final VersionController versionController;
final GenericController<bool> rebootController;
final GenericController<bool> localController;
final GenericController<Process?> serverController;
final GameProcessController gameProcessController;
final GenericController<bool> startedGameController;
final GenericController<bool> startedServerController;
const LaunchButton(
{Key? key,
required this.usernameController,
required this.versionController,
required this.rebootController,
required this.serverController,
required this.localController,
required this.gameProcessController,
required this.startedGameController,
required this.startedServerController})
: super(key: key);
@override
State<LaunchButton> createState() => _LaunchButtonState();
}
class _LaunchButtonState extends State<LaunchButton> {
@override
Widget build(BuildContext context) {
return Align(
alignment: AlignmentDirectional.bottomCenter,
child: SizedBox(
width: double.infinity,
child: Listener(
child: Button(
onPressed: _onPressed,
child: Text(widget.startedGameController.value
? "Close"
: "Launch")),
),
),
);
}
void _onPressed() async {
// Set state immediately for responsive reasons
if (widget.usernameController.text.isEmpty) {
showSnackbar(
context, const Snackbar(content: Text("Please type a username")));
setState(() => widget.startedGameController.value = false);
return;
}
if (widget.versionController.selectedVersion == null) {
showSnackbar(
context, const Snackbar(content: Text("Please select a version")));
setState(() => widget.startedGameController.value = false);
return;
}
if (widget.startedGameController.value) {
_onStop();
return;
}
if (widget.serverController.value == null && widget.localController.value && await isPortFree()) {
var process = await startEmbedded(context, false, false);
widget.serverController.value = process;
widget.startedServerController.value = process != null;
}
_onStart();
setState(() => widget.startedGameController.value = true);
}
Future<void> _onStart() async {
try{
var version = widget.versionController.selectedVersion!;
if(await version.launcher.exists()) {
widget.gameProcessController.launcherProcess =
await Process.start(version.launcher.path, []);
Win32Process(widget.gameProcessController.launcherProcess!.pid)
.suspend();
}
if(await version.eacExecutable.exists()){
widget.gameProcessController.eacProcess = await Process.start(version.eacExecutable.path, []);
Win32Process(widget.gameProcessController.eacProcess!.pid).suspend();
}
widget.gameProcessController.gameProcess = await Process.start(widget.versionController.selectedVersion!.executable.path, _createProcessArguments())
..exitCode.then((_) => _onStop())
..outLines.forEach(_onGameOutput);
_injectOrShowError("cranium.dll");
}catch(exception){
setState(() => widget.startedGameController.value = false);
_onError(exception);
}
}
void _onGameOutput(line) {
if (line.contains("FOnlineSubsystemGoogleCommon::Shutdown()")) {
_onStop();
return;
}
if (!line.contains("Game Engine Initialized")) {
return;
}
if (!widget.rebootController.value) {
_injectOrShowError("console.dll");
return;
}
_injectOrShowError("reboot.dll");
}
Future<Object?> _onError(exception) {
return showDialog(
context: context,
builder: (context) => ContentDialog(
content: SizedBox(
width: double.infinity,
child: Text("Cannot launch fortnite: $exception",
textAlign: TextAlign.center)),
actions: [
SizedBox(
width: double.infinity,
child: FilledButton(
onPressed: () => Navigator.of(context).pop(),
style: ButtonStyle(
backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Close'),
))
],
));
}
void _onStop() {
setState(() => widget.startedGameController.value = false);
widget.gameProcessController.kill();
}
void _injectOrShowError(String binary) async {
var gameProcess = widget.gameProcessController.gameProcess;
if (gameProcess == null) {
return;
}
try{
var success = await injectDll(gameProcess.pid, await locateBinary(binary));
if(success){
return;
}
_onInjectError(binary);
}catch(exception){
_onInjectError(binary);
}
}
void _onInjectError(String binary) {
showSnackbar(context, Snackbar(content: Text("Cannot inject $binary")));
launchUrl(injectLogFile.uri);
}
List<String> _createProcessArguments() {
return [
"-log",
"-epicapp=Fortnite",
"-epicenv=Prod",
"-epiclocale=en-us",
"-epicportal",
"-skippatchcheck",
"-fromfl=eac",
"-fltoken=3db3ba5dcbd2e16703f3978d",
"-caldera=eyJhbGciOiJFUzI1NiIsInR5cCI6IkpXVCJ9.eyJhY2NvdW50X2lkIjoiYmU5ZGE1YzJmYmVhNDQwN2IyZjQwZWJhYWQ4NTlhZDQiLCJnZW5lcmF0ZWQiOjE2Mzg3MTcyNzgsImNhbGRlcmFHdWlkIjoiMzgxMGI4NjMtMmE2NS00NDU3LTliNTgtNGRhYjNiNDgyYTg2IiwiYWNQcm92aWRlciI6IkVhc3lBbnRpQ2hlYXQiLCJub3RlcyI6IiIsImZhbGxiYWNrIjpmYWxzZX0.VAWQB67RTxhiWOxx7DBjnzDnXyyEnX7OljJm-j2d88G_WgwQ9wrE6lwMEHZHjBd1ISJdUO1UVUqkfLdU5nofBQ",
"-AUTH_LOGIN=${widget.usernameController.text}@projectreboot.dev",
"-AUTH_PASSWORD=Rebooted",
"-AUTH_TYPE=epic"
];
}
}

View File

@@ -0,0 +1,22 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_switch.dart';
import '../util/generic_controller.dart';
class LocalServerSwitch extends StatelessWidget {
final GenericController<bool> controller;
final Function(bool)? onSelected;
const LocalServerSwitch({Key? key, required this.controller, this.onSelected})
: super(key: key);
@override
Widget build(BuildContext context) {
return SmartSwitch(
keyName: "local",
label: "Embedded",
controller: controller,
onSelected: onSelected
);
}
}

View File

@@ -0,0 +1,29 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_input.dart';
import '../util/generic_controller.dart';
class PortInput extends StatelessWidget {
final TextEditingController controller;
final GenericController<bool> localController;
const PortInput({
Key? key,
required this.controller,
required this.localController
}) : super(key: key);
@override
Widget build(BuildContext context) {
return SmartInput(
keyName: "port",
label: "Port",
placeholder: "Type the host port",
controller: controller,
enabled: !localController.value,
onTap: () => localController.value
? showSnackbar(context, const Snackbar(content: Text("The port is locked when embedded is on")))
: {},
);
}
}

View File

@@ -0,0 +1,52 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter_desktop_folder_picker/flutter_desktop_folder_picker.dart';
class SelectFile extends StatefulWidget {
final String label;
final String placeholder;
final String windowTitle;
final bool allowNavigator;
final TextEditingController controller;
final String? Function(String?) validator;
const SelectFile(
{required this.label,
required this.placeholder,
required this.windowTitle,
required this.controller,
required this.validator,
this.allowNavigator = true,
Key? key})
: super(key: key);
@override
State<SelectFile> createState() => _SelectFileState();
}
class _SelectFileState extends State<SelectFile> {
@override
Widget build(BuildContext context) {
return InfoLabel(
label: widget.label,
child: Row(
children: [
Expanded(
child: TextFormBox(
controller: widget.controller,
placeholder: widget.placeholder,
validator: widget.validator)),
if (widget.allowNavigator) const SizedBox(width: 8.0),
if (widget.allowNavigator)
IconButton(
icon: const Icon(FluentIcons.open_folder_horizontal),
onPressed: _onPressed)
],
));
}
void _onPressed() async {
var result = await FlutterDesktopFolderPicker.openFolderPickerDialog(
title: "Select the game folder");
widget.controller.text = result ?? "";
}
}

View File

@@ -0,0 +1,66 @@
// ignore_for_file: use_build_context_synchronously
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/util/locate_binary.dart';
import 'package:url_launcher/url_launcher.dart';
import '../util/server.dart';
import '../util/generic_controller.dart';
class ServerButton extends StatefulWidget {
final GenericController<bool> localController;
final TextEditingController hostController;
final TextEditingController portController;
final GenericController<Process?> serverController;
final GenericController<bool> startController;
const ServerButton(
{Key? key,
required this.localController,
required this.hostController,
required this.portController,
required this.serverController, required this.startController})
: super(key: key);
@override
State<ServerButton> createState() => _ServerButtonState();
}
class _ServerButtonState extends State<ServerButton> {
@override
Widget build(BuildContext context) {
return Align(
alignment: AlignmentDirectional.bottomCenter,
child: SizedBox(
width: double.infinity,
child: Button(
onPressed: _onPressed,
child: Text(widget.localController.value
? !widget.startController.value
? "Start"
: "Stop"
: "Check address")),
),
);
}
void _onPressed() async {
if (widget.localController.value) {
var oldRunning = widget.startController.value;
setState(() => widget.startController.value = !widget.startController.value); // Needed to make the UI feel smooth
var process = await startEmbedded(context, oldRunning, true);
var updatedRunning = process != null;
if(updatedRunning != oldRunning){
setState(() => widget.startController.value = updatedRunning);
}
widget.serverController.value = process;
return;
}
checkAddress(context, widget.hostController.text, widget.portController.text);
}
}

View File

@@ -0,0 +1,75 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:shared_preferences/shared_preferences.dart';
class SmartInput extends StatefulWidget {
final String keyName;
final String label;
final String placeholder;
final TextEditingController controller;
final TextInputType type;
final bool enabled;
final VoidCallback? onTap;
final bool populate;
const SmartInput(
{Key? key,
required this.keyName,
required this.label,
required this.placeholder,
required this.controller,
this.onTap,
this.enabled = true,
this.populate = false,
this.type = TextInputType.text})
: super(key: key);
@override
State<SmartInput> createState() => _SmartInputState();
}
class _SmartInputState extends State<SmartInput> {
@override
Widget build(BuildContext context) {
return widget.populate ? _buildPopulatedTextBox() : _buildTextBox();
}
FutureBuilder _buildPopulatedTextBox(){
return FutureBuilder(
future: SharedPreferences.getInstance(),
builder: (context, snapshot) {
_update(snapshot.data);
return _buildTextBox();
}
);
}
void _update(SharedPreferences? preferences) {
if(preferences == null){
return;
}
var decoded = preferences.getString(widget.keyName);
if(decoded == null) {
return;
}
widget.controller.text = decoded;
}
TextBox _buildTextBox() {
return TextBox(
enabled: widget.enabled,
controller: widget.controller,
header: widget.label,
keyboardType: widget.type,
placeholder: widget.placeholder,
onChanged: _save,
onTap: widget.onTap,
);
}
Future<void> _save(String value) async {
final preferences = await SharedPreferences.getInstance();
preferences.setString(widget.keyName, value);
}
}

View File

@@ -0,0 +1,111 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:shared_preferences/shared_preferences.dart';
class SmartSelector extends StatefulWidget {
final String keyName;
final String? label;
final String placeholder;
final List<String> options;
final SmartSelectorItem Function(String)? itemBuilder;
final Function(String)? onSelected;
final bool serializer;
final String? initialValue;
final bool enabled;
final bool useFirstItemByDefault;
const SmartSelector({Key? key,
required this.keyName,
required this.placeholder,
required this.options,
required this.initialValue,
this.itemBuilder,
this.onSelected,
this.label,
this.serializer = true,
this.enabled = true,
this.useFirstItemByDefault = true})
: super(key: key);
@override
State<SmartSelector> createState() => _SmartSelectorState();
}
class _SmartSelectorState extends State<SmartSelector> {
String? _selected;
@override
void initState() {
_selected = widget.initialValue;
super.initState();
}
@override
Widget build(BuildContext context) {
return widget.label == null ? _buildBody() : _buildLabel();
}
InfoLabel _buildLabel() {
return InfoLabel(label: widget.label!, child: _buildBody());
}
SizedBox _buildBody() {
return SizedBox(
width: double.infinity,
child: DropDownButton(
leading: Text(_selected ?? widget.placeholder),
items: widget.options.map(_createOption).toList()
),
);
}
MenuFlyoutItem _createOption(String option) {
var function = widget.itemBuilder ?? _createDefaultItem;
var item = function(option);
return MenuFlyoutItem(
key: item.key,
text: item.text,
onPressed: () => widget.enabled && item.clickable ? _onSelected(option) : {},
leading: item.leading,
trailing: item.trailing,
selected: item.selected
);
}
SmartSelectorItem _createDefaultItem(String name) {
return SmartSelectorItem(
text: SizedBox(width: double.infinity, child: Text(name)));
}
void _onSelected(String name) {
setState(() {
widget.onSelected?.call(name);
_selected = name;
if(!widget.serializer){
return;
}
_serialize(name);
});
}
Future<void> _serialize(String value) async {
final preferences = await SharedPreferences.getInstance();
preferences.setString(widget.keyName, value);
}
}
class SmartSelectorItem {
final Key? key;
final Widget? leading;
final Widget text;
final Widget? trailing;
final bool selected;
final bool clickable;
SmartSelectorItem({this.key,
this.leading,
required this.text,
this.trailing,
this.selected = false,
this.clickable = true});
}

View File

@@ -0,0 +1,75 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:shared_preferences/shared_preferences.dart';
import 'package:system_theme/system_theme.dart';
import '../util/generic_controller.dart';
class SmartSwitch extends StatefulWidget {
final String keyName;
final String label;
final bool enabled;
final Function(bool)? onSelected;
final Function()? onDisabledPress;
final GenericController<bool> controller;
const SmartSwitch(
{Key? key,
required this.keyName,
required this.label,
required this.controller,
this.onSelected,
this.enabled = true,
this.onDisabledPress})
: super(key: key);
@override
State<SmartSwitch> createState() => _SmartSwitchState();
}
class _SmartSwitchState extends State<SmartSwitch> {
Future<void> _save(bool state) async {
final preferences = await SharedPreferences.getInstance();
preferences.setBool(widget.keyName, state);
}
@override
Widget build(BuildContext context) {
return InfoLabel(
label: widget.label,
child: ToggleSwitch(
enabled: widget.enabled,
onDisabledPress: widget.onDisabledPress,
checked: widget.controller.value,
onChanged: _onChanged,
style: ToggleSwitchThemeData.standard(ThemeData(
checkedColor: _toolTipColor.withOpacity(_checkedOpacity),
uncheckedColor: _toolTipColor.withOpacity(_uncheckedOpacity),
borderInputColor: _toolTipColor.withOpacity(_uncheckedOpacity),
accentColor: _bodyColor
.withOpacity(widget.controller.value
? _checkedOpacity
: _uncheckedOpacity)
.toAccentColor()))));
}
Color get _toolTipColor =>
FluentTheme.of(context).brightness.isDark ? Colors.white : Colors.black;
Color get _bodyColor => SystemTheme.accentColor.accent;
double get _checkedOpacity => widget.enabled ? 1 : 0.5;
double get _uncheckedOpacity => widget.enabled ? 0.8 : 0.5;
void _onChanged(checked) {
if (!widget.enabled) {
return;
}
setState(() {
widget.controller.value = checked;
widget.onSelected?.call(widget.controller.value);
_save(checked);
});
}
}

View File

@@ -0,0 +1,22 @@
import 'package:fluent_ui/fluent_ui.dart';
import 'package:reboot_launcher/src/widget/smart_input.dart';
import '../util/generic_controller.dart';
class UsernameBox extends StatelessWidget {
final TextEditingController controller;
final GenericController<bool> rebootController;
const UsernameBox({Key? key, required this.controller, required this.rebootController}) : super(key: key);
@override
Widget build(BuildContext context) {
return SmartInput(
keyName: "${rebootController.value ? 'host' : 'game'}_username",
label: "Username",
placeholder: "Type your ${rebootController.value ? 'hosting' : "in-game"} username",
controller: controller,
populate: true
);
}
}

View File

@@ -0,0 +1,32 @@
import 'package:fluent_ui/fluent_ui.dart';
import '../model/fortnite_version.dart';
class VersionNameInput extends StatelessWidget {
final TextEditingController controller;
final List<FortniteVersion> versions;
const VersionNameInput({required this.controller, required this.versions, Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return TextFormBox(
controller: controller,
header: "Name",
placeholder: "Type the version's name",
autofocus: true,
validator: _validate,
);
}
String? _validate(String? text){
if (text == null || text.isEmpty) {
return 'Invalid version name';
}
if (versions.any((element) => element.name == text)) {
return 'Existent game version';
}
return null;
}
}

View File

@@ -0,0 +1,195 @@
import 'dart:async';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart'
show showMenu, PopupMenuEntry, PopupMenuItem;
import 'package:reboot_launcher/src/util/version_controller.dart';
import 'package:reboot_launcher/src/widget/add_local_version.dart';
import 'package:reboot_launcher/src/widget/add_server_version.dart';
import 'package:reboot_launcher/src/widget/smart_selector.dart';
import '../model/fortnite_version.dart';
class VersionSelector extends StatefulWidget {
final VersionController controller;
const VersionSelector({Key? key, required this.controller}) : super(key: key);
@override
State<VersionSelector> createState() => _VersionSelectorState();
}
class _VersionSelectorState extends State<VersionSelector> {
final StreamController _streamController = StreamController();
@override
Widget build(BuildContext context) {
return InfoLabel(
label: "Version",
child: Align(
alignment: AlignmentDirectional.centerStart,
child: Row(
children: [
Expanded(
child: StreamBuilder(
stream: _streamController.stream,
builder: (context, snapshot) => SmartSelector(
keyName: "version",
placeholder: "Select a version",
options: widget.controller.isEmpty ? ["No versions available"] : widget.controller.versions
.map((element) => element.name)
.toList(),
useFirstItemByDefault: false,
itemBuilder: (name) => _createVersionItem(name, widget.controller.versions.isNotEmpty),
onSelected: _onSelected,
serializer: false,
initialValue: widget.controller.selectedVersion?.name,
enabled: widget.controller.versions.isNotEmpty
)
)
),
const SizedBox(
width: 16,
),
Tooltip(
message: "Add a local fortnite build to the versions list",
child: Button(
child: const Icon(FluentIcons.open_file),
onPressed: () => _openLocalVersionDialog(context)
),
),
const SizedBox(
width: 16,
),
Tooltip(
message: "Download a fortnite build from the archive",
child: Button(
child: const Icon(FluentIcons.download),
onPressed: () => _openDownloadVersionDialog(context)),
)
],
)));
}
void _onSelected(String selected) {
widget.controller.selectedVersion = widget.controller.versions
.firstWhere((element) => selected == element.name);
}
SmartSelectorItem _createVersionItem(String name, bool enabled) {
return SmartSelectorItem(
text: _withListener(name, enabled, SizedBox(width: double.infinity, child: Text(name))),
trailing: const Expanded(child: SizedBox()));
}
Listener _withListener(String name, bool enabled, Widget child) {
return Listener(
onPointerDown: (event) {
if (event.kind != PointerDeviceKind.mouse ||
event.buttons != kSecondaryMouseButton
|| !enabled) {
return;
}
_openMenu(context, name, event.position);
},
child: child
);
}
void _openDownloadVersionDialog(BuildContext context) async {
await showDialog<bool>(
context: context,
builder: (dialogContext) => AddServerVersion(
controller: widget.controller,
onCancel: () => WidgetsBinding.instance
.addPostFrameCallback((_) => showSnackbar(
context,
const Snackbar(content: Text("Download cancelled"))
))
)
);
_streamController.add(true);
}
void _openLocalVersionDialog(BuildContext context) async {
var result = await showDialog<bool>(
context: context,
builder: (context) => AddLocalVersion(controller: widget.controller));
if(result == null || !result){
return;
}
_streamController.add(false);
}
void _openMenu(
BuildContext context, String name, Offset offset) {
showMenu(
context: context,
items: <PopupMenuEntry>[
const PopupMenuItem(value: 0, child: Text("Open in explorer")),
const PopupMenuItem(value: 1, child: Text("Delete"))
],
position: RelativeRect.fromLTRB(offset.dx, offset.dy, offset.dx, offset.dy),
).then((value) {
if(value == 0){
Navigator.of(context).pop();
Process.run(
"explorer.exe",
[widget.controller.versions.firstWhere((element) => element.name == name).location.path]
);
return;
}
if(value != 1) {
return;
}
Navigator.of(context).pop();
var version = widget.controller.removeByName(name);
_openDeleteDialog(context, version);
_streamController.add(false);
if (widget.controller.selectedVersion?.name != name &&
widget.controller.isNotEmpty) {
return;
}
widget.controller.selectedVersion = null;
_streamController.add(false);
});
}
void _openDeleteDialog(BuildContext context, FortniteVersion version) {
showDialog(
context: context,
builder: (context) => ContentDialog(
content: const SizedBox(
height: 32,
width: double.infinity,
child: Text("Delete associated game path?",
textAlign: TextAlign.center)),
actions: [
FilledButton(
onPressed: () => Navigator.of(context).pop(),
style: ButtonStyle(
backgroundColor: ButtonState.all(Colors.green)),
child: const Text('Keep'),
),
FilledButton(
onPressed: () {
Navigator.of(context).pop();
version.location.delete();
},
style:
ButtonStyle(backgroundColor: ButtonState.all(Colors.red)),
child: const Text('Delete'),
)
],
));
}
}

View File

@@ -0,0 +1,53 @@
import 'package:bitsdojo_window/bitsdojo_window.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:system_theme/system_theme.dart';
class WindowTitleBar extends StatelessWidget {
const WindowTitleBar({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
var lightMode = FluentTheme.of(context).brightness.isLight;
return Row(
mainAxisAlignment: MainAxisAlignment.end,
children: [
MinimizeWindowButton(
colors: WindowButtonColors(
iconNormal: lightMode ? Colors.black : Colors.white,
iconMouseDown: lightMode ? Colors.black : Colors.white,
iconMouseOver: lightMode ? Colors.black : Colors.white,
normal: Colors.transparent,
mouseOver: _getColor(context),
mouseDown: _getColor(context).withOpacity(0.7)),
),
MaximizeWindowButton(
colors: WindowButtonColors(
iconNormal: lightMode ? Colors.black : Colors.white,
iconMouseDown: lightMode ? Colors.black : Colors.white,
iconMouseOver: lightMode ? Colors.black : Colors.white,
normal: Colors.transparent,
mouseOver: _getColor(context),
mouseDown: _getColor(context).withOpacity(0.7)),
),
CloseWindowButton(
onPressed: () {
appWindow.close();
},
colors: WindowButtonColors(
iconNormal: lightMode ? Colors.black : Colors.white,
iconMouseDown: lightMode ? Colors.black : Colors.white,
iconMouseOver: lightMode ? Colors.black : Colors.white,
normal: Colors.transparent,
mouseOver: Colors.red,
mouseDown: Colors.red.withOpacity(0.7),
),
),
],
);
}
Color _getColor(BuildContext context) =>
FluentTheme.of(context).brightness.isDark
? SystemTheme.accentColor.light
: SystemTheme.accentColor.light;
}

57
pubspec.yaml Normal file
View File

@@ -0,0 +1,57 @@
name: reboot_launcher
description: Launcher for project reboot
publish_to: 'none'
environment:
sdk: ">=2.17.6 <3.0.5"
dependencies:
flutter:
sdk: flutter
bitsdojo_window: ^0.1.2
fluent_ui: ^3.12.0
system_theme: ^2.0.0
http: ^0.13.5
html: ^0.15.0
skeleton_loader: ^2.0.0+4
shared_preferences: ^2.0.15
flutter_desktop_folder_picker: ^0.0.1
context_menus: ^1.0.1
process_run: ^0.12.3+2
url_launcher: ^6.1.5
archive: ^3.3.1
win32_suspend_process: ^1.0.0
version: ^3.0.2
unrar_file: ^1.1.0
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^2.0.1
msix: ^3.6.3
flutter:
uses-material-design: true
assets:
- assets/icons/
- assets/binaries/
- assets/images/
msix_config:
display_name: Reboot Launcher
app_installer:
publish_folder_path: ./dist
hours_between_update_checks: 0
automatic_background_task: false
update_blocks_activation: true
show_prompt: true
force_update_from_any_version: false
publisher_display_name: Reboot
publisher: it.auties.reboot
msix_version: 2.0.0.0
logo_path: ./assets/icons/fortnite.ico
architecture: x64
capabilities: "internetClient"

17
windows/.gitignore vendored Normal file
View File

@@ -0,0 +1,17 @@
flutter/ephemeral/
# Visual Studio user-specific files.
*.suo
*.user
*.userosscache
*.sln.docstates
# Visual Studio build-related files.
x64/
x86/
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/

101
windows/CMakeLists.txt Normal file
View File

@@ -0,0 +1,101 @@
# Project-level configuration.
cmake_minimum_required(VERSION 3.14)
project(reboot_launcher LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "reboot_launcher")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Define build configuration option.
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTICONFIG)
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
CACHE STRING "" FORCE)
else()
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
endif()
# Define settings for the Profile build mode.
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
# Use Unicode for all projects.
add_definitions(-DUNICODE -D_UNICODE)
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_17)
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
target_compile_options(${TARGET} PRIVATE /EHsc)
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# Support files are copied into place next to the executable, so that it can
# run in place. This is done instead of making a separate bundle (as on Linux)
# so that building and running from within Visual Studio will work.
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
# Make the "install" step default, as it's required to run.
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
if(PLUGIN_BUNDLED_LIBRARIES)
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
CONFIGURATIONS Profile;Release
COMPONENT Runtime)

View File

@@ -0,0 +1,104 @@
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.14)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
set(WRAPPER_ROOT "${EPHEMERAL_DIR}/cpp_client_wrapper")
# === Flutter Library ===
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/flutter_windows.dll")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/windows/app.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"flutter_export.h"
"flutter_windows.h"
"flutter_messenger.h"
"flutter_plugin_registrar.h"
"flutter_texture_registrar.h"
)
list(TRANSFORM FLUTTER_LIBRARY_HEADERS PREPEND "${EPHEMERAL_DIR}/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}.lib")
add_dependencies(flutter flutter_assemble)
# === Wrapper ===
list(APPEND CPP_WRAPPER_SOURCES_CORE
"core_implementations.cc"
"standard_codec.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_CORE PREPEND "${WRAPPER_ROOT}/")
list(APPEND CPP_WRAPPER_SOURCES_PLUGIN
"plugin_registrar.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_PLUGIN PREPEND "${WRAPPER_ROOT}/")
list(APPEND CPP_WRAPPER_SOURCES_APP
"flutter_engine.cc"
"flutter_view_controller.cc"
)
list(TRANSFORM CPP_WRAPPER_SOURCES_APP PREPEND "${WRAPPER_ROOT}/")
# Wrapper sources needed for a plugin.
add_library(flutter_wrapper_plugin STATIC
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_PLUGIN}
)
apply_standard_settings(flutter_wrapper_plugin)
set_target_properties(flutter_wrapper_plugin PROPERTIES
POSITION_INDEPENDENT_CODE ON)
set_target_properties(flutter_wrapper_plugin PROPERTIES
CXX_VISIBILITY_PRESET hidden)
target_link_libraries(flutter_wrapper_plugin PUBLIC flutter)
target_include_directories(flutter_wrapper_plugin PUBLIC
"${WRAPPER_ROOT}/include"
)
add_dependencies(flutter_wrapper_plugin flutter_assemble)
# Wrapper sources needed for the runner.
add_library(flutter_wrapper_app STATIC
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_APP}
)
apply_standard_settings(flutter_wrapper_app)
target_link_libraries(flutter_wrapper_app PUBLIC flutter)
target_include_directories(flutter_wrapper_app PUBLIC
"${WRAPPER_ROOT}/include"
)
add_dependencies(flutter_wrapper_app flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
set(PHONY_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/_phony_")
set_source_files_properties("${PHONY_OUTPUT}" PROPERTIES SYMBOLIC TRUE)
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CPP_WRAPPER_SOURCES_CORE} ${CPP_WRAPPER_SOURCES_PLUGIN}
${CPP_WRAPPER_SOURCES_APP}
${PHONY_OUTPUT}
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.bat"
windows-x64 $<CONFIG>
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
${CPP_WRAPPER_SOURCES_CORE}
${CPP_WRAPPER_SOURCES_PLUGIN}
${CPP_WRAPPER_SOURCES_APP}
)

View File

@@ -0,0 +1,23 @@
//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
#include <bitsdojo_window_windows/bitsdojo_window_plugin.h>
#include <flutter_desktop_folder_picker/flutter_desktop_folder_picker_plugin.h>
#include <system_theme/system_theme_plugin.h>
#include <url_launcher_windows/url_launcher_windows.h>
void RegisterPlugins(flutter::PluginRegistry* registry) {
BitsdojoWindowPluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("BitsdojoWindowPlugin"));
FlutterDesktopFolderPickerPluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("FlutterDesktopFolderPickerPlugin"));
SystemThemePluginRegisterWithRegistrar(
registry->GetRegistrarForPlugin("SystemThemePlugin"));
UrlLauncherWindowsRegisterWithRegistrar(
registry->GetRegistrarForPlugin("UrlLauncherWindows"));
}

View File

@@ -0,0 +1,15 @@
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter/plugin_registry.h>
// Registers Flutter plugins.
void RegisterPlugins(flutter::PluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_

View File

@@ -0,0 +1,27 @@
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
bitsdojo_window_windows
flutter_desktop_folder_picker
system_theme
url_launcher_windows
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/windows plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/windows plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)

View File

@@ -0,0 +1,32 @@
cmake_minimum_required(VERSION 3.14)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME} WIN32
"flutter_window.cpp"
"main.cpp"
"utils.cpp"
"win32_window.cpp"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
"Runner.rc"
"runner.exe.manifest"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Disable Windows macros that collide with C++ standard library functions.
target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
# Add dependency libraries and include directories. Add any application-specific
# dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)

121
windows/runner/Runner.rc Normal file
View File

@@ -0,0 +1,121 @@
// Microsoft Visual C++ generated resource script.
//
#pragma code_page(65001)
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_APP_ICON ICON "resources\\app_icon.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
#ifdef FLUTTER_BUILD_NUMBER
#define VERSION_AS_NUMBER FLUTTER_BUILD_NUMBER
#else
#define VERSION_AS_NUMBER 1,0,0
#endif
#ifdef FLUTTER_BUILD_NAME
#define VERSION_AS_STRING #FLUTTER_BUILD_NAME
#else
#define VERSION_AS_STRING "1.0.0"
#endif
VS_VERSION_INFO VERSIONINFO
FILEVERSION VERSION_AS_NUMBER
PRODUCTVERSION VERSION_AS_NUMBER
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS__WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904e4"
BEGIN
VALUE "CompanyName", "com.example" "\0"
VALUE "FileDescription", "reboot_launcher" "\0"
VALUE "FileVersion", VERSION_AS_STRING "\0"
VALUE "InternalName", "reboot_launcher" "\0"
VALUE "LegalCopyright", "Copyright (C) 2022 com.example. All rights reserved." "\0"
VALUE "OriginalFilename", "reboot_launcher.exe" "\0"
VALUE "ProductName", "reboot_launcher" "\0"
VALUE "ProductVersion", VERSION_AS_STRING "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1252
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@@ -0,0 +1,61 @@
#include "flutter_window.h"
#include <optional>
#include "flutter/generated_plugin_registrant.h"
FlutterWindow::FlutterWindow(const flutter::DartProject& project)
: project_(project) {}
FlutterWindow::~FlutterWindow() {}
bool FlutterWindow::OnCreate() {
if (!Win32Window::OnCreate()) {
return false;
}
RECT frame = GetClientArea();
// The size here must match the window dimensions to avoid unnecessary surface
// creation / destruction in the startup path.
flutter_controller_ = std::make_unique<flutter::FlutterViewController>(
frame.right - frame.left, frame.bottom - frame.top, project_);
// Ensure that basic setup of the controller was successful.
if (!flutter_controller_->engine() || !flutter_controller_->view()) {
return false;
}
RegisterPlugins(flutter_controller_->engine());
SetChildContent(flutter_controller_->view()->GetNativeWindow());
return true;
}
void FlutterWindow::OnDestroy() {
if (flutter_controller_) {
flutter_controller_ = nullptr;
}
Win32Window::OnDestroy();
}
LRESULT
FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
// Give Flutter, including plugins, an opportunity to handle window messages.
if (flutter_controller_) {
std::optional<LRESULT> result =
flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
lparam);
if (result) {
return *result;
}
}
switch (message) {
case WM_FONTCHANGE:
flutter_controller_->engine()->ReloadSystemFonts();
break;
}
return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
}

View File

@@ -0,0 +1,33 @@
#ifndef RUNNER_FLUTTER_WINDOW_H_
#define RUNNER_FLUTTER_WINDOW_H_
#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <memory>
#include "win32_window.h"
// A window that does nothing but host a Flutter view.
class FlutterWindow : public Win32Window {
public:
// Creates a new FlutterWindow hosting a Flutter view running |project|.
explicit FlutterWindow(const flutter::DartProject& project);
virtual ~FlutterWindow();
protected:
// Win32Window:
bool OnCreate() override;
void OnDestroy() override;
LRESULT MessageHandler(HWND window, UINT const message, WPARAM const wparam,
LPARAM const lparam) noexcept override;
private:
// The project to run.
flutter::DartProject project_;
// The Flutter instance hosted by this window.
std::unique_ptr<flutter::FlutterViewController> flutter_controller_;
};
#endif // RUNNER_FLUTTER_WINDOW_H_

46
windows/runner/main.cpp Normal file
View File

@@ -0,0 +1,46 @@
#include <bitsdojo_window_windows/bitsdojo_window_plugin.h>
auto bdw = bitsdojo_window_configure(BDW_CUSTOM_FRAME | BDW_HIDE_ON_STARTUP);
#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.CreateAndShow(L"reboot_launcher", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}

16
windows/runner/resource.h Normal file
View File

@@ -0,0 +1,16 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Runner.rc
//
#define IDI_APP_ICON 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

Binary file not shown.

After

Width:  |  Height:  |  Size: 286 KiB

View File

@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</windowsSettings>
</application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
</application>
</compatibility>
</assembly>

64
windows/runner/utils.cpp Normal file
View File

@@ -0,0 +1,64 @@
#include "utils.h"
#include <flutter_windows.h>
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
void CreateAndAttachConsole() {
if (::AllocConsole()) {
FILE *unused;
if (freopen_s(&unused, "CONOUT$", "w", stdout)) {
_dup2(_fileno(stdout), 1);
}
if (freopen_s(&unused, "CONOUT$", "w", stderr)) {
_dup2(_fileno(stdout), 2);
}
std::ios::sync_with_stdio();
FlutterDesktopResyncOutputStreams();
}
}
std::vector<std::string> GetCommandLineArguments() {
// Convert the UTF-16 command line arguments to UTF-8 for the Engine to use.
int argc;
wchar_t** argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc);
if (argv == nullptr) {
return std::vector<std::string>();
}
std::vector<std::string> command_line_arguments;
// Skip the first argument as it's the binary name.
for (int i = 1; i < argc; i++) {
command_line_arguments.push_back(Utf8FromUtf16(argv[i]));
}
::LocalFree(argv);
return command_line_arguments;
}
std::string Utf8FromUtf16(const wchar_t* utf16_string) {
if (utf16_string == nullptr) {
return std::string();
}
int target_length = ::WideCharToMultiByte(
CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
-1, nullptr, 0, nullptr, nullptr);
std::string utf8_string;
if (target_length == 0 || target_length > utf8_string.max_size()) {
return utf8_string;
}
utf8_string.resize(target_length);
int converted_length = ::WideCharToMultiByte(
CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
-1, utf8_string.data(),
target_length, nullptr, nullptr);
if (converted_length == 0) {
return std::string();
}
return utf8_string;
}

19
windows/runner/utils.h Normal file
View File

@@ -0,0 +1,19 @@
#ifndef RUNNER_UTILS_H_
#define RUNNER_UTILS_H_
#include <string>
#include <vector>
// Creates a console for the process, and redirects stdout and stderr to
// it for both the runner and the Flutter library.
void CreateAndAttachConsole();
// Takes a null-terminated wchar_t* encoded in UTF-16 and returns a std::string
// encoded in UTF-8. Returns an empty std::string on failure.
std::string Utf8FromUtf16(const wchar_t* utf16_string);
// Gets the command line arguments passed in as a std::vector<std::string>,
// encoded in UTF-8. Returns an empty std::vector<std::string> on failure.
std::vector<std::string> GetCommandLineArguments();
#endif // RUNNER_UTILS_H_

View File

@@ -0,0 +1,245 @@
#include "win32_window.h"
#include <flutter_windows.h>
#include "resource.h"
namespace {
constexpr const wchar_t kWindowClassName[] = L"FLUTTER_RUNNER_WIN32_WINDOW";
// The number of Win32Window objects that currently exist.
static int g_active_window_count = 0;
using EnableNonClientDpiScaling = BOOL __stdcall(HWND hwnd);
// Scale helper to convert logical scaler values to physical using passed in
// scale factor
int Scale(int source, double scale_factor) {
return static_cast<int>(source * scale_factor);
}
// Dynamically loads the |EnableNonClientDpiScaling| from the User32 module.
// This API is only needed for PerMonitor V1 awareness mode.
void EnableFullDpiSupportIfAvailable(HWND hwnd) {
HMODULE user32_module = LoadLibraryA("User32.dll");
if (!user32_module) {
return;
}
auto enable_non_client_dpi_scaling =
reinterpret_cast<EnableNonClientDpiScaling*>(
GetProcAddress(user32_module, "EnableNonClientDpiScaling"));
if (enable_non_client_dpi_scaling != nullptr) {
enable_non_client_dpi_scaling(hwnd);
FreeLibrary(user32_module);
}
}
} // namespace
// Manages the Win32Window's window class registration.
class WindowClassRegistrar {
public:
~WindowClassRegistrar() = default;
// Returns the singleton registar instance.
static WindowClassRegistrar* GetInstance() {
if (!instance_) {
instance_ = new WindowClassRegistrar();
}
return instance_;
}
// Returns the name of the window class, registering the class if it hasn't
// previously been registered.
const wchar_t* GetWindowClass();
// Unregisters the window class. Should only be called if there are no
// instances of the window.
void UnregisterWindowClass();
private:
WindowClassRegistrar() = default;
static WindowClassRegistrar* instance_;
bool class_registered_ = false;
};
WindowClassRegistrar* WindowClassRegistrar::instance_ = nullptr;
const wchar_t* WindowClassRegistrar::GetWindowClass() {
if (!class_registered_) {
WNDCLASS window_class{};
window_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
window_class.lpszClassName = kWindowClassName;
window_class.style = CS_HREDRAW | CS_VREDRAW;
window_class.cbClsExtra = 0;
window_class.cbWndExtra = 0;
window_class.hInstance = GetModuleHandle(nullptr);
window_class.hIcon =
LoadIcon(window_class.hInstance, MAKEINTRESOURCE(IDI_APP_ICON));
window_class.hbrBackground = 0;
window_class.lpszMenuName = nullptr;
window_class.lpfnWndProc = Win32Window::WndProc;
RegisterClass(&window_class);
class_registered_ = true;
}
return kWindowClassName;
}
void WindowClassRegistrar::UnregisterWindowClass() {
UnregisterClass(kWindowClassName, nullptr);
class_registered_ = false;
}
Win32Window::Win32Window() {
++g_active_window_count;
}
Win32Window::~Win32Window() {
--g_active_window_count;
Destroy();
}
bool Win32Window::CreateAndShow(const std::wstring& title,
const Point& origin,
const Size& size) {
Destroy();
const wchar_t* window_class =
WindowClassRegistrar::GetInstance()->GetWindowClass();
const POINT target_point = {static_cast<LONG>(origin.x),
static_cast<LONG>(origin.y)};
HMONITOR monitor = MonitorFromPoint(target_point, MONITOR_DEFAULTTONEAREST);
UINT dpi = FlutterDesktopGetDpiForMonitor(monitor);
double scale_factor = dpi / 96.0;
HWND window = CreateWindow(
window_class, title.c_str(), WS_OVERLAPPEDWINDOW | WS_VISIBLE,
Scale(origin.x, scale_factor), Scale(origin.y, scale_factor),
Scale(size.width, scale_factor), Scale(size.height, scale_factor),
nullptr, nullptr, GetModuleHandle(nullptr), this);
if (!window) {
return false;
}
return OnCreate();
}
// static
LRESULT CALLBACK Win32Window::WndProc(HWND const window,
UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
if (message == WM_NCCREATE) {
auto window_struct = reinterpret_cast<CREATESTRUCT*>(lparam);
SetWindowLongPtr(window, GWLP_USERDATA,
reinterpret_cast<LONG_PTR>(window_struct->lpCreateParams));
auto that = static_cast<Win32Window*>(window_struct->lpCreateParams);
EnableFullDpiSupportIfAvailable(window);
that->window_handle_ = window;
} else if (Win32Window* that = GetThisFromHandle(window)) {
return that->MessageHandler(window, message, wparam, lparam);
}
return DefWindowProc(window, message, wparam, lparam);
}
LRESULT
Win32Window::MessageHandler(HWND hwnd,
UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
switch (message) {
case WM_DESTROY:
window_handle_ = nullptr;
Destroy();
if (quit_on_close_) {
PostQuitMessage(0);
}
return 0;
case WM_DPICHANGED: {
auto newRectSize = reinterpret_cast<RECT*>(lparam);
LONG newWidth = newRectSize->right - newRectSize->left;
LONG newHeight = newRectSize->bottom - newRectSize->top;
SetWindowPos(hwnd, nullptr, newRectSize->left, newRectSize->top, newWidth,
newHeight, SWP_NOZORDER | SWP_NOACTIVATE);
return 0;
}
case WM_SIZE: {
RECT rect = GetClientArea();
if (child_content_ != nullptr) {
// Size and position the child window.
MoveWindow(child_content_, rect.left, rect.top, rect.right - rect.left,
rect.bottom - rect.top, TRUE);
}
return 0;
}
case WM_ACTIVATE:
if (child_content_ != nullptr) {
SetFocus(child_content_);
}
return 0;
}
return DefWindowProc(window_handle_, message, wparam, lparam);
}
void Win32Window::Destroy() {
OnDestroy();
if (window_handle_) {
DestroyWindow(window_handle_);
window_handle_ = nullptr;
}
if (g_active_window_count == 0) {
WindowClassRegistrar::GetInstance()->UnregisterWindowClass();
}
}
Win32Window* Win32Window::GetThisFromHandle(HWND const window) noexcept {
return reinterpret_cast<Win32Window*>(
GetWindowLongPtr(window, GWLP_USERDATA));
}
void Win32Window::SetChildContent(HWND content) {
child_content_ = content;
SetParent(content, window_handle_);
RECT frame = GetClientArea();
MoveWindow(content, frame.left, frame.top, frame.right - frame.left,
frame.bottom - frame.top, true);
SetFocus(child_content_);
}
RECT Win32Window::GetClientArea() {
RECT frame;
GetClientRect(window_handle_, &frame);
return frame;
}
HWND Win32Window::GetHandle() {
return window_handle_;
}
void Win32Window::SetQuitOnClose(bool quit_on_close) {
quit_on_close_ = quit_on_close;
}
bool Win32Window::OnCreate() {
// No-op; provided for subclasses.
return true;
}
void Win32Window::OnDestroy() {
// No-op; provided for subclasses.
}

View File

@@ -0,0 +1,98 @@
#ifndef RUNNER_WIN32_WINDOW_H_
#define RUNNER_WIN32_WINDOW_H_
#include <windows.h>
#include <functional>
#include <memory>
#include <string>
// A class abstraction for a high DPI-aware Win32 Window. Intended to be
// inherited from by classes that wish to specialize with custom
// rendering and input handling
class Win32Window {
public:
struct Point {
unsigned int x;
unsigned int y;
Point(unsigned int x, unsigned int y) : x(x), y(y) {}
};
struct Size {
unsigned int width;
unsigned int height;
Size(unsigned int width, unsigned int height)
: width(width), height(height) {}
};
Win32Window();
virtual ~Win32Window();
// Creates and shows a win32 window with |title| and position and size using
// |origin| and |size|. New windows are created on the default monitor. Window
// sizes are specified to the OS in physical pixels, hence to ensure a
// consistent size to will treat the width height passed in to this function
// as logical pixels and scale to appropriate for the default monitor. Returns
// true if the window was created successfully.
bool CreateAndShow(const std::wstring& title,
const Point& origin,
const Size& size);
// Release OS resources associated with window.
void Destroy();
// Inserts |content| into the window tree.
void SetChildContent(HWND content);
// Returns the backing Window handle to enable clients to set icon and other
// window properties. Returns nullptr if the window has been destroyed.
HWND GetHandle();
// If true, closing this window will quit the application.
void SetQuitOnClose(bool quit_on_close);
// Return a RECT representing the bounds of the current client area.
RECT GetClientArea();
protected:
// Processes and route salient window messages for mouse handling,
// size change and DPI. Delegates handling of these to member overloads that
// inheriting classes can handle.
virtual LRESULT MessageHandler(HWND window,
UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept;
// Called when CreateAndShow is called, allowing subclass window-related
// setup. Subclasses should return false if setup fails.
virtual bool OnCreate();
// Called when Destroy is called.
virtual void OnDestroy();
private:
friend class WindowClassRegistrar;
// OS callback called by message pump. Handles the WM_NCCREATE message which
// is passed when the non-client area is being created and enables automatic
// non-client DPI scaling so that the non-client area automatically
// responsponds to changes in DPI. All other messages are handled by
// MessageHandler.
static LRESULT CALLBACK WndProc(HWND const window,
UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept;
// Retrieves a class instance pointer for |window|
static Win32Window* GetThisFromHandle(HWND const window) noexcept;
bool quit_on_close_ = false;
// window handle for top level window.
HWND window_handle_ = nullptr;
// window handle for hosted content.
HWND child_content_ = nullptr;
};
#endif // RUNNER_WIN32_WINDOW_H_