mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 11:12:23 +01:00
10.0.6
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@@ -357,7 +357,6 @@ class BackendController extends GetxController {
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severity: InfoBarSeverity.success
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);
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case ServerResultType.startError:
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print(event.stackTrace);
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return _showRebootInfoBar(
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type.value == ServerType.local ? translations.localServerError(event.error ?? translations.unknownError) : translations.startServerError(event.error ?? translations.unknownError),
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severity: InfoBarSeverity.error,
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@@ -16,8 +16,7 @@ class DllController extends GetxController {
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static const String storageName = "v2_dll_storage";
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late final GetStorage? _storage;
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late final String originalDll;
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late final TextEditingController gameServerDll;
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late final TextEditingController customGameServerDll;
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late final TextEditingController unrealEngineConsoleDll;
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late final TextEditingController backendDll;
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late final TextEditingController memoryLeakDll;
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@@ -32,7 +31,7 @@ class DllController extends GetxController {
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DllController() {
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_storage = appWithNoStorage ? null : GetStorage(storageName);
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gameServerDll = _createController("game_server", InjectableDll.gameServer);
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customGameServerDll = _createController("game_server", InjectableDll.gameServer);
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unrealEngineConsoleDll = _createController("unreal_engine_console", InjectableDll.console);
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backendDll = _createController("backend", InjectableDll.auth);
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memoryLeakDll = _createController("memory_leak", InjectableDll.memoryLeak);
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@@ -59,7 +58,7 @@ class DllController extends GetxController {
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}
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void resetGame() {
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gameServerDll.text = getDefaultDllPath(InjectableDll.gameServer);
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customGameServerDll.text = getDefaultDllPath(InjectableDll.gameServer);
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unrealEngineConsoleDll.text = getDefaultDllPath(InjectableDll.console);
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backendDll.text = getDefaultDllPath(InjectableDll.auth);
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}
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@@ -148,7 +147,7 @@ class DllController extends GetxController {
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switch(dll){
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case InjectableDll.gameServer:
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if(customGameServer.value) {
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return (File(gameServerDll.text), true);
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return (File(customGameServerDll.text), true);
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}
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return (version.major >= 20 ? rebootAboveS20DllFile : rebootBeforeS20DllFile, false);
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@@ -171,7 +170,7 @@ class DllController extends GetxController {
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case InjectableDll.auth:
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return backendDll;
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case InjectableDll.gameServer:
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return gameServerDll;
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return customGameServerDll;
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case InjectableDll.memoryLeak:
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return memoryLeakDll;
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}
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@@ -182,7 +181,7 @@ class DllController extends GetxController {
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case InjectableDll.console:
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return "${dllsDirectory.path}\\console.dll";
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case InjectableDll.auth:
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return "${dllsDirectory.path}\\starfall.dll";
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return "${dllsDirectory.path}\\cobalt.dll";
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case InjectableDll.gameServer:
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return "${dllsDirectory.path}\\reboot.dll";
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case InjectableDll.memoryLeak:
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