mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 11:12:23 +01:00
<feat: New project structure>
<feat: New release>
This commit is contained in:
74
cli/lib/cli.dart
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74
cli/lib/cli.dart
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import 'dart:io';
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import 'package:args/args.dart';
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import 'package:reboot_cli/src/game.dart';
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import 'package:reboot_cli/src/reboot.dart';
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import 'package:reboot_cli/src/server.dart';
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import 'package:reboot_common/common.dart';
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import 'package:reboot_common/src/model/fortnite_version.dart';
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import 'package:reboot_common/src/util/matchmaker.dart' as matchmaker;
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late String? username;
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late bool host;
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late bool verbose;
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late String dll;
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late FortniteVersion version;
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late bool autoRestart;
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void main(List<String> args) async {
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stdout.writeln("Reboot Launcher");
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stdout.writeln("Wrote by Auties00");
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stdout.writeln("Version 1.0");
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kill();
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var parser = ArgParser()
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..addOption("path", mandatory: true)
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..addOption("username")
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..addOption("server-type", allowed: ServerType.values.map((entry) => entry.name), defaultsTo: ServerType.embedded.name)
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..addOption("server-host")
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..addOption("server-port")
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..addOption("matchmaking-address")
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..addOption("dll", defaultsTo: rebootDllFile.path)
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..addFlag("update", defaultsTo: true, negatable: true)
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..addFlag("log", defaultsTo: false)
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..addFlag("host", defaultsTo: false)
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..addFlag("auto-restart", defaultsTo: false, negatable: true);
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var result = parser.parse(args);
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dll = result["dll"];
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host = result["host"];
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username = result["username"] ?? kDefaultPlayerName;
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verbose = result["log"];
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version = FortniteVersion(name: "Dummy", location: Directory(result["path"]));
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await downloadRequiredDLLs();
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if(result["update"]) {
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stdout.writeln("Updating reboot dll...");
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try {
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await downloadRebootDll(rebootDownloadUrl, 0);
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}catch(error){
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stderr.writeln("Cannot update reboot dll: $error");
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}
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}
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stdout.writeln("Launching game...");
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var executable = await version.executable;
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if(executable == null){
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throw Exception("Missing game executable at: ${version.location.path}");
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}
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var started = await startServerCli(
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result["server-host"],
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result["server-port"],
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ServerType.values.firstWhere((element) => element.name == result["server-type"])
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);
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if(!started){
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stderr.writeln("Cannot start server!");
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return;
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}
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matchmaker.writeMatchmakingIp(result["matchmaking-address"]);
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autoRestart = result["auto-restart"];
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await startGame();
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}
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114
cli/lib/src/game.dart
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114
cli/lib/src/game.dart
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import 'dart:convert';
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import 'dart:io';
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import 'package:process_run/process_run.dart';
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import 'package:reboot_common/common.dart';
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import 'package:reboot_cli/cli.dart';
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Process? _gameProcess;
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Process? _launcherProcess;
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Process? _eacProcess;
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Future<void> startGame() async {
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await _startLauncherProcess(version);
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await _startEacProcess(version);
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var executable = await version.executable;
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if (executable == null) {
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throw Exception("${version.location.path} no longer contains a Fortnite executable, did you delete or move it?");
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}
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if (username == null) {
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username = "Reboot${host ? 'Host' : 'Player'}";
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stdout.writeln("No username was specified, using $username by default. Use --username to specify one");
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}
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_gameProcess = await Process.start(executable.path, createRebootArgs(username!, "", host, ""))
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..exitCode.then((_) => _onClose())
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..outLines.forEach((line) => _onGameOutput(line, dll, host, verbose));
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_injectOrShowError("cobalt.dll");
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}
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Future<void> _startLauncherProcess(FortniteVersion dummyVersion) async {
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if (dummyVersion.launcher == null) {
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return;
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}
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_launcherProcess = await Process.start(dummyVersion.launcher!.path, []);
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suspend(_launcherProcess!.pid);
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}
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Future<void> _startEacProcess(FortniteVersion dummyVersion) async {
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if (dummyVersion.eacExecutable == null) {
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return;
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}
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_eacProcess = await Process.start(dummyVersion.eacExecutable!.path, []);
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suspend(_eacProcess!.pid);
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}
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void _onGameOutput(String line, String dll, bool hosting, bool verbose) {
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if(verbose) {
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stdout.writeln(line);
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}
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if (line.contains(shutdownLine)) {
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_onClose();
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return;
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}
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if(cannotConnectErrors.any((element) => line.contains(element))){
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stderr.writeln("The backend doesn't work! Token expired");
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_onClose();
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return;
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}
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if(line.contains("Region ")){
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if(hosting) {
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_injectOrShowError(dll, false);
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}else {
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_injectOrShowError("console.dll");
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}
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_injectOrShowError("memoryleak.dll");
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}
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}
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void _kill() {
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_gameProcess?.kill(ProcessSignal.sigabrt);
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_launcherProcess?.kill(ProcessSignal.sigabrt);
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_eacProcess?.kill(ProcessSignal.sigabrt);
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}
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Future<void> _injectOrShowError(String binary, [bool locate = true]) async {
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if (_gameProcess == null) {
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return;
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}
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try {
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stdout.writeln("Injecting $binary...");
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var dll = locate ? File("${assetsDirectory.path}\\dlls\\$binary") : File(binary);
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if(!dll.existsSync()){
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throw Exception("Cannot inject $dll: missing file");
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}
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await injectDll(_gameProcess!.pid, dll.path);
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} catch (exception) {
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throw Exception("Cannot inject binary: $binary");
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}
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}
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void _onClose() {
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_kill();
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sleep(const Duration(seconds: 3));
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stdout.writeln("The game was closed");
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if(autoRestart){
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stdout.writeln("Restarting automatically game");
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startGame();
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return;
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}
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exit(0);
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}
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55
cli/lib/src/reboot.dart
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55
cli/lib/src/reboot.dart
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@@ -0,0 +1,55 @@
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import 'dart:io';
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import 'package:archive/archive_io.dart';
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import 'package:http/http.dart' as http;
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import 'package:reboot_common/common.dart';
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// TODO: Use github
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const String _baseDownload = "https://cdn.discordapp.com/attachments/1095351875961901057/1110968021373169674/cobalt.dll";
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const String _consoleDownload = "https://cdn.discordapp.com/attachments/1095351875961901057/1110968095033524234/console.dll";
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const String _memoryFixDownload = "https://cdn.discordapp.com/attachments/1095351875961901057/1110968141556756581/memoryleak.dll";
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const String _embeddedConfigDownload = "https://cdn.discordapp.com/attachments/1026121175878881290/1040679319351066644/embedded.zip";
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Future<void> downloadRequiredDLLs() async {
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stdout.writeln("Downloading necessary components...");
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var consoleDll = File("${assetsDirectory.path}\\dlls\\console.dll");
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if(!consoleDll.existsSync()){
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var response = await http.get(Uri.parse(_consoleDownload));
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if(response.statusCode != 200){
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throw Exception("Cannot download console.dll");
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}
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await consoleDll.writeAsBytes(response.bodyBytes);
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}
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var craniumDll = File("${assetsDirectory.path}\\dlls\\cobalt.dll");
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if(!craniumDll.existsSync()){
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var response = await http.get(Uri.parse(_baseDownload));
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if(response.statusCode != 200){
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throw Exception("Cannot download cobalt.dll");
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}
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await craniumDll.writeAsBytes(response.bodyBytes);
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}
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var memoryFixDll = File("${assetsDirectory.path}\\dlls\\memoryleak.dll");
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if(!memoryFixDll.existsSync()){
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var response = await http.get(Uri.parse(_memoryFixDownload));
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if(response.statusCode != 200){
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throw Exception("Cannot download memoryleak.dll");
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}
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await memoryFixDll.writeAsBytes(response.bodyBytes);
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}
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if(!authenticatorDirectory.existsSync()){
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var response = await http.get(Uri.parse(_embeddedConfigDownload));
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if(response.statusCode != 200){
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throw Exception("Cannot download embedded server config");
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}
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var tempZip = File("${tempDirectory.path}/reboot_config.zip");
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await tempZip.writeAsBytes(response.bodyBytes);
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await extractFileToDisk(tempZip.path, authenticatorDirectory.path);
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}
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}
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74
cli/lib/src/server.dart
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74
cli/lib/src/server.dart
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@@ -0,0 +1,74 @@
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import 'dart:io';
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import 'package:reboot_common/common.dart';
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import 'package:reboot_common/src/util/authenticator.dart' as server;
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Future<bool> startServerCli(String? host, String? port, ServerType type) async {
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stdout.writeln("Starting backend server...");
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switch(type){
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case ServerType.local:
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var result = await server.ping(host ?? kDefaultAuthenticatorHost, port ?? kDefaultAuthenticatorPort);
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if(result == null){
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throw Exception("Local backend server is not running");
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}
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stdout.writeln("Detected local backend server");
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return true;
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case ServerType.embedded:
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stdout.writeln("Starting an embedded server...");
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await server.startEmbeddedAuthenticator(false);
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var result = await server.ping(host ?? kDefaultAuthenticatorHost, port ?? kDefaultAuthenticatorPort);
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if(result == null){
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throw Exception("Cannot start embedded server");
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}
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return true;
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case ServerType.remote:
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if(host == null){
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throw Exception("Missing host for remote server");
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}
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if(port == null){
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throw Exception("Missing host for remote server");
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}
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stdout.writeln("Starting a reverse proxy to $host:$port");
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return await _changeReverseProxyState(host, port) != null;
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}
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}
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Future<HttpServer?> _changeReverseProxyState(String host, String port) async {
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host = host.trim();
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if(host.isEmpty){
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throw Exception("Missing host name");
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}
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port = port.trim();
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if(port.isEmpty){
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throw Exception("Missing port");
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}
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if(int.tryParse(port) == null){
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throw Exception("Invalid port, use only numbers");
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}
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try{
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var uri = await server.ping(host, port);
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if(uri == null){
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return null;
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}
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return await server.startRemoteAuthenticatorProxy(uri);
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}catch(error){
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throw Exception("Cannot start reverse proxy");
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}
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}
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void kill() async {
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try {
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await Process.run("taskkill", ["/f", "/im", "FortniteLauncher.exe"]);
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await Process.run("taskkill", ["/f", "/im", "FortniteClient-Win64-Shipping_EAC.exe"]);
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}catch(_){
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}
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}
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