<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

114
cli/lib/src/game.dart Normal file
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import 'dart:convert';
import 'dart:io';
import 'package:process_run/process_run.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_cli/cli.dart';
Process? _gameProcess;
Process? _launcherProcess;
Process? _eacProcess;
Future<void> startGame() async {
await _startLauncherProcess(version);
await _startEacProcess(version);
var executable = await version.executable;
if (executable == null) {
throw Exception("${version.location.path} no longer contains a Fortnite executable, did you delete or move it?");
}
if (username == null) {
username = "Reboot${host ? 'Host' : 'Player'}";
stdout.writeln("No username was specified, using $username by default. Use --username to specify one");
}
_gameProcess = await Process.start(executable.path, createRebootArgs(username!, "", host, ""))
..exitCode.then((_) => _onClose())
..outLines.forEach((line) => _onGameOutput(line, dll, host, verbose));
_injectOrShowError("cobalt.dll");
}
Future<void> _startLauncherProcess(FortniteVersion dummyVersion) async {
if (dummyVersion.launcher == null) {
return;
}
_launcherProcess = await Process.start(dummyVersion.launcher!.path, []);
suspend(_launcherProcess!.pid);
}
Future<void> _startEacProcess(FortniteVersion dummyVersion) async {
if (dummyVersion.eacExecutable == null) {
return;
}
_eacProcess = await Process.start(dummyVersion.eacExecutable!.path, []);
suspend(_eacProcess!.pid);
}
void _onGameOutput(String line, String dll, bool hosting, bool verbose) {
if(verbose) {
stdout.writeln(line);
}
if (line.contains(shutdownLine)) {
_onClose();
return;
}
if(cannotConnectErrors.any((element) => line.contains(element))){
stderr.writeln("The backend doesn't work! Token expired");
_onClose();
return;
}
if(line.contains("Region ")){
if(hosting) {
_injectOrShowError(dll, false);
}else {
_injectOrShowError("console.dll");
}
_injectOrShowError("memoryleak.dll");
}
}
void _kill() {
_gameProcess?.kill(ProcessSignal.sigabrt);
_launcherProcess?.kill(ProcessSignal.sigabrt);
_eacProcess?.kill(ProcessSignal.sigabrt);
}
Future<void> _injectOrShowError(String binary, [bool locate = true]) async {
if (_gameProcess == null) {
return;
}
try {
stdout.writeln("Injecting $binary...");
var dll = locate ? File("${assetsDirectory.path}\\dlls\\$binary") : File(binary);
if(!dll.existsSync()){
throw Exception("Cannot inject $dll: missing file");
}
await injectDll(_gameProcess!.pid, dll.path);
} catch (exception) {
throw Exception("Cannot inject binary: $binary");
}
}
void _onClose() {
_kill();
sleep(const Duration(seconds: 3));
stdout.writeln("The game was closed");
if(autoRestart){
stdout.writeln("Restarting automatically game");
startGame();
return;
}
exit(0);
}