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<feat: New project structure>
<feat: New release>
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11
dependencies/reboot/Project Reboot 3.0/ActorComponent.cpp
vendored
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11
dependencies/reboot/Project Reboot 3.0/ActorComponent.cpp
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#include "ActorComponent.h"
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#include "reboot.h"
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AActor* UActorComponent::GetOwner()
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{
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auto GetOwnerFn = FindObject<UFunction>(L"/Script/Engine.ActorComponent.GetOwner");
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AActor* Owner;
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this->ProcessEvent(GetOwnerFn, &Owner);
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return Owner;
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}
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