<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

View File

@@ -0,0 +1,73 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "inc.h"
/**
* Does a boolean AND of the ::Value static members of each type, but short-circuits if any Type::Value == false.
*/
template <typename... Types>
struct TAnd;
template <bool LHSValue, typename... RHS>
struct TAndValue
{
enum { Value = TAnd<RHS...>::Value };
};
template <typename... RHS>
struct TAndValue<false, RHS...>
{
enum { Value = false };
};
template <typename LHS, typename... RHS>
struct TAnd<LHS, RHS...> : TAndValue<LHS::Value, RHS...>
{
};
template <>
struct TAnd<>
{
enum { Value = true };
};
/**
* Does a boolean OR of the ::Value static members of each type, but short-circuits if any Type::Value == true.
*/
template <typename... Types>
struct TOr;
template <bool LHSValue, typename... RHS>
struct TOrValue
{
enum { Value = TOr<RHS...>::Value };
};
template <typename... RHS>
struct TOrValue<true, RHS...>
{
enum { Value = true };
};
template <typename LHS, typename... RHS>
struct TOr<LHS, RHS...> : TOrValue<LHS::Value, RHS...>
{
};
template <>
struct TOr<>
{
enum { Value = false };
};
/**
* Does a boolean NOT of the ::Value static members of the type.
*/
template <typename Type>
struct TNot
{
enum { Value = !Type::Value };
};