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<feat: New project structure>
<feat: New release>
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59
dependencies/reboot/Project Reboot 3.0/AthenaBarrierObjective.h
vendored
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59
dependencies/reboot/Project Reboot 3.0/AthenaBarrierObjective.h
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#pragma once
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#include "BuildingGameplayActor.h"
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using UStaticMesh = UObject;
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using UMaterialInterface = UObject;
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enum class EBarrierFoodTeam : uint8_t
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{
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Burger = 0,
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Tomato = 1,
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MAX = 2
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};
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struct FBarrierObjectiveDisplayData
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{
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UStaticMesh* HeadMesh; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector MeshScale; // 0x0008(0x000C) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector MeshRelativeOffset; // 0x0014(0x000C) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<UMaterialInterface*> MaterialsToSwap; // 0x0020(0x0010) (Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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class AAthenaBarrierObjective : public ABuildingGameplayActor
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{
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public:
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void SetHeadMesh(UStaticMesh* NewMesh, const FVector& NewScale, const FVector& NewOffset, const TArray<UMaterialInterface*>& MaterialsToSwap)
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{
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static auto SetHeadMeshFn = FindObject<UFunction>("/Script/FortniteGame.AthenaBarrierObjective.SetHeadMesh");
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struct
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{
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UStaticMesh* NewMesh; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector NewScale; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FVector NewOffset; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<UMaterialInterface*> MaterialsToSwap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
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} AAthenaBarrierObjective_SetHeadMesh_Params{ NewMesh, NewScale, NewOffset, MaterialsToSwap };
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this->ProcessEvent(SetHeadMeshFn, &AAthenaBarrierObjective_SetHeadMesh_Params);
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}
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EBarrierFoodTeam& GetFoodTeam()
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{
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static auto FoodTeamOffset = GetOffset("FoodTeam");
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return Get<EBarrierFoodTeam>(FoodTeamOffset);
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}
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FBarrierObjectiveDisplayData* GetFoodDisplayData(EBarrierFoodTeam FoodTeam)
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{
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static auto FoodDisplayDataOffset = GetOffset("FoodDisplayData");
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auto FoodDisplayData = Get<FBarrierObjectiveDisplayData*>(FoodDisplayDataOffset); // Array size of 2
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return &FoodDisplayData[(int)FoodTeam];
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.AthenaBarrierObjective");
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return Class;
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}
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};
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