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https://github.com/Auties00/Reboot-Launcher.git
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<feat: New project structure>
<feat: New release>
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141
dependencies/reboot/Project Reboot 3.0/AthenaMarkerComponent.h
vendored
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141
dependencies/reboot/Project Reboot 3.0/AthenaMarkerComponent.h
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#pragma once
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#include "ActorComponent.h"
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#include "Vector.h"
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#include "SoftObjectPtr.h"
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#include "FortPlayerState.h"
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struct FMarkerID { int PlayerID; int InstanceID; };
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struct FFortClientMarkerRequest
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{
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char pad[0x20]; // real idk
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int& GetInstanceID()
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{
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static auto InstanceIDOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "InstanceID", false) == -1 ?
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FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "InstanceId") : FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "InstanceID");
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return *(int*)(__int64(this) + InstanceIDOffset);
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}
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bool& DoesIncludeSquad()
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{
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static auto bIncludeSquadOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "bIncludeSquad");
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return *(bool*)(__int64(this) + bIncludeSquadOffset);
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}
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bool& UsesHoveredMarkerDetail()
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{
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static auto bUseHoveredMarkerDetailOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "bUseHoveredMarkerDetail");
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return *(bool*)(__int64(this) + bUseHoveredMarkerDetailOffset);
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}
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FVector& GetWorldPosition()
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{
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static auto WorldPositionOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "WorldPosition");
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return *(FVector*)(__int64(this) + WorldPositionOffset);
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}
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uint8_t& GetMarkerType()
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{
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static auto MarkerTypeOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "MarkerType");
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return *(uint8_t*)(__int64(this) + MarkerTypeOffset);
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}
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FVector& GetWorldPositionOffset()
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{
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static auto WorldPositionOffsetOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "WorldPositionOffset");
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return *(FVector*)(__int64(this) + WorldPositionOffsetOffset);
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}
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FVector& GetWorldNormal()
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{
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static auto WorldNormalOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "WorldNormal");
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return *(FVector*)(__int64(this) + WorldNormalOffset);
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}
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};
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struct FFortWorldMarkerData
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{
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static UStruct* GetStruct()
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{
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static auto Struct = FindObject<UStruct>(L"/Script/FortniteGame.FortWorldMarkerData");
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return Struct;
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}
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static int GetStructSize() { return GetStruct()->GetPropertiesSize(); }
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FMarkerID& GetMarkerID()
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{
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static auto MarkerIDOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkerID");
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return *(FMarkerID*)(__int64(this) + MarkerIDOffset);
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}
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UObject*& GetMarkerInstance()
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{
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static auto MarkerInstanceOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkerInstance");
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return *(UObject**)(__int64(this) + MarkerInstanceOffset);
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}
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FVector& GetWorldPosition()
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{
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static auto WorldPositionOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPosition");
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return *(FVector*)(__int64(this) + WorldPositionOffset);
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}
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bool& DoesIncludeSquad()
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{
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static auto bIncludeSquadOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "bIncludeSquad");
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return *(bool*)(__int64(this) + bIncludeSquadOffset);
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}
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FVector& GetWorldPositionOffset()
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{
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static auto WorldPositionOffsetOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPositionOffset");
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return *(FVector*)(__int64(this) + WorldPositionOffsetOffset);
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}
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FVector& GetWorldNormal()
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{
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static auto WorldNormalOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldNormal");
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return *(FVector*)(__int64(this) + WorldNormalOffset);
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}
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TSoftObjectPtr<AActor>& GetMarkedActor()
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{
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static auto MarkedActorOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkedActor");
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return *(TSoftObjectPtr<AActor>*)(__int64(this) + MarkedActorOffset);
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}
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uint8_t& GetMarkerType()
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{
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static auto MarkerTypeOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkerType");
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return *(uint8_t*)(__int64(this) + MarkerTypeOffset);
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}
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TSoftObjectPtr<UClass>& GetMarkedActorClass()
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{
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static auto MarkedActorClassOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkedActorClass");
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return *(TSoftObjectPtr<UClass>*)(__int64(this) + MarkedActorClassOffset);
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}
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AFortPlayerState*& GetOwner()
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{
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static auto OwnerOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "Owner");
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return *(AFortPlayerState**)(__int64(this) + OwnerOffset);
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}
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void* GetCustomDisplayInfo()
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{
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static auto CustomDisplayInfoOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "CustomDisplayInfo");
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return (void*)(__int64(this) + CustomDisplayInfoOffset);
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}
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};
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class UAthenaMarkerComponent : public UActorComponent
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{
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public:
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static void ServerAddMapMarkerHook(UAthenaMarkerComponent* MarkerComponent, FFortClientMarkerRequest MarkerRequest);
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static void ServerRemoveMapMarkerHook(UAthenaMarkerComponent* MarkerComponent, FMarkerID MarkerID, uint8_t CancelReason);
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};
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