<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

View File

@@ -0,0 +1,141 @@
#pragma once
#include "ActorComponent.h"
#include "Vector.h"
#include "SoftObjectPtr.h"
#include "FortPlayerState.h"
struct FMarkerID { int PlayerID; int InstanceID; };
struct FFortClientMarkerRequest
{
char pad[0x20]; // real idk
int& GetInstanceID()
{
static auto InstanceIDOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "InstanceID", false) == -1 ?
FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "InstanceId") : FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "InstanceID");
return *(int*)(__int64(this) + InstanceIDOffset);
}
bool& DoesIncludeSquad()
{
static auto bIncludeSquadOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "bIncludeSquad");
return *(bool*)(__int64(this) + bIncludeSquadOffset);
}
bool& UsesHoveredMarkerDetail()
{
static auto bUseHoveredMarkerDetailOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "bUseHoveredMarkerDetail");
return *(bool*)(__int64(this) + bUseHoveredMarkerDetailOffset);
}
FVector& GetWorldPosition()
{
static auto WorldPositionOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "WorldPosition");
return *(FVector*)(__int64(this) + WorldPositionOffset);
}
uint8_t& GetMarkerType()
{
static auto MarkerTypeOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "MarkerType");
return *(uint8_t*)(__int64(this) + MarkerTypeOffset);
}
FVector& GetWorldPositionOffset()
{
static auto WorldPositionOffsetOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "WorldPositionOffset");
return *(FVector*)(__int64(this) + WorldPositionOffsetOffset);
}
FVector& GetWorldNormal()
{
static auto WorldNormalOffset = FindOffsetStruct("/Script/FortniteGame.FortClientMarkerRequest", "WorldNormal");
return *(FVector*)(__int64(this) + WorldNormalOffset);
}
};
struct FFortWorldMarkerData
{
static UStruct* GetStruct()
{
static auto Struct = FindObject<UStruct>(L"/Script/FortniteGame.FortWorldMarkerData");
return Struct;
}
static int GetStructSize() { return GetStruct()->GetPropertiesSize(); }
FMarkerID& GetMarkerID()
{
static auto MarkerIDOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkerID");
return *(FMarkerID*)(__int64(this) + MarkerIDOffset);
}
UObject*& GetMarkerInstance()
{
static auto MarkerInstanceOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkerInstance");
return *(UObject**)(__int64(this) + MarkerInstanceOffset);
}
FVector& GetWorldPosition()
{
static auto WorldPositionOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPosition");
return *(FVector*)(__int64(this) + WorldPositionOffset);
}
bool& DoesIncludeSquad()
{
static auto bIncludeSquadOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "bIncludeSquad");
return *(bool*)(__int64(this) + bIncludeSquadOffset);
}
FVector& GetWorldPositionOffset()
{
static auto WorldPositionOffsetOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPositionOffset");
return *(FVector*)(__int64(this) + WorldPositionOffsetOffset);
}
FVector& GetWorldNormal()
{
static auto WorldNormalOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldNormal");
return *(FVector*)(__int64(this) + WorldNormalOffset);
}
TSoftObjectPtr<AActor>& GetMarkedActor()
{
static auto MarkedActorOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkedActor");
return *(TSoftObjectPtr<AActor>*)(__int64(this) + MarkedActorOffset);
}
uint8_t& GetMarkerType()
{
static auto MarkerTypeOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkerType");
return *(uint8_t*)(__int64(this) + MarkerTypeOffset);
}
TSoftObjectPtr<UClass>& GetMarkedActorClass()
{
static auto MarkedActorClassOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "MarkedActorClass");
return *(TSoftObjectPtr<UClass>*)(__int64(this) + MarkedActorClassOffset);
}
AFortPlayerState*& GetOwner()
{
static auto OwnerOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "Owner");
return *(AFortPlayerState**)(__int64(this) + OwnerOffset);
}
void* GetCustomDisplayInfo()
{
static auto CustomDisplayInfoOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "CustomDisplayInfo");
return (void*)(__int64(this) + CustomDisplayInfoOffset);
}
};
class UAthenaMarkerComponent : public UActorComponent
{
public:
static void ServerAddMapMarkerHook(UAthenaMarkerComponent* MarkerComponent, FFortClientMarkerRequest MarkerRequest);
static void ServerRemoveMapMarkerHook(UAthenaMarkerComponent* MarkerComponent, FMarkerID MarkerID, uint8_t CancelReason);
};