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<feat: New project structure>
<feat: New release>
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55
dependencies/reboot/Project Reboot 3.0/AthenaPlayerMatchReport.h
vendored
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55
dependencies/reboot/Project Reboot 3.0/AthenaPlayerMatchReport.h
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#pragma once
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#include "reboot.h"
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struct FAthenaMatchTeamStats
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{
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static UStruct* GetStruct()
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{
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static auto Struct = FindObject<UStruct>(L"/Script/FortniteGame.AthenaMatchTeamStats");
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return Struct;
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}
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static auto GetStructSize() { return GetStruct()->GetPropertiesSize(); }
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int Place; // 0x0000(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int TotalPlayers; // 0x0004(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int& GetPlace()
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{
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return Place;
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}
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int& GetTotalPlayers()
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{
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return TotalPlayers;
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}
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};
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class UAthenaPlayerMatchReport : public UObject
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{
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public:
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bool& HasTeamStats()
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{
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static auto bHasTeamStatsOffset = GetOffset("bHasTeamStats");
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return Get<bool>(bHasTeamStatsOffset);
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}
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bool& HasMatchStats()
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{
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static auto bHasMatchStatsOffset = GetOffset("bHasMatchStats");
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return Get<bool>(bHasMatchStatsOffset);
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}
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FAthenaMatchTeamStats* GetTeamStats()
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{
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static auto TeamStatsOffset = GetOffset("TeamStats");
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return GetPtr<FAthenaMatchTeamStats>(TeamStatsOffset);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.AthenaPlayerMatchReport");
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return Class;
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}
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};
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