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https://github.com/Auties00/Reboot-Launcher.git
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<feat: New project structure>
<feat: New release>
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37
dependencies/reboot/Project Reboot 3.0/BP_IslandScripting.h
vendored
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37
dependencies/reboot/Project Reboot 3.0/BP_IslandScripting.h
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#pragma once
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#include "reboot.h"
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#include "GameplayStatics.h"
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class ABP_IslandScripting_C : public AActor // AFortAlwaysRelevantReplicatedActor
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{
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public:
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bool& IsDeimosActive()
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{
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static auto IsDeimosActiveOffset = GetOffset("IsDeimosActive");
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return Get<bool>(IsDeimosActiveOffset);
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}
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void OnRep_IsDeimosActive()
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{
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static auto OnRep_IsDeimosActiveFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Island/BP_IslandScripting.BP_IslandScripting_C.OnRep_IsDeimosActive");
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this->ProcessEvent(OnRep_IsDeimosActiveFn);
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}
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void OnRep_UpdateMap()
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{
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static auto OnRep_UpdateMapFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Island/BP_IslandScripting.BP_IslandScripting_C.OnRep_UpdateMap");
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this->ProcessEvent(OnRep_UpdateMapFn);
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}
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void Initialize();
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static ABP_IslandScripting_C* GetIslandScripting();
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static UClass* StaticClass()
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{
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/* static */ auto Class = FindObject<UClass>("/Game/Athena/Prototype/Blueprints/Island/BP_IslandScripting.BP_IslandScripting_C");
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return Class;
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}
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};
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