<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
#pragma once
#include "reboot.h"
#include "GameplayStatics.h"
class ABP_IslandScripting_C : public AActor // AFortAlwaysRelevantReplicatedActor
{
public:
bool& IsDeimosActive()
{
static auto IsDeimosActiveOffset = GetOffset("IsDeimosActive");
return Get<bool>(IsDeimosActiveOffset);
}
void OnRep_IsDeimosActive()
{
static auto OnRep_IsDeimosActiveFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Island/BP_IslandScripting.BP_IslandScripting_C.OnRep_IsDeimosActive");
this->ProcessEvent(OnRep_IsDeimosActiveFn);
}
void OnRep_UpdateMap()
{
static auto OnRep_UpdateMapFn = FindObject<UFunction>("/Game/Athena/Prototype/Blueprints/Island/BP_IslandScripting.BP_IslandScripting_C.OnRep_UpdateMap");
this->ProcessEvent(OnRep_UpdateMapFn);
}
void Initialize();
static ABP_IslandScripting_C* GetIslandScripting();
static UClass* StaticClass()
{
/* static */ auto Class = FindObject<UClass>("/Game/Athena/Prototype/Blueprints/Island/BP_IslandScripting.BP_IslandScripting_C");
return Class;
}
};