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<feat: New project structure>
<feat: New release>
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14
dependencies/reboot/Project Reboot 3.0/BuildingItemWeaponUpgradeActor.h
vendored
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14
dependencies/reboot/Project Reboot 3.0/BuildingItemWeaponUpgradeActor.h
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#pragma once
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#include "BuildingGameplayActor.h"
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class ABuildingItemWeaponUpgradeActor : public ABuildingGameplayActor // ABuildingItemCollectorActor
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{
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public:
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static class UClass* StaticClass()
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{
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static UClass* Class = FindObject<UClass>(L"/Script/FortniteGame.BuildingItemWeaponUpgradeActor");
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return Class;
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}
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};
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