mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 11:12:23 +01:00
<feat: New project structure>
<feat: New release>
This commit is contained in:
17
dependencies/reboot/Project Reboot 3.0/BuildingStructuralSupportSystem.cpp
vendored
Normal file
17
dependencies/reboot/Project Reboot 3.0/BuildingStructuralSupportSystem.cpp
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "BuildingStructuralSupportSystem.h"
|
||||
|
||||
#include "reboot.h"
|
||||
|
||||
bool UBuildingStructuralSupportSystem::IsWorldLocValid(const FVector& WorldLoc)
|
||||
{
|
||||
static auto IsWorldLocValidFn = FindObject<UFunction>("/Script/FortniteGame.BuildingStructuralSupportSystem.IsWorldLocValid");
|
||||
|
||||
if (!IsWorldLocValidFn)
|
||||
return true;
|
||||
|
||||
struct { FVector WorldLoc; bool Ret; } Params{ WorldLoc };
|
||||
|
||||
this->ProcessEvent(IsWorldLocValidFn, &Params);
|
||||
|
||||
return Params.Ret;
|
||||
}
|
||||
Reference in New Issue
Block a user