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<feat: New project structure>
<feat: New release>
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15
dependencies/reboot/Project Reboot 3.0/BuildingWeapons.cpp
vendored
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15
dependencies/reboot/Project Reboot 3.0/BuildingWeapons.cpp
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#include "BuildingWeapons.h"
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#include "reboot.h"
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void AFortWeap_EditingTool::OnRep_EditActor()
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{
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static auto OnRep_EditActorFn = FindObject<UFunction>("/Script/FortniteGame.FortWeap_EditingTool.OnRep_EditActor");
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this->ProcessEvent(OnRep_EditActorFn);
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}
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UClass* AFortWeap_EditingTool::StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortWeap_EditingTool");
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return Class;
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}
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