<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

View File

@@ -0,0 +1,40 @@
#pragma once
#include "Actor.h"
#include "EnvQuery.h"
#include "reboot.h"
#include "EnvQueryTypes.h"
struct FEncounterEnvironmentQueryInfo // idk what file this actually goes in or if this struct ever actaully changes
{
static UStruct* GetStruct()
{
static auto Struct = FindObject<UStruct>(L"/Script/FortniteGame.EncounterEnvironmentQueryInfo");
return Struct;
}
static int GetPropertiesSize() { return GetStruct()->GetPropertiesSize(); }
UEnvQuery*& GetEnvironmentQuery()
{
static auto EnvironmentQueryOffset = FindOffsetStruct("/Script/FortniteGame.EncounterEnvironmentQueryInfo", "EnvironmentQuery");
return *(UEnvQuery**)(__int64(this) + EnvironmentQueryOffset);
}
TArray<FEnvNamedValue>& GetQueryParams()
{
static auto QueryParamsOffset = FindOffsetStruct("/Script/FortniteGame.EncounterEnvironmentQueryInfo", "QueryParams");
return *(TArray<FEnvNamedValue>*)(__int64(this) + QueryParamsOffset);
}
bool& IsDirectional()
{
static auto bIsDirectionalOffset = FindOffsetStruct("/Script/FortniteGame.EncounterEnvironmentQueryInfo", "bIsDirectional");
return *(bool*)(__int64(this) + bIsDirectionalOffset);
}
};
class UFortAIEncounterInfo : public UObject
{
public:
};