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<feat: New project structure>
<feat: New release>
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87
dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Barrier.h
vendored
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87
dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Barrier.h
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// Food Fight
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#pragma once
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#include "FortAthenaMutator.h"
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#include "AthenaBigBaseWall.h"
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#include "AthenaBarrierObjective.h"
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#include "AthenaBarrierFlag.h"
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/*
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EVENT IDS (got on 10.40):
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WallComingDown - 1
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WallDown - 2
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// IDK REST COMPILER WAS TOO SMART
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Intro - 9
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NoMoreRespawns - 10
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*/
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struct FBarrierTeamState // Idk if this actually changes
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{
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static UStruct* GetStruct()
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{
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static auto Struct = FindObject<UStruct>(L"/Script/FortniteGame.BarrierTeamState");
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return Struct;
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}
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static int GetStructSize() { return GetStruct()->GetPropertiesSize(); }
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EBarrierFoodTeam& GetFoodTeam()
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{
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static auto FoodTeamOffset = FindOffsetStruct("/Script/FortniteGame.BarrierTeamState", "FoodTeam");
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return *(EBarrierFoodTeam*)(__int64(this) + FoodTeamOffset);
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}
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AAthenaBarrierFlag*& GetObjectiveFlag()
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{
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static auto ObjectiveFlagOffset = FindOffsetStruct("/Script/FortniteGame.BarrierTeamState", "ObjectiveFlag");
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return *(AAthenaBarrierFlag**)(__int64(this) + ObjectiveFlagOffset);
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}
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AAthenaBarrierObjective*& GetObjectiveObject()
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{
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static auto ObjectiveObjectOffset = FindOffsetStruct("/Script/FortniteGame.BarrierTeamState", "ObjectiveObject");
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return *(AAthenaBarrierObjective**)(__int64(this) + ObjectiveObjectOffset);
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}
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};
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class AFortAthenaMutator_Barrier : public AFortAthenaMutator
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{
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public:
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static inline void (*OnGamePhaseStepChangedOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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UClass* GetBigBaseWallClass()
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{
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static auto BigBaseWallClassOffset = GetOffset("BigBaseWallClass");
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return Get<UClass*>(BigBaseWallClassOffset);
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}
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UClass* GetObjectiveFlagClass()
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{
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static auto ObjectiveFlagOffset = GetOffset("ObjectiveFlag");
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return Get<UClass*>(ObjectiveFlagOffset);
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}
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AAthenaBigBaseWall*& GetBigBaseWall()
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{
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static auto BigBaseWallOffset = GetOffset("BigBaseWall");
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return Get<AAthenaBigBaseWall*>(BigBaseWallOffset);
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}
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FBarrierTeamState* GetTeam_0_State()
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{
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static auto Team_0_StateOffset = GetOffset("Team_0_State");
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return GetPtr<FBarrierTeamState>(Team_0_StateOffset);
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}
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FBarrierTeamState* GetTeam_1_State()
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{
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static auto Team_1_StateOffset = GetOffset("Team_1_State");
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return GetPtr<FBarrierTeamState>(Team_1_StateOffset);
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}
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static void OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret);
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};
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