mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-14 03:32:23 +01:00
<feat: New project structure>
<feat: New release>
This commit is contained in:
32
dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Bots.h
vendored
Normal file
32
dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Bots.h
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "FortAthenaMutator.h"
|
||||
|
||||
class AFortAthenaMutator_Bots : public AFortAthenaMutator // AFortAthenaMutator_SpawningPolicyEQS
|
||||
{
|
||||
public:
|
||||
class AFortPlayerPawnAthena* SpawnBot(UClass* BotPawnClass, AActor* InSpawnLocator, const FVector& InSpawnLocation, const FRotator& InSpawnRotation, bool bSnapToGround)
|
||||
{
|
||||
static auto SpawnBotFn = FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_Bots.SpawnBot");
|
||||
|
||||
struct
|
||||
{
|
||||
UClass* BotPawnClass; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
AActor* InSpawnLocator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
FVector InSpawnLocation; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
FRotator InSpawnRotation; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
||||
bool bSnapToGround; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
AFortPlayerPawnAthena* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
||||
} AFortAthenaMutator_Bots_SpawnBot_Params{ BotPawnClass, InSpawnLocator, InSpawnLocation, InSpawnRotation, bSnapToGround };
|
||||
|
||||
this->ProcessEvent(SpawnBotFn, &AFortAthenaMutator_Bots_SpawnBot_Params);
|
||||
|
||||
return AFortAthenaMutator_Bots_SpawnBot_Params.ReturnValue;
|
||||
}
|
||||
|
||||
static UClass* StaticClass()
|
||||
{
|
||||
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_Bots");
|
||||
return Class;
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user