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https://github.com/Auties00/Reboot-Launcher.git
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<feat: New project structure>
<feat: New release>
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31
dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Disco.h
vendored
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31
dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Disco.h
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// Disco Domination
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#pragma once
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#include "FortAthenaMutator.h"
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#include "Array.h"
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struct FControlPointSpawnData
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{
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};
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class AFortAthenaMutator_Disco : public AFortAthenaMutator
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{
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public:
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static inline void (*OnGamePhaseStepChangedOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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TArray<FControlPointSpawnData>& GetControlPointSpawnData()
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{
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static auto ControlPointSpawnDataOffset = GetOffset("ControlPointSpawnData");
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return Get<TArray<FControlPointSpawnData>>(ControlPointSpawnDataOffset);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaMutator_Disco");
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return Class;
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}
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static void OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret);
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};
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