<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

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#pragma once
#include "FortAthenaMutator.h"
#include "GameplayAbilityTypes.h"
#include "reboot.h"
struct FFortPieSliceSpawnData
{
FScalableFloat SpawnDirection; // 0x0000(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat SpawnDirectionDeviation; // 0x0020(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat MinSpawnDistanceFromCenter; // 0x0040(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat MaxSpawnDistanceFromCenter; // 0x0060(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
struct FHeistExitCraftSpawnData : public FFortPieSliceSpawnData
{
FScalableFloat SpawnDelayTime; // 0x0080(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat SafeZonePhaseWhenToSpawn; // 0x00A0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
FScalableFloat SafeZonePhaseWhereToSpawn; // 0x00C0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
class AFortAthenaMutator_Heist : public AFortAthenaMutator
{
public:
/* TArray<FHeistExitCraftSpawnData>& GetHeistExitCraftSpawnData()
{
static auto HeistExitCraftSpawnDataOffset = GetOffset("HeistExitCraftSpawnData");
return Get<TArray<FHeistExitCraftSpawnData>>(HeistExitCraftSpawnDataOffset);
} */
float& GetSpawnExitCraftTime()
{
static auto SpawnExitCraftTimeOffset = GetOffset("SpawnExitCraftTime");
return Get<float>(SpawnExitCraftTimeOffset);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaMutator_Heist");
return Class;
}
};