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<feat: New project structure>
<feat: New release>
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42
dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Heist.h
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dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Heist.h
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#pragma once
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#include "FortAthenaMutator.h"
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#include "GameplayAbilityTypes.h"
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#include "reboot.h"
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struct FFortPieSliceSpawnData
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{
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FScalableFloat SpawnDirection; // 0x0000(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat SpawnDirectionDeviation; // 0x0020(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat MinSpawnDistanceFromCenter; // 0x0040(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat MaxSpawnDistanceFromCenter; // 0x0060(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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};
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struct FHeistExitCraftSpawnData : public FFortPieSliceSpawnData
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{
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FScalableFloat SpawnDelayTime; // 0x0080(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat SafeZonePhaseWhenToSpawn; // 0x00A0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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FScalableFloat SafeZonePhaseWhereToSpawn; // 0x00C0(0x0020) (Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic)
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};
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class AFortAthenaMutator_Heist : public AFortAthenaMutator
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{
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public:
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/* TArray<FHeistExitCraftSpawnData>& GetHeistExitCraftSpawnData()
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{
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static auto HeistExitCraftSpawnDataOffset = GetOffset("HeistExitCraftSpawnData");
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return Get<TArray<FHeistExitCraftSpawnData>>(HeistExitCraftSpawnDataOffset);
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} */
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float& GetSpawnExitCraftTime()
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{
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static auto SpawnExitCraftTimeOffset = GetOffset("SpawnExitCraftTime");
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return Get<float>(SpawnExitCraftTimeOffset);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaMutator_Heist");
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return Class;
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}
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};
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