<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

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#pragma once
#include "FortAthenaMutator.h"
#include "GameplayAbilityTypes.h"
#include "CurveTable.h"
#include "FortWorldItemDefinition.h"
#include "FortInventory.h"
struct FItemsToDropOnDeath
{
UFortWorldItemDefinition* ItemToDrop; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FScalableFloat NumberToDrop; // 0x0008(0x0020) (Edit, NativeAccessSpecifierPublic)
};
class AFortAthenaMutator_ItemDropOnDeath : public AFortAthenaMutator
{
public:
TArray<FItemsToDropOnDeath>& GetItemsToDrop()
{
static auto ItemsToDropOffset = GetOffset("ItemsToDrop");
return Get<TArray<FItemsToDropOnDeath>>(ItemsToDropoOffset);
}
};