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https://github.com/Auties00/Reboot-Launcher.git
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<feat: New project structure>
<feat: New release>
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23
dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_ItemDropOnDeath.h
vendored
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23
dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_ItemDropOnDeath.h
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#pragma once
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#include "FortAthenaMutator.h"
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#include "GameplayAbilityTypes.h"
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#include "CurveTable.h"
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#include "FortWorldItemDefinition.h"
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#include "FortInventory.h"
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struct FItemsToDropOnDeath
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{
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UFortWorldItemDefinition* ItemToDrop; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FScalableFloat NumberToDrop; // 0x0008(0x0020) (Edit, NativeAccessSpecifierPublic)
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};
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class AFortAthenaMutator_ItemDropOnDeath : public AFortAthenaMutator
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{
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public:
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TArray<FItemsToDropOnDeath>& GetItemsToDrop()
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{
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static auto ItemsToDropOffset = GetOffset("ItemsToDrop");
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return Get<TArray<FItemsToDropOnDeath>>(ItemsToDropoOffset);
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}
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};
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