mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-14 11:39:17 +01:00
<feat: New project structure>
<feat: New release>
This commit is contained in:
23
dependencies/reboot/Project Reboot 3.0/FortAthenaNpcPatrollingComponent.h
vendored
Normal file
23
dependencies/reboot/Project Reboot 3.0/FortAthenaNpcPatrollingComponent.h
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "ActorComponent.h"
|
||||
|
||||
#include "FortAthenaPatrolPath.h"
|
||||
|
||||
#include "reboot.h"
|
||||
|
||||
class UFortAthenaNpcPatrollingComponent : public UActorComponent
|
||||
{
|
||||
public:
|
||||
void SetPatrolPath(AFortAthenaPatrolPath* NewPatrolPath)
|
||||
{
|
||||
static auto SetPatrolPathFn = FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent:SetPatrolPath");
|
||||
this->ProcessEvent(SetPatrolPathFn, &NewPatrolPath);
|
||||
}
|
||||
|
||||
static UClass* StaticClass()
|
||||
{
|
||||
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent");
|
||||
return Class;
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user