<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

View File

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#pragma once
#include "ActorComponent.h"
#include "FortAthenaPatrolPath.h"
#include "reboot.h"
class UFortAthenaNpcPatrollingComponent : public UActorComponent
{
public:
void SetPatrolPath(AFortAthenaPatrolPath* NewPatrolPath)
{
static auto SetPatrolPathFn = FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent:SetPatrolPath");
this->ProcessEvent(SetPatrolPathFn, &NewPatrolPath);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent");
return Class;
}
};