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<feat: New project structure>
<feat: New release>
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15
dependencies/reboot/Project Reboot 3.0/FortGameplayAbilityAthena_PeriodicItemGrant.cpp
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15
dependencies/reboot/Project Reboot 3.0/FortGameplayAbilityAthena_PeriodicItemGrant.cpp
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#include "FortGameplayAbilityAthena_PeriodicItemGrant.h"
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void UFortGameplayAbilityAthena_PeriodicItemGrant::StopItemAwardTimersHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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// (Milxnor) We need clear all the timers in ActiveTimers.
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return StopItemAwardTimersOriginal(Context, Stack, Ret);
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}
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void UFortGameplayAbilityAthena_PeriodicItemGrant::StartItemAwardTimersHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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// (Milxnor) We need to loop through ItemsToGrant, and then using the Pair.Value we set a timer and then the Pair.Key for the item to grant, then we add the timer to ActiveTimers.
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return StartItemAwardTimersOriginal(Context, Stack, Ret);
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}
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