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<feat: New project structure>
<feat: New release>
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12
dependencies/reboot/Project Reboot 3.0/FortOctopusVehicle.cpp
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12
dependencies/reboot/Project Reboot 3.0/FortOctopusVehicle.cpp
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#include "FortOctopusVehicle.h"
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#include "reboot.h"
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void AFortOctopusVehicle::ServerUpdateTowhookHook(AFortOctopusVehicle* OctopusVehicle, FVector InNetTowhookAimDir)
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{
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static auto NetTowhookAimDirOffset = OctopusVehicle->GetOffset("NetTowhookAimDir");
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OctopusVehicle->Get<FVector>(NetTowhookAimDirOffset) = InNetTowhookAimDir;
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static auto OnRep_NetTowhookAimDirFn = FindObject<UFunction>("/Script/FortniteGame.FortOctopusVehicle.OnRep_NetTowhookAimDir");
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OctopusVehicle->ProcessEvent(OnRep_NetTowhookAimDirFn);
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}
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