mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 19:22:22 +01:00
<feat: New project structure>
<feat: New release>
This commit is contained in:
267
dependencies/reboot/Project Reboot 3.0/FortPlayerControllerAthena.h
vendored
Normal file
267
dependencies/reboot/Project Reboot 3.0/FortPlayerControllerAthena.h
vendored
Normal file
@@ -0,0 +1,267 @@
|
||||
#pragma once
|
||||
|
||||
#include "FortPlayerController.h"
|
||||
#include "FortPlayerStateAthena.h"
|
||||
#include "FortPlayerPawn.h"
|
||||
#include "SoftObjectPtr.h"
|
||||
#include "FortKismetLibrary.h"
|
||||
#include "AthenaMarkerComponent.h"
|
||||
#include "FortVolume.h"
|
||||
#include "AthenaPlayerMatchReport.h"
|
||||
|
||||
static void ApplyHID(AFortPlayerPawn* Pawn, UObject* HeroDefinition, bool bUseServerChoosePart = false)
|
||||
{
|
||||
using UFortHeroSpecialization = UObject;
|
||||
|
||||
static auto SpecializationsOffset = HeroDefinition->GetOffset("Specializations");
|
||||
auto& Specializations = HeroDefinition->Get<TArray<TSoftObjectPtr<UFortHeroSpecialization>>>(SpecializationsOffset);
|
||||
|
||||
auto PlayerState = Pawn->GetPlayerState();
|
||||
|
||||
for (int i = 0; i < Specializations.Num(); i++)
|
||||
{
|
||||
auto& SpecializationSoft = Specializations.at(i);
|
||||
|
||||
static auto FortHeroSpecializationClass = FindObject<UClass>(L"/Script/FortniteGame.FortHeroSpecialization");
|
||||
auto Specialization = SpecializationSoft.Get(FortHeroSpecializationClass, true);
|
||||
|
||||
if (Specialization)
|
||||
{
|
||||
static auto Specialization_CharacterPartsOffset = Specialization->GetOffset("CharacterParts");
|
||||
auto& CharacterParts = Specialization->Get<TArray<TSoftObjectPtr<UObject>>>(Specialization_CharacterPartsOffset);
|
||||
|
||||
static auto CustomCharacterPartClass = FindObject<UClass>(L"/Script/FortniteGame.CustomCharacterPart");
|
||||
|
||||
if (bUseServerChoosePart)
|
||||
{
|
||||
for (int z = 0; z < CharacterParts.Num(); z++)
|
||||
{
|
||||
Pawn->ServerChoosePart((EFortCustomPartType)z, CharacterParts.at(z).Get(CustomCharacterPartClass, true));
|
||||
}
|
||||
|
||||
continue; // hm?
|
||||
}
|
||||
|
||||
bool aa;
|
||||
|
||||
TArray<UObject*> CharacterPartsaa;
|
||||
|
||||
for (int z = 0; z < CharacterParts.Num(); z++)
|
||||
{
|
||||
auto& CharacterPartSoft = CharacterParts.at(z, GetSoftObjectSize());
|
||||
auto CharacterPart = CharacterPartSoft.Get(CustomCharacterPartClass, true);
|
||||
|
||||
CharacterPartsaa.Add(CharacterPart);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
UFortKismetLibrary::ApplyCharacterCosmetics(GetWorld(), CharacterPartsaa, PlayerState, &aa);
|
||||
CharacterPartsaa.Free();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool ApplyCID(AFortPlayerPawn* Pawn, UObject* CID, bool bUseServerChoosePart = false)
|
||||
{
|
||||
if (!CID)
|
||||
return false;
|
||||
|
||||
auto PlayerController = Cast<AFortPlayerController>(Pawn->GetController());
|
||||
|
||||
if (!PlayerController)
|
||||
return false;
|
||||
|
||||
if (bUseServerChoosePart)
|
||||
{
|
||||
if (Pawn)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* auto PCCosmeticLoadout = PlayerController->GetCosmeticLoadout();
|
||||
|
||||
if (!PCCosmeticLoadout)
|
||||
{
|
||||
LOG_INFO(LogCosmetics, "PCCosmeticLoadout is not set! Will not be able to apply skin.");
|
||||
return false;
|
||||
}
|
||||
|
||||
auto PawnCosmeticLoadout = PlayerController->GetCosmeticLoadout();
|
||||
|
||||
if (!PawnCosmeticLoadout)
|
||||
{
|
||||
LOG_INFO(LogCosmetics, "PawnCosmeticLoadout is not set! Will not be able to apply skin.");
|
||||
return false;
|
||||
}
|
||||
|
||||
PCCosmeticLoadout->GetCharacter() = CID;
|
||||
PawnCosmeticLoadout->GetCharacter() = CID;
|
||||
PlayerController->ApplyCosmeticLoadout(); // would cause recursive
|
||||
|
||||
return true; */
|
||||
|
||||
if (Fortnite_Version == 1.72)
|
||||
return false;
|
||||
|
||||
static auto HeroDefinitionOffset = CID->GetOffset("HeroDefinition");
|
||||
auto HeroDefinition = CID->Get(HeroDefinitionOffset);
|
||||
|
||||
ApplyHID(Pawn, HeroDefinition, bUseServerChoosePart);
|
||||
|
||||
// static auto HeroTypeOffset = PlayerState->GetOffset("HeroType");
|
||||
// PlayerState->Get(HeroTypeOffset) = HeroDefinition;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
struct FGhostModeRepData
|
||||
{
|
||||
bool& IsInGhostMode()
|
||||
{
|
||||
static auto bInGhostModeOffset = FindOffsetStruct("/Script/FortniteGame.GhostModeRepData", "bInGhostMode");
|
||||
return *(bool*)(__int64(this) + bInGhostModeOffset);
|
||||
}
|
||||
|
||||
UFortWorldItemDefinition*& GetGhostModeItemDef()
|
||||
{
|
||||
static auto GhostModeItemDefOffset = FindOffsetStruct("/Script/FortniteGame.GhostModeRepData", "GhostModeItemDef");
|
||||
return *(UFortWorldItemDefinition**)(__int64(this) + GhostModeItemDefOffset);
|
||||
}
|
||||
};
|
||||
|
||||
class AFortPlayerControllerAthena : public AFortPlayerController
|
||||
{
|
||||
public:
|
||||
static inline void (*GetPlayerViewPointOriginal)(AFortPlayerControllerAthena* PlayerController, FVector& Location, FRotator& Rotation);
|
||||
static inline void (*ServerReadyToStartMatchOriginal)(AFortPlayerControllerAthena* PlayerController);
|
||||
static inline void (*ServerRequestSeatChangeOriginal)(AFortPlayerControllerAthena* PlayerController, int TargetSeatIndex);
|
||||
static inline void (*EnterAircraftOriginal)(UObject* PC, AActor* Aircraft);
|
||||
static inline void (*StartGhostModeOriginal)(UObject* Context, FFrame* Stack, void* Ret);
|
||||
static inline void (*EndGhostModeOriginal)(AFortPlayerControllerAthena* PlayerController);
|
||||
|
||||
void SpectateOnDeath() // actually in zone
|
||||
{
|
||||
static auto SpectateOnDeathFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerZone.SpectateOnDeath") ?
|
||||
FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerZone.SpectateOnDeath") :
|
||||
FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.SpectateOnDeath");
|
||||
|
||||
this->ProcessEvent(SpectateOnDeathFn);
|
||||
}
|
||||
|
||||
class UAthenaResurrectionComponent*& GetResurrectionComponent()
|
||||
{
|
||||
static auto ResurrectionComponentOffset = GetOffset("ResurrectionComponent");
|
||||
return Get<class UAthenaResurrectionComponent*>(ResurrectionComponentOffset);
|
||||
}
|
||||
|
||||
AFortPlayerStateAthena* GetPlayerStateAthena()
|
||||
{
|
||||
return (AFortPlayerStateAthena*)GetPlayerState();
|
||||
}
|
||||
|
||||
FGhostModeRepData* GetGhostModeRepData()
|
||||
{
|
||||
static auto GhostModeRepDataOffset = GetOffset("GhostModeRepData", false);
|
||||
|
||||
if (GhostModeRepDataOffset == -1)
|
||||
return nullptr;
|
||||
|
||||
return GetPtr<FGhostModeRepData>(GhostModeRepDataOffset);
|
||||
}
|
||||
|
||||
bool IsInGhostMode()
|
||||
{
|
||||
auto GhostModeRepData = GetGhostModeRepData();
|
||||
|
||||
if (!GhostModeRepData)
|
||||
return false;
|
||||
|
||||
return GhostModeRepData->IsInGhostMode();
|
||||
}
|
||||
|
||||
UAthenaMarkerComponent* GetMarkerComponent()
|
||||
{
|
||||
static auto MarkerComponentOffset = GetOffset("MarkerComponent");
|
||||
return Get<UAthenaMarkerComponent*>(MarkerComponentOffset);
|
||||
}
|
||||
|
||||
AFortVolume*& GetCreativePlotLinkedVolume()
|
||||
{
|
||||
static auto CreativePlotLinkedVolumeOffset = GetOffset("CreativePlotLinkedVolume");
|
||||
return Get<AFortVolume*>(CreativePlotLinkedVolumeOffset);
|
||||
}
|
||||
|
||||
void ClientClearDeathNotification() // actually in zone
|
||||
{
|
||||
auto ClientClearDeathNotificationFn = FindFunction("ClientClearDeathNotification");
|
||||
|
||||
if (ClientClearDeathNotificationFn)
|
||||
this->ProcessEvent(ClientClearDeathNotificationFn);
|
||||
}
|
||||
|
||||
UAthenaPlayerMatchReport*& GetMatchReport()
|
||||
{
|
||||
static auto MatchReportOffset = GetOffset("MatchReport");
|
||||
return Get<UAthenaPlayerMatchReport*>(MatchReportOffset);
|
||||
}
|
||||
|
||||
void ClientSendTeamStatsForPlayer(FAthenaMatchTeamStats* TeamStats)
|
||||
{
|
||||
static auto ClientSendTeamStatsForPlayerFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerControllerAthena.ClientSendTeamStatsForPlayer");
|
||||
static auto ParamSize = ClientSendTeamStatsForPlayerFn->GetPropertiesSize();
|
||||
auto Params = malloc(ParamSize);
|
||||
|
||||
memcpy_s(Params, ParamSize, TeamStats, TeamStats->GetStructSize());
|
||||
|
||||
this->ProcessEvent(ClientSendTeamStatsForPlayerFn, Params);
|
||||
|
||||
free(Params);
|
||||
}
|
||||
|
||||
void RespawnPlayerAfterDeath(bool bEnterSkydiving)
|
||||
{
|
||||
static auto RespawnPlayerAfterDeathFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.RespawnPlayerAfterDeath");
|
||||
|
||||
if (RespawnPlayerAfterDeathFn)
|
||||
{
|
||||
this->ProcessEvent(RespawnPlayerAfterDeathFn, &bEnterSkydiving);
|
||||
}
|
||||
else
|
||||
{
|
||||
// techinally we can remake this as all it really does on older versions is clear deathinfo (I think?)
|
||||
}
|
||||
}
|
||||
|
||||
void ClientOnPawnRevived(AController* EventInstigator) // actually zone // idk what this actually does but i call it
|
||||
{
|
||||
static auto ClientOnPawnRevivedFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerZone.ClientOnPawnRevived");
|
||||
this->ProcessEvent(ClientOnPawnRevivedFn, &EventInstigator);
|
||||
}
|
||||
|
||||
bool& IsMarkedAlive()
|
||||
{
|
||||
static auto bMarkedAliveOffset = GetOffset("bMarkedAlive");
|
||||
return Get<bool>(bMarkedAliveOffset);
|
||||
}
|
||||
|
||||
static void StartGhostModeHook(UObject* Context, FFrame* Stack, void* Ret); // we could native hook this but eh
|
||||
static void EndGhostModeHook(AFortPlayerControllerAthena* PlayerController);
|
||||
static void EnterAircraftHook(UObject* PC, AActor* Aircraft);
|
||||
static void ServerRequestSeatChangeHook(AFortPlayerControllerAthena* PlayerController, int TargetSeatIndex); // actually in zone
|
||||
static void ServerRestartPlayerHook(AFortPlayerControllerAthena* Controller);
|
||||
static void ServerGiveCreativeItemHook(AFortPlayerControllerAthena* Controller, FFortItemEntry CreativeItem);
|
||||
static void ServerTeleportToPlaygroundLobbyIslandHook(AFortPlayerControllerAthena* Controller);
|
||||
static void ServerAcknowledgePossessionHook(APlayerController* Controller, APawn* Pawn);
|
||||
static void ServerPlaySquadQuickChatMessageHook(AFortPlayerControllerAthena* PlayerController, __int64 ChatEntry, __int64 SenderID);
|
||||
static void GetPlayerViewPointHook(AFortPlayerControllerAthena* PlayerController, FVector& Location, FRotator& Rotation);
|
||||
static void ServerReadyToStartMatchHook(AFortPlayerControllerAthena* PlayerController);
|
||||
static void UpdateTrackedAttributesHook(AFortPlayerControllerAthena* PlayerController);
|
||||
|
||||
static UClass* StaticClass()
|
||||
{
|
||||
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortPlayerControllerAthena");
|
||||
return Class;
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user