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<feat: New project structure>
<feat: New release>
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9
dependencies/reboot/Project Reboot 3.0/GameMode.cpp
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9
dependencies/reboot/Project Reboot 3.0/GameMode.cpp
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#include "GameMode.h"
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#include "reboot.h"
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void AGameMode::RestartGame()
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{
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static auto RestartGameFn = FindObject<UFunction>("/Script/Engine.GameMode.RestartGame");
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this->ProcessEvent(RestartGameFn);
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}
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