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<feat: New project structure>
<feat: New release>
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20
dependencies/reboot/Project Reboot 3.0/GameModeBase.h
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20
dependencies/reboot/Project Reboot 3.0/GameModeBase.h
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#pragma once
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#include "Actor.h"
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#include "Controller.h"
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#include "Pawn.h"
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#include "UnrealString.h"
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class AGameModeBase : public AActor // AInfo
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{
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public:
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UClass* GetDefaultPawnClassForController(AController* InController);
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void ChangeName(AController* Controller, const FString& NewName, bool bNameChange);
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AActor* K2_FindPlayerStart(AController* Player, FString IncomingName);
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void RestartPlayerAtTransform(AController* NewPlayer, FTransform SpawnTransform);
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void RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot);
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void RestartPlayer(AController* NewPlayer);
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static APawn* SpawnDefaultPawnForHook(AGameModeBase* GameMode, AController* NewPlayer, AActor* StartSpot);
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};
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