<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

View File

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#pragma once
#include "Object.h"
#include "Stack.h"
class UInventoryManagementLibrary : public UObject // UBlueprintFunctionLibrary
{
public:
static inline void (*AddItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*AddItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*GiveItemEntryToInventoryOwnerOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*RemoveItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*RemoveItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*SwapItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*SwapItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static void SwapItemsHook(UObject* Context, FFrame& Stack, void* Ret);
static void SwapItemHook(UObject* Context, FFrame& Stack, void* Ret);
static void RemoveItemsHook(UObject* Context, FFrame& Stack, void* Ret);
static void RemoveItemHook(UObject* Context, FFrame& Stack, void* Ret);
static void GiveItemEntryToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret);
static void AddItemsHook(UObject* Context, FFrame& Stack, void* Ret); // Return value changes
static void AddItemHook(UObject* Context, FFrame& Stack, void* Ret); // Return value changes
};