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<feat: New project structure>
<feat: New release>
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13
dependencies/reboot/Project Reboot 3.0/IsPointer.h
vendored
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13
dependencies/reboot/Project Reboot 3.0/IsPointer.h
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#pragma once
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template <typename T>
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struct TIsPointer
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{
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enum { Value = false };
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};
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template <typename T> struct TIsPointer<T*> { enum { Value = true }; };
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template <typename T> struct TIsPointer<const T> { enum { Value = TIsPointer<T>::Value }; };
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template <typename T> struct TIsPointer< volatile T> { enum { Value = TIsPointer<T>::Value }; };
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template <typename T> struct TIsPointer<const volatile T> { enum { Value = TIsPointer<T>::Value }; };
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