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https://github.com/Auties00/Reboot-Launcher.git
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<feat: New project structure>
<feat: New release>
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25
dependencies/reboot/Project Reboot 3.0/KismetSystemLibrary.cpp
vendored
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25
dependencies/reboot/Project Reboot 3.0/KismetSystemLibrary.cpp
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#include "KismetSystemLibrary.h"
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#include "gui.h"
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void UKismetSystemLibrary::PrintStringHook(UObject* Context, FFrame* Stack, void* Ret)
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{
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UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FString inString; // (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bPrintToScreen; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bPrintToLog; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FLinearColor TextColor; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Duration;
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Stack->StepCompiledIn(&WorldContextObject);
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Stack->StepCompiledIn(&inString);
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Stack->StepCompiledIn(&bPrintToScreen);
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Stack->StepCompiledIn(&bPrintToLog);
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Stack->StepCompiledIn(&TextColor);
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Stack->StepCompiledIn(&Duration);
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if (bEngineDebugLogs)
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LOG_INFO(LogDev, "GameLog: {}", inString.ToString());
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return PrintStringOriginal(Context, Stack, Ret);
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}
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