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<feat: New project structure>
<feat: New release>
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14
dependencies/reboot/Project Reboot 3.0/KismetTextLibrary.h
vendored
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14
dependencies/reboot/Project Reboot 3.0/KismetTextLibrary.h
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#pragma once
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#include "Object.h"
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#include "UnrealString.h"
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#include "Text.h"
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class UKismetTextLibrary : public UObject
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{
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public:
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static FText Conv_StringToText(const FString& inString);
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static FString Conv_TextToString(FText InText);
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static UClass* StaticClass();
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};
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