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<feat: New project structure>
<feat: New release>
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11
dependencies/reboot/Project Reboot 3.0/Level.h
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11
dependencies/reboot/Project Reboot 3.0/Level.h
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#pragma once
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#include "World.h"
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class ULevel : public UObject
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{
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public:
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UWorld*& GetOwningWorld();
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bool HasVisibilityChangeRequestPending();
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AWorldSettings* GetWorldSettings(bool bChecked = true) const;
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};
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