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https://github.com/Auties00/Reboot-Launcher.git
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<feat: New project structure>
<feat: New release>
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32
dependencies/reboot/Project Reboot 3.0/PlayerController.h
vendored
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32
dependencies/reboot/Project Reboot 3.0/PlayerController.h
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#pragma once
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#include "Class.h"
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#include "Controller.h"
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#include "CheatManager.h"
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#include "UnrealString.h"
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#include "Rotator.h"
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class APlayerController : public AController
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{
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public:
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UCheatManager*& GetCheatManager()
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{
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static auto CheatManagerOffset = this->GetOffset("CheatManager");
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return this->Get<UCheatManager*>(CheatManagerOffset);
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}
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class UNetConnection*& GetNetConnection()
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{
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static auto NetConnectionOffset = GetOffset("NetConnection");
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return Get<class UNetConnection*>(NetConnectionOffset);
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}
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void SetPlayerIsWaiting(bool NewValue);
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void ServerChangeName(FString& S);
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UCheatManager*& SpawnCheatManager(UClass* CheatManagerClass);
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FRotator GetControlRotation();
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void ServerRestartPlayer();
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static UClass* StaticClass();
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};
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