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https://github.com/Auties00/Reboot-Launcher.git
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<feat: New project structure>
<feat: New release>
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16
dependencies/reboot/Project Reboot 3.0/PlayerState.h
vendored
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16
dependencies/reboot/Project Reboot 3.0/PlayerState.h
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#pragma once
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#include "Actor.h"
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#include "UnrealString.h"
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class APlayerState : public AActor
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{
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public:
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FString& GetSavedNetworkAddress();
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FString GetPlayerName();
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int& GetPlayerID(); // for future me to deal with (this is a short on some versions).
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bool IsBot();
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void SetIsBot(bool NewValue);
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void OnRep_PlayerName();
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};
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