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<feat: New project structure>
<feat: New release>
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8
dependencies/reboot/Project Reboot 3.0/StringAssetReference.h
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8
dependencies/reboot/Project Reboot 3.0/StringAssetReference.h
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#pragma once
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#include "UnrealString.h"
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struct FStringAssetReference
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{
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FString AssetLongPathname;
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};
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