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https://github.com/Auties00/Reboot-Launcher.git
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<feat: New project structure>
<feat: New release>
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32
dependencies/reboot/Project Reboot 3.0/TimerManager.h
vendored
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32
dependencies/reboot/Project Reboot 3.0/TimerManager.h
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#pragma once
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#include "EngineTypes.h"
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#include "Function.h"
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#include "DelegateCombinations.h"
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DECLARE_DELEGATE(FTimerDelegate);
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struct FTimerUnifiedDelegate
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{
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/** Holds the delegate to call. */
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FTimerDelegate FuncDelegate;
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/** Holds the dynamic delegate to call. */
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FTimerDynamicDelegate FuncDynDelegate;
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/** Holds the TFunction callback to call. */
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TFunction<void(void)> FuncCallback;
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FTimerUnifiedDelegate() {};
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FTimerUnifiedDelegate(FTimerDelegate const& D) : FuncDelegate(D) {};
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};
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class FTimerManager // : public FNoncopyable
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{
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public:
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FORCEINLINE void SetTimer(FTimerHandle& InOutHandle, FTimerDelegate const& InDelegate, float InRate, bool InbLoop, float InFirstDelay = -1.f)
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{
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static void (*InternalSetTimerOriginal)(__int64 TimerManager, FTimerHandle& InOutHandle, FTimerUnifiedDelegate&& InDelegate, float InRate, bool InbLoop, float InFirstDelay) =
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decltype(InternalSetTimerOriginal)(Addresses::SetTimer);
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InternalSetTimerOriginal(__int64(this), InOutHandle, FTimerUnifiedDelegate(InDelegate), InRate, InbLoop, InFirstDelay);
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}
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};
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