<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

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#pragma once
#include "Vector.h"
#include "Quat.h"
MS_ALIGN(16) struct FTransform
{
FQuat Rotation = FQuat(0, 0, 0, 0); // 0x0000(0x0010) (Edit, BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
FVector Translation = FVector(0, 0, 0); // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
FVector Scale3D = FVector(0, 0, 0); // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
};