<feat: New project structure>

<feat: New release>
This commit is contained in:
Alessandro Autiero
2023-09-02 15:34:15 +02:00
parent 64b33102f4
commit b41e22adeb
953 changed files with 1373072 additions and 0 deletions

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# define ARCHITECTURE_ID
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#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number components. */
#ifdef COMPILER_VERSION_MAJOR
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
# if defined(__INTEL_CXX11_MODE__)
# if defined(__cpp_aggregate_nsdmi)
# define CXX_STD 201402L
# else
# define CXX_STD 201103L
# endif
# else
# define CXX_STD 199711L
# endif
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
# define CXX_STD _MSVC_LANG
#else
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echo >nul && "C:\Program Files\JetBrains\CLion 2020.2.4\bin\cmake\win\bin\cmake.exe" -E env FLUTTER_ROOT=C:\flutter PROJECT_DIR=C:\Users\alaut\AndroidStudioProjects\reboot_launcher FLUTTER_ROOT=C:\flutter FLUTTER_EPHEMERAL_DIR=C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\flutter\ephemeral PROJECT_DIR=C:\Users\alaut\AndroidStudioProjects\reboot_launcher FLUTTER_TARGET=C:\Users\alaut\AndroidStudioProjects\reboot_launcher\lib\main.dart DART_DEFINES=Zmx1dHRlci5pbnNwZWN0b3Iuc3RydWN0dXJlZEVycm9ycz10cnVl,RkxVVFRFUl9XRUJfQVVUT19ERVRFQ1Q9dHJ1ZQ==,RkxVVFRFUl9XRUJfQ0FOVkFTS0lUX1VSTD1odHRwczovL3d3dy5nc3RhdGljLmNvbS9mbHV0dGVyLWNhbnZhc2tpdC8yYTM0MDFjOWJiYjVhOWE5YWVjNzRkNGY3MzVkMThhOWRkM2ViZjJkLw== DART_OBFUSCATION=false TRACK_WIDGET_CREATION=true TREE_SHAKE_ICONS=false PACKAGE_CONFIG=C:\Users\alaut\AndroidStudioProjects\reboot_launcher\.dart_tool\package_config.json C:/flutter/packages/flutter_tools/bin/tool_backend.bat windows-x64 Debug
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
..\flutter\ephemeral\flutter_export.h: ..\flutter\ephemeral\flutter_windows.dll
@$(CMAKE_COMMAND) -E touch_nocreate ..\flutter\ephemeral\flutter_export.h
..\flutter\ephemeral\flutter_windows.h: ..\flutter\ephemeral\flutter_windows.dll
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cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\flutter
C:\PROGRA~1\MICROS~1\2022\COMMUN~1\VC\Tools\MSVC\1433~1.316\bin\Hostx86\x86\cl.exe @<<
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<<
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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C:\PROGRA~1\MICROS~1\2022\COMMUN~1\VC\Tools\MSVC\1433~1.316\bin\Hostx86\x86\cl.exe > CMakeFiles\flutter_wrapper_app.dir\ephemeral\cpp_client_wrapper\core_implementations.cc.i @<<
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<<
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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<<
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
flutter\CMakeFiles\flutter_wrapper_app.dir\ephemeral\cpp_client_wrapper\standard_codec.cc.obj: flutter\CMakeFiles\flutter_wrapper_app.dir\flags.make
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C:\PROGRA~1\MICROS~1\2022\COMMUN~1\VC\Tools\MSVC\1433~1.316\bin\Hostx86\x86\cl.exe @<<
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<<
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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<<
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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<<
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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C:\PROGRA~1\MICROS~1\2022\COMMUN~1\VC\Tools\MSVC\1433~1.316\bin\Hostx86\x86\cl.exe @<<
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<<
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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<<
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\flutter
C:\PROGRA~1\MICROS~1\2022\COMMUN~1\VC\Tools\MSVC\1433~1.316\bin\Hostx86\x86\link.exe /lib /nologo /machine:X86 /out:flutter_wrapper_app.lib @CMakeFiles\flutter_wrapper_app.dir\objects1.rsp
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ephemeral\cpp_client_wrapper\plugin_registrar.cc.i:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f flutter\CMakeFiles\flutter_wrapper_plugin.dir\build.make /nologo -$(MAKEFLAGS) flutter\CMakeFiles\flutter_wrapper_plugin.dir\ephemeral\cpp_client_wrapper\plugin_registrar.cc.i
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\flutter
.PHONY : ephemeral\cpp_client_wrapper\plugin_registrar.cc.i
ephemeral\cpp_client_wrapper\plugin_registrar.s: ephemeral\cpp_client_wrapper\plugin_registrar.cc.s
.PHONY : ephemeral\cpp_client_wrapper\plugin_registrar.s
# target to generate assembly for a file
ephemeral\cpp_client_wrapper\plugin_registrar.cc.s:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f flutter\CMakeFiles\flutter_wrapper_plugin.dir\build.make /nologo -$(MAKEFLAGS) flutter\CMakeFiles\flutter_wrapper_plugin.dir\ephemeral\cpp_client_wrapper\plugin_registrar.cc.s
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\flutter
.PHONY : ephemeral\cpp_client_wrapper\plugin_registrar.cc.s
ephemeral\cpp_client_wrapper\standard_codec.obj: ephemeral\cpp_client_wrapper\standard_codec.cc.obj
.PHONY : ephemeral\cpp_client_wrapper\standard_codec.obj
# target to build an object file
ephemeral\cpp_client_wrapper\standard_codec.cc.obj:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f flutter\CMakeFiles\flutter_wrapper_plugin.dir\build.make /nologo -$(MAKEFLAGS) flutter\CMakeFiles\flutter_wrapper_plugin.dir\ephemeral\cpp_client_wrapper\standard_codec.cc.obj
$(MAKE) $(MAKESILENT) -f flutter\CMakeFiles\flutter_wrapper_app.dir\build.make /nologo -$(MAKEFLAGS) flutter\CMakeFiles\flutter_wrapper_app.dir\ephemeral\cpp_client_wrapper\standard_codec.cc.obj
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\flutter
.PHONY : ephemeral\cpp_client_wrapper\standard_codec.cc.obj
ephemeral\cpp_client_wrapper\standard_codec.i: ephemeral\cpp_client_wrapper\standard_codec.cc.i
.PHONY : ephemeral\cpp_client_wrapper\standard_codec.i
# target to preprocess a source file
ephemeral\cpp_client_wrapper\standard_codec.cc.i:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f flutter\CMakeFiles\flutter_wrapper_plugin.dir\build.make /nologo -$(MAKEFLAGS) flutter\CMakeFiles\flutter_wrapper_plugin.dir\ephemeral\cpp_client_wrapper\standard_codec.cc.i
$(MAKE) $(MAKESILENT) -f flutter\CMakeFiles\flutter_wrapper_app.dir\build.make /nologo -$(MAKEFLAGS) flutter\CMakeFiles\flutter_wrapper_app.dir\ephemeral\cpp_client_wrapper\standard_codec.cc.i
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\flutter
.PHONY : ephemeral\cpp_client_wrapper\standard_codec.cc.i
ephemeral\cpp_client_wrapper\standard_codec.s: ephemeral\cpp_client_wrapper\standard_codec.cc.s
.PHONY : ephemeral\cpp_client_wrapper\standard_codec.s
# target to generate assembly for a file
ephemeral\cpp_client_wrapper\standard_codec.cc.s:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f flutter\CMakeFiles\flutter_wrapper_plugin.dir\build.make /nologo -$(MAKEFLAGS) flutter\CMakeFiles\flutter_wrapper_plugin.dir\ephemeral\cpp_client_wrapper\standard_codec.cc.s
$(MAKE) $(MAKESILENT) -f flutter\CMakeFiles\flutter_wrapper_app.dir\build.make /nologo -$(MAKEFLAGS) flutter\CMakeFiles\flutter_wrapper_app.dir\ephemeral\cpp_client_wrapper\standard_codec.cc.s
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\flutter
.PHONY : ephemeral\cpp_client_wrapper\standard_codec.cc.s
# Help Target
help:
@echo The following are some of the valid targets for this Makefile:
@echo ... all (the default if no target is provided)
@echo ... clean
@echo ... depend
@echo ... edit_cache
@echo ... install
@echo ... install/local
@echo ... list_install_components
@echo ... rebuild_cache
@echo ... flutter_assemble
@echo ... flutter_wrapper_app
@echo ... flutter_wrapper_plugin
@echo ... ephemeral/cpp_client_wrapper/core_implementations.obj
@echo ... ephemeral/cpp_client_wrapper/core_implementations.i
@echo ... ephemeral/cpp_client_wrapper/core_implementations.s
@echo ... ephemeral/cpp_client_wrapper/flutter_engine.obj
@echo ... ephemeral/cpp_client_wrapper/flutter_engine.i
@echo ... ephemeral/cpp_client_wrapper/flutter_engine.s
@echo ... ephemeral/cpp_client_wrapper/flutter_view_controller.obj
@echo ... ephemeral/cpp_client_wrapper/flutter_view_controller.i
@echo ... ephemeral/cpp_client_wrapper/flutter_view_controller.s
@echo ... ephemeral/cpp_client_wrapper/plugin_registrar.obj
@echo ... ephemeral/cpp_client_wrapper/plugin_registrar.i
@echo ... ephemeral/cpp_client_wrapper/plugin_registrar.s
@echo ... ephemeral/cpp_client_wrapper/standard_codec.obj
@echo ... ephemeral/cpp_client_wrapper/standard_codec.i
@echo ... ephemeral/cpp_client_wrapper/standard_codec.s
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\flutter
.PHONY : cmake_check_build_system

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# Install script for directory: C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "$<TARGET_FILE_DIR:reboot_launcher>")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Debug")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()

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@@ -0,0 +1,21 @@
MIT License
Copyright (c) Microsoft Corporation.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE

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@@ -0,0 +1,89 @@
<?xml version="1.0" encoding="utf-8"?>
<Rule Name="CppWinRT" DisplayName="C++/WinRT" Order="75" PageTemplate="generic" xmlns="http://schemas.microsoft.com/build/2009/properties">
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DisplayName="Root Namespace"
Description="Specifies the default namespace to be used with new files created in this project."
Category="General" />
<EnumProperty Name="CppWinRTVerbosity"
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Description="Sets the importance of C++/WinRT build messages"
Category="General">
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Description="Additional cppwinrt.exe command-line parameters"
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Description="Enables component projection optimization features (e.g., unified construction)"
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<BoolProperty Name="CppWinRTGenerateWindowsMetadata"
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Category="General" />
<BoolProperty Name="CppWinRTEnableDefaultCopyLocalFalse"
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DisplayName="Enable legacy coroutines (C++17)"
Description="Enables the /await compiler option (disable this if you want to pass this yourself)"
Category="General" />
</Rule>

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@@ -0,0 +1,66 @@
<!--
***********************************************************************************************
Copyright (C) Microsoft Corporation. All rights reserved.
***********************************************************************************************
-->
<!--Set compiler and linker options for projects requiring C++/WinRT. -->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
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as it is since done automatically, see https://github.com/microsoft/msbuild/pull/3605-->
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<PropertyGroup>
<CanReferenceWinRT>true</CanReferenceWinRT>
<CppWinRTPackage Condition="'$(CppWinRTEnabled)' != 'true'">true</CppWinRTPackage>
<CppWinRTPackage Condition="'$(CppWinRTPackage)' != 'true'">false</CppWinRTPackage>
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<GenerateClientFiles Condition="'%(Midl.GenerateClientFiles)'==''">None</GenerateClientFiles>
<GenerateServerFiles Condition="'%(Midl.GenerateServerFiles)'==''">None</GenerateServerFiles>
<GenerateStublessProxies Condition="'%(Midl.GenerateStublessProxies)'==''">false</GenerateStublessProxies>
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<Reference Condition="'$(XamlLanguage)' != 'C++' and '$(CppWinRTEnableDefaultCopyLocalFalse)' == 'true'">
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</ItemGroup>
</Project>

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@@ -0,0 +1,896 @@
<!--
***********************************************************************************************
Copyright (C) Microsoft Corporation. All rights reserved.
***********************************************************************************************
-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
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as it is since done automatically, see https://github.com/microsoft/msbuild/pull/3605-->
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<CppWinRTPackageDir Condition="'$(CppWinRTPackage)' != 'true' and '$(CppWinRTPackageDir)'==''">$([System.IO.Path]::GetFullPath($(MSBuildThisFileDirectory)))</CppWinRTPackageDir>
<CppWinRTParameters Condition="'$(CppWinRTFastAbi)'=='true'">$(CppWinRTParameters) -fastabi</CppWinRTParameters>
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<XamlLanguage Condition="'$(CppWinRTProjectLanguage)' == 'C++/CX'">C++</XamlLanguage>
<XamlNamespace Condition="'$(XamlNamespace)' == ''">Windows.UI.Xaml</XamlNamespace>
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<CppWinRTPlatformProjectionResponseFile Condition="'$(CppWinRTPlatformProjectionResponseFile)'==''">$(IntDir)$(MSBuildProjectFile).cppwinrt_plat.rsp</CppWinRTPlatformProjectionResponseFile>
<CppWinRTReferenceProjectionResponseFile Condition="'$(CppWinRTReferenceProjectionResponseFile)'==''">$(IntDir)$(MSBuildProjectFile).cppwinrt_ref.rsp</CppWinRTReferenceProjectionResponseFile>
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<CppWinRTGenerateWindowsMetadata Condition="'$(CppWinRTGenerateWindowsMetadata)' == '' AND '$(XamlLanguage)' == 'C++' ">false</CppWinRTGenerateWindowsMetadata>
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<GeneratedFilesDir Condition="'$(GeneratedFilesDir)' == ''">$(IntDir)Generated Files\</GeneratedFilesDir>
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<CppWinRT_IncludePath>$(GeneratedFilesDir)</CppWinRT_IncludePath>
<!--TEMP: Override NuGet SDK's erroneous setting in uap.props -->
<WindowsSDK_MetadataFoundationPath Condition="('$(WindowsSDK_MetadataFoundationPath)'!='') And !Exists($(WindowsSDK_MetadataFoundationPath))">$(WindowsSDK_MetadataPathVersioned)</WindowsSDK_MetadataFoundationPath>
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<CAExcludePath>$(GeneratedFilesDir);$(CAExcludePath)</CAExcludePath>
<PrepareForBuildDependsOn>
$(PrepareForBuildDependsOn);
CppWinRTVerifyKitVersion;
</PrepareForBuildDependsOn>
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<BeforeMidlCompileTargets>
$(BeforeMidlCompileTargets);CppWinRTAddXamlMetaDataProviderIdl;
</BeforeMidlCompileTargets>
<ComputeMidlInputsTargets>
$(ComputeMidlInputsTargets);CppWinRTComputeXamlGeneratedMidlInputs;CppWinRTSetMidlReferences;
</ComputeMidlInputsTargets>
<AfterMidlTargets>
$(AfterMidlTargets);
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CppWinRTMergeProjectWinMDInputs;
CppWinRTGetResolvedWinMD;
CppWinRTCopyWinMDToOutputDirectory;
</AfterMidlTargets>
<ResolveReferencesDependsOn>
$(ResolveReferencesDependsOn);
CppWinRTImplicitlyExpandTargetPlatform
</ResolveReferencesDependsOn>
<ResolveAssemblyReferencesDependsOn>
$(ResolveAssemblyReferencesDependsOn);GetCppWinRTProjectWinMDReferences;CppWinRTMarkStaticLibrariesPrivate;
</ResolveAssemblyReferencesDependsOn>
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$(BeforeClCompileTargets);CppWinRTAddXamlMetaDataProviderCpp;CppWinRTMakeProjections;
</BeforeClCompileTargets>
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<ComputeCompileInputsTargets>
CppWinRTComputeXamlGeneratedCompileInputs;$(ComputeCompileInputsTargets);CppWinRTHeapEnforcementOptOut;
</ComputeCompileInputsTargets>
<MarkupCompilePass1DependsOn>
$(MarkupCompilePass1DependsOn);CppWinRTAddXamlReferences
</MarkupCompilePass1DependsOn>
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$(MarkupCompilePass2DependsOn);CppWinRTSetXamlLocalAssembly
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<CleanDependsOn>
$(CleanDependsOn);CppWinRTClean
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<GetTargetPathDependsOn>
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$(GetPackagingOutputsDependsOn);CppWinRTGetResolvedWinMD
</GetPackagingOutputsDependsOn>
</PropertyGroup>
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<Target Name="CppWinRTVerifyKitVersion" Condition="'$(CppWinRTOverrideSDKReferences)' != 'true'">
<PropertyGroup>
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</Target>
<Target Name="CppWinRTClean">
<ItemGroup>
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<_FilesToDelete Include="$(GeneratedFilesDir)**"/>
<_FilesToDelete Include="$(CppWinRTMergedDir)**"/>
<_FilesToDelete Include="$(CppWinRTUnmergedDir)**"/>
<_FilesToDelete Include="$(CppWinRTProjectWinMD)" Condition="'$(CppWinRTGenerateWindowsMetadata)' == 'true'"/>
</ItemGroup>
<Delete Files="@(_FilesToDelete)"/>
</Target>
<Target Name="CppWinRTHeapEnforcementOptOut" Condition="'@(ClCompile)' != ''">
<ItemGroup Condition="'$(CppWinRTHeapEnforcement)'=='' and ('@(Page)' != '' Or '@(ApplicationDefinition)' != '')">
<ClCompile>
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</Target>
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The CppWinRTImplicitlyExpandTargetPlatform target will find the
appropriate platform in the requested SDK, gather the
list of references for that platform, and add them to the
ReferencePath item which is the ItemGroup which contains
resolved paths to pass to e.g. the compiler.
Xaml targets do this for UWP but for desktop,
apps can't opt-in to WinRT doing it for them.
-->
<Target Name="CppWinRTImplicitlyExpandTargetPlatform"
Condition="'$(CppWinRTImplicitlyExpandTargetPlatform)' == 'true'">
<ItemGroup>
<_TargetPlatformWinMDs Condition="'$(TargetPlatformSdkRootOverride)' != ''" Include="$(TargetPlatformSdkRootOverride)\References\$(XeWin10TargetVersion)\**\*.winmd">
<WinMDFile>true</WinMDFile>
<CopyLocal>false</CopyLocal>
<ReferenceGrouping>$(TargetPlatformMoniker)</ReferenceGrouping>
<ReferenceGroupingDisplayName>$(TargetPlatformDisplayName)</ReferenceGroupingDisplayName>
<ResolvedFrom>CppWinRTImplicitlyExpandTargetPlatform</ResolvedFrom>
<IsSystemReference>True</IsSystemReference>
</_TargetPlatformWinMDs>
<_TargetPlatformWinMDs Condition="'$(TargetPlatformSdkRootOverride)' == ''" Include="$(WindowsSDK_MetadataPathVersioned)\**\*.winmd">
<WinMDFile>true</WinMDFile>
<CopyLocal>false</CopyLocal>
<ReferenceGrouping>$(TargetPlatformMoniker)</ReferenceGrouping>
<ReferenceGroupingDisplayName>$(TargetPlatformDisplayName)</ReferenceGroupingDisplayName>
<ResolvedFrom>CppWinRTImplicitlyExpandTargetPlatform</ResolvedFrom>
<IsSystemReference>True</IsSystemReference>
</_TargetPlatformWinMDs>
</ItemGroup>
<Warning Condition="'@(_TargetPlatformWinMDs)' == ''"
Text="Could not find target platform winmds for the SDK specified by [$(SDKIdentifier), $(SDKVersion), $(TargetPlatformIdentifier), $(TargetPlatformMinVersion), $(TargetPlatformVersion)]"/>
<Message Importance="Low" Text="Including @(_TargetPlatformWinMDs)" />
<ItemGroup>
<ReferencePath Include="@(_TargetPlatformWinMDs)" />
<_ResolveAssemblyReferenceResolvedFiles Include="@(_TargetPlatformWinMDs)" />
<!-- Clear out 'temporary' variable -->
<_TargetPlatformWinMDs Remove="@(_TargetPlatformWinMDs)" />
</ItemGroup>
</Target>
<!-- Target used only to evaluate CppWinRTGenerateWindowsMetadata if it doesn't already have a value -->
<Target Name="CppWinRTComputeGenerateWindowsMetadata"
DependsOnTargets="GetCppWinRTProjectWinMDReferences;CppWinRTComputeXamlGeneratedMidlInputs;$(CppWinRTComputeGenerateWindowsMetadataDependsOn)">
<ItemGroup>
<_IncludedIdlForComputeGenerateWindowsMetadata Remove="@(_IncludedIdlForComputeGenerateWindowsMetadata)" />
<_IncludedIdlForComputeGenerateWindowsMetadata Include="@(Midl)" Condition="'%(Midl.ExcludedFromBuild)' != 'true'" />
</ItemGroup>
<PropertyGroup>
<!-- For static libraries, only idl causes a winmd to be generated.
For exe/dll, static libraries that produce a WinMD will be merged,
so they also cause a WinMD to be generated-->
<CppWinRTGenerateWindowsMetadata Condition="'$(ConfigurationType)' != 'StaticLibrary' AND '@(CppWinRTStaticProjectWinMDReferences)@(_IncludedIdlForComputeGenerateWindowsMetadata)'!= ''">true</CppWinRTGenerateWindowsMetadata>
<CppWinRTGenerateWindowsMetadata Condition="'$(ConfigurationType)' == 'StaticLibrary' AND '@(_IncludedIdlForComputeGenerateWindowsMetadata)'!= ''">true</CppWinRTGenerateWindowsMetadata>
<!-- At this point we checked all cases where we do generate a WinMD.
The remaining option is no WinMD. -->
<CppWinRTGenerateWindowsMetadata Condition="'$(CppWinRTGenerateWindowsMetadata)'== ''">false</CppWinRTGenerateWindowsMetadata>
</PropertyGroup>
</Target>
<Target Name="CppWinRTComputeGetResolvedWinMD"
Condition="'$(CppWinRTGenerateWindowsMetadata)' == ''">
<!-- If CppWinRTGenerateWindowsMetadata is not defined, compute it.-->
<!-- We use Calltarget, so we don't run anything including DependsOnTargets
targets if $(CppWinRTGenerateWindowsMetadata) already has a value.-->
<CallTarget Targets="CppWinRTComputeGenerateWindowsMetadata" />
</Target>
<!-- This target hooks into the GetResolvedWinMD target used to resolve the WinMD for native projects
so it is aware of the C++/WinRT generated WinMD.
There is no good way to hook GetResolvedWinMD so we use BeforeTargets. -->
<Target Name="CppWinRTGetResolvedWinMD"
DependsOnTargets="CppWinRTComputeGetResolvedWinMD"
BeforeTargets="GetResolvedWinMD"
Returns="@(WinMDFullPath)">
<!-- Add C++/WinRT primary WinMD to the WinMDFullPath if CppWinRTGenerateWindowsMetadata is true -->
<ItemGroup>
<!-- Create ItemGroup to evaluate FullPath -->
<_CppWinRTProjectWinMDItems Include="$(CppWinRTProjectWinMD)" />
<WinMDFullPath Include="@(_CppWinRTProjectWinMDItems->FullPath()->Distinct()->ClearMetadata())" Condition="'$(CppWinRTGenerateWindowsMetadata)' == 'true'">
<TargetPath>$([System.IO.Path]::GetFileName('$(CppWinRTProjectWinMD)'))</TargetPath>
<Primary>true</Primary>
<Implementation Condition="'$(TargetExt)' == '.dll' or '$(TargetExt)' == '.exe'">$(WinMDImplementationPath)$(TargetName)$(TargetExt)</Implementation>
<FileType>winmd</FileType>
<WinMDFile>true</WinMDFile>
<ProjectName>$(MSBuildProjectName)</ProjectName>
<ProjectType>$(ConfigurationType)</ProjectType>
</WinMDFullPath>
<_CppWinRTProjectWinMDItems Remove="$(CppWinRTProjectWinMD)" />
</ItemGroup>
<Message Text="GetResolvedWinMD: @(WinMDFullPath->'%(FullPath)')" Importance="$(CppWinRTVerbosity)"/>
</Target>
<!-- Static library reference WinMDs are merged into the project WinMD that
references it and might have the same name because they often share namespace.
Therefore they shouldn't be copied to the output folder
because they might override files in the output folder with the
same name, causing missing types. -->
<Target Name="CppWinRTMarkStaticLibrariesPrivate"
DependsOnTargets="ResolveProjectReferences"
Returns="@(_ResolvedProjectReferencePaths)">
<ItemGroup>
<_ResolvedProjectReferencePaths Condition="'%(_ResolvedProjectReferencePaths.ProjectType)' == 'StaticLibrary'">
<Private>false</Private>
</_ResolvedProjectReferencePaths>
</ItemGroup>
</Target>
<!--Define platform projection WinMD inputs-->
<Target Name="GetCppWinRTPlatformWinMDInputs"
DependsOnTargets="ResolveAssemblyReferences;GetCppWinRTPlatformWinMDReferences"
Returns="@(CppWinRTPlatformWinMDInputs)">
<ItemGroup>
<_CppWinRTPlatformWinMDInputs Remove="@(_CppWinRTPlatformWinMDInputs)" />
<_CppWinRTPlatformWinMDInputs Include="@(CppWinRTPlatformWinMDReferences)" />
<CppWinRTPlatformWinMDInputs Include="@(_CppWinRTPlatformWinMDInputs)">
<WinMDPath>%(FullPath)</WinMDPath>
</CppWinRTPlatformWinMDInputs>
</ItemGroup>
<Message Text="CppWinRTPlatformWinMDInputs: @(CppWinRTPlatformWinMDInputs->'%(WinMDPath)')" Importance="$(CppWinRTVerbosity)"/>
</Target>
<!--Define platform WinMD references for modern IDL compilation-->
<Target Name="GetCppWinRTPlatformWinMDReferences"
DependsOnTargets="ResolveAssemblyReferences;$(GetCppWinRTPlatformWinMDReferencesDependsOn)"
Returns="@(CppWinRTPlatformWinMDReferences)">
<ItemGroup>
<_CppWinRTPlatformWinMDReferences Remove="@(_CppWinRTPlatformWinMDReferences)" />
<_CppWinRTPlatformWinMDReferences Include="@(ReferencePath)" Condition="'%(ReferencePath.IsSystemReference)' == 'true' and '%(ReferencePath.WinMDFile)' == 'true' and '%(ReferencePath.ReferenceSourceTarget)' == 'ResolveAssemblyReference'" />
<!-- Also include the winmds from the ImplicitlyExpandTargetPlatform target if it is enabled. -->
<_CppWinRTPlatformWinMDReferences Include="@(ReferencePath)" Condition="'%(ReferencePath.IsSystemReference)' == 'true' and '%(ReferencePath.WinMDFile)' == 'true' and '%(ReferencePath.ResolvedFrom)' == 'ImplicitlyExpandTargetPlatform'" />
<!-- Also include the winmds from the CppWinRTImplicitlyExpandTargetPlatform target if it is enabled. -->
<_CppWinRTPlatformWinMDReferences Include="@(ReferencePath)" Condition="'%(ReferencePath.IsSystemReference)' == 'true' and '%(ReferencePath.WinMDFile)' == 'true' and '%(ReferencePath.ResolvedFrom)' == 'CppWinRTImplicitlyExpandTargetPlatform'" />
<_CppWinRTPlatformWinMDReferences Include="$(CppWinRTSDKReferences)" />
<CppWinRTPlatformWinMDReferences Remove="@(CppWinRTPlatformWinMDReferences)"/>
<CppWinRTPlatformWinMDReferences Include="@(_CppWinRTPlatformWinMDReferences->'%(FullPath)'->Distinct())">
<WinMDPath>%(FullPath)</WinMDPath>
</CppWinRTPlatformWinMDReferences>
</ItemGroup>
<Message Text="CppWinRTPlatformWinMDReferences: @(CppWinRTPlatformWinMDReferences->'%(WinMDPath)')" Importance="$(CppWinRTVerbosity)"/>
</Target>
<!--Get direct WinMD references (including Nuget packages) for projections, IDL processing, and AppX packaging-->
<Target Name="GetCppWinRTDirectWinMDReferences"
DependsOnTargets="ExpandSDKReferences;ResolveAssemblyReferences;$(GetCppWinRTDirectWinMDReferencesDependsOn)"
Returns="@(CppWinRTDirectWinMDReferences)">
<ItemGroup>
<_CppWinRTDirectWinMDReferences Remove="@(_CppWinRTDirectWinMDReferences)" />
<_CppWinRTDirectWinMDReferences Include="@(ReferencePath)" Condition="'%(ReferencePath.IsSystemReference)' != 'true' and '%(ReferencePath.WinMDFile)' == 'true' and '%(ReferencePath.ReferenceSourceTarget)' == 'ResolveAssemblyReference'" />
<_CppWinRTDirectWinMDReferences Include="@(ReferencePath)" Condition="'%(ReferencePath.WinMDFile)' == 'true' and '%(ReferencePath.ReferenceSourceTarget)' == 'ExpandSDKReference'" />
<CppWinRTDirectWinMDReferences Remove="@(CppWinRTDirectWinMDReferences)"/>
<CppWinRTDirectWinMDReferences Include="@(_CppWinRTDirectWinMDReferences)">
<WinMDPath>%(FullPath)</WinMDPath>
</CppWinRTDirectWinMDReferences>
</ItemGroup>
<Message Text="CppWinRTDirectWinMDReferences: @(CppWinRTDirectWinMDReferences->'%(WinMDPath)')" Importance="$(CppWinRTVerbosity)"/>
</Target>
<!--Get direct WinMD project references for projections, IDL processing, and AppX packaging-->
<Target Name="GetCppWinRTProjectWinMDReferences"
DependsOnTargets="ResolveProjectReferences;$(GetCppWinRTProjectWinMDReferencesDependsOn)"
Returns="@(CppWinRTStaticProjectWinMDReferences);@(CppWinRTDynamicProjectWinMDReferences)">
<ItemGroup>
<!-- Get static library project references -->
<_CppWinRTStaticProjectReferences Remove="@(_CppWinRTStaticProjectReferences)"/>
<_CppWinRTStaticProjectReferences Include="@(_ResolvedProjectReferencePaths)"
Condition= "'%(_ResolvedProjectReferencePaths.ProjectType)'=='StaticLibrary' AND
'%(_ResolvedProjectReferencePaths.WinMDFile)' == 'true'"/>
<!--Get dynamic library project references-->
<_CppWinRTDynamicProjectReferences Remove="@(_CppWinRTDynamicProjectReferences)"/>
<_CppWinRTDynamicProjectReferences Include="@(_ResolvedProjectReferencePaths)"
Condition= "'%(_ResolvedProjectReferencePaths.ProjectType)'!='StaticLibrary' AND
('%(_ResolvedProjectReferencePaths.WinMDFile)' == 'true' OR
('%(_ResolvedProjectReferencePaths.WinMDFile)' == '' AND '%(_ResolvedProjectReferencePaths.Extension)' == '.winmd'))"/>
</ItemGroup>
<ItemGroup>
<CppWinRTStaticProjectWinMDReferences Remove="@(CppWinRTStaticProjectWinMDReferences)" />
<CppWinRTStaticProjectWinMDReferences Include="@(_CppWinRTStaticProjectReferences)">
<WinMDPath>%(FullPath)</WinMDPath>
</CppWinRTStaticProjectWinMDReferences>
<CppWinRTDynamicProjectWinMDReferences Remove="@(CppWinRTDynamicProjectWinMDReferences)" />
<CppWinRTDynamicProjectWinMDReferences Include="@(_CppWinRTDynamicProjectReferences)">
<WinMDPath>%(FullPath)</WinMDPath>
</CppWinRTDynamicProjectWinMDReferences>
</ItemGroup>
<Message Text="CppWinRTStaticProjectWinMDReferences: @(CppWinRTStaticProjectWinMDReferences->'%(WinMDPath)')" Importance="$(CppWinRTVerbosity)"/>
<Message Text="CppWinRTDynamicProjectWinMDReferences: @(CppWinRTDynamicProjectWinMDReferences->'%(WinMDPath)')" Importance="$(CppWinRTVerbosity)"/>
</Target>
<Target Name="CppWinRTResolveReferences" DependsOnTargets="GetCppWinRTPlatformWinMDReferences;GetCppWinRTDirectWinMDReferences;GetCppWinRTProjectWinMDReferences;$(CppWinRTResolveReferencesDependsOn)" />
<!-- Calculates the input files and metadata directories to be passed to MdMerge -->
<Target Name="GetCppWinRTMdMergeInputs"
DependsOnTargets="CppWinRTResolveReferences"
Returns="@(CppWinRTMdMergeMetadataDirectories);@(CppWinRTMdMergeInputs)">
<ItemGroup>
<_MdMergeInputs Remove="@(_MdMergeInputs)"/>
<_MdMergeInputs Include="@(Midl)" Condition="'%(Midl.ExcludedFromBuild)' != 'true'">
<WinMDPath>%(Midl.OutputDirectory)%(Midl.MetadataFileName)</WinMDPath>
<MdMergeOutputFile>$(CppWinRTProjectWinMD)</MdMergeOutputFile>
</_MdMergeInputs>
<!-- Static libraries don't mdmerge other static libraries.
Instead they are passed as independent inputs for the component projection. -->
<_MdMergeInputs Include="@(CppWinRTStaticProjectWinMDReferences)" Condition="'$(ConfigurationType)' != 'StaticLibrary'">
<MdMergeOutputFile>$(CppWinRTProjectWinMD)</MdMergeOutputFile>
</_MdMergeInputs>
<_MdMergeReferences Remove="@(_MdMergeReferences)" />
<!-- Static libraries don't mdmerge other static libraries.
They are however used as references so idl can reference classes from other libs. -->
<_MdMergeReferences Include="@(CppWinRTStaticProjectWinMDReferences)" Condition="'$(ConfigurationType)' == 'StaticLibrary'" />
<_MdMergeReferences Include="@(CppWinRTDirectWinMDReferences)" />
<_MdMergeReferences Include="@(CppWinRTDynamicProjectWinMDReferences)" />
<_MdMergeReferences Include="@(CppWinRTPlatformWinMDReferences)" />
<CppWinRTMdMergeMetadataDirectories Remove="@(CppWinRTMdMergeMetadataDirectories)" />
<CppWinRTMdMergeMetadataDirectories Include="@(_MdMergeReferences->'%(RelativeDir)'->Distinct())" />
<CppWinRTMdMergeInputs Remove="@(CppWinRTMdMergeInputs)" />
<CppWinRTMdMergeInputs Include="@(_MdMergeInputs->'%(WinMDPath)'->Distinct())" />
</ItemGroup>
<Message Text="CppWinRTMdMergeInputs: @(CppWinRTMdMergeInputs)" Importance="$(CppWinRTVerbosity)"/>
<Message Text="CppWinRTMdMergeMetadataDirectories: @(CppWinRTMdMergeMetadataDirectories)" Importance="$(CppWinRTVerbosity)"/>
</Target>
<!-- Adds the XamlMetadataProvider idl to the Midl itemgroup, if building any xaml content -->
<!-- Note that Condition is evaluated before DependsOnTargets are run -->
<Target Name="CppWinRTComputeXamlGeneratedMidlInputs"
DependsOnTargets="$(CppWinRTComputeXamlGeneratedMidlInputsDependsOn)"
Condition="'@(Page)@(ApplicationDefinition)' != '' and '$(XamlLanguage)' == 'CppWinRT' and '$(CppWinRTAddXamlMetaDataProviderIdl)' == 'true'">
<PropertyGroup>
<_DisableReferences>false</_DisableReferences>
<_DisableReferences Condition="('$(CppWinRTOverrideSDKReferences)' != 'true') and ('$(TargetPlatformVersion)' &lt; '10.0.18310.0')">true</_DisableReferences>
</PropertyGroup>
<ItemGroup>
<Midl Remove="$(XamlMetaDataProviderIdl)" />
<Midl Include="$(XamlMetaDataProviderIdl)">
<DisableReferences Condition="$(_DisableReferences)">true</DisableReferences>
</Midl>
</ItemGroup>
</Target>
<!-- Adds the XamlMetadataProvider cpp to the ClCompile itemgroup, if building any xaml content -->
<!-- Note that Condition is evaluated before DependsOnTargets are run -->
<Target Name="CppWinRTComputeXamlGeneratedCompileInputs"
DependsOnTargets="$(CppWinRTComputeXamlGeneratedCompileInputsDependsOn)"
Condition="'@(Page)@(ApplicationDefinition)' != '' and '$(XamlLanguage)' == 'CppWinRT' and '$(CppWinRTAddXamlMetaDataProviderIdl)' == 'true'">
<ItemGroup>
<ClCompile Remove="$(XamlMetaDataProviderCpp)" />
<ClCompile Include="$(XamlMetaDataProviderCpp)" Condition="'$(CppWinRTOptimized)'=='true'">
<CompilerIteration>XamlGenerated</CompilerIteration>
</ClCompile>
</ItemGroup>
</Target>
<!--If building any Xaml content, write XamlMetaDataProvider idl file -->
<Target Name="CppWinRTAddXamlMetaDataProviderIdl"
Condition="'@(Page)@(ApplicationDefinition)' != '' and '$(XamlLanguage)' == 'CppWinRT' and '$(CppWinRTAddXamlMetaDataProviderIdl)' == 'true'">
<PropertyGroup>
<_DisableReferences>false</_DisableReferences>
<_DisableReferences Condition="('$(CppWinRTOverrideSDKReferences)' != 'true') and ('$(TargetPlatformVersion)' &lt; '10.0.18310.0')">true</_DisableReferences>
<FullXamlMetadataProviderAttribute Condition="$(XamlCodeGenerationControlFlags.Contains('FullXamlMetadataProvider'))">[$(XamlNamespace).Markup.FullXamlMetadataProvider] </FullXamlMetadataProviderAttribute>
<XamlMarkupIdlImport Condition="$(_DisableReferences)">import "$(XamlNamespace).Markup.idl"%3b</XamlMarkupIdlImport>
<XamlMetaDataProviderIdlLines>
// This file is generated by the build to support Xaml apps
$(XamlMarkupIdlImport)
namespace $(RootNamespace)
{
$(FullXamlMetadataProviderAttribute)runtimeclass XamlMetaDataProvider : [default] $(XamlNamespace).Markup.IXamlMetadataProvider
{
XamlMetaDataProvider()%3b
}
}
</XamlMetaDataProviderIdlLines>
</PropertyGroup>
<WriteLinesToFile Condition="!$(CppWinRTWriteOnlyWhenDifferent)"
File="$(XamlMetaDataProviderIdl)" Lines="$(XamlMetaDataProviderIdlLines)"
Overwrite="true" />
<WriteLinesToFile Condition="$(CppWinRTWriteOnlyWhenDifferent)"
File="$(XamlMetaDataProviderIdl)" Lines="$(XamlMetaDataProviderIdlLines)"
Overwrite="true"
WriteOnlyWhenDifferent="true" />
</Target>
<!--If building any Xaml content, write XamlMetaDataProvider cpp file -->
<Target Name="CppWinRTAddXamlMetaDataProviderCpp"
Condition="'@(Page)@(ApplicationDefinition)' != '' and '$(XamlLanguage)' == 'CppWinRT' and '$(CppWinRTAddXamlMetaDataProviderIdl)' == 'true'">
<PropertyGroup>
<_PCH>@(ClCompile->Metadata('PrecompiledHeaderFile')->Distinct())</_PCH>
<XamlMetaDataProviderPch Condition="'$(_PCH)'!=''">#include "$(_PCH)"</XamlMetaDataProviderPch>
<XamlMetaDataProviderCppLines>
// This file is generated by the build to support Xaml apps
$(XamlMetaDataProviderPch)
#include "XamlMetaDataProvider.h"
#include "XamlMetaDataProvider.g.cpp"
</XamlMetaDataProviderCppLines>
</PropertyGroup>
<WriteLinesToFile Condition="!$(CppWinRTWriteOnlyWhenDifferent)"
File="$(XamlMetaDataProviderCpp)" Lines="$(XamlMetaDataProviderCppLines)"
Overwrite="true" />
<WriteLinesToFile Condition="$(CppWinRTWriteOnlyWhenDifferent)"
File="$(XamlMetaDataProviderCpp)" Lines="$(XamlMetaDataProviderCppLines)"
Overwrite="true"
WriteOnlyWhenDifferent="true" />
</Target>
<!--Insert Midl /references to Platform WinMDs, library reference WinMDs, and direct reference WinMDs-->
<Target Name="CppWinRTSetMidlReferences"
Condition="'$(CppWinRTModernIDL)' != 'false'"
DependsOnTargets="GetCppWinRTPlatformWinMDReferences;GetCppWinRTDirectWinMDReferences;GetCppWinRTProjectWinMDReferences;$(CppWinRTSetMidlReferencesDependsOn)"
Inputs="$(MSBuildAllProjects);@(CppWinRTDirectWinMDReferences);@(CppWinRTStaticProjectWinMDReferences);@(CppWinRTDynamicProjectWinMDReferences);@(CppWinRTPlatformWinMDReferences)"
Outputs="$(CppWinRTMidlResponseFile)">
<ItemGroup>
<_MidlReferences Remove="@(_MidlReferences)"/>
<_MidlReferences Include="@(CppWinRTDirectWinMDReferences)"/>
<_MidlReferences Include="@(CppWinRTStaticProjectWinMDReferences)"/>
<_MidlReferences Include="@(CppWinRTDynamicProjectWinMDReferences)"/>
<_MidlReferences Include="@(CppWinRTPlatformWinMDReferences)"/>
<_MidlReferencesDistinct Remove="@(_MidlReferencesDistinct)" />
<_MidlReferencesDistinct Include="@(_MidlReferences->'%(WinMDPath)'->Distinct())" />
<Midl Condition="'%(Midl.NoMidl)'!='false'">
<AdditionalOptions>%(Midl.AdditionalOptions) /nomidl</AdditionalOptions>
</Midl>
<Midl Condition="'%(Midl.DisableReferences)'=='' and '%(Midl.NoMidl)'!='false'">
<AdditionalOptions>%(Midl.AdditionalOptions) %40"$(CppWinRTMidlResponseFile)"</AdditionalOptions>
</Midl>
</ItemGroup>
<PropertyGroup>
<_MidlrtParameters>@(_MidlReferencesDistinct->'/reference &quot;%(WinMDPath)&quot;','&#x0d;&#x0a;')</_MidlrtParameters>
</PropertyGroup>
<!-- Always write the midlrt.rsp file when the target runs, because the file is used as the output of this target. -->
<WriteLinesToFile
File="$(CppWinRTMidlResponseFile)" Lines="$(_MidlrtParameters)"
Overwrite="true" />
<Message Text="CppWinRTMidlReferences: @(_MidlReferences->'%(WinMDPath)')" Importance="$(CppWinRTVerbosity)"/>
</Target>
<!--Ctrl+F7 (selected file) midl compilation support-->
<Target Name="CppWinRTSetSelectMidlReferences" BeforeTargets="SelectMidl" DependsOnTargets="CppWinRTSetMidlReferences" />
<!--
============================================================
Generate a file used to track MdMerge dependencies between incremental build
executions. This handles cases where items are added or removed and can't
otherwise be detected with timestamp comparisons. The file contains a hash of
MdMerge inputs that are known to contribute to incremental build inconsistencies.
NOTE: this is not used when building with older MSBuild versions.
============================================================
-->
<Target Name="_CppWinRTGenerateMergeProjectWinMDDependencyCache" Condition="'$(CppWinRTHasHashTask)' == 'true'" DependsOnTargets="Midl;GetCppWinRTMdMergeInputs">
<ItemGroup>
<CustomAdditionalMdMergeInputs Include="$(IntermediateOutputPath)$(MSBuildProjectFile).MdMergeInputs.cache" />
<MdMergeCache Include="@(CppWinRTMdMergeInputs)" />
<MdMergeCache Include="@(Page)" />
<MdMergeCache Include="@(ApplicationDefinition)" />
<!-- No need to include properties here as those should be caught by having $(MSBuildAllProjects) as input to the target-->
</ItemGroup>
<Hash
ItemsToHash="@(MdMergeCache)"
IgnoreCase="$([MSBuild]::ValueOrDefault(`$(MdMergeCacheIgnoreCase)`, `true`))">
<Output TaskParameter="HashResult" PropertyName="MdMergeDependencyHash" />
</Hash>
<WriteLinesToFile Condition="!$(CppWinRTWriteOnlyWhenDifferent)"
File="$(IntermediateOutputPath)$(MSBuildProjectFile).MdMergeInputs.cache" Lines="$(MdMergeDependencyHash)"
Overwrite="true" />
<WriteLinesToFile Condition="$(CppWinRTWriteOnlyWhenDifferent)"
File="$(IntermediateOutputPath)$(MSBuildProjectFile).MdMergeInputs.cache" Lines="$(MdMergeDependencyHash)"
Overwrite="true"
WriteOnlyWhenDifferent="true" />
<ItemGroup>
<FileWrites Include="$(IntDir)$(MSBuildProjectFile).MdMergeInputs.cache" />
</ItemGroup>
</Target>
<Target Name="_CppWinRTCleanMdMergeOutputs">
<Delete Files="$(CppWinRTMdMergeResponseFile)" />
</Target>
<!--Merge project-generated WinMDs and project-referenced static library WinMDs into project WinMD-->
<Target Name="CppWinRTMergeProjectWinMDInputs"
DependsOnTargets="Midl;GetCppWinRTMdMergeInputs;_CppWinRTGenerateMergeProjectWinMDDependencyCache;$(CppWinRTMergeProjectWinMDInputsDependsOn)"
Inputs="$(MSBuildAllProjects);@(CppWinRTMdMergeInputs);@(CustomAdditionalMdMergeInputs)"
Outputs="@(_MdMergedOutput);$(CppWinRTMdMergeResponseFile)">
<PropertyGroup>
<!--Note: CppWinRTNamespaceMergeDepth supersedes CppWinRTMergeDepth-->
<_MdMergeDepth Condition="'$(CppWinRTNamespaceMergeDepth)' != ''">-n:$(CppWinRTNamespaceMergeDepth)</_MdMergeDepth>
<_MdMergeDepth Condition="'$(_MdMergeDepth)' == ''">$(CppWinRTMergeDepth)</_MdMergeDepth>
<_MdMergeDepth Condition="'$(_MdMergeDepth)' == '' And '$(CppWinRTRootNamespaceAutoMerge)' == 'true'">-n:$(RootNamespace.Split('.').length)</_MdMergeDepth>
<_MdMergeDepth Condition="'$(_MdMergeDepth)' == '' And ('@(Page)' != '' Or '@(ApplicationDefinition)' != '')">-n:1</_MdMergeDepth>
<_MdMergeCommand>$(MdMergePath)mdmerge %40"$(CppWinRTMdMergeResponseFile)"</_MdMergeCommand>
</PropertyGroup>
<PropertyGroup>
<!-- mdmerge.exe wants the folders to not have a trailing \ -->
<_MdMergeParameters Condition="'$(CppWinRTMergeNoValidate)'!='true'">-v</_MdMergeParameters>
<_MdMergeParameters>$(_MdMergeParameters) @(CppWinRTMdMergeMetadataDirectories->'-metadata_dir &quot;%(RelativeDir).&quot;', '&#x0d;&#x0a;')</_MdMergeParameters>
<_MdMergeParameters>$(_MdMergeParameters) @(CppWinRTMdMergeInputs->'-i &quot;%(Identity)&quot;', '&#x0d;&#x0a;')</_MdMergeParameters>
<_MdMergeParameters>$(_MdMergeParameters) -o &quot;$(CppWinRTMergedDir.TrimEnd('\'))&quot; -partial $(_MdMergeDepth)</_MdMergeParameters>
</PropertyGroup>
<!-- Always write the mdmerge.rsp file when the target runs, because the file is used as the output of this target. -->
<WriteLinesToFile
File="$(CppWinRTMdMergeResponseFile)" Lines="$(_MdMergeParameters)"
Overwrite="true" />
<MakeDir Directories="$(CppWinRTUnmergedDir);$(CppWinRTMergedDir)" />
<Message Text="$(_MdMergeCommand)" Importance="$(CppWinRTVerbosity)" Condition="'@(CppWinRTMdMergeInputs)' != ''" />
<!-- Only run mdmerge.exe when we actually have inputs -->
<Exec Command="$(_MdMergeCommand)" Condition="'@(CppWinRTMdMergeInputs)' != ''" />
<ItemGroup>
<_MdMergedOutput Remove="@(_MdMergedOutput)"/>
<_MdMergedOutput Include="$(CppWinRTMergedDir)*.winmd"/>
</ItemGroup>
<Message Text="CppWinRTMdMerge output: @(MdMergeOutput)" Importance="$(CppWinRTVerbosity)"/>
<!-- Clean the output file if the target failed to indicate it needs to be rebuild -->
<OnError ExecuteTargets="_CppWinRTCleanMdMergeOutputs" />
</Target>
<!-- Only copy winmd to output folder if CppWinRTGenerateWindowsMetadata is true -->
<!-- Note that Condition is evaluated before DependsOnTargets are run -->
<Target Name="CppWinRTCopyWinMDToOutputDirectory"
Condition="'$(CppWinRTGenerateWindowsMetadata)' == 'true'"
DependsOnTargets="CppWinRTMergeProjectWinMDInputs;$(CppWinRTCopyWinMDToOutputDirectoryDependsOn)"
Inputs="@(_MdMergedOutput)"
Outputs="$(CppWinRTProjectWinMD)">
<Copy UseHardlinksIfPossible="$(CppWinRTUseHardlinksIfPossible)"
SkipUnchangedFiles="$(CppWinRTSkipUnchangedFiles)"
SourceFiles="@(_MdMergedOutput)"
DestinationFiles="@(_MdMergedOutput->'$(OutDir)%(Filename)%(Extension)')" />
<ItemGroup>
<FileWrites Include="$(CppWinRTProjectWinMD)"/>
</ItemGroup>
</Target>
<!--
============================================================
Generate a file used to track C++/WinRT platform WinMD input dependencies between incremental build
executions. This handles cases where items are added or removed and can't
otherwise be detected with timestamp comparisons. The file contains a hash of
the platform winmd inputs that are known to contribute to incremental build inconsistencies.
NOTE: this is not used when building with older MSBuild versions.
============================================================
-->
<Target Name="_CppWinRTMakePlatformProjectionDependencyCache" Condition="'$(CppWinRTHasHashTask)' == 'true'" DependsOnTargets="CppWinRTResolveReferences;GetCppWinRTPlatformWinMDInputs">
<ItemGroup>
<CustomAdditionalPlatformWinMDInputs Include="$(IntDir)$(MSBuildProjectFile).cppwinrt_plat.cache" />
<CppWinRTPlatformProjectionCache Include="@(CppWinRTPlatformWinMDInputs)" />
<!-- No need to include properties here as those should be caught by having $(MSBuildAllProjects) as input to the target-->
</ItemGroup>
<Hash
ItemsToHash="@(CppWinRTPlatformProjectionCache)"
IgnoreCase="$([MSBuild]::ValueOrDefault(`$(CppWinRTPlatformProjectionCacheIgnoreCase)`, `true`))">
<Output TaskParameter="HashResult" PropertyName="CppWinRTPlatformProjectionDependencyHash" />
</Hash>
<WriteLinesToFile Condition="!$(CppWinRTWriteOnlyWhenDifferent)"
File="$(IntDir)$(MSBuildProjectFile).cppwinrt_plat.cache"
Lines="$(CppWinRTPlatformProjectionDependencyHash)"
Overwrite="true" />
<WriteLinesToFile Condition="$(CppWinRTWriteOnlyWhenDifferent)"
File="$(IntDir)$(MSBuildProjectFile).cppwinrt_plat.cache"
Lines="$(CppWinRTPlatformProjectionDependencyHash)"
Overwrite="true"
WriteOnlyWhenDifferent="true" />
<ItemGroup>
<FileWrites Include="$(IntDir)$(MSBuildProjectFile).cppwinrt_plat.cache" />
</ItemGroup>
</Target>
<Target Name="_CppWinRTCleanMakePlatformProjectionOutputs">
<Delete Files="$(CppWinRTPlatformProjectionResponseFile)" />
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View File

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========================================================================
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========================================================================
For more information, visit:
https://github.com/Microsoft/cppwinrt/tree/master/nuget
========================================================================

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cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/acrylic_plugin.dir/acrylic_plugin.cpp.s"
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cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
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View File

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View File

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View File

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View File

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.SUFFIXES: .hpux_make_needs_suffix_list
# Command-line flag to silence nested $(MAKE).
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# Suppress display of executed commands.
$(VERBOSE).SILENT:
# A target that is always out of date.
cmake_force:
.PHONY : cmake_force
#=============================================================================
# Set environment variables for the build.
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
SHELL = cmd.exe
# The CMake executable.
CMAKE_COMMAND = "C:\Program Files\JetBrains\CLion 2020.2.4\bin\cmake\win\bin\cmake.exe"
# The command to remove a file.
RM = "C:\Program Files\JetBrains\CLion 2020.2.4\bin\cmake\win\bin\cmake.exe" -E rm -f
# Escaping for special characters.
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
#=============================================================================
# Targets provided globally by CMake.
# Special rule for the target install/local
install\local: preinstall
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install\local\fast: preinstall\fast
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.PHONY : install\fast
# Special rule for the target edit_cache
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# Special rule for the target list_install_components
list_install_components\fast: list_install_components
.PHONY : list_install_components\fast
# The main all target
all: cmake_check_build_system
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(CMAKE_COMMAND) -E cmake_progress_start C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\CMakeFiles C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\CMakeFiles\progress.marks
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\app_links\all
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
$(CMAKE_COMMAND) -E cmake_progress_start C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\CMakeFiles 0
.PHONY : all
# The main clean target
clean:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\app_links\clean
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : clean
# The main clean target
clean\fast: clean
.PHONY : clean\fast
# Prepare targets for installation.
preinstall: all
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\app_links\preinstall
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : preinstall
# Prepare targets for installation.
preinstall\fast:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\app_links\preinstall
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : preinstall\fast
# clear depends
depend:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 1
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : depend
# Convenience name for target.
plugins\app_links\CMakeFiles\app_links_plugin.dir\rule:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\app_links\CMakeFiles\app_links_plugin.dir\rule
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : plugins\app_links\CMakeFiles\app_links_plugin.dir\rule
# Convenience name for target.
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.PHONY : app_links_plugin
# fast build rule for target.
app_links_plugin\fast:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\app_links\CMakeFiles\app_links_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\app_links\CMakeFiles\app_links_plugin.dir\build
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : app_links_plugin\fast
app_links_plugin.obj: app_links_plugin.cpp.obj
.PHONY : app_links_plugin.obj
# target to build an object file
app_links_plugin.cpp.obj:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\app_links\CMakeFiles\app_links_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\app_links\CMakeFiles\app_links_plugin.dir\app_links_plugin.cpp.obj
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : app_links_plugin.cpp.obj
app_links_plugin.i: app_links_plugin.cpp.i
.PHONY : app_links_plugin.i
# target to preprocess a source file
app_links_plugin.cpp.i:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\app_links\CMakeFiles\app_links_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\app_links\CMakeFiles\app_links_plugin.dir\app_links_plugin.cpp.i
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : app_links_plugin.cpp.i
app_links_plugin.s: app_links_plugin.cpp.s
.PHONY : app_links_plugin.s
# target to generate assembly for a file
app_links_plugin.cpp.s:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\app_links\CMakeFiles\app_links_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\app_links\CMakeFiles\app_links_plugin.dir\app_links_plugin.cpp.s
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : app_links_plugin.cpp.s
app_links_plugin_c_api.obj: app_links_plugin_c_api.cpp.obj
.PHONY : app_links_plugin_c_api.obj
# target to build an object file
app_links_plugin_c_api.cpp.obj:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\app_links\CMakeFiles\app_links_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\app_links\CMakeFiles\app_links_plugin.dir\app_links_plugin_c_api.cpp.obj
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : app_links_plugin_c_api.cpp.obj
app_links_plugin_c_api.i: app_links_plugin_c_api.cpp.i
.PHONY : app_links_plugin_c_api.i
# target to preprocess a source file
app_links_plugin_c_api.cpp.i:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\app_links\CMakeFiles\app_links_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\app_links\CMakeFiles\app_links_plugin.dir\app_links_plugin_c_api.cpp.i
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : app_links_plugin_c_api.cpp.i
app_links_plugin_c_api.s: app_links_plugin_c_api.cpp.s
.PHONY : app_links_plugin_c_api.s
# target to generate assembly for a file
app_links_plugin_c_api.cpp.s:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\app_links\CMakeFiles\app_links_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\app_links\CMakeFiles\app_links_plugin.dir\app_links_plugin_c_api.cpp.s
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : app_links_plugin_c_api.cpp.s
# Help Target
help:
@echo The following are some of the valid targets for this Makefile:
@echo ... all (the default if no target is provided)
@echo ... clean
@echo ... depend
@echo ... edit_cache
@echo ... install
@echo ... install/local
@echo ... list_install_components
@echo ... rebuild_cache
@echo ... app_links_plugin
@echo ... app_links_plugin.obj
@echo ... app_links_plugin.i
@echo ... app_links_plugin.s
@echo ... app_links_plugin_c_api.obj
@echo ... app_links_plugin_c_api.i
@echo ... app_links_plugin_c_api.s
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links
.PHONY : cmake_check_build_system

View File

@@ -0,0 +1,132 @@
<?xml version="1.0" encoding="UTF-8"?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6"/>
<Project>
<Option title="app_links"/>
<Option makefile_is_custom="1"/>
<Option compiler="msvc8"/>
<Option virtualFolders="CMake Files\;CMake Files\flutter\;CMake Files\flutter\ephemeral\;CMake Files\flutter\ephemeral\.plugin_symlinks\;CMake Files\flutter\ephemeral\.plugin_symlinks\app_links\;CMake Files\flutter\ephemeral\.plugin_symlinks\app_links\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\bitsdojo_window_windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\bitsdojo_window_windows\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\flutter_acrylic\;CMake Files\flutter\ephemeral\.plugin_symlinks\flutter_acrylic\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\screen_retriever\;CMake Files\flutter\ephemeral\.plugin_symlinks\screen_retriever\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\system_theme\;CMake Files\flutter\ephemeral\.plugin_symlinks\system_theme\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\url_launcher_windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\url_launcher_windows\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\window_manager\;CMake Files\flutter\ephemeral\.plugin_symlinks\window_manager\windows\;CMake Files\runner\;"/>
<Build>
<Target title="all">
<Option working_dir="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/app_links"/>
<Option type="4"/>
<MakeCommands>
<Build command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 all"/>
<CompileFile command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 &quot;$file&quot;"/>
<Clean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 clean"/>
<DistClean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 clean"/>
</MakeCommands>
</Target>
<Target title="app_links_plugin">
<Option output="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/app_links/app_links_plugin.dll" prefix_auto="0" extension_auto="0"/>
<Option working_dir="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/app_links"/>
<Option object_output="./"/>
<Option type="3"/>
<Option compiler="msvc8"/>
<Compiler>
<Add option="-D_HAS_EXCEPTIONS=0"/>
<Add option="-D_DEBUG"/>
<Add option="-DFLUTTER_PLUGIN_IMPL"/>
<Add option="-DUNICODE"/>
<Add option="-D_UNICODE"/>
<Add directory="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral"/>
<Add directory="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/cpp_client_wrapper/include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\ATLMFC\include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\VS\include"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\um"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\shared"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\winrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\cppwinrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"/>
</Compiler>
<MakeCommands>
<Build command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 app_links_plugin"/>
<CompileFile command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 &quot;$file&quot;"/>
<Clean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 clean"/>
<DistClean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 clean"/>
</MakeCommands>
</Target>
<Target title="app_links_plugin/fast">
<Option output="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/app_links/app_links_plugin.dll" prefix_auto="0" extension_auto="0"/>
<Option working_dir="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/app_links"/>
<Option object_output="./"/>
<Option type="3"/>
<Option compiler="msvc8"/>
<Compiler>
<Add option="-D_HAS_EXCEPTIONS=0"/>
<Add option="-D_DEBUG"/>
<Add option="-DFLUTTER_PLUGIN_IMPL"/>
<Add option="-DUNICODE"/>
<Add option="-D_UNICODE"/>
<Add directory="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral"/>
<Add directory="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/cpp_client_wrapper/include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\ATLMFC\include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\VS\include"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\um"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\shared"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\winrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\cppwinrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"/>
</Compiler>
<MakeCommands>
<Build command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 app_links_plugin/fast"/>
<CompileFile command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 &quot;$file&quot;"/>
<Clean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 clean"/>
<DistClean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\app_links\Makefile VERBOSE=1 clean"/>
</MakeCommands>
</Target>
</Build>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/app_links/windows/app_links_plugin.cpp">
<Option target="app_links_plugin"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/app_links/windows/app_links_plugin.h">
<Option target="app_links_plugin"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/app_links/windows/app_links_plugin_c_api.cpp">
<Option target="app_links_plugin"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/app_links/windows/include/app_links/app_links_plugin_c_api.h">
<Option target="app_links_plugin"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/generated_plugins.cmake">
<Option virtualFolder="CMake Files\flutter\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/generated_config.cmake">
<Option virtualFolder="CMake Files\flutter\ephemeral\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/app_links/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\app_links\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/bitsdojo_window_windows/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\bitsdojo_window_windows\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/flutter_acrylic/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\flutter_acrylic\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/screen_retriever/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\screen_retriever\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/system_theme/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\system_theme\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/url_launcher_windows/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\url_launcher_windows\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/window_manager/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\window_manager\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/runner/CMakeLists.txt">
<Option virtualFolder="CMake Files\runner\"/>
</Unit>
</Project>
</CodeBlocks_project_file>

View File

@@ -0,0 +1,34 @@
# Install script for directory: C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/app_links/windows
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "$<TARGET_FILE_DIR:reboot_launcher>")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Debug")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
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echo >nul && "C:\Program Files\JetBrains\CLion 2020.2.4\bin\cmake\win\bin\cmake.exe" -P cmake_install.cmake
.PHONY : install\fast
# Special rule for the target edit_cache
edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "No interactive CMake dialog available..."
echo >nul && "C:\Program Files\JetBrains\CLion 2020.2.4\bin\cmake\win\bin\cmake.exe" -E echo "No interactive CMake dialog available."
.PHONY : edit_cache
# Special rule for the target edit_cache
edit_cache\fast: edit_cache
.PHONY : edit_cache\fast
# Special rule for the target rebuild_cache
rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..."
echo >nul && "C:\Program Files\JetBrains\CLion 2020.2.4\bin\cmake\win\bin\cmake.exe" --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache
# Special rule for the target rebuild_cache
rebuild_cache\fast: rebuild_cache
.PHONY : rebuild_cache\fast
# Special rule for the target list_install_components
list_install_components:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Available install components are: \"Runtime\""
.PHONY : list_install_components
# Special rule for the target list_install_components
list_install_components\fast: list_install_components
.PHONY : list_install_components\fast
# The main all target
all: cmake_check_build_system
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(CMAKE_COMMAND) -E cmake_progress_start C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\CMakeFiles C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\CMakeFiles\progress.marks
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\all
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
$(CMAKE_COMMAND) -E cmake_progress_start C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\CMakeFiles 0
.PHONY : all
# The main clean target
clean:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\clean
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : clean
# The main clean target
clean\fast: clean
.PHONY : clean\fast
# Prepare targets for installation.
preinstall: all
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\preinstall
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : preinstall
# Prepare targets for installation.
preinstall\fast:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\preinstall
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : preinstall\fast
# clear depends
depend:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 1
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : depend
# Convenience name for target.
plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\rule:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\rule
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\rule
# Convenience name for target.
bitsdojo_window_windows_plugin: plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\rule
.PHONY : bitsdojo_window_windows_plugin
# fast build rule for target.
bitsdojo_window_windows_plugin\fast:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window_windows_plugin\fast
bitsdojo_window.obj: bitsdojo_window.cpp.obj
.PHONY : bitsdojo_window.obj
# target to build an object file
bitsdojo_window.cpp.obj:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\bitsdojo_window.cpp.obj
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window.cpp.obj
bitsdojo_window.i: bitsdojo_window.cpp.i
.PHONY : bitsdojo_window.i
# target to preprocess a source file
bitsdojo_window.cpp.i:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\bitsdojo_window.cpp.i
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window.cpp.i
bitsdojo_window.s: bitsdojo_window.cpp.s
.PHONY : bitsdojo_window.s
# target to generate assembly for a file
bitsdojo_window.cpp.s:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\bitsdojo_window.cpp.s
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window.cpp.s
bitsdojo_window_api.obj: bitsdojo_window_api.cpp.obj
.PHONY : bitsdojo_window_api.obj
# target to build an object file
bitsdojo_window_api.cpp.obj:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\bitsdojo_window_api.cpp.obj
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window_api.cpp.obj
bitsdojo_window_api.i: bitsdojo_window_api.cpp.i
.PHONY : bitsdojo_window_api.i
# target to preprocess a source file
bitsdojo_window_api.cpp.i:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\bitsdojo_window_api.cpp.i
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window_api.cpp.i
bitsdojo_window_api.s: bitsdojo_window_api.cpp.s
.PHONY : bitsdojo_window_api.s
# target to generate assembly for a file
bitsdojo_window_api.cpp.s:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\bitsdojo_window_api.cpp.s
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window_api.cpp.s
bitsdojo_window_plugin.obj: bitsdojo_window_plugin.cpp.obj
.PHONY : bitsdojo_window_plugin.obj
# target to build an object file
bitsdojo_window_plugin.cpp.obj:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\bitsdojo_window_plugin.cpp.obj
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window_plugin.cpp.obj
bitsdojo_window_plugin.i: bitsdojo_window_plugin.cpp.i
.PHONY : bitsdojo_window_plugin.i
# target to preprocess a source file
bitsdojo_window_plugin.cpp.i:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\bitsdojo_window_plugin.cpp.i
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window_plugin.cpp.i
bitsdojo_window_plugin.s: bitsdojo_window_plugin.cpp.s
.PHONY : bitsdojo_window_plugin.s
# target to generate assembly for a file
bitsdojo_window_plugin.cpp.s:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(MAKE) $(MAKESILENT) -f plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\build.make /nologo -$(MAKEFLAGS) plugins\bitsdojo_window_windows\CMakeFiles\bitsdojo_window_windows_plugin.dir\bitsdojo_window_plugin.cpp.s
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : bitsdojo_window_plugin.cpp.s
# Help Target
help:
@echo The following are some of the valid targets for this Makefile:
@echo ... all (the default if no target is provided)
@echo ... clean
@echo ... depend
@echo ... edit_cache
@echo ... install
@echo ... install/local
@echo ... list_install_components
@echo ... rebuild_cache
@echo ... bitsdojo_window_windows_plugin
@echo ... bitsdojo_window.obj
@echo ... bitsdojo_window.i
@echo ... bitsdojo_window.s
@echo ... bitsdojo_window_api.obj
@echo ... bitsdojo_window_api.i
@echo ... bitsdojo_window_api.s
@echo ... bitsdojo_window_plugin.obj
@echo ... bitsdojo_window_plugin.i
@echo ... bitsdojo_window_plugin.s
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug
$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0
cd C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows
.PHONY : cmake_check_build_system

View File

@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8"?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6"/>
<Project>
<Option title="bitsdojo_window_windows"/>
<Option makefile_is_custom="1"/>
<Option compiler="msvc8"/>
<Option virtualFolders="CMake Files\;CMake Files\flutter\;CMake Files\flutter\ephemeral\;CMake Files\flutter\ephemeral\.plugin_symlinks\;CMake Files\flutter\ephemeral\.plugin_symlinks\app_links\;CMake Files\flutter\ephemeral\.plugin_symlinks\app_links\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\bitsdojo_window_windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\bitsdojo_window_windows\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\flutter_acrylic\;CMake Files\flutter\ephemeral\.plugin_symlinks\flutter_acrylic\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\screen_retriever\;CMake Files\flutter\ephemeral\.plugin_symlinks\screen_retriever\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\system_theme\;CMake Files\flutter\ephemeral\.plugin_symlinks\system_theme\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\url_launcher_windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\url_launcher_windows\windows\;CMake Files\flutter\ephemeral\.plugin_symlinks\window_manager\;CMake Files\flutter\ephemeral\.plugin_symlinks\window_manager\windows\;CMake Files\runner\;"/>
<Build>
<Target title="all">
<Option working_dir="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/bitsdojo_window_windows"/>
<Option type="4"/>
<MakeCommands>
<Build command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 all"/>
<CompileFile command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 &quot;$file&quot;"/>
<Clean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 clean"/>
<DistClean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 clean"/>
</MakeCommands>
</Target>
<Target title="bitsdojo_window_windows_plugin">
<Option output="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/bitsdojo_window_windows/bitsdojo_window_windows_plugin.lib" prefix_auto="0" extension_auto="0"/>
<Option working_dir="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/bitsdojo_window_windows"/>
<Option object_output="./"/>
<Option type="2"/>
<Option compiler="msvc8"/>
<Compiler>
<Add option="-D_HAS_EXCEPTIONS=0"/>
<Add option="-D_DEBUG"/>
<Add option="-DFLUTTER_PLUGIN_IMPL"/>
<Add option="-DUNICODE"/>
<Add option="-D_UNICODE"/>
<Add directory="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral"/>
<Add directory="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/cpp_client_wrapper/include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\ATLMFC\include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\VS\include"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\um"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\shared"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\winrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\cppwinrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"/>
</Compiler>
<MakeCommands>
<Build command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 bitsdojo_window_windows_plugin"/>
<CompileFile command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 &quot;$file&quot;"/>
<Clean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 clean"/>
<DistClean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 clean"/>
</MakeCommands>
</Target>
<Target title="bitsdojo_window_windows_plugin/fast">
<Option output="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/bitsdojo_window_windows/bitsdojo_window_windows_plugin.lib" prefix_auto="0" extension_auto="0"/>
<Option working_dir="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/cmake-build-debug/plugins/bitsdojo_window_windows"/>
<Option object_output="./"/>
<Option type="2"/>
<Option compiler="msvc8"/>
<Compiler>
<Add option="-D_HAS_EXCEPTIONS=0"/>
<Add option="-D_DEBUG"/>
<Add option="-DFLUTTER_PLUGIN_IMPL"/>
<Add option="-DUNICODE"/>
<Add option="-D_UNICODE"/>
<Add directory="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral"/>
<Add directory="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/cpp_client_wrapper/include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\ATLMFC\include"/>
<Add directory="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\VS\include"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\um"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\shared"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\winrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\10\\include\10.0.19041.0\\cppwinrt"/>
<Add directory="C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"/>
</Compiler>
<MakeCommands>
<Build command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 bitsdojo_window_windows_plugin/fast"/>
<CompileFile command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 &quot;$file&quot;"/>
<Clean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 clean"/>
<DistClean command="nmake /NOLOGO /f C:\Users\alaut\AndroidStudioProjects\reboot_launcher\windows\cmake-build-debug\plugins\bitsdojo_window_windows\Makefile VERBOSE=1 clean"/>
</MakeCommands>
</Target>
</Build>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/bitsdojo_window_windows/windows/bitsdojo_window.cpp">
<Option target="bitsdojo_window_windows_plugin"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/bitsdojo_window_windows/windows/bitsdojo_window.h">
<Option target="bitsdojo_window_windows_plugin"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/bitsdojo_window_windows/windows/bitsdojo_window_api.cpp">
<Option target="bitsdojo_window_windows_plugin"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/bitsdojo_window_windows/windows/bitsdojo_window_api.h">
<Option target="bitsdojo_window_windows_plugin"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/bitsdojo_window_windows/windows/bitsdojo_window_plugin.cpp">
<Option target="bitsdojo_window_windows_plugin"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/generated_plugins.cmake">
<Option virtualFolder="CMake Files\flutter\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/generated_config.cmake">
<Option virtualFolder="CMake Files\flutter\ephemeral\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/app_links/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\app_links\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/bitsdojo_window_windows/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\bitsdojo_window_windows\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/flutter_acrylic/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\flutter_acrylic\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/screen_retriever/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\screen_retriever\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/system_theme/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\system_theme\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/url_launcher_windows/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\url_launcher_windows\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/flutter/ephemeral/.plugin_symlinks/window_manager/windows/CMakeLists.txt">
<Option virtualFolder="CMake Files\flutter\ephemeral\.plugin_symlinks\window_manager\windows\"/>
</Unit>
<Unit filename="C:/Users/alaut/AndroidStudioProjects/reboot_launcher/windows/runner/CMakeLists.txt">
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