mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 03:02:22 +01:00
10.0.5
This commit is contained in:
772
gui/lib/src/widget/game/game_start_button.dart
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772
gui/lib/src/widget/game/game_start_button.dart
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@@ -0,0 +1,772 @@
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import 'dart:async';
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import 'dart:io';
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import 'package:async/async.dart';
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import 'package:dart_ipify/dart_ipify.dart';
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:get/get.dart';
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import 'package:local_notifier/local_notifier.dart';
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import 'package:path/path.dart';
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import 'package:reboot_common/common.dart';
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import 'package:reboot_launcher/src/controller/backend_controller.dart';
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import 'package:reboot_launcher/src/controller/dll_controller.dart';
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import 'package:reboot_launcher/src/controller/game_controller.dart';
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import 'package:reboot_launcher/src/controller/hosting_controller.dart';
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import 'package:reboot_launcher/src/messenger/dialog.dart';
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import 'package:reboot_launcher/src/messenger/info_bar.dart';
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import 'package:reboot_launcher/src/page/pages.dart';
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import 'package:reboot_launcher/src/util/matchmaker.dart';
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import 'package:reboot_launcher/src/util/os.dart';
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import 'package:reboot_launcher/src/util/translations.dart';
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import 'package:url_launcher/url_launcher.dart';
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import 'package:url_launcher/url_launcher_string.dart';
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import 'package:version/version.dart';
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class LaunchButton extends StatefulWidget {
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final bool host;
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final String startLabel;
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final String stopLabel;
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const LaunchButton({Key? key, required this.host, required this.startLabel, required this.stopLabel}) : super(key: key);
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@override
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State<LaunchButton> createState() => _LaunchButtonState();
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}
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class _LaunchButtonState extends State<LaunchButton> {
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static const Duration _kRebootDelay = Duration(seconds: 10);
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final GameController _gameController = Get.find<GameController>();
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final HostingController _hostingController = Get.find<HostingController>();
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final BackendController _backendController = Get.find<BackendController>();
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final DllController _dllController = Get.find<DllController>();
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InfoBarEntry? _gameClientInfoBar;
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InfoBarEntry? _gameServerInfoBar;
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CancelableOperation? _operation;
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Completer? _pingOperation;
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IVirtualDesktop? _virtualDesktop;
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@override
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Widget build(BuildContext context) => Align(
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alignment: AlignmentDirectional.bottomCenter,
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child: SizedBox(
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width: double.infinity,
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child: Obx(() => SizedBox(
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height: 48,
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child: Button(
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onPressed: () => _operation = CancelableOperation.fromFuture(_toggle()),
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child: Align(
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alignment: Alignment.center,
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child: Text((widget.host ? _hostingController.started() : _gameController.started()) ? widget.stopLabel : widget.startLabel)
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)
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),
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)),
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),
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);
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void _setStarted(bool hosting, bool started) => hosting ? _hostingController.started.value = started : _gameController.started.value = started;
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Future<void> _toggle({bool? host}) async {
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host ??= widget.host;
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log("[${host ? 'HOST' : 'GAME'}] Toggling state");
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if (host ? _hostingController.started() : _gameController.started()) {
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log("[${host ? 'HOST' : 'GAME'}] User asked to close the current instance");
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_onStop(
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reason: _StopReason.normal
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);
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return;
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}
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final version = _gameController.selectedVersion;
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log("[${host ? 'HOST' : 'GAME'}] Version data: $version");
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if(version == null){
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log("[${host ? 'HOST' : 'GAME'}] No version selected");
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_onStop(
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reason: _StopReason.missingVersionError
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);
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return;
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}
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log("[${host ? 'HOST' : 'GAME'}] Setting started...");
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_setStarted(host, true);
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log("[${host ? 'HOST' : 'GAME'}] Set started");
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log("[${host ? 'HOST' : 'GAME'}] Checking dlls: ${InjectableDll.values}");
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for (final injectable in InjectableDll.values) {
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if(await _getDllFileOrStop(version.content, injectable, host) == null) {
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return;
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}
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}
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try {
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final executable = await version.shippingExecutable;
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if(executable == null){
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log("[${host ? 'HOST' : 'GAME'}] No executable found");
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_onStop(
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reason: _StopReason.missingExecutableError,
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error: version.location.path
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);
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return;
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}
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log("[${host ? 'HOST' : 'GAME'}] Checking backend(port: ${_backendController.type.value.name}, type: ${_backendController.type.value.name})...");
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final backendResult = _backendController.started() || await _backendController.toggleInteractive();
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if(!backendResult){
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log("[${host ? 'HOST' : 'GAME'}] Cannot start backend");
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_onStop(
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reason: _StopReason.backendError
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);
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return;
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}
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log("[${host ? 'HOST' : 'GAME'}] Backend works");
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final serverType = _hostingController.type.value;
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log("[${host ? 'HOST' : 'GAME'}] Implicit game server metadata: headless($serverType)");
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final linkedHostingInstance = await _startMatchMakingServer(version, host, serverType, false);
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log("[${host ? 'HOST' : 'GAME'}] Implicit game server result: $linkedHostingInstance");
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final result = await _startGameProcesses(version, host, serverType, linkedHostingInstance);
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final started = host ? _hostingController.started() : _gameController.started();
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if(!started) {
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result?.kill();
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return;
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}
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if(!host) {
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_showLaunchingGameClientWidget(version, serverType, linkedHostingInstance != null);
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}else {
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_showLaunchingGameServerWidget();
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}
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} on ProcessException catch (exception, stackTrace) {
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_onStop(
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reason: _StopReason.corruptedVersionError,
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error: exception.toString(),
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stackTrace: stackTrace
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);
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} catch (exception, stackTrace) {
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_onStop(
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reason: _StopReason.unknownError,
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error: exception.toString(),
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stackTrace: stackTrace
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);
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}
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}
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Future<GameInstance?> _startMatchMakingServer(FortniteVersion version, bool host, GameServerType hostType, bool forceLinkedHosting) async {
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log("[${host ? 'HOST' : 'GAME'}] Checking if a server needs to be started automatically...");
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if(host){
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log("[${host ? 'HOST' : 'GAME'}] The user clicked on Start hosting, so it's not necessary");
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return null;
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}
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if(!forceLinkedHosting && _backendController.type.value == ServerType.embedded && !isLocalHost(_backendController.gameServerAddress.text)) {
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log("[${host ? 'HOST' : 'GAME'}] Backend is not set to embedded and/or not pointing to the local game server");
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return null;
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}
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if(_hostingController.started()){
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log("[${host ? 'HOST' : 'GAME'}] The user has already manually started the hosting server");
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return null;
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}
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final response = forceLinkedHosting || await _askForAutomaticGameServer(host);
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if(!response) {
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log("[${host ? 'HOST' : 'GAME'}] The user disabled the automatic server");
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return null;
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}
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log("[${host ? 'HOST' : 'GAME'}] Starting implicit game server...");
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final instance = await _startGameProcesses(version, true, hostType, null);
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log("[${host ? 'HOST' : 'GAME'}] Started implicit game server...");
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_setStarted(true, true);
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log("[${host ? 'HOST' : 'GAME'}] Set implicit game server as started");
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return instance;
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}
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Future<bool> _askForAutomaticGameServer(bool host) async {
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if (host ? !_hostingController.started() : !_gameController.started()) {
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log("[${host ? 'HOST' : 'GAME'}] User asked to close the current instance");
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_onStop(reason: _StopReason.normal);
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return false;
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}
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final result = await showRebootDialog<bool>(
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builder: (context) => InfoDialog(
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text: translations.automaticGameServerDialogContent,
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buttons: [
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DialogButton(
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type: ButtonType.secondary,
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text: translations.automaticGameServerDialogIgnore
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),
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DialogButton(
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type: ButtonType.primary,
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text: translations.automaticGameServerDialogStart,
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onTap: () => Navigator.of(context).pop(true),
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),
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],
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)
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) ?? false;
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await Future.delayed(const Duration(seconds: 1));
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return result;
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}
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Future<GameInstance?> _startGameProcesses(FortniteVersion version, bool host, GameServerType hostType, GameInstance? linkedHosting) async {
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log("[${host ? 'HOST' : 'GAME'}] Starting game process...");
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log("[${host ? 'HOST' : 'GAME'}] Starting paused launcher...");
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final launcherProcess = await _createPausedProcess(version, version.launcherExecutable);
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log("[${host ? 'HOST' : 'GAME'}] Started paused launcher: $launcherProcess");
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log("[${host ? 'HOST' : 'GAME'}] Starting paused eac...");
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final eacProcess = await _createPausedProcess(version, version.eacExecutable);
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log("[${host ? 'HOST' : 'GAME'}] Started paused eac: $eacProcess");
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final executable = await version.shippingExecutable;
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log("[${host ? 'HOST' : 'GAME'}] Using game path: ${executable?.path}");
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final gameProcess = await _createGameProcess(version, executable!, host, hostType, linkedHosting);
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if(gameProcess == null) {
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log("[${host ? 'HOST' : 'GAME'}] No game process was created");
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return null;
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}
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log("[${host ? 'HOST' : 'GAME'}] Created game process: ${gameProcess}");
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final instance = GameInstance(
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version: version.content,
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gamePid: gameProcess,
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launcherPid: launcherProcess,
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eacPid: eacProcess,
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serverType: host ? hostType : null,
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child: linkedHosting
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);
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if(host){
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_hostingController.discardServer();
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_hostingController.instance.value = instance;
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}else{
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_gameController.instance.value = instance;
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}
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await _injectOrShowError(InjectableDll.auth, host);
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log("[${host ? 'HOST' : 'GAME'}] Finished creating game instance");
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return instance;
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}
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Future<int?> _createGameProcess(FortniteVersion version, File executable, bool host, GameServerType hostType, GameInstance? linkedHosting) async {
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log("[${host ? 'HOST' : 'GAME'}] Generating instance args...");
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final gameArgs = createRebootArgs(
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host ? _hostingController.accountUsername.text : _gameController.username.text,
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host ? _hostingController.accountPassword.text :_gameController.password.text,
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host,
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hostType,
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false,
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host ? _hostingController.customLaunchArgs.text : _gameController.customLaunchArgs.text
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);
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log("[${host ? 'HOST' : 'GAME'}] Generated game args: ${gameArgs.join(" ")}");
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final gameProcess = await startProcess(
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executable: executable,
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args: gameArgs,
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useTempBatch: false,
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name: "${version.content}-${host ? 'HOST' : 'GAME'}",
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environment: {
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"OPENSSL_ia32cap": "~0x20000000"
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}
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);
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final instance = host ? _hostingController.instance.value : _gameController.instance.value;
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void onGameOutput(String line, bool error) {
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log("[${host ? 'HOST' : 'GAME'}] ${error ? '[ERROR]' : '[MESSAGE]'} $line");
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handleGameOutput(
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line: line,
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host: host,
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onShutdown: () => _onStop(reason: _StopReason.normal),
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onTokenError: () => _onStop(reason: _StopReason.tokenError),
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onBuildCorrupted: () {
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if(instance == null) {
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return;
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}else if(!instance.launched) {
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_onStop(reason: _StopReason.corruptedVersionError);
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}else {
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_onStop(reason: _StopReason.crash);
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}
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},
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onLoggedIn: () =>_onLoggedIn(host),
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onMatchEnd: () => _onMatchEnd(version),
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onDisplayAttached: () => _onDisplayAttached(host, hostType, version)
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);
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}
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gameProcess.stdOutput.listen((line) => onGameOutput(line, false));
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gameProcess.stdError.listen((line) => onGameOutput(line, true));
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gameProcess.exitCode.then((_) async {
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final instance = host ? _hostingController.instance.value : _gameController.instance.value;
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log("[${host ? 'HOST' : 'GAME'}] Called exit code(launched: ${instance?.launched}): stop signal");
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_onStop(
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reason: _StopReason.exitCode,
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host: host
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);
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});
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return gameProcess.pid;
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}
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Future<int?> _createPausedProcess(FortniteVersion version, File? file) async {
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if (file == null) {
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return null;
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}
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final process = await startProcess(
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executable: file,
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useTempBatch: false,
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name: "${version.content}-${basenameWithoutExtension(file.path)}",
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environment: {
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"OPENSSL_ia32cap": "~0x20000000"
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||||
}
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);
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final pid = process.pid;
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suspend(pid);
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return pid;
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}
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Future<void> _onDisplayAttached(bool host, GameServerType type, FortniteVersion version) async {
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if(host && type == GameServerType.virtualWindow) {
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final hostingInstance = _hostingController.instance.value;
|
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if(hostingInstance != null && !hostingInstance.movedToVirtualDesktop) {
|
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hostingInstance.movedToVirtualDesktop = true;
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try {
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final windowManager = VirtualDesktopManager.getInstance();
|
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_virtualDesktop = windowManager.createDesktop();
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windowManager.setDesktopName(_virtualDesktop!, "${version.content} Server (Reboot Launcher)");
|
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var success = false;
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try {
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success = await windowManager.moveWindowToDesktop(
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hostingInstance.gamePid,
|
||||
_virtualDesktop!,
|
||||
excludedWindowName: "Reboot"
|
||||
);
|
||||
}catch(error) {
|
||||
log("[VIRTUAL_DESKTOP] $error");
|
||||
success = false;
|
||||
}
|
||||
if(!success) {
|
||||
try {
|
||||
windowManager.removeDesktop(_virtualDesktop!);
|
||||
}catch(error) {
|
||||
log("[VIRTUAL_DESKTOP] $error");
|
||||
}finally {
|
||||
_virtualDesktop = null;
|
||||
}
|
||||
}
|
||||
}catch(error) {
|
||||
log("[VIRTUAL_DESKTOP] $error");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
void _onMatchEnd(FortniteVersion version) {
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if(_hostingController.autoRestart.value) {
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final notification = LocalNotification(
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title: translations.gameServerEnd,
|
||||
body: translations.gameServerRestart(_kRebootDelay.inSeconds),
|
||||
);
|
||||
notification.show();
|
||||
Future.delayed(_kRebootDelay).then((_) async {
|
||||
log("[RESTARTER] Stopping server...");
|
||||
await _onStop(
|
||||
reason: _StopReason.normal,
|
||||
host: true
|
||||
);
|
||||
log("[RESTARTER] Stopped server");
|
||||
log("[RESTARTER] Starting server...");
|
||||
await _toggle(
|
||||
host: true
|
||||
);
|
||||
log("[RESTARTER] Started server");
|
||||
});
|
||||
}else {
|
||||
final notification = LocalNotification(
|
||||
title: translations.gameServerEnd,
|
||||
body: translations.gameServerShutdown(_kRebootDelay.inSeconds)
|
||||
);
|
||||
notification.show();
|
||||
Future.delayed(_kRebootDelay).then((_) {
|
||||
log("[RESTARTER] Stopping server...");
|
||||
_onStop(
|
||||
reason: _StopReason.normal,
|
||||
host: true
|
||||
);
|
||||
log("[RESTARTER] Stopped server");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _onLoggedIn(bool host) async {
|
||||
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
|
||||
if(instance != null && !instance.launched) {
|
||||
instance.launched = true;
|
||||
instance.tokenError = false;
|
||||
await _injectOrShowError(InjectableDll.memoryLeak, host);
|
||||
if(!host){
|
||||
await _injectOrShowError(InjectableDll.console, host);
|
||||
_onGameClientInjected();
|
||||
}else {
|
||||
final gameServerPort = int.tryParse(_dllController.gameServerPort.text);
|
||||
if(gameServerPort != null) {
|
||||
await killProcessByPort(gameServerPort);
|
||||
}
|
||||
await _injectOrShowError(InjectableDll.gameServer, host);
|
||||
_onGameServerInjected();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void _onGameClientInjected() {
|
||||
_gameClientInfoBar?.close();
|
||||
showRebootInfoBar(
|
||||
translations.gameClientStarted,
|
||||
severity: InfoBarSeverity.success,
|
||||
duration: infoBarLongDuration
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> _onGameServerInjected() async {
|
||||
if(_gameServerInfoBar != null) {
|
||||
_gameServerInfoBar?.close();
|
||||
}else {
|
||||
_gameClientInfoBar?.close();
|
||||
}
|
||||
|
||||
final theme = FluentTheme.of(appNavigatorKey.currentContext!);
|
||||
try {
|
||||
_gameServerInfoBar = showRebootInfoBar(
|
||||
translations.waitingForGameServer,
|
||||
loading: true,
|
||||
duration: null
|
||||
);
|
||||
final gameServerPort = _dllController.gameServerPort.text;
|
||||
final pingOperation = pingGameServerOrTimeout(
|
||||
"127.0.0.1:$gameServerPort",
|
||||
const Duration(minutes: 2)
|
||||
);
|
||||
this._pingOperation = pingOperation;
|
||||
final localPingResult = await pingOperation.future;
|
||||
_gameServerInfoBar?.close();
|
||||
if (!localPingResult) {
|
||||
showRebootInfoBar(
|
||||
translations.gameServerStartWarning,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration
|
||||
);
|
||||
return;
|
||||
}
|
||||
_backendController.joinLocalhost();
|
||||
final accessible = await _checkGameServer(theme, gameServerPort);
|
||||
if (!accessible) {
|
||||
showRebootInfoBar(
|
||||
translations.gameServerStartLocalWarning,
|
||||
severity: InfoBarSeverity.warning,
|
||||
duration: infoBarLongDuration
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
await _hostingController.publishServer(
|
||||
_hostingController.accountUsername.text,
|
||||
_hostingController.instance.value!.version.toString(),
|
||||
);
|
||||
showRebootInfoBar(
|
||||
translations.gameServerStarted,
|
||||
severity: InfoBarSeverity.success,
|
||||
duration: infoBarLongDuration
|
||||
);
|
||||
}finally {
|
||||
_gameServerInfoBar?.close();
|
||||
}
|
||||
}
|
||||
|
||||
Future<bool> _checkGameServer(FluentThemeData theme, String gameServerPort) async {
|
||||
try {
|
||||
_gameServerInfoBar = showRebootInfoBar(
|
||||
translations.checkingGameServer,
|
||||
loading: true,
|
||||
duration: null
|
||||
);
|
||||
final publicIp = await Ipify.ipv4();
|
||||
final available = await pingGameServer("$publicIp:$gameServerPort");
|
||||
if(available) {
|
||||
_gameServerInfoBar?.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
final pingOperation = pingGameServerOrTimeout(
|
||||
"$publicIp:$gameServerPort",
|
||||
const Duration(days: 1)
|
||||
);
|
||||
this._pingOperation = pingOperation;
|
||||
_gameServerInfoBar = showRebootInfoBar(
|
||||
translations.checkGameServerFixMessage(gameServerPort),
|
||||
action: Button(
|
||||
onPressed: () => launchUrlString("https://github.com/Auties00/reboot_launcher/blob/master/documentation/$currentLocale/PortForwarding.md"),
|
||||
child: Text(translations.checkGameServerFixAction),
|
||||
),
|
||||
severity: InfoBarSeverity.warning,
|
||||
duration: null,
|
||||
loading: true
|
||||
);
|
||||
final result = await pingOperation.future;
|
||||
_gameServerInfoBar?.close();
|
||||
return result;
|
||||
}finally {
|
||||
_gameServerInfoBar?.close();
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _onStop({required _StopReason reason, bool? host, String? error, StackTrace? stackTrace}) async {
|
||||
if(host == null) {
|
||||
try {
|
||||
_pingOperation?.complete(false);
|
||||
}catch(_) {
|
||||
// Ignore: might be running, don't bother checking
|
||||
} finally {
|
||||
_pingOperation = null;
|
||||
}
|
||||
await _operation?.cancel();
|
||||
_operation = null;
|
||||
_backendController.stop();
|
||||
}
|
||||
|
||||
host = host ?? widget.host;
|
||||
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
|
||||
|
||||
if(host){
|
||||
_hostingController.instance.value = null;
|
||||
}else {
|
||||
_gameController.instance.value = null;
|
||||
}
|
||||
|
||||
if(_virtualDesktop != null) {
|
||||
try {
|
||||
final instance = VirtualDesktopManager.getInstance();
|
||||
instance.removeDesktop(_virtualDesktop!);
|
||||
}catch(error) {
|
||||
log("[VIRTUAL_DESKTOP] Cannot close virtual desktop: $error");
|
||||
}
|
||||
}
|
||||
|
||||
log("[${host ? 'HOST' : 'GAME'}] Called stop with reason $reason, error data $error $stackTrace");
|
||||
log("[${host ? 'HOST' : 'GAME'}] Caller: ${StackTrace.current}");
|
||||
if(host) {
|
||||
_hostingController.discardServer();
|
||||
}
|
||||
|
||||
if(reason == _StopReason.normal) {
|
||||
instance?.launched = true;
|
||||
}
|
||||
|
||||
instance?.kill();
|
||||
final child = instance?.child;
|
||||
if(child != null) {
|
||||
await _onStop(
|
||||
reason: reason,
|
||||
host: child.serverType != null
|
||||
);
|
||||
}
|
||||
|
||||
_setStarted(host, false);
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
if(host == true) {
|
||||
_gameServerInfoBar?.close();
|
||||
}else {
|
||||
_gameClientInfoBar?.close();
|
||||
}
|
||||
});
|
||||
|
||||
switch(reason) {
|
||||
case _StopReason.backendError:
|
||||
case _StopReason.matchmakerError:
|
||||
case _StopReason.normal:
|
||||
break;
|
||||
case _StopReason.missingVersionError:
|
||||
showRebootInfoBar(
|
||||
translations.missingVersionError,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.missingExecutableError:
|
||||
showRebootInfoBar(
|
||||
translations.missingExecutableError,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.exitCode:
|
||||
if(instance != null && !instance.launched) {
|
||||
showRebootInfoBar(
|
||||
translations.corruptedVersionError,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
}
|
||||
break;
|
||||
case _StopReason.corruptedVersionError:
|
||||
showRebootInfoBar(
|
||||
translations.corruptedVersionError,
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
action: Button(
|
||||
onPressed: () => launchUrl(launcherLogFile.uri),
|
||||
child: Text(translations.openLog),
|
||||
)
|
||||
);
|
||||
break;
|
||||
case _StopReason.corruptedDllError:
|
||||
showRebootInfoBar(
|
||||
translations.corruptedDllError(error ?? translations.unknownError),
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.missingCustomDllError:
|
||||
showRebootInfoBar(
|
||||
translations.missingCustomDllError(error!),
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.tokenError:
|
||||
_backendController.stop();
|
||||
showRebootInfoBar(
|
||||
translations.tokenError(instance == null ? translations.none : instance.injectedDlls.map((element) => element.name).join(", ")),
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
action: Button(
|
||||
onPressed: () => launchUrl(launcherLogFile.uri),
|
||||
child: Text(translations.openLog),
|
||||
)
|
||||
);
|
||||
break;
|
||||
case _StopReason.crash:
|
||||
showRebootInfoBar(
|
||||
translations.fortniteCrashError(host ? "game server" : "client"),
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
case _StopReason.unknownError:
|
||||
showRebootInfoBar(
|
||||
translations.unknownFortniteError(error ?? translations.unknownError),
|
||||
severity: InfoBarSeverity.error,
|
||||
duration: infoBarLongDuration,
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _injectOrShowError(InjectableDll injectable, bool hosting) async {
|
||||
final instance = hosting ? _hostingController.instance.value : _gameController.instance.value;
|
||||
if (instance == null) {
|
||||
log("[${hosting ? 'HOST' : 'GAME'}] No instance found to inject ${injectable.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
final gameProcess = instance.gamePid;
|
||||
log("[${hosting ? 'HOST' : 'GAME'}] Injecting ${injectable.name} into process with pid $gameProcess");
|
||||
final dllPath = await _getDllFileOrStop(instance.version, injectable, hosting);
|
||||
log("[${hosting ? 'HOST' : 'GAME'}] File to inject for ${injectable.name} at path $dllPath");
|
||||
if(dllPath == null) {
|
||||
log("[${hosting ? 'HOST' : 'GAME'}] The file doesn't exist");
|
||||
_onStop(
|
||||
reason: _StopReason.missingCustomDllError,
|
||||
error: injectable.name,
|
||||
host: hosting
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
log("[${hosting ? 'HOST' : 'GAME'}] Trying to inject ${injectable.name}...");
|
||||
await injectDll(gameProcess, dllPath);
|
||||
instance.injectedDlls.add(injectable);
|
||||
log("[${hosting ? 'HOST' : 'GAME'}] Injected ${injectable.name}");
|
||||
} catch (error, stackTrace) {
|
||||
log("[${hosting ? 'HOST' : 'GAME'}] Cannot inject ${injectable.name}: $error $stackTrace");
|
||||
_onStop(
|
||||
reason: _StopReason.corruptedDllError,
|
||||
host: hosting,
|
||||
error: error.toString(),
|
||||
stackTrace: stackTrace
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Future<File?> _getDllFileOrStop(Version version, InjectableDll injectable, bool host, [bool isRetry = false]) async {
|
||||
log("[${host ? 'HOST' : 'GAME'}] Checking dll ${injectable}...");
|
||||
final (file, customDll) = _dllController.getInjectableData(version, injectable);
|
||||
log("[${host ? 'HOST' : 'GAME'}] Path: ${file.path}, custom: $customDll");
|
||||
if(await file.exists()) {
|
||||
log("[${host ? 'HOST' : 'GAME'}] Path exists");
|
||||
return file;
|
||||
}
|
||||
|
||||
log("[${host ? 'HOST' : 'GAME'}] Path doesn't exist");
|
||||
if(customDll) {
|
||||
log("[${host ? 'HOST' : 'GAME'}] Custom dll -> no recovery");
|
||||
_onStop(
|
||||
reason: _StopReason.missingCustomDllError,
|
||||
error: injectable.name,
|
||||
);
|
||||
return null;
|
||||
}
|
||||
|
||||
log("[${host ? 'HOST' : 'GAME'}] Path does not exist, downloading critical dll again...");
|
||||
await _dllController.download(injectable, file.path, force: true);
|
||||
log("[${host ? 'HOST' : 'GAME'}] Downloaded dll again, retrying check...");
|
||||
return _getDllFileOrStop(version, injectable, host, true);
|
||||
}
|
||||
|
||||
InfoBarEntry _showLaunchingGameServerWidget() => _gameServerInfoBar = showRebootInfoBar(
|
||||
translations.launchingGameServer,
|
||||
loading: true,
|
||||
duration: null
|
||||
);
|
||||
|
||||
InfoBarEntry _showLaunchingGameClientWidget(FortniteVersion version, GameServerType hostType, bool linkedHosting) {
|
||||
return _gameClientInfoBar = showRebootInfoBar(
|
||||
linkedHosting ? translations.launchingGameClientAndServer : translations.launchingGameClientOnly,
|
||||
loading: true,
|
||||
duration: null,
|
||||
action: Obx(() {
|
||||
if(_hostingController.started.value || linkedHosting) {
|
||||
return const SizedBox.shrink();
|
||||
}
|
||||
|
||||
return Padding(
|
||||
padding: const EdgeInsets.only(
|
||||
bottom: 2.0
|
||||
),
|
||||
child: Button(
|
||||
onPressed: () async {
|
||||
_backendController.joinLocalhost();
|
||||
if(!_hostingController.started.value) {
|
||||
_gameController.instance.value?.child = await _startMatchMakingServer(version, false, hostType, true);
|
||||
_gameClientInfoBar?.close();
|
||||
_showLaunchingGameClientWidget(version, hostType, true);
|
||||
}
|
||||
},
|
||||
child: Text(translations.startGameServer),
|
||||
),
|
||||
);
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
enum _StopReason {
|
||||
normal,
|
||||
missingVersionError,
|
||||
missingExecutableError,
|
||||
corruptedVersionError,
|
||||
missingCustomDllError,
|
||||
corruptedDllError,
|
||||
backendError,
|
||||
matchmakerError,
|
||||
tokenError,
|
||||
unknownError,
|
||||
exitCode,
|
||||
crash;
|
||||
|
||||
bool get isError => name.contains("Error");
|
||||
}
|
||||
Reference in New Issue
Block a user