Switched to sinum

This commit is contained in:
Alessandro Autiero
2024-10-21 20:32:23 +02:00
parent bfe15e43d9
commit dfebe74518
45 changed files with 2185 additions and 193 deletions

13
redirect/Core/Constants.h Normal file
View File

@@ -0,0 +1,13 @@
// Copyright (c) 2024 Project Nova LLC
#pragma once
namespace Constants
{
constexpr auto API_URL = L"http://localhost:3551";
constexpr auto ProcessRequest = L"Could not set libcurl options for easy handle, processing HTTP request failed. Increase verbosity for additional information.";
constexpr auto ProcessRequest_C2 = L"STAT_FCurlHttpRequest_ProcessRequest";
constexpr auto URLOffset = L"ProcessRequest failed. URL '%s' is not a valid HTTP request. %p";
constexpr auto Realloc = L"AbilitySystem.Debug.NextTarget";
}

11
redirect/Core/Core.cpp Normal file
View File

@@ -0,0 +1,11 @@
// Copyright (c) 2024 Project Nova LLC
#include "Core.h"
void Core::Init()
{
FMemory::_Realloc = Memcury::Scanner::FindStringRef(Constants::Realloc)
.ScanFor({ Memcury::ASM::MNEMONIC::CALL })
.RelativeOffset(1)
.GetAs<decltype(FMemory::_Realloc)>();
}

16
redirect/Core/Core.h Normal file
View File

@@ -0,0 +1,16 @@
// Copyright (c) 2024 Project Nova LLC
#pragma once
#include "..\Utilities\memcury.h"
#include "Constants.h"
#include "Unreal\Memory.h"
#include "Unreal\Array.h"
#include "Unreal\String.h"
namespace Core
{
void Init();
}

View File

@@ -0,0 +1,143 @@
// Copyright (c) 2024 Project Nova LLC
#pragma once
#include <functional>
#include "Memory.h"
template <typename T>
class TArray
{
friend class FString;
T* Data;
int32_t NumElements;
int32_t MaxElements;
public:
inline TArray()
{
Data = nullptr;
NumElements = 0;
MaxElements = 0;
};
inline void Free()
{
FMemory::Free(Data);
Data = nullptr;
NumElements = 0;
MaxElements = 0;
}
inline void Reset()
{
Free();
}
inline auto GetData()
{
return Data;
}
inline int GetCount() const
{
return NumElements;
}
inline int Num() const
{
return NumElements;
}
inline auto& Get(const int Index)
{
return Data[Index];
}
inline auto& First()
{
return Get(0);
}
inline auto GetRef(const int Index, int Size = sizeof(T))
{
return (T*)((uint8_t*)Data + (Index * Size));
}
inline T& operator[](int i)
{
return Get(i);
};
inline const T& operator[](int i) const
{
return Get(i);
};
inline bool Remove(const int Index, int Size = sizeof(T))
{
if (Index < NumElements)
{
if (Index != NumElements - 1)
Get(Index) = Get(NumElements - 1);
--NumElements;
return true;
}
return false;
};
inline bool Any(std::function<bool(T)> Func)
{
for (int i = 0; i < NumElements; ++i)
{
if (Func(Get(i)))
return true;
}
return false;
}
inline T Select(std::function<bool(T)> Func)
{
for (int i = 0; i < NumElements; ++i)
{
if (Func(Get(i)))
return Get(i);
}
return NULL;
}
inline void ForEach(std::function<void(T)> Func)
{
for (int i = 0; i < NumElements; ++i)
{
Func(Get(i));
}
}
inline int Count(std::function<bool(T)> Func)
{
int Num = 0;
for (int i = 0; i < NumElements; ++i)
{
if (Func(Get(i)))
Num++;
}
return Num;
}
inline int Find(const T& Item)
{
for (int i = 0; i < NumElements; i++)
{
if (this->operator[](i) == Item)
return i;
}
return -1;
}
};

View File

@@ -0,0 +1,92 @@
// Copyright (c) 2024 Project Nova LLC
#pragma once
#include <Windows.h>
#include <cstdint>
class FMemory
{
public:
static inline void* (*_Realloc)(void*, size_t, int64_t);
static void Free(void* Data)
{
_Realloc(Data, 0, 0);
}
static void* Malloc(size_t Size)
{
return _Realloc(0, Size, 0);
}
static void* Realloc(void* Data, size_t NewSize)
{
return _Realloc(Data, NewSize, 0);
}
static void* Memmove(void* Dest, const void* Src, size_t Count)
{
return memmove(Dest, Src, Count);
}
static int Memcmp(const void* Buf1, const void* Buf2, size_t Count)
{
return memcmp(Buf1, Buf2, Count);
}
static void* Memset(void* Dest, uint8_t Char, size_t Count)
{
return memset(Dest, Char, Count);
}
template< class T >
static void Memset(T& Src, uint8_t ValueToSet)
{
Memset(&Src, ValueToSet, sizeof(T));
}
static void* Memzero(void* Dest, size_t Count)
{
return ZeroMemory(Dest, Count);
}
template <class T>
static void Memzero(T& Src)
{
Memzero(&Src, sizeof(T));
}
static void* Memcpy(void* Dest, const void* Src, size_t Count)
{
return memcpy(Dest, Src, Count);
}
template <class T>
static void Memcpy(T& Dest, const T& Src)
{
Memcpy(&Dest, &Src, sizeof(T));
}
static void* Calloc(size_t NumElements, size_t ElementSize)
{
auto TotalSize = NumElements * ElementSize;
auto Data = FMemory::Malloc(TotalSize);
if (!Data)
return NULL;
FMemory::Memzero(Data, TotalSize);
return Data;
}
static char* Strdup(const char* Str)
{
auto StrLen = strlen(Str) + 1;
auto StrDup = (char*)FMemory::Malloc(StrLen);
FMemory::Memcpy(StrDup, Str, StrLen);
return StrDup;
}
};

View File

@@ -0,0 +1,54 @@
// Copyright (c) 2024 Project Nova LLC
#pragma once
#include "Array.h"
#include "Memory.h"
class FString : private TArray<wchar_t>
{
public:
inline FString()
{
Data = nullptr;
NumElements = 0;
MaxElements = 0;
}
inline FString(const char* Other)
{
if (Other)
{
auto NumCharacters = (int)std::strlen(Other);
MaxElements = NumElements = NumCharacters + 1;
Data = static_cast<wchar_t*>(FMemory::Malloc(NumElements * sizeof(wchar_t)));
size_t ConvertedChars = 0;
mbstowcs_s(&ConvertedChars, Data, NumElements, Other, _TRUNCATE);
}
else
{
MaxElements = NumElements = 0;
Data = nullptr;
}
};
inline FString(const wchar_t* Other)
{
MaxElements = NumElements = *Other ? (int)std::wcslen(Other) + 1 : 0;
if (NumElements && Other)
{
Data = static_cast<wchar_t*>(FMemory::Malloc(NumElements * 2));
memcpy_s(Data, NumElements * 2, Other, NumElements * 2);
}
};
inline auto c_str()
{
return Data;
}
};

21
redirect/Main.cpp Normal file
View File

@@ -0,0 +1,21 @@
// Copyright (c) 2024 Project Nova LLC
#include "framework.h"
static void Main()
{
Sleep(7500);
Core::Init();
Sinum::Init();
}
bool DllMain(HMODULE hModule, DWORD dwReason, void* lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
Windows::Thread::Create(Main);
}
return true;
}

5
redirect/README.md Normal file
View File

@@ -0,0 +1,5 @@
# Sinum Windows
https://github.com/projectnovafn/Sinum/tree/main/Windows
Modified to point to http://localhost:3551

22
redirect/Sinum.sln Normal file
View File

@@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34031.279
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sinum", "Sinum.vcxproj", "{E7291B57-1B5B-497C-9C2E-C78A556A06CF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E7291B57-1B5B-497C-9C2E-C78A556A06CF}.Release|x64.ActiveCfg = Release|x64
{E7291B57-1B5B-497C-9C2E-C78A556A06CF}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7975A2E1-0078-4AF8-AB10-0A71112857A5}
EndGlobalSection
EndGlobal

162
redirect/Sinum.vcxproj Normal file
View File

@@ -0,0 +1,162 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e7291b57-1b5b-497c-9c2e-c78a556a06cf}</ProjectGuid>
<RootNamespace>Sinum</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;SINUM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;SINUM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;SINUM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;SINUM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
<Optimization>MaxSpeed</Optimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Core\Constants.h" />
<ClInclude Include="Core\Unreal\Array.h" />
<ClInclude Include="Core\Core.h" />
<ClInclude Include="Core\Unreal\Memory.h" />
<ClInclude Include="Core\Unreal\String.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="Sinum\Sinum.h" />
<ClInclude Include="Utilities\memcury.h" />
<ClInclude Include="Utilities\Windows.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Core\Core.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Sinum\Sinum.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>

View File

@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Utilities\Windows.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\Unreal\Array.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\Constants.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\Unreal\String.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\Unreal\Memory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Core\Core.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Sinum\Sinum.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Utilities\memcury.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Sinum\Sinum.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Core\Core.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>

40
redirect/Sinum/Sinum.cpp Normal file
View File

@@ -0,0 +1,40 @@
// Copyright (c) 2024 Project Nova LLC
#include "Sinum.h"
bool Sinum::ProcessRequestHook(FCurlHttpRequest* Request)
{
std::wstring URL(Request->GetURL().c_str());
size_t PathIndex = URL.find(L"ol.epicgames.com");
if (PathIndex != std::wstring::npos)
{
auto Path = URL.substr(PathIndex + 16);
auto NewURL = Constants::API_URL + Path;
Request->SetURL(NewURL.c_str());
}
return _ProcessRequest(Request);
}
void Sinum::Init()
{
auto StringRef = Memcury::Scanner::FindStringRef(Constants::ProcessRequest);
if (StringRef.IsValid())
{
_ProcessRequest = StringRef
.ScanFor({ 0x48, 0x81, 0xEC }, false)
.ScanFor({ 0x40 }, false)
.GetAs<decltype(_ProcessRequest)>();
}
else
{
_ProcessRequest = Memcury::Scanner::FindStringRef(Constants::ProcessRequest_C2)
.ScanFor({ 0x4C, 0x8B, 0xDC }, false)
.GetAs<decltype(_ProcessRequest)>();
}
*Memcury::Scanner::FindPointerRef(_ProcessRequest)
.GetAs<void**>() = ProcessRequestHook;
}

31
redirect/Sinum/Sinum.h Normal file
View File

@@ -0,0 +1,31 @@
// Copyright (c) 2024 Project Nova LLC
#pragma once
#include "../framework.h"
class FCurlHttpRequest
{
private:
void** VTable;
public:
FString GetURL()
{
FString Result;
return ((FString& (*)(FCurlHttpRequest*, FString&))(*VTable))(this, Result);
}
void SetURL(FString URL)
{
((void (*)(FCurlHttpRequest*, FString&))(VTable[10]))(this, URL);
}
};
namespace Sinum
{
static bool (*_ProcessRequest)(FCurlHttpRequest*);
static bool ProcessRequestHook(FCurlHttpRequest* Request);
void Init();
}

View File

@@ -0,0 +1,15 @@
// Copyright (c) 2024 Project Nova LLC
#pragma once
#include "../framework.h"
namespace Windows
{
namespace Thread
{
static HANDLE Create(void* Routine, void* Param = NULL)
{
return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Routine, Param, 0, NULL);
}
}
}

1210
redirect/Utilities/memcury.h Normal file

File diff suppressed because it is too large Load Diff

10
redirect/framework.h Normal file
View File

@@ -0,0 +1,10 @@
// Copyright (c) 2024 Project Nova LLC
#pragma once
#include <Windows.h>
#include "Utilities\memcury.h"
#include "Utilities\Windows.h"
#include "Core\Core.h"
#include "Sinum\Sinum.h"