mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 03:02:22 +01:00
Release 9.2.0
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@@ -1,15 +1,17 @@
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import 'dart:io';
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import 'dart:isolate';
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import 'package:version/version.dart';
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class FortniteBuild {
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final String identifier;
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final String version;
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final Version version;
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final String link;
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final bool available;
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FortniteBuild({
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required this.identifier,
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required this.version,
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required this.link
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required this.link,
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required this.available
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});
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}
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47
common/lib/src/model/fortnite_server.dart
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47
common/lib/src/model/fortnite_server.dart
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@@ -0,0 +1,47 @@
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class FortniteServer {
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final String id;
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final String name;
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final String description;
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final String author;
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final String ip;
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final String version;
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final String? password;
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final DateTime timestamp;
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final bool discoverable;
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FortniteServer({
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required this.id,
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required this.name,
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required this.description,
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required this.author,
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required this.ip,
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required this.version,
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required this.password,
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required this.timestamp,
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required this.discoverable
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});
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factory FortniteServer.fromJson(json) => FortniteServer(
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id: json["id"],
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name: json["name"],
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description: json["description"],
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author: json["author"],
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ip: json["ip"],
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version: json["version"],
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password: json["password"],
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timestamp: json.containsKey("json") ? DateTime.parse(json["timestamp"]) : DateTime.now(),
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discoverable: json["discoverable"] ?? false
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);
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Map<String, dynamic> toJson() => {
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"id": id,
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"name": name,
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"description": description,
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"author": author,
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"ip": ip,
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"version": version,
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"password": password,
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"timestamp": timestamp.toString(),
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"discoverable": discoverable
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};
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}
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@@ -1,17 +1,22 @@
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import 'dart:io';
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import 'package:version/version.dart';
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class FortniteVersion {
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String name;
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Version content;
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Directory location;
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FortniteVersion.fromJson(json)
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: name = json["name"],
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: content = Version.parse(json["content"]),
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location = Directory(json["location"]);
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FortniteVersion({required this.name, required this.location});
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FortniteVersion({required this.content, required this.location});
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Map<String, dynamic> toJson() => {
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'name': name,
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'content': content.toString(),
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'location': location.path
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};
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@override
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bool operator ==(Object other) => other is FortniteVersion && this.content == other.content;
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}
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@@ -13,6 +13,7 @@ class GameInstance {
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bool launched;
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bool movedToVirtualDesktop;
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bool tokenError;
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bool killed;
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GameInstance? child;
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GameInstance({
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@@ -22,9 +23,19 @@ class GameInstance {
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required this.eacPid,
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required this.serverType,
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required this.child
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}): tokenError = false, launched = false, movedToVirtualDesktop = false, injectedDlls = [];
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}): tokenError = false, killed = false, launched = false, movedToVirtualDesktop = false, injectedDlls = [];
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void kill() {
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GameInstance? child = this;
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while(child != null) {
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child._kill();
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child = child.child;
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}
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}
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void _kill() {
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launched = true;
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killed = true;
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Process.killPid(gamePid, ProcessSignal.sigabrt);
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if(launcherPid != null) {
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Process.killPid(launcherPid!, ProcessSignal.sigabrt);
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@@ -33,19 +44,6 @@ class GameInstance {
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Process.killPid(eacPid!, ProcessSignal.sigabrt);
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}
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}
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bool get nestedHosting {
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GameInstance? child = this;
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while(child != null) {
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if(child.serverType != null) {
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return true;
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}
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child = child.child;
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}
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return false;
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}
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}
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enum GameServerType {
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@@ -4,6 +4,11 @@ class ServerResult {
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final StackTrace? stackTrace;
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ServerResult(this.type, {this.error, this.stackTrace});
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@override
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String toString() {
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return 'ServerResult{type: $type, error: $error, stackTrace: $stackTrace}';
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}
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}
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enum ServerResultType {
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@@ -21,7 +26,8 @@ enum ServerResultType {
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freePortError,
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pingingRemote,
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pingingLocal,
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pingError;
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pingError,
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processError;
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bool get isError => name.contains("Error");
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