mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 19:22:22 +01:00
Release 9.2.0
This commit is contained in:
@@ -14,7 +14,6 @@ class BackendController extends GetxController {
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late final Rx<ServerType> type;
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late final TextEditingController gameServerAddress;
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late final FocusNode gameServerAddressFocusNode;
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late final RxnString gameServerOwner;
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late final RxBool started;
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late final RxBool detached;
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StreamSubscription? worker;
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@@ -22,7 +21,7 @@ class BackendController extends GetxController {
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HttpServer? remoteServer;
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BackendController() {
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storage = appWithNoStorage ? null : GetStorage("backend");
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storage = appWithNoStorage ? null : GetStorage("backend_storage");
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started = RxBool(false);
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type = Rx(ServerType.values.elementAt(storage?.read("type") ?? 0));
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type.listen((value) {
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@@ -64,8 +63,10 @@ class BackendController extends GetxController {
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}
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});
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gameServerAddressFocusNode = FocusNode();
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gameServerOwner = RxnString(storage?.read("game_server_owner"));
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gameServerOwner.listen((value) => storage?.write("game_server_owner", value));
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}
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void joinLocalhost() {
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gameServerAddress.text = kDefaultGameServerHost;
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}
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void reset() async {
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@@ -147,12 +148,11 @@ class BackendController extends GetxController {
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switch(type()){
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case ServerType.embedded:
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final process = await startEmbeddedBackend(detached.value);
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final processPid = process.pid;
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watchProcess(processPid).then((value) {
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if(started()) {
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started.value = false;
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}
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});
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watchProcess(process.pid)
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.asStream()
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.asBroadcastStream()
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.where((_) => !started())
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.map((_) => ServerResult(ServerResultType.processError));
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break;
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case ServerType.remote:
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yield ServerResult(ServerResultType.pingingRemote);
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@@ -1,22 +0,0 @@
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import 'package:get/get.dart';
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import 'package:reboot_common/common.dart';
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class BuildController extends GetxController {
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List<FortniteBuild>? _builds;
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Rxn<FortniteBuild> _selectedBuild;
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BuildController() : _selectedBuild = Rxn();
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List<FortniteBuild>? get builds => _builds;
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FortniteBuild? get selectedBuild => _selectedBuild.value;
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set selectedBuild(FortniteBuild? value) {
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_selectedBuild.value = value;
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}
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set builds(List<FortniteBuild>? builds) {
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_builds = builds;
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_selectedBuild.value = builds?.firstOrNull;
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}
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}
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@@ -25,7 +25,7 @@ class GameController extends GetxController {
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late final Rx<PhysicalKeyboardKey> consoleKey;
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GameController() {
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_storage = appWithNoStorage ? null : GetStorage("game");
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_storage = appWithNoStorage ? null : GetStorage("game_storage");
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Iterable decodedVersionsJson = jsonDecode(_storage?.read("versions") ?? "[]");
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final decodedVersions = decodedVersionsJson
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.map((entry) => FortniteVersion.fromJson(entry))
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@@ -33,8 +33,7 @@ class GameController extends GetxController {
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versions = Rx(decodedVersions);
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versions.listen((data) => _saveVersions());
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final decodedSelectedVersionName = _storage?.read("version");
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final decodedSelectedVersion = decodedVersions.firstWhereOrNull((
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element) => element.name == decodedSelectedVersionName);
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final decodedSelectedVersion = decodedVersions.firstWhereOrNull((element) => element.content.toString() == decodedSelectedVersionName);
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_selectedVersion = Rxn(decodedSelectedVersion);
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username = TextEditingController(
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text: _storage?.read("username") ?? kDefaultPlayerName);
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@@ -88,7 +87,7 @@ class GameController extends GetxController {
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}
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FortniteVersion? getVersionByName(String name) {
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return versions.value.firstWhereOrNull((element) => element.name == name);
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return versions.value.firstWhereOrNull((element) => element.content.toString() == name);
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}
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void addVersion(FortniteVersion version) {
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@@ -99,15 +98,9 @@ class GameController extends GetxController {
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}
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}
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FortniteVersion removeVersionByName(String versionName) {
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var version = versions.value.firstWhere((element) => element.name == versionName);
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removeVersion(version);
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return version;
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}
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void removeVersion(FortniteVersion version) {
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versions.update((val) => val?.remove(version));
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if (selectedVersion?.name == version.name || hasNoVersions) {
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if (selectedVersion == version || hasNoVersions) {
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selectedVersion = null;
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}
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}
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@@ -125,7 +118,7 @@ class GameController extends GetxController {
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set selectedVersion(FortniteVersion? version) {
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_selectedVersion.value = version;
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_storage?.write("version", version?.name);
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_storage?.write("version", version?.content.toString());
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}
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void updateVersion(FortniteVersion version, Function(FortniteVersion) function) {
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@@ -1,17 +1,25 @@
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import 'dart:convert';
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import 'package:dart_ipify/dart_ipify.dart';
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:get/get.dart';
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import 'package:get_storage/get_storage.dart';
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import 'package:reboot_common/common.dart';
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import 'package:reboot_launcher/main.dart';
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import 'package:reboot_launcher/src/util/cryptography.dart';
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import 'package:supabase_flutter/supabase_flutter.dart';
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import 'package:sync/semaphore.dart';
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import 'package:uuid/uuid.dart';
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class HostingController extends GetxController {
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late final GetStorage? _storage;
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late final String uuid;
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late final TextEditingController name;
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late final FocusNode nameFocusNode;
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late final TextEditingController description;
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late final FocusNode descriptionFocusNode;
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late final TextEditingController password;
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late final FocusNode passwordFocusNode;
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late final RxBool showPassword;
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late final RxBool discoverable;
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late final Rx<GameServerType> type;
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@@ -19,10 +27,11 @@ class HostingController extends GetxController {
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late final RxBool started;
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late final RxBool published;
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late final Rxn<GameInstance> instance;
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late final Rxn<Set<Map<String, dynamic>>> servers;
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late final Rxn<Set<FortniteServer>> servers;
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late final Semaphore _semaphore;
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HostingController() {
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_storage = appWithNoStorage ? null : GetStorage("hosting");
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_storage = appWithNoStorage ? null : GetStorage("hosting_storage");
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uuid = _storage?.read("uuid") ?? const Uuid().v4();
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_storage?.write("uuid", uuid);
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name = TextEditingController(text: _storage?.read("name"));
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@@ -31,6 +40,9 @@ class HostingController extends GetxController {
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description.addListener(() => _storage?.write("description", description.text));
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password = TextEditingController(text: _storage?.read("password") ?? "");
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password.addListener(() => _storage?.write("password", password.text));
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nameFocusNode = FocusNode();
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descriptionFocusNode = FocusNode();
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passwordFocusNode = FocusNode();
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discoverable = RxBool(_storage?.read("discoverable") ?? false);
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discoverable.listen((value) => _storage?.write("discoverable", value));
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type = Rx(GameServerType.values.elementAt(_storage?.read("type") ?? GameServerType.headless.index));
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@@ -43,16 +55,80 @@ class HostingController extends GetxController {
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instance = Rxn();
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final supabase = Supabase.instance.client;
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servers = Rxn();
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supabase.from("hosting")
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supabase.from("hosting_v2")
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.stream(primaryKey: ['id'])
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.map((event) => _parseValidServers(event))
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.map((event) => event.map((element) => FortniteServer.fromJson(element)).where((element) => element.ip.isNotEmpty).toSet())
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.listen((event) {
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servers.value = event;
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published.value = event.any((element) => element["id"] == uuid);
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published.value = event.any((element) => element.id == uuid);
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});
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_semaphore = Semaphore();
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}
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Set<Map<String, dynamic>> _parseValidServers(event) => event.where((element) => element["ip"] != null).toSet();
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Future<void> publishServer(String author, String version) async {
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try {
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_semaphore.acquire();
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log("[SERVER] Publishing server...");
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if(published.value) {
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log("[SERVER] Already published");
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return;
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}
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final passwordText = password.text;
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final hasPassword = passwordText.isNotEmpty;
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var ip = await Ipify.ipv4();
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if(hasPassword) {
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ip = aes256Encrypt(ip, passwordText);
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}
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final supabase = Supabase.instance.client;
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final hosts = supabase.from("hosting_v2");
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final payload = FortniteServer(
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id: uuid,
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name: name.text,
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description: description.text,
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author: author,
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ip: ip,
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version: version,
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password: hasPassword ? hashPassword(passwordText) : null,
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timestamp: DateTime.now(),
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discoverable: discoverable.value
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).toJson();
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log("[SERVER] Payload: ${jsonEncode(payload)}");
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if(published()) {
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await hosts.update(payload)
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.eq("id", uuid);
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}else {
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await hosts.insert(payload);
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}
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published.value = true;
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log("[SERVER] Published");
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}catch(error) {
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log("[SERVER] Cannot publish server: $error");
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published.value = false;
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}finally {
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_semaphore.release();
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}
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}
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Future<void> discardServer() async {
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try {
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_semaphore.acquire();
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log("[SERVER] Discarding server...");
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final supabase = Supabase.instance.client;
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await supabase.from("hosting_v2")
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.delete()
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.match({'id': uuid});
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servers.value?.removeWhere((element) => element.id == uuid);
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log("[SERVER] Discarded server");
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}catch(error) {
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log("[SERVER] Cannot discard server: $error");
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}finally {
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published.value = false;
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_semaphore.release();
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}
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}
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void reset() {
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name.text = "";
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@@ -65,9 +141,9 @@ class HostingController extends GetxController {
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autoRestart.value = true;
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}
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Map<String, dynamic>? findServerById(String uuid) {
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FortniteServer? findServerById(String uuid) {
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try {
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return servers.value?.firstWhere((element) => element["id"] == uuid);
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return servers.value?.firstWhere((element) => element.id == uuid);
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} on StateError catch(_) {
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return null;
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}
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@@ -1,71 +1,333 @@
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import 'dart:async';
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import 'dart:io';
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:get/get.dart';
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import 'package:get_storage/get_storage.dart';
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import 'package:http/http.dart' as http;
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import 'package:path/path.dart';
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import 'package:reboot_common/common.dart';
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import 'package:reboot_launcher/main.dart';
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import 'package:reboot_launcher/src/messenger/abstract/info_bar.dart';
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import 'package:reboot_launcher/src/util/translations.dart';
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import 'package:url_launcher/url_launcher.dart';
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import 'package:version/version.dart';
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import 'package:yaml/yaml.dart';
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class SettingsController extends GetxController {
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late final GetStorage _storage;
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late final GetStorage? _storage;
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late final String originalDll;
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late final TextEditingController gameServerDll;
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late final TextEditingController unrealEngineConsoleDll;
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late final TextEditingController backendDll;
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late final TextEditingController memoryLeakDll;
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late final TextEditingController gameServerPort;
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late final RxBool firstRun;
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late final RxString language;
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late final Rx<ThemeMode> themeMode;
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late final RxnInt timestamp;
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late final Rx<UpdateStatus> status;
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late final Rx<UpdateTimer> timer;
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late final TextEditingController url;
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late final RxBool customGameServer;
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late final RxBool firstRun;
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late final Map<String, Future<bool>> _operations;
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late double width;
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late double height;
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late double? offsetX;
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late double? offsetY;
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InfoBarEntry? infoBarEntry;
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Future<bool>? _updater;
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SettingsController() {
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_storage = GetStorage("settings");
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gameServerDll = _createController("game_server", "reboot.dll");
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unrealEngineConsoleDll = _createController("unreal_engine_console", "console.dll");
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backendDll = _createController("backend", "cobalt.dll");
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memoryLeakDll = _createController("memory_leak", "memory.dll");
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gameServerPort = TextEditingController(text: _storage.read("game_server_port") ?? kDefaultGameServerPort);
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gameServerPort.addListener(() => _storage.write("game_server_port", gameServerPort.text));
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width = _storage.read("width") ?? kDefaultWindowWidth;
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height = _storage.read("height") ?? kDefaultWindowHeight;
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offsetX = _storage.read("offset_x");
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offsetY = _storage.read("offset_y");
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firstRun = RxBool(_storage.read("first_run_new1") ?? true);
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firstRun.listen((value) => _storage.write("first_run_new1", value));
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themeMode = Rx(ThemeMode.values.elementAt(_storage.read("theme") ?? 0));
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themeMode.listen((value) => _storage.write("theme", value.index));
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language = RxString(_storage.read("language") ?? currentLocale);
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language.listen((value) => _storage.write("language", value));
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_storage = appWithNoStorage ? null : GetStorage("settings_storage");
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gameServerDll = _createController("game_server", InjectableDll.reboot);
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unrealEngineConsoleDll = _createController("unreal_engine_console", InjectableDll.console);
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backendDll = _createController("backend", InjectableDll.cobalt);
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memoryLeakDll = _createController("memory_leak", InjectableDll.memory);
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gameServerPort = TextEditingController(text: _storage?.read("game_server_port") ?? kDefaultGameServerPort);
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gameServerPort.addListener(() => _storage?.write("game_server_port", gameServerPort.text));
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width = _storage?.read("width") ?? kDefaultWindowWidth;
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height = _storage?.read("height") ?? kDefaultWindowHeight;
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offsetX = _storage?.read("offset_x");
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offsetY = _storage?.read("offset_y");
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themeMode = Rx(ThemeMode.values.elementAt(_storage?.read("theme") ?? 0));
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themeMode.listen((value) => _storage?.write("theme", value.index));
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language = RxString(_storage?.read("language") ?? currentLocale);
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language.listen((value) => _storage?.write("language", value));
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timestamp = RxnInt(_storage?.read("ts"));
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timestamp.listen((value) => _storage?.write("ts", value));
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final timerIndex = _storage?.read("timer");
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timer = Rx(timerIndex == null ? UpdateTimer.hour : UpdateTimer.values.elementAt(timerIndex));
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timer.listen((value) => _storage?.write("timer", value.index));
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url = TextEditingController(text: _storage?.read("update_url") ?? kRebootDownloadUrl);
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url.addListener(() => _storage?.write("update_url", url.text));
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status = Rx(UpdateStatus.waiting);
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customGameServer = RxBool(_storage?.read("custom_game_server") ?? false);
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customGameServer.listen((value) => _storage?.write("custom_game_server", value));
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firstRun = RxBool(_storage?.read("first_run_tutorial") ?? true);
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firstRun.listen((value) => _storage?.write("first_run_tutorial", value));
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_operations = {};
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}
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TextEditingController _createController(String key, String name) {
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var controller = TextEditingController(text: _storage.read(key) ?? _controllerDefaultPath(name));
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controller.addListener(() => _storage.write(key, controller.text));
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TextEditingController _createController(String key, InjectableDll dll) {
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final controller = TextEditingController(text: _storage?.read(key) ?? _getDefaultPath(dll));
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controller.addListener(() => _storage?.write(key, controller.text));
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return controller;
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}
|
||||
|
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void saveWindowSize(Size size) {
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_storage.write("width", size.width);
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_storage.write("height", size.height);
|
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_storage?.write("width", size.width);
|
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_storage?.write("height", size.height);
|
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}
|
||||
|
||||
void saveWindowOffset(Offset position) {
|
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offsetX = position.dx;
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offsetY = position.dy;
|
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_storage.write("offset_x", offsetX);
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_storage.write("offset_y", offsetY);
|
||||
_storage?.write("offset_x", offsetX);
|
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_storage?.write("offset_y", offsetY);
|
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}
|
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void reset(){
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gameServerDll.text = _controllerDefaultPath("reboot.dll");
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unrealEngineConsoleDll.text = _controllerDefaultPath("console.dll");
|
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backendDll.text = _controllerDefaultPath("cobalt.dll");
|
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gameServerDll.text = _getDefaultPath(InjectableDll.reboot);
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unrealEngineConsoleDll.text = _getDefaultPath(InjectableDll.console);
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backendDll.text = _getDefaultPath(InjectableDll.cobalt);
|
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memoryLeakDll.text = _getDefaultPath(InjectableDll.memory);
|
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gameServerPort.text = kDefaultGameServerPort;
|
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firstRun.value = true;
|
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timestamp.value = null;
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timer.value = UpdateTimer.never;
|
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url.text = kRebootDownloadUrl;
|
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status.value = UpdateStatus.waiting;
|
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customGameServer.value = false;
|
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updateReboot();
|
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}
|
||||
|
||||
String _controllerDefaultPath(String name) => "${dllsDirectory.path}\\$name";
|
||||
Future<void> notifyLauncherUpdate() async {
|
||||
if(appVersion == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
final pubspec = await _getPubspecYaml();
|
||||
if(pubspec == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
final latestVersion = Version.parse(pubspec["version"]);
|
||||
if(latestVersion <= appVersion) {
|
||||
return;
|
||||
}
|
||||
|
||||
late InfoBarEntry infoBar;
|
||||
infoBar = showRebootInfoBar(
|
||||
translations.updateAvailable(latestVersion.toString()),
|
||||
duration: null,
|
||||
severity: InfoBarSeverity.warning,
|
||||
action: Button(
|
||||
child: Text(translations.updateAvailableAction),
|
||||
onPressed: () {
|
||||
infoBar.close();
|
||||
launchUrl(Uri.parse("https://github.com/Auties00/reboot_launcher/releases"));
|
||||
},
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
Future<dynamic> _getPubspecYaml() async {
|
||||
try {
|
||||
final pubspecResponse = await http.get(Uri.parse("https://raw.githubusercontent.com/Auties00/reboot_launcher/master/gui/pubspec.yaml"));
|
||||
if(pubspecResponse.statusCode != 200) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return loadYaml(pubspecResponse.body);
|
||||
}catch(error) {
|
||||
log("[UPDATER] Cannot check for updates: $error");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
Future<bool> updateReboot({bool force = false, bool silent = false}) async {
|
||||
if(_updater != null) {
|
||||
return await _updater!;
|
||||
}
|
||||
|
||||
final result = _updateReboot(force, silent);
|
||||
_updater = result;
|
||||
return await result;
|
||||
}
|
||||
|
||||
Future<bool> _updateReboot(bool force, bool silent) async {
|
||||
try {
|
||||
if(customGameServer.value) {
|
||||
status.value = UpdateStatus.success;
|
||||
return true;
|
||||
}
|
||||
|
||||
final needsUpdate = await hasRebootDllUpdate(
|
||||
timestamp.value,
|
||||
hours: timer.value.hours,
|
||||
force: force
|
||||
);
|
||||
if(!needsUpdate) {
|
||||
status.value = UpdateStatus.success;
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!silent) {
|
||||
infoBarEntry = showRebootInfoBar(
|
||||
translations.downloadingDll("reboot"),
|
||||
loading: true,
|
||||
duration: null
|
||||
);
|
||||
}
|
||||
timestamp.value = await downloadRebootDll(url.text);
|
||||
status.value = UpdateStatus.success;
|
||||
infoBarEntry?.close();
|
||||
if(!silent) {
|
||||
infoBarEntry = showRebootInfoBar(
|
||||
translations.downloadDllSuccess("reboot"),
|
||||
severity: InfoBarSeverity.success,
|
||||
duration: infoBarShortDuration
|
||||
);
|
||||
}
|
||||
return true;
|
||||
}catch(message) {
|
||||
infoBarEntry?.close();
|
||||
var error = message.toString();
|
||||
error = error.contains(": ") ? error.substring(error.indexOf(": ") + 2) : error;
|
||||
error = error.toLowerCase();
|
||||
status.value = UpdateStatus.error;
|
||||
showRebootInfoBar(
|
||||
translations.downloadDllError("reboot.dll", error.toString()),
|
||||
duration: infoBarLongDuration,
|
||||
severity: InfoBarSeverity.error,
|
||||
action: Button(
|
||||
onPressed: () => updateReboot(
|
||||
force: true,
|
||||
silent: silent
|
||||
),
|
||||
child: Text(translations.downloadDllRetry),
|
||||
)
|
||||
);
|
||||
return false;
|
||||
}finally {
|
||||
_updater = null;
|
||||
}
|
||||
}
|
||||
|
||||
(File, bool) getInjectableData(InjectableDll dll) {
|
||||
final defaultPath = canonicalize(_getDefaultPath(dll));
|
||||
switch(dll){
|
||||
case InjectableDll.reboot:
|
||||
if(customGameServer.value) {
|
||||
final file = File(gameServerDll.text);
|
||||
if(file.existsSync()) {
|
||||
return (file, true);
|
||||
}
|
||||
}
|
||||
|
||||
return (rebootDllFile, false);
|
||||
case InjectableDll.console:
|
||||
final ue4ConsoleFile = File(unrealEngineConsoleDll.text);
|
||||
return (ue4ConsoleFile, canonicalize(ue4ConsoleFile.path) != defaultPath);
|
||||
case InjectableDll.cobalt:
|
||||
final backendFile = File(backendDll.text);
|
||||
return (backendFile, canonicalize(backendFile.path) != defaultPath);
|
||||
case InjectableDll.memory:
|
||||
final memoryLeakFile = File(memoryLeakDll.text);
|
||||
return (memoryLeakFile, canonicalize(memoryLeakFile.path) != defaultPath);
|
||||
}
|
||||
}
|
||||
|
||||
String _getDefaultPath(InjectableDll dll) => "${dllsDirectory.path}\\${dll.name}.dll";
|
||||
|
||||
Future<bool> downloadCriticalDllInteractive(String filePath, {bool silent = false}) {
|
||||
log("[DLL] Asking for $filePath(silent: $silent)");
|
||||
final old = _operations[filePath];
|
||||
if(old != null) {
|
||||
log("[DLL] Download task already exists");
|
||||
return old;
|
||||
}
|
||||
|
||||
log("[DLL] Creating new download task...");
|
||||
final newRun = _downloadCriticalDllInteractive(filePath, silent);
|
||||
_operations[filePath] = newRun;
|
||||
return newRun;
|
||||
}
|
||||
|
||||
Future<bool> _downloadCriticalDllInteractive(String filePath, bool silent) async {
|
||||
final fileName = basename(filePath).toLowerCase();
|
||||
log("[DLL] File name: $fileName");
|
||||
InfoBarEntry? entry;
|
||||
try {
|
||||
if (fileName == "reboot.dll") {
|
||||
log("[DLL] Downloading reboot.dll...");
|
||||
return await updateReboot(
|
||||
silent: silent
|
||||
);
|
||||
}
|
||||
|
||||
if(File(filePath).existsSync()) {
|
||||
log("[DLL] File already exists");
|
||||
return true;
|
||||
}
|
||||
|
||||
final fileNameWithoutExtension = basenameWithoutExtension(filePath);
|
||||
if(!silent) {
|
||||
entry = showRebootInfoBar(
|
||||
translations.downloadingDll(fileNameWithoutExtension),
|
||||
loading: true,
|
||||
duration: null
|
||||
);
|
||||
}
|
||||
await downloadCriticalDll(fileName, filePath);
|
||||
entry?.close();
|
||||
if(!silent) {
|
||||
entry = await showRebootInfoBar(
|
||||
translations.downloadDllSuccess(fileNameWithoutExtension),
|
||||
severity: InfoBarSeverity.success,
|
||||
duration: infoBarShortDuration
|
||||
);
|
||||
}
|
||||
return true;
|
||||
}catch(message) {
|
||||
log("[DLL] Error: $message");
|
||||
entry?.close();
|
||||
var error = message.toString();
|
||||
error = error.contains(": ") ? error.substring(error.indexOf(": ") + 2) : error;
|
||||
error = error.toLowerCase();
|
||||
final completer = Completer();
|
||||
await showRebootInfoBar(
|
||||
translations.downloadDllError(fileName, error.toString()),
|
||||
duration: infoBarLongDuration,
|
||||
severity: InfoBarSeverity.error,
|
||||
onDismissed: () => completer.complete(null),
|
||||
action: Button(
|
||||
onPressed: () async {
|
||||
await downloadCriticalDllInteractive(filePath);
|
||||
completer.complete(null);
|
||||
},
|
||||
child: Text(translations.downloadDllRetry),
|
||||
)
|
||||
);
|
||||
await completer.future;
|
||||
return false;
|
||||
}finally {
|
||||
_operations.remove(fileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension _UpdateTimerExtension on UpdateTimer {
|
||||
int get hours {
|
||||
switch(this) {
|
||||
case UpdateTimer.never:
|
||||
return -1;
|
||||
case UpdateTimer.hour:
|
||||
return 1;
|
||||
case UpdateTimer.day:
|
||||
return 24;
|
||||
case UpdateTimer.week:
|
||||
return 24 * 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,161 +0,0 @@
|
||||
import 'package:fluent_ui/fluent_ui.dart';
|
||||
import 'package:get/get.dart';
|
||||
import 'package:get_storage/get_storage.dart';
|
||||
import 'package:http/http.dart' as http;
|
||||
import 'package:reboot_common/common.dart';
|
||||
import 'package:reboot_launcher/main.dart';
|
||||
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
|
||||
import 'package:reboot_launcher/src/util/translations.dart';
|
||||
import 'package:url_launcher/url_launcher.dart';
|
||||
import 'package:version/version.dart';
|
||||
import 'package:yaml/yaml.dart';
|
||||
|
||||
class UpdateController {
|
||||
late final GetStorage? _storage;
|
||||
late final RxnInt timestamp;
|
||||
late final Rx<UpdateStatus> status;
|
||||
late final Rx<UpdateTimer> timer;
|
||||
late final TextEditingController url;
|
||||
late final RxBool customGameServer;
|
||||
InfoBarEntry? infoBarEntry;
|
||||
Future? _updater;
|
||||
|
||||
UpdateController() {
|
||||
_storage = appWithNoStorage ? null : GetStorage("update");
|
||||
timestamp = RxnInt(_storage?.read("ts"));
|
||||
timestamp.listen((value) => _storage?.write("ts", value));
|
||||
var timerIndex = _storage?.read("timer");
|
||||
timer = Rx(timerIndex == null ? UpdateTimer.hour : UpdateTimer.values.elementAt(timerIndex));
|
||||
timer.listen((value) => _storage?.write("timer", value.index));
|
||||
url = TextEditingController(text: _storage?.read("update_url") ?? kRebootDownloadUrl);
|
||||
url.addListener(() => _storage?.write("update_url", url.text));
|
||||
status = Rx(UpdateStatus.waiting);
|
||||
customGameServer = RxBool(_storage?.read("custom_game_server") ?? false);
|
||||
customGameServer.listen((value) => _storage?.write("custom_game_server", value));
|
||||
}
|
||||
|
||||
Future<void> notifyLauncherUpdate() async {
|
||||
if(appVersion == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
final pubspecResponse = await http.get(Uri.parse("https://raw.githubusercontent.com/Auties00/reboot_launcher/master/gui/pubspec.yaml"));
|
||||
if(pubspecResponse.statusCode != 200) {
|
||||
return;
|
||||
}
|
||||
|
||||
final pubspec = loadYaml(pubspecResponse.body);
|
||||
final latestVersion = Version.parse(pubspec["version"]);
|
||||
if(latestVersion <= appVersion) {
|
||||
return;
|
||||
}
|
||||
|
||||
late InfoBarEntry infoBar;
|
||||
infoBar = showInfoBar(
|
||||
translations.updateAvailable(latestVersion.toString()),
|
||||
duration: null,
|
||||
severity: InfoBarSeverity.warning,
|
||||
action: Button(
|
||||
child: Text(translations.updateAvailableAction),
|
||||
onPressed: () {
|
||||
infoBar.close();
|
||||
launchUrl(Uri.parse("https://github.com/Auties00/reboot_launcher/releases"));
|
||||
},
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> updateReboot({bool force = false, bool silent = false}) async {
|
||||
if(_updater != null) {
|
||||
return await _updater;
|
||||
}
|
||||
|
||||
final result = _updateReboot(force, silent);
|
||||
_updater = result;
|
||||
return await result;
|
||||
}
|
||||
|
||||
Future<void> _updateReboot(bool force, bool silent) async {
|
||||
try {
|
||||
if(customGameServer.value) {
|
||||
status.value = UpdateStatus.success;
|
||||
return;
|
||||
}
|
||||
|
||||
final needsUpdate = await hasRebootDllUpdate(
|
||||
timestamp.value,
|
||||
hours: timer.value.hours,
|
||||
force: force
|
||||
);
|
||||
if(!needsUpdate) {
|
||||
status.value = UpdateStatus.success;
|
||||
return;
|
||||
}
|
||||
|
||||
if(!silent) {
|
||||
infoBarEntry = showInfoBar(
|
||||
translations.downloadingDll("reboot"),
|
||||
loading: true,
|
||||
duration: null
|
||||
);
|
||||
}
|
||||
timestamp.value = await downloadRebootDll(url.text);
|
||||
status.value = UpdateStatus.success;
|
||||
infoBarEntry?.close();
|
||||
if(!silent) {
|
||||
infoBarEntry = showInfoBar(
|
||||
translations.downloadDllSuccess("reboot"),
|
||||
severity: InfoBarSeverity.success,
|
||||
duration: infoBarShortDuration
|
||||
);
|
||||
}
|
||||
}catch(message) {
|
||||
if(!silent) {
|
||||
infoBarEntry?.close();
|
||||
var error = message.toString();
|
||||
error =
|
||||
error.contains(": ") ? error.substring(error.indexOf(": ") + 2) : error;
|
||||
error = error.toLowerCase();
|
||||
status.value = UpdateStatus.error;
|
||||
showInfoBar(
|
||||
translations.downloadDllError("reboot.dll", error.toString()),
|
||||
duration: infoBarLongDuration,
|
||||
severity: InfoBarSeverity.error,
|
||||
action: Button(
|
||||
onPressed: () => updateReboot(
|
||||
force: true,
|
||||
silent: silent
|
||||
),
|
||||
child: Text(translations.downloadDllRetry),
|
||||
)
|
||||
);
|
||||
}
|
||||
}finally {
|
||||
_updater = null;
|
||||
}
|
||||
}
|
||||
|
||||
void reset() {
|
||||
timestamp.value = null;
|
||||
timer.value = UpdateTimer.never;
|
||||
url.text = kRebootDownloadUrl;
|
||||
status.value = UpdateStatus.waiting;
|
||||
customGameServer.value = false;
|
||||
updateReboot();
|
||||
}
|
||||
}
|
||||
|
||||
extension _UpdateTimerExtension on UpdateTimer {
|
||||
int get hours {
|
||||
switch(this) {
|
||||
case UpdateTimer.never:
|
||||
return -1;
|
||||
case UpdateTimer.hour:
|
||||
return 1;
|
||||
case UpdateTimer.day:
|
||||
return 24;
|
||||
case UpdateTimer.week:
|
||||
return 24 * 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user